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eval

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BA52

Still nada. What's the hold up?

Broadcast Depth · 09/11/2008 20:37:41

Image Retrieval - September 10, 2008

Fen wrote: Gerik wrote: Tesma wrote: So when is update 63 supposed to hit? Time will tell... INDEED OPERATIVE! What a series of interesting events... Efficiently,

Broadcast Depth · 09/10/2008 23:03:31

Old newb returning to the source.

1) From what I remember, a lot of the clothing changed from what's good to what's not. You'll probably have to do some searching for good clothing. Mainly just concentrate on well-rounded resistances. 2) Missions are the best way to level...

Redpill Rescue · 09/10/2008 09:18:29

So....Um....Yah?

PoneBizkit wrote: I picked up bits for awhile and every time i would go upload and come back they would start respawning in the same symbol Sometimes that's because so many objects takes a while to load on your game client, and sometimes n...

General Discussion · 09/09/2008 13:54:34

Hideouts and levels

If the boss isn't 5+ levels above your character, I do believe you're not guaranteed to get the highest drop from the boss. If you're under their level slightly, I think there's just a chance you'll get the highest drop from the boss. 9mmf...

Redpill Rescue · 09/09/2008 12:31:17

So....Um....Yah?

Someone with too much time on their hands? Probably that whole Taecross junk.

General Discussion · 09/09/2008 11:24:28

Loading area storage space.

People will always ask for more and more space, no matter how much they're give them. Just email bits and frags to yourself.

Development Roundtable · 09/09/2008 10:42:18

Hideouts and levels

It's not how far down you go, you have to be the same level or so as the boss to get the good drop. If you're a much higher level than the hideout boss, you're not going to get the good gear to drop.

Redpill Rescue · 09/09/2008 09:49:19

Decompiler Overdrive Module

It would be nice if the Overdrive frag requirement was changed to a Tool Subroutine for making the Decompiler Overdrive Module. And for the future, I suggest using the enviroment to better handle the Overdrive spawn. Then it shouldn't take...

Development Roundtable · 09/08/2008 10:30:19

Triple Data Mining XP

I like it. Wouldn't take a whole lot of dev time to implement (I think), and always nice to have alternatives to the mission grind.

Development Roundtable · 09/07/2008 19:31:40

Nerf Master Shadow

I'd like it if the reuse timer (30 seconds) and the actual time Master Shadow is active for (180 seconds) are swapped. It should be for a quick escape, not to stand around making ape noises. Maybe even have the Master Shadow buff while act...

Development Roundtable · 09/07/2008 18:20:37

Seraphic Trashcan

http://forums.station.sony.com/mxo/..._id=36300014251

Residual Self-Image · 09/07/2008 15:01:13

[11.1.5] "Did that woman say something about me?" - Recursion - 9/4/08

privaronT wrote: I noticed this Intruder woman resembles Danielle Wright :O Good point, hadn't noticed that myself. I'm pretty sure they blew her hovercraft/whatever the hell she was jacking in from to bits. That is, unless she somehow fak...

Live Events · 09/05/2008 20:39:29

Spore

You evolve a creature from a celluar level up to being a galactic empire basically. And occasionally blow up some borg-wannabe's planet, like so: EDIT: Also, just got to the center of the galaxy. lol.

Off-Topic Discussion · 09/05/2008 14:57:15

Spore

It'll be out this Sunday, September 7th.

Off-Topic Discussion · 09/05/2008 13:33:22

Spore

Well, I guess it depends how you play the early stages. I pretty much killed everything within sight ASAP. I wanted to move on and blow up planets, which NEVER gets old.

Off-Topic Discussion · 09/05/2008 11:53:19

Spore

There is a percent chance that I've been playing it since Wensday >_> There's also a good chance that it is indeed quite enjoyable, from cell to space takes about 2 hours total. Space stage lasts uh, forever. Real hard conquering every sta...

