Pacification Zone exploiting

88 posts · 2008-09-02 14:02:59 to 2009-04-01 11:49:58

#36300494363 09/02/2008 14:02:59 Pacification Zone exploiting
Over the course of a few days, I've seen some people use these on non hostile servers for the lamest BS ever, and these are usually snipers.  What I've seen them do, is that they scram away from the fight, regardless if their side is zerging or not, and run to a pacification zone to deflag.  Now that they are friendly again, they come back and get another kill, and run back to deflag.  Honestly, in my opinion, its as annoying and exploiting as when people were jumping around like rabbits to screw people's interlock timers.

Yes, I'll agree that using pacification zones to deflag on a casual basis is fine, or if you use it to become deflagged after a long PvP fest, but if one does this over and over, like after every kill, then this ranks high on the BS list.  Its an abuse for one n00b's ends.

I don't think that anything needs to be changed, but rather, if provided with proof (timemarked photos, or video), this should be considered an exploit.
#36300494366 09/02/2008 14:08:30 Re:Pacification Zone exploiting

You havnt seen nothing yet till you have people jump around in one to get a flag lock on people at a live event and attack you in a Pacification zone at a live event.

Check the event with Veil where she burned down the redpill depot.

#36300494367 09/02/2008 14:08:41 Re:Pacification Zone exploiting
Whats worse is the people who are dueling in the pacification zones  and you have certaint indvidulas who like to get a cheap kill and  kill them after the duel when the flag for that 5 seconds. we had a zion Combat trail a few weeks ago and had several  people inturpeted it by using that exploit.
#36300494369 09/02/2008 14:10:46 Re:Re:Pacification Zone exploiting
privaronT wrote:

You havnt seen nothing yet till you have people jump around in one to get a flag lock on people at a live event and attack you in a Pacification zone at a live event.

Check the event with Veil where she burned down the redpill depot.

I understand, and I would think that would probably constitute as an exploit on Vector, but I believe what I mentioned for non-hostiles is becoming a high annoyance on Recursion.
#36300494371 09/02/2008 14:16:14 Re:Pacification Zone exploiting

What's the point of pacification zones on non-hostile servers?

Get rid of 'em.

#36300494373 09/02/2008 14:24:06 Re:Re:Pacification Zone exploiting
ShiXinFeng wrote:

What's the point of pacification zones on non-hostile servers?

Get rid of 'em.

On Recursion, dunno about Syntax, people host things in the Sphinx club without having people flagged ruining it.
#36300494374 09/02/2008 14:28:13 Re:Pacification Zone exploiting
I don't think you can call this an exploit, A pacification zone is meant to deflag you. therefore I guess it's more of a tactic rather than an exploit since an exploit is using a bug or unintended effect to give your player an advantage. Since as I said the pacification zone is meant to deflag your character then keeping under that "guideline" for determining an exploit with no leeway would mean that it is not an exploit. Although I'm going to say this isn't what this post is about.

Now I'm only taking what I see from your post so if I get this wrong point it out. Using a Sniper as an example, you're saying that the sniper will attempt to snipe someone, run and hardline out before going to the pacification zone then coming back to do one more snipe? Well I find the exploit currently pointless. I'm guessing it takes the player around about a minute give or take to find the pacification zone which will I'm guessing be the leftover from a live event which will be disabled within the near future. In which time if they hadn't bothered another sniper could have used Sniper shot another 2 times already. The only advantage the other one has is he can approach the battlefield unstealthed although the same can be acheived if the flagged sniper enters sneak so.......

I unfortunately find it hard to see it as a problem. Admittedly I play on a hostile server so this tactic/exploit is one I've not experienced but thats just my 2 cent.
#36300494378 09/02/2008 14:37:46 Re:Pacification Zone exploiting
Cheap tactics? Yes. Exploit? No. It works as designed.
#36300494380 09/02/2008 14:40:41 Re:Pacification Zone exploiting
Camp the zone and kill them as they retreat to it.
#36300494384 09/02/2008 14:47:51 Re:Re:Pacification Zone exploiting
Denary wrote:
I don't think you can call this an exploit, A pacification zone is meant to deflag you. therefore I guess it's more of a tactic rather than an exploit since an exploit is using a bug or unintended effect to give your player an advantage. Since as I said the pacification zone is meant to deflag your character then keeping under that "guideline" for determining an exploit with no leeway would mean that it is not an exploit. Although I'm going to say this isn't what this post is about.

