Update 45 Discussion Thread

120 posts · 2006-07-12 15:28:33 to 2006-07-22 14:28:28

#34800001262 07/12/2006 15:28:33 Update 45 Discussion Thread

This thread is for discussing Update 45, scheduled to release Thursday, July 13, 2006. You can find the notes here.


Please note: Update 45 is currently finishing up some final testing. There is a small chance it will be delayed. If this occurs, there will be an announcement.
#34800001263 07/12/2006 15:39:51 Re: Update 45 Discussion Thread

Evade is dead, YAY!


Many thanks, guys.  Sounds like an awesome update.  If it's delayed, hope it's not for long.



IronChimera


Chambers of Shaolin


Recursion FTW.

#34800001264 07/12/2006 15:45:07 Re: Update 45 Discussion Thread


Walrus wrote:
The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by
setting it to zero in useropts.cfg. This will cause the game to render
buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.)

You just made my day. Muchos Gracias. Danke. Merci.

This patch is awesome. Seriously.
#34800001265 07/12/2006 15:46:15 Re: Update 45 Discussion Thread
Awesome update! Thank you for finally making the Fly Virus Immunity protect against that friggin' Assassin Mask ability!
#34800001266 07/12/2006 15:57:45 Re: Update 45 Discussion Thread


Walrus wrote:
Text can now be pasted into email from the Windows clipboard by using the Insert key.




Finally, no more standing there and re-typing things, thankyou.

Now to see if the same works for the /ccr, /bug window
#34800001267 07/12/2006 16:08:15 Re: Update 45 Discussion Thread






Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!



Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.

Message Edited by Frink14 on 07.12.2006 07:08 PM

#34800001268 07/12/2006 16:10:55 Re: Update 45 Discussion Thread
NO MORE EVADE! THANK YOU WALRUS!


I'm gonna give you a big hug in san diego
#34800001269 07/12/2006 16:14:25 Re: Update 45 Discussion Thread
Yay!! No more evade!!! I call a party!!!
#34800001270 07/12/2006 16:15:17 Re: Update 45 Discussion Thread
No more sploiting NPC's? Good god happy day. This patch is top quality. Hands down.

#34800001271 07/12/2006 16:17:45 Re: Update 45 Discussion Thread
a lot of attention to the assasin event items

omg could it be that old old toilet head will be making a comeback

too bad i never had the chance to get a fly virus immunity so im still screwd agains the assasins mask effect SMILEY

:edit: still 100% pwnage of a patch SMILEY

Message Edited by seiphroth on 07.13.2006 01:18 AM

#34800001272 07/12/2006 16:25:15 Re: Update 45 Discussion Thread





Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!



Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.


Message Edited by Frink14 on 07.12.2006 07:08 PM



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.
#34800001273 07/12/2006 16:27:45 Re: Update 45 Discussion Thread
I can't help but wonder why it was implemented in the first place. But maybe I'm overlooking something.
#34800001274 07/12/2006 16:38:20 Re: Update 45 Discussion Thread
aaaaaaaaaaand

3
2
1
.
.
.
.

YAY! top dollar guys. thanks!
#34800001275 07/12/2006 16:39:18 Re: Update 45 Discussion Thread

Awesome patch!


One question:






Walrus wrote:


Pugilist's Gloves now grant 9 points of base Ballistic Damage when triggered and have a minimum level requirement of 15. (The two older versions of the gloves have not been changed, but can no longer be acquired.






Will the old gloves decay super fast like the old widow gis or will their stability remain normal?

#34800001276 07/12/2006 16:43:57 Re: Update 45 Discussion Thread
Wait...Ilovebees was a NPC name? I wish I got a screenshot of that...lol
#34800001277 07/12/2006 16:46:01 Re: Update 45 Discussion Thread





Walrus wrote:



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.






Ahh, I see.  Thanks for taking it off, it was bugging you guys probably more than bugging us. 



Again Thanks!!!


#34800001278 07/12/2006 16:56:54 Re: Update 45 Discussion Thread
Hmm.

