Forum Handle

krytical

375 archived posts · 1 linked profile id(s)

Profile metadata page

Archived Signature

Avatar...

They temporaly disabled the "Upload avatar" feature in the control panel until they decide whether to let us have custom avatars or not. I hope they let us keep the avatars if we host them externally.

World Discussion - Vector · 07/20/2006 22:10:16

Paralyzing Throw is still bugged.

The rooting effect of Paralyzing Throw is being broken by damage when it shouldn't. (That's crippling throw)

Ability Feedback · 07/13/2006 11:22

Glimmer of the Source not working?

For some reason my Glimmer of the Source is not working, is anyone else having this problem with these tokens?

Ability Feedback · 07/13/2006 07:27

Update 45 Discussion Thread

No DE bug fix? :smileysad: Regardless, great patch. Thanks for the spy love!

Update Discussion · 07/12/2006 18:59:05

::: PUNT SQUAD :::

...And almost one year later everyone's gone.

Player Versus Player · 07/10/2006 17:43:38

New forums, eh?

PhroG wrote: Down for 48 hours?! /suicide Beat me to it. :smileymad:

Broadcast Depth · 07/07/2006 11:14:22

Map UI Bug.

This is a real small bug that I spotted the other day while running missions. The X to close the window in the Map options doesn't work. Looks like one of the code gurus forgot to add one of those closing functions there.

User-Interface Feedback · 07/06/2006 19:16:09

Lvl 50 Armored/Shielded Roca.

We need lvl 50 armored and shielded Roca Wear clothes, sadly they stop at lvl 40.

Items and Clothing Feedback · 07/06/2006 01:36

Fix for HJ Beta issue.

Seeing as there's practically no use for the Task Master Berret, and how soloing the task master is pretty much impossible with CR 2.0. how about instead of giving 80 HJ pts to the berret, you give it "Grants Hyper Jump". Kind of like the...

Development Roundtable · 07/05/2006 18:09

My daily favorite YTMND.

I will be posting daily my favorite YTMND on this thread for the enjoyment of the MxO masses. If you don't know what YTMND is then you should re-consider your life right now. Day one. Tom Cruise Jigs Out. Message Edited by krytical on 07.0...

Off-Topic Discussion · 07/03/2006 17:38

Transferring buddy list.

Is there a way to safely transfer the buddy list? I feel tempted to just copy all of the files from one profile to another but something tells me it wouldn't be a good idea. Anyone knows how to do this?

General Discussion · 07/03/2006 05:50

White Bandannas.

Can we please have white bandannas? All you need to do is probably invert the colors on the black one.

Development Roundtable · 07/02/2006 14:15

Treason

Rxu got pwnd.

Events - Vector · 06/29/2006 08:01:11

Treason

ECW42O wrote: Oh I cant wait to see this movie!!!! Does this mean that they are going to include the scene where SOTI planted a Mole inside of ML named anapolis also known as SOTI's own Trinite ( a well known faction spy)..... How about th...

Events - Vector · 06/28/2006 13:45:55

Treason

<3 inter-org drama.

Events - Vector · 06/27/2006 18:42:42

JoKeRz - Machines.

Please folks, keep the flames out of our recruitment thread. ...And Jsong, thank you for joining Vector's oldest and greatest machine faction, you won't regret it. Enjoy your stay. btw... JOKERZ WILD MFs

Crew and Faction Recruiting - Vector · 06/22/2006 20:51:02

Looking for a good machinist faction

Hello!? Hostile server? Good luck justifying and explaining everytime you fight someone.

Crew and Faction Recruiting - Vector · 06/22/2006 14:36:08

Chance of Stun?

This question has always been bothering me, why aren't the chances of stun displayed in the description of abilities such as Sniper Shot, Deadly Shot, Concealed Shot, Wounding Shot, Extreme Falling kick, Wrist Throw, Guard Breaker, Ki Char...

User-Interface Feedback · 06/21/2006 11:03

Nothing here

Move along, nothing to see here. Message Edited by krytical on 06.19.2006 01:26 PM

World Discussion - Vector · 06/19/2006 12:11

What boots are these? =O

That's probably an NPC though, one of those Niobe Guards.

Items and Clothing Feedback · 06/19/2006 10:27:58

Canny Strike.

I don't understand why this ability that deals 13 DPS has a 70 IS cost now that it no longer stuns? Anyway, that was not the point of this thread. My point is that Canny Strike hardly does what it's supposed to do (wthdraw from combat). So...

Ability Feedback · 06/17/2006 13:17

neuro dart bug

epyone wrote: I love it when people miss the point. I love it even more when people have no point. :smileyvery-happy:

Player Versus Player · 06/17/2006 13:08:48

Balancing Spy Ideas.

Neuro Dart - Reduces movement speed 50% for 15 seconds, re-use timer 30 seconds. IS Cost 20. Paralyzing Throw - Roots players for 8 seconds (not broken by damage), re-use timer 15 seconds. IS Cost 25. Side Roll Escape - Re-Use timer 30 sec...

Development Roundtable · 06/16/2006 12:32

R.I.P MKT

MKT has been progressively nerfed since CR 2.0 came out. Players can interlock and break shields rooted or with movement debuffs. Rollout specials now have normal special rolls, meaning they miss quite often now. (I've seen it miss 3 times...