Now I'm only taking what I see from your post so if I get this wrong point it out. Using a Sniper as an example, you're saying that the sniper will attempt to snipe someone, run and hardline out before going to the pacification zone then coming back to do one more snipe? Well I find the exploit currently pointless. I'm guessing it takes the player around about a minute give or take to find the pacification zone which will I'm guessing be the leftover from a live event which will be disabled within the near future. In which time if they hadn't bothered another sniper could have used Sniper shot another 2 times already. The only advantage the other one has is he can approach the battlefield unstealthed although the same can be acheived if the flagged sniper enters sneak so.......

I unfortunately find it hard to see it as a problem. Admittedly I play on a hostile server so this tactic/exploit is one I've not experienced but thats just my 2 cent.
RE First underline: That's the basis.  Exploiting has also been defined by SOE in the past as using the system for your advantage beyond its original design intentions very frequently, not necessarily abusing a bug or imperfection.

RE Second underline: Its not if they just blue snipe, although it is a signature move.  And it doesn't matter how the battle is fairing at the time, as soon as the persons in question are left alone or hurt, they'll make a dash for it to be deflagged.

RE Third underline: Its not a left over from a LE.  Its the 3 static ones that are in the game.  The snipers I know using this, will run to the Roger's Way Central Pacification zone, run in to the basement, and be deflagged within 5 seconds.  With hyperspeed, overall, its a 30 second trip from Mara Central, to Mara NW, to hardline, run in and out, and be back in Mara, immune to being attacked and ready to do the first strike.

Bayamos wrote:
Cheap tactics? Yes. Exploit? No. It works as designed.
AI works as designed, doesn't stop people from using it to their advantage, which in some cases has been dreamed exploiting for knowing how the designed AI works.

ZaneZavin wrote:
Camp the zone and kill them as they retreat to it.
Doesn't stop the person from randomly choosing the other two, and being harder to kill for being lame.
#36300494388 09/02/2008 14:51:25 Re:Pacification Zone exploiting
Well then the simple thing to do is to..... not have permanent pacification zones on non-hostile worlds. Is there a need?

Edit: In all fairness though from my expeirience as a sniper just because you're flagged even up against 10 people isn't going to be any more disadvantageous than someone who is not. Someone who is about to perform Sniper Shot will inevitably have to be in concealment meaning unless someone runs through them or you just happen to become visible for a second (Which is rare if you don't mash the sniper shot action) nobody will know you are there, red or blue and as soon as that sniper shot hits or misses, that player will be flagged. At which point it will be upto you to root and Interlock him to keep him from escaping.
#36300494391 09/02/2008 14:55:43 Re:Pacification Zone exploiting
Maybe it should be classified as an exploit.  Seriously though, if anyone is lame enough to do this, they deserve to be called coward at every possible opportunity.  I would never help them if they were in my org.
#36300494392 09/02/2008 14:56:39 Re:Re:Pacification Zone exploiting
Denary wrote:
Well then the simple thing to do is to..... not have permanent pacification zones on non-hostile worlds. Is there a need?
There really isn't a big need for them on non-hostile other than personal events to keep PvP'ers out, but if they would reflag the player who came in flagged, that would be marvelous in my opinion, or rather, change the combat rules in there, treat like flagged, but turn on that admin-unattackable feature that prevents Rare's hostile characters from being interlocked or shot at.

ZaneZavin wrote:
Maybe it should be classified as an exploit.  Seriously though, if anyone is lame enough to do this, they deserve to be called coward at every possible opportunity.  I would never help them if they were in my org.
I'm not the only one calling them on this.  I know some people who use pretty cheap tactics in PvP, but not as low or cowardly as these players.
#36300494395 09/02/2008 15:00:38 Re:Pacification Zone exploiting
I've seen a lot of this on Syntax, although I won't mention who the usual people are, they will either go to the fight club in rogers way or the Sphinx, failing that, they jack out then back in again. It's an irritation and cheap, but yeah, problem is the zones do what they're designed to do. The only way around it I can think of is pacification zones won't allow you to flag while inside them but don't force you to deflag when inside, although this will allow deliberate inturruption to parties, fight club events if people go in pre-flagged.

