R.I.P MKT

1 posts ยท 2006-06-15 09:08:00 to 2006-06-15 09:08:00

#35300002923 06/15/2006 09:08 R.I.P MKT
MKT has been progressively nerfed since CR 2.0 came out.

  • Players can interlock and break shields rooted or with movement debuffs.
  • Rollout specials now have normal special rolls, meaning they miss quite often now. (I've seen it miss 3 times in a row)
  • Rollout specials now have a re-use timer.
  • Find Weakness damage was reduced. I've thoroughly tested this and the avarage damage of knives without Find Weakness is 230 dmg. The avarage dmg with Find Weakness is 280 dmg against someone with decent resistance. Sounds ridiculous when rifleman free fires can do twice the dmg with firearms.
  • IS cost are sky high, so don't even bother trying to kill opponents with knives.
As MKT it's practically impossible to kill an MA one versus one that knows what he's doing, let alone a rifleman. Even though we are supposed to be the most powerful class 1vs1. I know that there were some technical errors with the tree. But these errors were keeping MKT balanced, giving us a chance to defeat opponents. The devs took it all away and gave us nothing in exchange, effectively screwing up the tree. Whoever continues to use MKT and Hacker after all these nerfs gets my respect. I guess it's time to pull out Rifleman/sniper out of the closet until people start crying and it gets nerfed too.

One minute of silence for MKT.