I'm glad that Evade is gone, and that the useropts option is no longer admin-only. MKT could use some love, and I can't wait to get more inventory space from all the non-trade items I've got. Mission archives w00t, pasting text into emails yay. New cinematic, new criticals, overall great patch.

The only thing I don't like about this patch is what happened to Neuro-dart... while the effects have been toned down, what really needed to be dealt with was the duration. The ability can be looped over and over, keeping players in an infinetely rooted state... PvP is still going to be filled with Neuro-dart spamming as much as ever.. which is not fun SMILEY

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY
#34800001279 07/12/2006 17:00:04 Re: Update 45 Discussion Thread





Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY
#34800001280 07/12/2006 17:04:35 Re: Update 45 Discussion Thread
great patch will be the first program i will open on my pc when i start it up tommorw :smileyhappy:
#34800001281 07/12/2006 17:06:12 Re: Update 45 Discussion Thread
Looks like a great patch, MKT's getting some lovin'. I'm not an MKT myself, will those new stats revive the tree? Hopefully it's rightfully balanced.

Now I need to get a Fly Virus Immunity... SMILEY
#34800001282 07/12/2006 17:15:23 Re: Update 45 Discussion Thread


Walrus wrote:





Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!



Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.


Message Edited by Frink14 on 07.12.2006 07:08 PM



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.



Thats a great idea ! but now as they "Retreat" will they be able to take damage ?

Awesome patch !
#34800001283 07/12/2006 17:23:28 Re: Update 45 Discussion Thread

/agree with all of the above!


Can't wait for archival missions!


and yay for no more evading NPC's!


And the free fire exploit AND auto equipping! No more having to macro weapons!


Awesome patch!

#34800001284 07/12/2006 17:24:07 Re: Update 45 Discussion Thread


KivoOnline wrote:





Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY


The team doesn't use that fast decay crap anymore, they stopped doing it after the district reflow.
#34800001285 07/12/2006 17:24:52 Re: Update 45 Discussion Thread
Looks good. :smileyhappy:



Thanks Walrus.

#34800001286 07/12/2006 17:28:48 Re: Update 45 Discussion Thread





QforQ wrote:






KivoOnline wrote:






Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY




The team doesn't use that fast decay crap anymore, they stopped doing it after the district reflow.





Really? Awesome! SMILEY
#34800001287 07/12/2006 17:33:03 Re: Update 45 Discussion Thread

All I can think of to say is!


omigosh omigosh omigosh omigosh! SMILEY

#34800001288 07/12/2006 17:36:30 Re: Update 45 Discussion Thread
Awesome patch! There are so many good things in it that were fixed..

Pasting in emails, now being able to email non-tradeable items to yourself, no more evade bug!... ah man. Woot! SMILEY
#34800001289 07/12/2006 17:39:29 Re: Update 45 Discussion Thread

Okay, here we go.


1.) EVADE LIVES IN DEATH!


2.) I hope that doesn't mean you removed ALL Russian names. I <3 the names. SMILEY


3.)


  • The random bluepill comments "Check out Club Sphinx in the Sai Kung neighborhood" and "Would you prepared if gravity reversed itself?" have been corrected.

  • I love you. Now I can have true conversations with that cute chick down by club **removed. She's mine, you hear?! MINE!!**


    4.) EVADE LIVES IN DEATH!! *goes off to the middle of Egypt to begin secret plans*


      #34800001290 07/12/2006 17:41:14 Re: Update 45 Discussion Thread
      I can't say I'm happy about the toning down of general NPC-weirdness.  Added something interesting to missions.



      Other than that, looks like a seriously awesome patch.

      #34800001291 07/12/2006 17:45:19 Re: Update 45 Discussion Thread

      shauntaylor88 wrote:


      Walrus wrote:
      Text can now be pasted into email from the Windows clipboard by using the Insert key.




      Finally, no more standing there and re-typing things, thankyou.