For snipers, its a free blue snipe into IL, usually finishes off the person in IL then the sniper HJ's away to a close HL and goes to deflag, thankyou CQ. Rinse and repeat.
#36300494396 09/02/2008 15:04:19 Re:Pacification Zone exploiting
Surely this can be classified as an exploit. When you use a function of the game to your advantage and it wasn't the intention to be used like that then it's a valid exploit, regardless of how easy it is to pull off. When you abuse the purpose of the pacification zone to your advantages, as in entering to deflag, launching an attack and leaving immediatly afterwards, you're exploiting. The zone wasn't meant to be used like that.
Perhaps people shouldn't be deflagged immediatly. The deflag timer inside the zone should be the same as being on a non-hostile server, outside of the pacification zone. Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.
Or perhaps exploiters should be taken care of, but that'd be a big thing to ask. =P
#36300494401 09/02/2008 15:07:31 Re:Re:Pacification Zone exploiting
Syna wrote:
Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.
Interesting idea, but I don't think that would be implementable with the way the pacification zones are coded, same with my idea unfortunately, unless Dracomet wants to delve deep into the games code...
#36300494404 09/02/2008 15:09:42 Re:Re:Re:Pacification Zone exploiting
Vinia wrote:
Syna wrote:
Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.
Interesting idea, but I don't think that would be implementable with the way the pacification zones are coded, same with my idea unfortunately, unless Dracomet wants to delve deep into the games code...
Plus you'd have to make the combat system stop the player from attacking players but still allow them to attack NPC's.
#36300494407 09/02/2008 15:12:13 Re:Re:Re:Re:Pacification Zone exploiting
Denary wrote:
Vinia wrote:
Syna wrote:
Another option would be to be unable to pvp for 10 minutes after leaving the pacification zone.
Interesting idea, but I don't think that would be implementable with the way the pacification zones are coded, same with my idea unfortunately, unless Dracomet wants to delve deep into the games code...
Plus you'd have to make the combat system stop the player from attacking players but still allow them to attack NPC's.
Good point, I had pvp tunnel vision there.
#36300494408 09/02/2008 15:14:28 Re:Pacification Zone exploiting
Another alternative I could think of, is make it have an effect, like how you see the constant refresh signalbooster effect on the buffer, where it makes the interlock timer and free fire timers infinite while active, and immune to be hit or IL'd, much like how some of the abilities are set that way when you drop a box.  Refresh this every 5 seconds or something.  No one looses a flag, and once they leave the area, the effect goes away, and you're still flagged.
#36300494413 09/02/2008 15:22:52 Re:Re:Pacification Zone exploiting
LtCmdr_Tsusai wrote:
Another alternative I could think of, is make it have an effect, like how you see the constant refresh signalbooster effect on the buffer, where it makes the interlock timer and free fire timers infinite while active, and immune to be hit or IL'd, much like how some of the abilities are set that way when you drop a box.  Refresh this every 5 seconds or something.  No one looses a flag, and once they leave the area, the effect goes away, and you're still flagged.
I like it, it solves the issue pointed out above, prevents combat inside the zone and doesn't force a deflag. The only problem I can see is the pacification zone in the rogers way fight club would make the club pointless. I guess it can be removed or turned off permanently though. Same would have to go for any other fight clubs with pacification zones though.
#36300494415 09/02/2008 15:27:23 Re:Re:Re:Pacification Zone exploiting
Vinia wrote:
LtCmdr_Tsusai wrote:
Another alternative I could think of, is make it have an effect, like how you see the constant refresh signalbooster effect on the buffer, where it makes the interlock timer and free fire timers infinite while active, and immune to be hit or IL'd, much like how some of the abilities are set that way when you drop a box. Refresh this every 5 seconds or something. No one looses a flag, and once they leave the area, the effect goes away, and you're still flagged.
I like it, it solves the issue pointed out above, prevents combat inside the zone and doesn't force a deflag. The only problem I can see is the pacification zone in the rogers way fight club would make the club pointless. I guess it can be removed or turned off permanently though. Same would have to go for any other fight clubs with pacification zones though.
I'd just keep with not having any permanent pacification zones in non-hostile worlds and you're sorted. The only problem would be then the pacification zones remaining after an event which are switched off after a day or something anyway.
#36300494416 09/02/2008 15:27:25 Re:Re:Pacification Zone exploiting
Vinia wrote:
I've seen a lot of this on Syntax, although I won't mention who the usual people are, they will either go to the fight club in rogers way or the Sphinx, failing that, they jack out then back in again. It's an irritation and cheap, but yeah, problem is the zones do what they're designed to do. The only way around it I can think of is pacification zones won't allow you to flag while inside them but don't force you to deflag when inside, although this will allow deliberate inturruption to parties, fight club events if people go in pre-flagged.

