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Still nada. What's the hold up?
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Still nada. What's the hold up?
Fen wrote: Gerik wrote: Tesma wrote: So when is update 63 supposed to hit? Time will tell... INDEED OPERATIVE! What a series of interesting events... Efficiently,
Gerik wrote: How about SOE got some... Interesting... Time will tell...
But you beat us... :(
1) From what I remember, a lot of the clothing changed from what's good to what's not. You'll probably have to do some searching for good clothing. Mainly just concentrate on well-rounded resistances. 2) Missions are the best way to level...
Was it actually possible for us to fail? Doesn't seem likely that it was.
PoneBizkit wrote: I picked up bits for awhile and every time i would go upload and come back they would start respawning in the same symbol Sometimes that's because so many objects takes a while to load on your game client, and sometimes n...
If the boss isn't 5+ levels above your character, I do believe you're not guaranteed to get the highest drop from the boss. If you're under their level slightly, I think there's just a chance you'll get the highest drop from the boss. 9mmf...
Someone with too much time on their hands? Probably that whole Taecross junk.
People will always ask for more and more space, no matter how much they're give them. Just email bits and frags to yourself.
It's not how far down you go, you have to be the same level or so as the boss to get the good drop. If you're a much higher level than the hideout boss, you're not going to get the good gear to drop.
Omega0 wrote: eval wrote: privaronT wrote: I noticed this Intruder woman resembles Danielle Wright :O Good point, hadn't noticed that myself. Really? How could anyone miss that? Probably because I have an IQ of 3.
It would be nice if the Overdrive frag requirement was changed to a Tool Subroutine for making the Decompiler Overdrive Module. And for the future, I suggest using the enviroment to better handle the Overdrive spawn. Then it shouldn't take...
I like it. Wouldn't take a whole lot of dev time to implement (I think), and always nice to have alternatives to the mission grind.
I'd like it if the reuse timer (30 seconds) and the actual time Master Shadow is active for (180 seconds) are swapped. It should be for a quick escape, not to stand around making ape noises. Maybe even have the Master Shadow buff while act...
http://forums.station.sony.com/mxo/..._id=36300014251
Because no one in the Matrix ever seems to die.
privaronT wrote: I noticed this Intruder woman resembles Danielle Wright :O Good point, hadn't noticed that myself. I'm pretty sure they blew her hovercraft/whatever the hell she was jacking in from to bits. That is, unless she somehow fak...
Psst Grod wants his pants.
You evolve a creature from a celluar level up to being a galactic empire basically. And occasionally blow up some borg-wannabe's planet, like so: EDIT: Also, just got to the center of the galaxy. lol.
It'll be out this Sunday, September 7th.
Well, I guess it depends how you play the early stages. I pretty much killed everything within sight ASAP. I wanted to move on and blow up planets, which NEVER gets old.
There is a percent chance that I've been playing it since Wensday >_> There's also a good chance that it is indeed quite enjoyable, from cell to space takes about 2 hours total. Space stage lasts uh, forever. Real hard conquering every sta...
Um, doesn't look that great stat-wise. Here's why: Say you have an ability that pacifies for 10 seconds. Increase that by 3% (Making the duration 103% of normal), and you get a whopping grand total of 10.3 seconds. Not that fantastic of an...
So wait, you did something like: "Downgrades: Stun Duration +25%" or what?
That was fun, I enjoyed having to organize our efforts in order to cut through the security guards.
That's not too bad of an idea. Something else to think about: If an opponent rolls out, their hyperjump has some form of reuse timer (Anywhere between 5-15 seconds). As it stands, if an opponent rolls out from another opponent in single co...
/shrug Stuff happens. Deal with it.
I do seem to recall that they did have it enabled Grace, but it was very buggy so they disabled it when CR 2.0 went live.
lol lets maek it meetwad ppl1
Omega0 wrote: Do we really need to have a live event every weekday? It always at least develops the LE characters and how they interact with players. Doesn't always have to be about advancing the storyline directly.
o rly
Bah, too sleepy to think at the panel.
He found you :D
Well I was inspired by your idea and put out one of my own. Could you give an example of how what you suggested would be put into action? I don't think I understand it fully.
:O Kinda like how the Pandora's boxes are setup? Maybe have the boxes split up into waves that get progressivly harder then end with a "mini-boss" wave that ends that current box, and in the safe for completing the box would be the next "t...
I lost.
shinpseudo wrote: Your caption is bad and you should feel bad .
Indeed. Time will tell...
Omega0 wrote: eval is right about the chance being 1%, but there's no way it lasts for 10 seconds. I'm pretty sure it's only 5 seconds. aaaaaaaand wrong .
"Mission_Item andwhargarbl" ZOMG Is it a singleton item we get from missions that is nothing but takes up inventory space? hells yeah. Rest look like valkrjargfauingan consumables.
Sounds like winners.
Looking at bluepill clothing?
No, I don't get it :(
I was wondering a while back if you could even get an Agent spawn while doing a box/having a corruptor spawned on you. I agree, the level 100 agents just seem like a huge annoyance. Shouldn't be there, scares off low-level players who just...
Probably the only clothing I've seen in a while by just from the look of it, I want them.
<_< Well, this is good. Easy content is no fun.
I want a hard hat.
1% is the chance, 10 seconds I believe. Oh, and the ability makes you immune to everything, including heals.
Pretty sure your contested withdraw roll (which is 80 or so points) is contested against the opponent's accuracy roll (Which is around 130+ usually), so it's harder to roll out. Used to be an instant rollout and just cost IS to roll out, b...
Why do you believe he is gone for good?
Well, think of it this way: If you're a human operative, you need a place to jack in from in order to be in the Matrix. You need food, water, power for whatever source you're jacking in (Hovercraft, Hoverbarge, Mad Scientist's labratory, e...
Procurator wrote: Rabble rabble Cypherites wobs your Uncle Indeed, operative.
Absolutley awesome event. Requires a bit more well-timed coordinated effort than most, though, and I don't think Syntax was organized at all. I hope we'll all be ready next time. And oh ho ho, playing around with the fire virus was fun.
I think I know what breaks it. Basically, where you are on the server is sometimes different from where you are client-side. This happens I believe from latenecy issues. From how I see it, you conceal in one place where you are clientside....
From what I heard, it was a single Machine faction on Recursion that were attacking the bluepills. Good job to everyone else for showing some restraint.
SEPET wrote: and there was already about 10 mechs awaiting us, it looks like they got some sort of sixth sense for target locations.... It helps that EPN always go through the closest hardline to a location, and create a nice stream of ope...
Hmm. I can think of a couple of building types that might be giving this problem. After you lead them into the room, how long do you wait for? Do you attempt to have them follow you again when you enter the room? Does the NPC simply stand...
I liked that a lot, made me feel like our PVP actions actually made a difference through the event. Too bad we were late getting to the Westview location. FREEEEEEEEEEEEEEEEEDOM
Also, I look forward to the MxO Trading card game! I want to be the bad neo though lololololol.