      You and me both, buddy.
      #34800001292 07/12/2006 17:51:40 Re: Update 45 Discussion Thread


      Dezreki wrote:
      Yay!! No more evade!!! I call a party!!!

      agree as in the words of stewie griffin this calls for a sexy party lol
      #34800001293 07/12/2006 18:02:39 Re: Update 45 Discussion Thread
      This patch is soo good,

      Lets go streaking! 


      or maybe not :pppp
      #34800001294 07/12/2006 18:09:00 Re: Update 45 Discussion Thread
      This update is just too good...

      ...now where's my towel, need to clean up the drool pond developing on my desk...   :robottongue:
      #34800001295 07/12/2006 18:09:31 Re: Update 45 Discussion Thread
      My brain just exploded.  I am ecstatic. 


      Or I would be, if my brain wasn't all over the walls.
      #34800001296 07/12/2006 18:22:56 Re: Update 45 Discussion Thread
      Not only the biggest, most significant update I've seen in a long time... but I'm named in it!!! Wahooooo.

      Tommorrow = the best day ever.
      #34800001297 07/12/2006 18:39:46 Re: Update 45 Discussion Thread
      Four new pairs of Pugilist Gloves later, I'm calling it a night SMILEY
      #34800001298 07/12/2006 18:59:05 Re: Update 45 Discussion Thread
      No DE bug fix? :smileysad:

      Regardless, great patch. Thanks for the spy love!
      #34800001299 07/12/2006 19:14:07 Re: Update 45 Discussion Thread
      Full LOD high-rez buildings.

      Two words:

      OHHHHHHHHH! Pretttttttttttty!
      #34800001300 07/12/2006 19:31:29 Re: Update 45 Discussion Thread
      Heh, that one was worth waiting for... Good work guys.

      #34800001301 07/12/2006 19:51:02 Re: Update 45 Discussion Thread
      OMG, i love the Force Combat DeBuffs added to the Spy abilities. Thanks Devs!
      #34800001302 07/12/2006 20:25:59 Re: Update 45 Discussion Thread
      The Matrix Online. Tightening up the graphics like never before.



      Awesome work, guys. Though I'm a little confused; what happened to
      NoRepro's fix for the PvP bug with the extra round of combat and all of
      that? That's not going in? Bummer.

      #34800001303 07/12/2006 20:38:55 Re: Update 45 Discussion Thread
      Walrus, you are our savior. There's finally going to be some more life in this game, if all goes according to plan.
      #34800001304 07/12/2006 20:43:48 Re: Update 45 Discussion Thread





      Sykin wrote:
      The Matrix Online. Tightening up the graphics like never before.





      I hear they use a controller for that.


      Awesome patch.
      #34800001305 07/12/2006 22:00:36 Re: Update 45 Discussion Thread
      Finally....I can email all those **bleep** collector items!
      #34800001306 07/12/2006 22:16:12 Re: Update 45 Discussion Thread
      No. We do not increase decay rates any more for "obsolete" items.


      That is all. SMILEY
      #34800001307 07/12/2006 22:16:44 Re: Update 45 Discussion Thread
      Fly Virus Immunity  FTW!!!!!
      #34800001308 07/12/2006 22:22:45 Re: Update 45 Discussion Thread
      YES!!!! LONG LIVE TEH SPY TREE!!!!!

      Sorry...Walrus...you are so getting a Mave Lapdance at ComicCon...Don't try to run either.


      All in all...great patch... I'm drooling just thinking about it.
      #34800001309 07/12/2006 22:23:28 Re: Update 45 Discussion Thread
      Now if I can just get unbanned to get my agent sunglasses SMILEY
      #34800001310 07/12/2006 22:41:21 Re: Update 45 Discussion Thread

    • "The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.) "


    • THANK YOU THANK YOU THANK YOU mr engineer who said yes to rarebit

      #34800001311 07/12/2006 23:13:10 Re: Update 45 Discussion Thread
      *Claps*



      Bravo dev team. Bravo