Update 45 Discussion Thread

120 posts · 2006-07-12 15:28:33 to 2006-07-22 14:28:28

#34800001312 07/12/2006 23:23:16 Re: Update 45 Discussion Thread
Awesome patch, good work guys :robotvery-happy:
#34800001313 07/12/2006 23:31:41 Re: Update 45 Discussion Thread





DaRK%2BoMeN%2BXIII wrote:
Awesome patch, good work guys :robotvery-happy:





I think awesome is just an understatement to how good this patch is :smileyhappy:
#34800001314 07/12/2006 23:32:49 Re: Update 45 Discussion Thread

Awesome patch Walrus, great work from the team, lots of fixes and some great things from the email copy/paste to the Evade, emailing non-tradable to yourself and mission archives!


/twothumbsup

#34800001315 07/12/2006 23:50:31 Re: Update 45 Discussion Thread


Walrus wrote:


Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.


---------------------------------------------------------------------------------------------------------------------------------


Nice!!! And yes, very good work :smileywink:

Message Edited by Mindsweep on 07.13.2006 08:51 AM

#34800001316 07/13/2006 01:14:20 Re: Update 45 Discussion Thread
Ooooh, exciting stuff! SMILEY
Especially the mission archive, I forsee much levelling enjoyment in my future SMILEY
#34800001317 07/13/2006 01:58:18 Re: Update 45 Discussion Thread


MXOSey wrote:
Now if I can just get unbanned to get my agent sunglasses SMILEY





aww you get it soon seymour :\
#34800001318 07/13/2006 02:23:34 Re: Update 45 Discussion Thread
Didn't Froggy do this *ALL YOUR PVP FLAGS ARE BELONG TO ME!!!* thing already on QA?



However, awesome patch :smileyhappy:
#34800001319 07/13/2006 03:23:06 Re: Update 45 Discussion Thread

Great Update.  Can't wait to jack in later this evening.  Looks like I will have plenty to level me up now.


SEETHER

#34800001320 07/13/2006 03:54:10 Re: Update 45 Discussion Thread
Quick questions regarding that clipboard insert button thing. How does it work. is it jsut like right click copy and then insert.. Or is it something a bit more different.. Cause i love that one. No more having to retype faction meetins per person over and ovr again. and that will help with the insert trick. just wonder how it works is all
#34800001321 07/13/2006 04:05:43 Re: Update 45 Discussion Thread
GREAT work devs!


Only one tiny little thing... umm... is it me or is there no new crit? i got 117 zion rep and i don't see any crit...

-_-
#34800001322 07/13/2006 04:16:53 Re: Update 45 Discussion Thread

Seems to be lots of good things in the patch, but a pretty serious
bug was also introduced that has a great effect on Coders.


You can't send any already coded items thru email.  The message
"Mail not sent: You can't send singletons as mail attachments" comes
up when you try and send something like already compiled
pants that are tradable.  90% of the time coders send a
compiled item because the person that they are send to can't code.
This will effect more than coders because it means a male or female
RSI can't send clothing that is not for their gender to a friend of
the opposite gender.


#34800001323 07/13/2006 04:26:56 Re: Update 45 Discussion Thread

An Awesome patch from top to bottom - many thanks to the devs for their work here, well worth the wait.......though I will miss not being able to make fun of 'Amy'!

Message Edited by Tytanya_MxO on 07.13.2006 05:28 AM

#34800001324 07/13/2006 04:30:05 Re: Update 45 Discussion Thread
Great patch........I forsee many MKT doing a little dance when they read the IS configurations LOL
#34800001325 07/13/2006 04:34:59 Re: Update 45 Discussion Thread

Sorry to rain on the parade, but ingame e-mail is now bugged.


Every attachment seems to be regarded as a singleton - I've tried with different pieces of clothing, consumables, weapons etc. I was trying outside the Loading Area so I'm not sure if the problem is only when jacked in or not. I was attempting to send an ability from within the Loading Area and the game crashed, so I have to wait a few minutes to get back in and try again. *EDIT* I got back in and after attempting to email some code bits from the LA the game crashed again, so it wasn't just a one off.