Off-Topic Discussion · 09/05/2008 10:36:22

Image Retrieval - September 04, 2008

Um, doesn't look that great stat-wise. Here's why: Say you have an ability that pacifies for 10 seconds. Increase that by 3% (Making the duration 103% of normal), and you get a whopping grand total of 10.3 seconds. Not that fantastic of an...

Broadcast Depth · 09/04/2008 13:31:51

New Clothing Item :GoGo-Female/Red Alert-Male Jump Boots

That's not too bad of an idea. Something else to think about: If an opponent rolls out, their hyperjump has some form of reuse timer (Anywhere between 5-15 seconds). As it stands, if an opponent rolls out from another opponent in single co...

Development Roundtable · 09/02/2008 18:23:47

Multifighting

I do seem to recall that they did have it enabled Grace, but it was very buggy so they disabled it when CR 2.0 went live.

Development Roundtable · 09/01/2008 17:44:42

Multifighting

lol lets maek it meetwad ppl1

Development Roundtable · 09/01/2008 16:41:35

_

o rly

Residual Self-Image · 08/30/2008 15:40:06

new quest direction

Well I was inspired by your idea and put out one of my own. Could you give an example of how what you suggested would be put into action? I don't think I understand it fully.

· 08/29/2008 20:21:23

new quest direction

:O Kinda like how the Pandora's boxes are setup? Maybe have the boxes split up into waves that get progressivly harder then end with a "mini-boss" wave that ends that current box, and in the safe for completing the box would be the next "t...

· 08/29/2008 19:05:58

The Game

I lost.

Forum Games · 08/29/2008 13:10:32

GG

Indeed. Time will tell...

Residual Self-Image · 08/28/2008 21:17:42

Mobius Code Immunity

Omega0 wrote: eval is right about the chance being 1%, but there's no way it lasts for 10 seconds. I'm pretty sure it's only 5 seconds. aaaaaaaand wrong .

Redpill Rescue · 08/28/2008 20:52:43

Assorted dev screenshots

"Mission_Item andwhargarbl" ZOMG Is it a singleton item we get from missions that is nothing but takes up inventory space? hells yeah. Rest look like valkrjargfauingan consumables.

Residual Self-Image · 08/28/2008 15:58:10

New bug due to agent spawns.

I was wondering a while back if you could even get an Agent spawn while doing a box/having a corruptor spawned on you. I agree, the level 100 agents just seem like a huge annoyance. Shouldn't be there, scares off low-level players who just...

Development Roundtable · 08/28/2008 10:44:04

Mobius Code Immunity

1% is the chance, 10 seconds I believe. Oh, and the ability makes you immune to everything, including heals.

Redpill Rescue · 08/26/2008 19:32:47

Roll out...COME ON!!!

Pretty sure your contested withdraw roll (which is 80 or so points) is contested against the opponent's accuracy roll (Which is around 130+ usually), so it's harder to roll out. Used to be an instant rollout and just cost IS to roll out, b...

Development Roundtable · 08/26/2008 16:26:01

Neutral organization?

Well, think of it this way: If you're a human operative, you need a place to jack in from in order to be in the Matrix. You need food, water, power for whatever source you're jacking in (Hovercraft, Hoverbarge, Mad Scientist's labratory, e...

· 08/25/2008 17:12:24

Conceal

I think I know what breaks it. Basically, where you are on the server is sometimes different from where you are client-side. This happens I believe from latenecy issues. From how I see it, you conceal in one place where you are clientside....

Dojo - Operative Discussion · 08/22/2008 15:07:58

[11.1.1] It looks like they're on their way - Syntax - 8/13/08

SEPET wrote: and there was already about 10 mechs awaiting us, it looks like they got some sort of sixth sense for target locations.... It helps that EPN always go through the closest hardline to a location, and create a nice stream of ope...

Live Events · 08/21/2008 23:47:02

Zion Archive Mission 5.2.X

Hmm. I can think of a couple of building types that might be giving this problem. After you lead them into the room, how long do you wait for? Do you attempt to have them follow you again when you enter the room? Does the NPC simply stand...

Missions and Storyline · 08/21/2008 10:47:13