For snipers, its a free blue snipe into IL, usually finishes off the person in IL then the sniper HJ's away to a close HL and goes to deflag, thankyou CQ. Rinse and repeat.

Sounds like those snipers need a time out.
#36300494422 09/02/2008 15:54:44 Re:Pacification Zone exploiting

I have the solution.

Give non-pvpers "Pacification Grants". That will do two things:

a) allow the dissolution of permanent pacification zones. If a sniper or hacker drops a pacification zone for the above-mentioned exploit, the opposition can follow them to it and camp it.

b) allow the non-pvpers a chance to grief the pvpers a little. Or at least give them the opportunity to avoid being force-flagged.

#36300494435 09/02/2008 17:11:26 Re:Pacification Zone exploiting
/shrug

Stuff happens. Deal with it.
#36300494470 09/02/2008 19:34:50 Re:Pacification Zone exploiting

I'm about to say something that's been talked about and shot down many, many times..PvP in constructs.

It'll fix this problem for a start...at the very least they won't be able to deflag themselves unless they leave the construct and if they do you can always get them as they come back.

People can use any excuse they wish about going to a construct but the bottom line is that it would stop people using this tactic along with many others.

As long as people can use something to their advantage, they will.....solution: remove that advantage.

#36300494488 09/02/2008 20:09:15 Re:Pacification Zone exploiting
I've seen ALOT of this on syntax but i don't see it changing anytime soon. It's gonna happen no matter what unless your on Vector. A simple fix would be to just take the pacification zones out, they're really only needed on Vector anyways. I rather they go back to having to jacking out just to deflag.
#36300494506 09/02/2008 20:53:42 Re:Pacification Zone exploiting

No offense Grace, but i hardly see how this applies to you considering you're the first person to bail out of a fight the moment your HP dips past 50%...this applies to PvP who actually stay and fight and are picked off because certain people take advantage of a system.

Not trying to start anything...i'm just sayin.

#36300494527 09/02/2008 22:25:33 Re:Pacification Zone exploiting
Blue attacks are a major reason I left the blue servers. Some people will take this the wrong way but if you move to Vector you won't have this issue.

With that said good luck with your problem. 
#36300494597 09/03/2008 05:46:05 Re:Re:Pacification Zone exploiting
Hanzyl and Gretyl wrote:
Blue attacks are a major reason I left the blue servers. Some people will take this the wrong way but if you move to Vector you won't have this issue.

With that said good luck with your problem. 


Indeed, that is anothner option.

There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"

So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....

Move to constructs, if a large number of people do this then the rest will follow.

#36300494600 09/03/2008 06:24:41 Re:Re:Re:Pacification Zone exploiting
Hoboken wrote:

There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"

So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....

Move to constructs, if a large number of people do this then the rest will follow.

The problem with constructs for casual day to day PvP is their entry. Mara C is popular due to it's location and the fact it's a HL location. Meaning when you get killed, you can reconstruct and get into the fight as quickly as possible, Constructs extend the time inbetween fighting and you don't often have to hunt for opposition.