A disappointing bug but the rest of the patch is top notch, good work! (especially nice to see all the grammatical errors I reported fixed SMILEY )

Message Edited by BakuraRyou on 07.13.2006 01:39 PM

#34800001326 07/13/2006 04:46:52 Re: Update 45 Discussion Thread
Whoa.. seamed like ages since the last patch hopefully this will keep us busy til the next one comes around. Also de bug SMILEY
#34800001327 07/13/2006 06:17:42 Re: Update 45 Discussion Thread
Seems like a very good patch in my opinion. Now just throw out a hotfix tomorrow fixing the org rep on the archive missions and the email bug and it wil be very cool.
#34800001328 07/13/2006 06:25:54 Re: Update 45 Discussion Thread

I noticed two things.


1.  The new crit mish, "Deviation" did not show up at all until I had tried and aborted a standard mission, even though I tried looking for it in all four districts.  This was unexpected.


2.  I was able to mail a singleton item (a scalpel) to myself (yay!).  But I could not mail a couple of code bit-7s.  I could not send them to Delstardotstar.  In fact, it seems that everything I could email before, I cannot email now, and everything I could not email before, I can now.    This is, putting it charitably, non-intuitive.  I must say, I am surprised this did not come up during internal QA testing.


Other than that, much to be interested in!


#34800001329 07/13/2006 06:43:14 Re: Update 45 Discussion Thread
Great patch....many thanks.

Any word on the status of quashing the DE Bug?



#34800001330 07/13/2006 06:43:25 Re: Update 45 Discussion Thread

I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*

but hey! its a great patch! Archives ftw

Message Edited by Outlaw54 on 07.13.2006 10:44 AM

#34800001331 07/13/2006 07:15:25 Re: Update 45 Discussion Thread





Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!





Not exactly.... They just removed the ability to evade - which is way different to fixing how it worked (or didn't)


  But good news all the same SMILEY

#34800001332 07/13/2006 07:19:55 Re: Update 45 Discussion Thread
WARNING: Reading patch notes at work can severely highten the temptation to leave work early in order to experience the recent updates to The Matrix Online.  This could result in a smaller paycheck and a disciplinary warning from your boss.  Further efforts to leave work early could result in the loss of your job, which might make it difficult to pay for The Matrix Online.  Doctors urge that you remain at work until you are scheduled to leave, and if possible, read only small portions of the patch notes throughout the day.


Then again... to deny our own impulses, is to deny the very thing that makes us human...


...Maybe you can fake an illness...
#34800001333 07/13/2006 07:38:38 Re: Update 45 Discussion Thread
Outlaw sagely wrote:


I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*

Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.

 

Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.

 

#34800001334 07/13/2006 07:58:06 Re: Update 45 Discussion Thread
"The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.)"

Sounds interesting, but I'm not quite sure what it means. SMILEY
#34800001335 07/13/2006 07:58:19 Re: Update 45 Discussion Thread
Wait, so the archive missions are affecting rep?

Dang,, now I have to wait to do the Zion/Merv ones...
#34800001336 07/13/2006 08:08:42 Re: Update 45 Discussion Thread

One problem i already noticed is you can't send items through the email system  at least in loading area.


I have made several attempts with different items and i end up crashing the game.  i don't think this is limited to my system as it was working just fine last night prior to the patch.



I have already filled a bug report in hopes that this gets taken care off

#34800001337 07/13/2006 08:38:29 Re: Update 45 Discussion Thread
*sigh* Can't do archive missions, they'll ruin my rep... can't make more inventory space because email is now bugged straight to hell. The rest of the patch is great though.
#34800001338 07/13/2006 08:55:53 Re: Update 45 Discussion Thread
absolutely fantastic update. bugfixes, balance fixes, general improvements, even some minor polishing, plus new content, good stuff overall.


devs 1, whiny 16 yr old players 0.
#34800001339 07/13/2006 09:20:38 Re: Update 45 Discussion Thread
20 info says hot fix on Tuesday...

