Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers
Roukan wrote:Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.
sugaree wrote:Outlaw sagely wrote:I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*Some of the things that happen just seem so weird. Like the /afk flag that never seems to have worked. Like the anomalous results from the ingame item emailing. It might be worth having a few people try these things out in advance. Maybe an invite-only QA test group which would have controlled access to a QA server. I don't mean a forum; I mean a QA server so these things could be caught ahead of time.Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.
Update 45 Discussion Thread
120 posts · 2006-07-12 15:28:33 to 2006-07-22 14:28:28
Awesome patch major props to all yall!
So when is Rarebit gonna come into a Zone do a message to get everyoen there and then bam put up a pvp zone and have a laugh???
GuSm4n wrote:Budget reasons Im sure ... I mean u dont need that good of a hardware for a couple QA testers
Roukan wrote:Apparently, according to some devs, the hardware for internal QA and Live is different. For what reason, I don't know.
sugaree wrote:Outlaw sagely wrote:I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*Some of the things that happen just seem so weird. Like the /afk flag that never seems to have worked. Like the anomalous results from the ingame item emailing. It might be worth having a few people try these things out in advance. Maybe an invite-only QA test group which would have controlled access to a QA server. I don't mean a forum; I mean a QA server so these things could be caught ahead of time.Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.
OMG Quote tree?
Actually I think some of the problems may be related to the testers using admin-clients since they have to put in special commands and stuff. That's probably some of it, and the fact that the internal test server is using different configs or whatever than the live one.
Walrus wrote:
Tells sent to another player are now labeled "TellSent" in chat logs.
My request!
You are Gods.
Walrus wrote:
The team has a new toy for events: An admin-only object that will automatically flip player PvP flags "on" in a certain radius, creating a "Hostile Zone".
Wow, cool. Interested to see how that will come into play...
I really hope that doesnt mean after killing someone they can run outside the zone.
djconan wrote:
Walrus wrote:
The team has a new toy for events: An admin-only object that will automatically flip player PvP flags "on" in a certain radius, creating a "Hostile Zone".
Wow, cool. Interested to see how that will come into play...
Special thanks!
i did not have any problem with the mero missions what so ever.
i did with the 1.3.5 from zion...keep bugging out :S
this reply should be appended to update 45, hotfix discussion thread.. when it gets created.
hotfix which came out within the last hour seems to have walk speed increased. I don't like it one bit. I don't want to be walking fast, it stresses me out!

))
Woah great work with the hotfix guys! I had 120 Machine rep, did an assassination for Gray, and now have 117!
/golfclap²
BakuraRyou wrote:
Woah great work with the hotfix guys! I had 120 Machine rep, did an assassination for Gray, and now have 117!
/golfclap²
oh, that is unfortunant.
When I read that I could e-mail items to myself I thought that was awesome. I guess I misunderstood because I thought that that would apply to all RSIs on my account, and not just the one doing the emailing. I think that that is an entirely worthless addition. There's no point in e-mailing non-tradeable items to myself, except maybe for storage, but that can only last for so long.
Either increase the inventory space, or allow us to e-mail non-tradeable items to RSI's on our accounts. I honestly wouldn't know how difficult that could be, but I don't think it would be impossible. The central database obviously knows which RSIs are on our accounts and which ones aren't...so...yeah. I just kind of think that that's pointless fluff, when there's stacking needs to be fixed and other such combat exploits (some dude hit me with overhand smash yesterday for 800 damage!).
Some of the bug fixes are nice though.
Oh God archive missions. I've been working on those for about a week now. To the dev team...come on. Being able to relive those old missions (around 72) is great and all...but couldn't you have fixed the buggy ones? Not to mention that the rewards for all that hard work...are purely vanity. I can't wear a Red Eye Beret or System Shades in PvP. I'd get slaughtered. Come on guys it's bad enough that I have to wade through 80+ hours of missions to get all these neat things, can't you at least buff the hell out of the rewards? Meh, I suppose not though...the only buffed special items you guys have been giving us have only boosted IS regen 10%...like you've run out of ideas or something.
Meh it's just a gripe. Decent patch/hotfix all in all.
I do think its a good idea to make the auto stacking limit on the codebits some higher, if possible.
cuz i have several trees in my inventory (already deleted the ones i didnt use for space (love the ability buy backtime..thnx for that)) cuz i can upload enuf code bits. although i get PLENTY....but got so little space left after rare mission items and all.
so maybe increase the code bits stacking to like 50 or so?
that would be cool
I'm missing 4 trees from the set, have a few code bits, no event items or anything, and my storage is full.
In some kind of way we need to keep this topic active and keep this problem in the light.
That we can make SOE see that we need a bigger loading storage.
maybe make a new topic about it 
ok i made this topic in the devolpment roundtable