Also a plus point of PvP in Mara, shows new players that there are people playing on the server and showcases combat for them.

Moving PvP has been tried and it always ends up back at Mara.

#36300494602 09/03/2008 06:42:27 Re:Re:Re:Pacification Zone exploiting
Hoboken wrote:
Hanzyl and Gretyl wrote:
Blue attacks are a major reason I left the blue servers. Some people will take this the wrong way but if you move to Vector you won't have this issue.

With that said good luck with your problem. 


Indeed, that is anothner option.

There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"

So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....

Move to constructs, if a large number of people do this then the rest will follow.

I don't recall when the last big issue was for "what needed to be done" for non-hostile pvp, other than blue rezing, which has been fixed.  I'm fine and content with the way non-hostile pvp works, and never have been fond of the "wait at the archivist for half an hour to PvP" when I could just step out of the hardline at Mara C, buff, and start wailing on people.   Its convenince, always has been.  Now I'm NOT for the removal of pacification zones.  I love them for RP and non-le event usages (partying at Sphinx for example), but with this new abusing problem, they need to be redone in a way that's still making it a pacification zone, but not ruin PvP.  I'm off to work now, and hope there are more ideas when I return.

Thanks for not getting this thread locked :)
#36300494636 09/03/2008 09:27:35 Re:Pacification Zone exploiting
No doubt am I out of the loop as I mostly play on Vector and have never even pvpd outside of Yuki on a non hostile server but what exactly is the huge appeal to keeping them especially after this sort of Bull?
#36300494640 09/03/2008 09:39:19 Re:Pacification Zone exploiting
This could be easily solved if you just switch to Vector. No excuses
#36300494739 09/03/2008 15:50:48 Re:Pacification Zone exploiting
Guess I spoke too soon about constructive criticism...
*rolls eyes*

Don't turn this thread into a "if you want better/real pvp go to Vector" or "This is solved by going to Vector".  That isn't the point of this thread, and I'm not letting fanboy lines like that from either side take over this thread.  I'm presenting an issue to everyone, and I want real input from the players on the non-hostile servers who notice this crap going on.


#36300494768 09/03/2008 17:35:24 Re:Pacification Zone exploiting
Priv the pacification zones are useful for those who want to RP on the blue servers and not be interupted by a bunch of flagged people pvping. Granted they aren't as necesary as say those same area on Vector but they serve a purpose.

SD although we know the problem could be solved by a move I believe most are not willing to put in the effort to re-level and re-farm gear, not to mention leave behind commrades. I did and have not looked back but to each their own.

Tsusai - I know how bad blue attacks can be, I put up with it for a long time and still go to recursion to pvp once in a blue moon. Although anoying I don't think this issue should get more than 1 or 2 hours of dev time to be honest. There are so many other things that I believe the majority of the games population would rather have fixed or added. Also keep in mind anything you plan has to work for the vector instance too as these zones I think were primarily meant for us.
#36300494774 09/03/2008 18:08:09 Re:Re:Pacification Zone exploiting
Hanzyl and Gretyl wrote:
Tsusai - I know how bad blue attacks can be, I put up with it for a long time and still go to recursion to pvp once in a blue moon. Although anoying I don't think this issue should get more than 1 or 2 hours of dev time to be honest. There are so many other things that I believe the majority of the games population would rather have fixed or added. Also keep in mind anything you plan has to work for the vector instance too as these zones I think were primarily meant for us.
I understand it would have be a all-server fix, and I deal with blue attacks all the time, 'cause I'm fine with people who have just died that come back and pull the first attack.  I'm okay with it.  I'm not a hardcore PvP'er, I just do it when I wanna as I am a casual player.  But when talking to the active PvPers on Recursion, I'm not the only person who is offended and thinks the mentioned action is an exploit.  If anything, even without fixes, this issue needs an official "This is an exploit" or "This is not an exploit"
#36300494822 09/03/2008 20:57:02 Re:Pacification Zone exploiting

I'm on Vector and when we do tournaments in pacification zones, people wait and immediately punt you as you get up from the duel when you're still flagged. And then when the person is dead they go back to being pacified. It's pretty cheap and disruptive to events and tournaments. It sucks, but I don't see any way around it. Oh well. SMILEY

And the pacification zone has to be on all three servers. That's because it's a physical addition to the world. And they don't have separate patches for each server. Nor would they ever want to roll out separate patches for them to fix this problem.