Removing the evade state from NPC was win win... Bet you have more bandwidth and CPU now =p
#34800001340 07/13/2006 09:56:21 Re: Update 45 Discussion Thread
Granted there are a few problems with this release, I still think it is FANTASTIC. Thanks Devs.
#34800001341 07/13/2006 10:10:23 Re: Update 45 Discussion Thread
Woot, no more npcs evading.  Also the green eyed npcs are a nice addition.
#34800001342 07/13/2006 10:56:56 Re: Update 45 Discussion Thread
Well, they just need to fix the rep issue with the archive missions and the e-mail system, then it will be uber.
#34800001343 07/13/2006 12:43:01 Re: Update 45 Discussion Thread

Great patch.


However, the game wouldn't let me email the tokens to myself.  Also, when I completed the Machine 1.2 archive missions, it didn't give me a token at all.:smileysad:
#34800001344 07/13/2006 12:53:19 Re: Update 45 Discussion Thread
Yes almost everyone knows about the email bug
At this time, you can actually upload some pandora items to yourself.

But thank you developers
I've waited for 30+ levels and god knows how many months to have my revenge.

BAM!
#34800001345 07/13/2006 13:57:26 Re: Update 45 Discussion Thread
Great, bugs are plaguing this great patch.

- Emailing items is **bleep** impossible now. I thought it was only documents relating to archived missions (which caused me to crash

- Certain mission chapters are not playable. I can't play Zion 1.2. because of a "mission error."

Message Edited by Dibol on 07.13.2006 02:59 PM

#34800001346 07/13/2006 16:46:55 Re: Update 45 Discussion Thread





Dibol wrote:


- Certain mission chapters are not playable. I can't play Zion 1.2. because of a "mission error."


Message Edited by Dibol on 07.13.2006 02:59 PM




When that happens to me.  All I do is leave my mission team, go back into my inventory and use the item again.  Works everytime when I try it.
#34800001347 07/13/2006 16:48:16 Re: Update 45 Discussion Thread

Overall this is an awesome patch. However, I'd like to add that after completing Zion Archive Mission 1.2, which spans around 20 missions (I stopped looking at the **bleep** thing at 18, which was one of the last ones) I was not given my 1.2 completion token, and was told by Customer Service that they would not be able to give me one, and so I would have to do it all over again (not like I really expected them to give me the token, but it would've been nice).


Otherwise, everything's been dandy for me.

#34800001348 07/13/2006 18:23:38 Re: Update 45 Discussion Thread
I can't wait to see what the four codes do.  But the only clothing worth getting is the System Glasses. 
#34800001349 07/13/2006 20:42:53 Re: Update 45 Discussion Thread
I have to say, this is one of the best patches ever. Even though there's some issues with email/rep, I'm having a blast with the Mission Archive.. there's quite a few Mach missions to go thru before I have to start dabbling in Merv/Zion crits SMILEY
#34800001350 07/13/2006 21:30:11 Re: Update 45 Discussion Thread
If there was only a way to delete the old message:

Current problems:

- Emailing items is
**bleep** impossible now. I thought it was only documents relating to
archived missions (which caused me to crash)

- Certain mission chapters are not playable. I can't play Zion 1.2. because of a "mission error" which I didn't find out until Walrus posted about the "Mission limit" thing.

- Levels of enemies are sporadic despite the mission settings given in a mission window. Exile and Redpill enemies are 51 while the Imposter Agents are 49 and 50
#34800001351 07/13/2006 21:34:54 Re: Update 45 Discussion Thread
Why is it that the Archive Missions that have the most missions are the ones screwing up (1.2)?  Go through around 20 missions to come up with nothing only to have them say "sorry, you'll have to do it all over again with the possibility of not getting the token as well".  How hard can it be to say "oh, it screwed up, here's the token"?
#34800001352 07/14/2006 07:43:14 Re: Update 45 Discussion Thread
Okay, here's the list of problems I've had so far:

When I was on Vector last night  running the Machine archive missions over in shinjuku and came across a strange bug that basically put the NPC that was supposed to be following me in perma-attack mode. I couldn't get it to stop attacking every NPC that we came across, and being as they were at least 2 levels above the highest-level player on our team, it made it nearly impossible to complete.

The second problem is of course not getting the token after the zion 1.2 missions, which happened the same way on syntax last night.