Ability Feedback · 06/15/2006 09:08

The Black Market

Great zion faction. Message Edited by krytical on 06.11.2006 08:32 AM

Crew and Faction Recruiting - Vector · 06/11/2006 07:31:52

JoKeRz - Machines.

Contact me in-game Unfadeable, I will be online tonight.

Crew and Faction Recruiting - Vector · 06/11/2006 07:28:13

JoKeRz - Machines.

Shameless bump for the family.

Crew and Faction Recruiting - Vector · 06/06/2006 18:43:37

Zen Master Details (for those who never seen them before)

There wasn't really much use for Zen Master to be honest. Nothing too special about it besides the 100 VD, specials rolled low and some of them required off-balance, subpar damage and the antibiotic-like ability hardly cleaned anything. Ho...

General Discussion · 06/05/2006 18:13:50

JoKeRz - Machines.

Hey KROG, I think I'm going to make some use out of that pill if you don't mind. :smileyvery-happy:

Crew and Faction Recruiting - Vector · 06/02/2006 02:44:14

Powerless and HJ

Powerless - Disables all abilities for a limited amount of time. People can hyperjump away while powerless. But wait, isn't hyperjump an ability? I'm sure hackers would appreciate if players could not hyperjump away while powerless. And ha...

Ability Feedback · 06/01/2006 06:17

Sneak Exploit

This bug has been around for a while and I'm surprised it has not been fixed yet even though several people exploit it. Basically, this exploit can be recreated by activating sneak and jumping when the casting time is almost done (has to b...

Ability Feedback · 05/31/2006 14:02

neuro dart bug

I don't think Neuro Dart does more than 8 ticks, over 15 seconds (139 x 8 = 1,112 dmg). I take it that a lvl 44 has over 2,000 HP. I must be missing something because I don't see how can a neuro dart instantaneously kill you. But regardles...

Player Versus Player · 05/31/2006 09:44:53

Post your Favourite Pvp Player

themarsnova wrote: krytical wrote: I was just kidding with that comment, don't get too sensitive folks. :robotvery-happy: And DooRdie, the problem with PvP on Vector is that it has been there forever, people get bored of it. I have a level...

Player Versus Player · 05/31/2006 01:38:50

Org Abilities

You can't judge these abilities in a "this ability is better than that" basis because it depends more on personal taste and style. Some love it, some hate it. To be honest, I am a machine and my favorite one is the Merovingian Spectral Fie...

Development Roundtable · 05/30/2006 07:51:16

Post your Favourite Pvp Player

I was just kidding with that comment, don't get too sensitive folks. :robotvery-happy: And DooRdie, the problem with PvP on Vector is that it has been there forever, people get bored of it. I have a level 50 on each of the servers (2 in Ve...

Player Versus Player · 05/30/2006 05:40:36

Org Abilities

Dragonram wrote: Ooh I'm stuck at 123 :smileysad: Shouldn't take you long though kryt, I hear that they're working on a way to make gaining rep slightly easier and better. I like spectral field, but I love the machine abilities...and like...

Development Roundtable · 05/30/2006 05:07:07

Org Abilities

My favorite one is Spectral Field, but overall, I like the Machine abilities better and luckily enough, I'm one. Although It's gonna take sometime to get my rep from 49 to 127.

Development Roundtable · 05/30/2006 04:55:24

Org Abilities

I fav'ed the list. Here it is. Zion: Zion Interface (small bonus to all accuracies, passive) Strength of Will (bonus to all resistances, passive) Righteous Shield (burn IS to negate damage taken, activated) Generous Spirit (boost IS regen...

Development Roundtable · 05/30/2006 04:50:55

Interlock Animations Slowed

Has anyone else noticed the bug where you get hit by a movement debuff in interlock and all of sudden your animations get really slow and clumsy? Message Edited by krytical on 05.30.2006 12:24 AM

Animation Feedback · 05/29/2006 23:23

Spy Free Fire Idea

Before making this thread I read no less than 10 articles on combative knife throwing (not the circus) and here's my idea regarding a spy free fire system. Knives should drop as regular loot like the other weapons. Low level knives should...

Development Roundtable · 05/29/2006 22:25

The Zerg and IL

ReguIus wrote: 3 Words Org Specific Abilities. Indeed. ...And machines need to get some super secret special ninja exploiding smoke bomb ability that turns all nearby zerglings into frogs.

Player Versus Player Feedback · 05/29/2006 10:20:29

JoKeRz - Machines.

The few, the proud, the machines.

Crew and Faction Recruiting - Vector · 05/29/2006 09:41:33

Syntax thinks they can pwn Vector????

Uhhh... FA are indeed a bunch of gankers. They're just more effective than the avarage zionite. :smileywink:

External Playtest Discussion · 05/29/2006 09:24:11

Master Shadow Revamp.

I understand that Master Shadow needed to be fixed because players could attack and immediately go back to shadow. Now that this has been fixed and MS currently has a re-use timer 30 seconds after it's deactivated, what's the point of the...

Ability Feedback · 05/29/2006 09:06

Death effect bugged

Here's the other stuff I posted on my thread. Ok, this problem has been bothering me for days now. It seems like after Death Effect wears out the stats never refresh to its normal values and they usually stay lower as if the -15% of the DE...

Ability Feedback · 05/29/2006 05:13:26