Also, Another bug that I saw is that mission-specific items such as notes from morpheus, call logs, etc, when loot was set on random, was TRULY random. if you were the one to loot the guy with the notes, you would no longer be guaranteed to get the item in question. I'm not sure if this by design, but it's really annoying.

The no longer evading bug is a pain in the **bleep** too, especially if you're running a low-level RSI in an area with higher-level characters.

I bet the stat hack ticket mission is nearly impossible now.

#34800001353 07/14/2006 09:22:32 Re: Update 45 Discussion Thread
Nice one, many thanks.  I remain waiting for the DE bug patch and a few more IS cost changes (e.g. Canny Strike) and offset abilities to be revised hopefully soon.

One question for the devs, for how long the mission that rewards with the item to reset the attributes will stay on ?
#34800001354 07/14/2006 09:32:14 Re: Update 45 Discussion Thread


Antitux wrote:


I bet the stat hack ticket mission is nearly impossible now.




Use a sim and no worries gov!

Also you can tell an npc to stop following you to prevent it from getting ganked.
#34800001355 07/14/2006 09:33:31 Re: Update 45 Discussion Thread


Falgo wrote:
Nice one, many thanks.  I remain waiting for the DE bug patch and a few more IS cost changes (e.g. Canny Strike) and offset abilities to be revised hopefully soon.

One question for the devs, for how long the mission that rewards with the item to reset the attributes will stay on ?


As I understand it, the stat hack mission is a permanet addition.
#34800001356 07/14/2006 11:39:59 Re: Update 45 Discussion Thread


LiquidZ wrote:


Antitux wrote:


I bet the stat hack ticket mission is nearly impossible now.




Use a sim and no worries gov!

Also you can tell an npc to stop following you to prevent it from getting ganked.



Trust me, we tried that. The npc wouldn't stop attacking regardless of what we told it to do.


As for the Sim thing, that's silly. why would I want to buy and build a whole new tree, which would cost me many millions of $info just to run the stat hack mish?
#34800001357 07/14/2006 12:06:29 Re: Update 45 Discussion Thread




  • "The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.) "



  • Since im not exactly the technical guru on everything within the game could someone elaborate on this a little more for me? Since in the root folder of my MXO files i seem to lack said 'useropts.cfg' but it does exist within my MXO Text World folder, etc etc.
    #34800001358 07/14/2006 13:39:19 Re: Update 45 Discussion Thread
    Walrus, I have a possible solution about our sporadic enemy levels encountered in archived missions.

    Shouldn't we have an extra step of contacting our respective controllers before we start our mission? Here's an example:

    - Zion player X buys Chapter 1.2 ticket.

    - Zion player activates ticket, but doesn't activate the mission.

    - Zion player calls Tyndall and adjusts the difficulty on the mission, and starts the mission from that point on.
    #34800001359 07/14/2006 13:50:59 Re: Update 45 Discussion Thread


    LiquidZ wrote:
    20 info says hot fix on Tuesday...

    Removing the evade state from NPC was win win... Bet you have more bandwidth and CPU now =p


    Doubt it. Dracomet has been out and he's the dude that puts patches together.  I bet maybe a Thursday hotfix.
    #34800001360 07/14/2006 16:35:38 Re: Update 45 Discussion Thread

    It says



    Weapon Auto-Equipping Bug: Fixed
    Your weapon will now automatically be equipped when used on the Free-Attack button. This also fixes the "rapid-fire" exploit.


    Well, actually, i don't know what a "rapid-fire" is..


    If this is something like firing with almost 1 sec. periods in free-attack mode, i surely can say this "exploit"(i also don't know what it is but it is bad, i knowSMILEY still exists. I don't know how to do it but i can kill ppl just in a 15 secs or near to that. My opponents can not touch me while i am in that mode. Until i read the Update Notes, i thought that that was a feature of my rifle.. My lvl is 25..  

    Message Edited by Bodycik on 07.15.2006 03:36 AM

    #34800001361 07/14/2006 17:39:16 Re: Update 45 Discussion Thread


    sugaree wrote:
    Outlaw sagely wrote:
    I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*
    Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.
    Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.

    Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.