#36300494833 09/03/2008 21:40:15 Re:Re:Pacification Zone exploiting
Mercio wrote:

I'm on Vector and when we do tournaments in pacification zones, people wait and immediately punt you as you get up from the duel when you're still flagged. And then when the person is dead they go back to being pacified. It's pretty cheap and disruptive to events and tournaments. It sucks, but I don't see any way around it. Oh well. SMILEY

And the pacification zone has to be on all three servers. That's because it's a physical addition to the world. And they don't have separate patches for each server. Nor would they ever want to roll out separate patches for them to fix this problem.


Dude weren't you one of the ML jumping trying to get a flag on Cyph players during a live event by doing jumping and area hacks like I mentioned earlier in the thread?? That's alot more disruptive than anything you mentioned in your post not to mention a bit of a double standard no?
#36300494899 09/04/2008 04:41:06 Re:Pacification Zone exploiting
I donno wither its an exploit or not but it is so lame lmao My alt is at 48 and i decided to try and get a 50 to test out this so much better pvp than vector (lol) Tbh i don't wanna hit 50 now lol Bad enough havin a wave of blue never mind people that snipe you use a cheap tactic.

As the other Vectorities have said, want decent pvp, come to the PVP Server.

Priv, you may not like pvp happenin at events but I strife for pvp at they points (just as long as it ain't a zerg v not many lol) Honestly some of the best pvp happens durin events.

Mercio, yeah i know what its like when crap like that happens. Really not good for us Euro peeps that are working or college the next day and some idiot does that and holds the whole tourney up. Best thing to do to get round that is to get a rezzer.
98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with Metal, put this in your signature. :P +1
#36300495160 09/04/2008 17:31:26 Re:Re:Pacification Zone exploiting
LtCmdr_Tsusai wrote:
Guess I spoke too soon about constructive criticism...
*rolls eyes*

Don't turn this thread into a "if you want better/real pvp go to Vector" or "This is solved by going to Vector".  That isn't the point of this thread, and I'm not letting fanboy lines like that from either side take over this thread.  I'm presenting an issue to everyone, and I want real input from the players on the non-hostile servers who notice this crap going on.


My post had nothing to do with whose server / pvp is better. Was stating a simple fact.
#36300495202 09/04/2008 20:20:02 Re:Pacification Zone exploiting

So, I tested out this so called "exploit" and I noticed something interesting. Rare didn't put a pacification zone in the surrounding clubs in mara/tabor/uriah/moriah. They seem to only be in non pvp oriented areas, which means that person would have to HL there everytime just to deflag. So they TP, deflag, TP, continue blue sniping/hacking/knifing. So I ask, what is the point of only having pacification zones in certain clubs, either have them in all or none.

#36300495208 09/04/2008 21:13:03 Re:Pacification Zone exploiting
Richland: Club Sphinx
Slums: Rogers W Central Fight Club (the easiest)
International: I forget
Downtown: Club Messiah
#36300495392 09/05/2008 14:36:54 Re:Pacification Zone exploiting
What about this, after a player leaves a pacification zone, they get the "death effect" on its usual timer. That would at least be a disincentive to flag right up and go for another kill. And non-pvpers wouldn't notice nor care.
/as
#36300495406 09/05/2008 15:17:15 Re:Re:Pacification Zone exploiting
Asna wrote:
What about this, after a player leaves a pacification zone, they get the "death effect" on its usual timer. That would at least be a disincentive to flag right up and go for another kill. And non-pvpers wouldn't notice nor care.
/as
Which would be implemented on the hostile servers as well, I'm not prepared to get Death Effect every time I wander in and out of a pacification zone, also it would be difficult during event times since the Death Effect will make players be 15% weaker as they start the fighting part of the event (assuming there is a fighting part after a pacification zone)

#36300495432 09/05/2008 17:50:48 Re:Pacification Zone exploiting
If you flag for PvP, then try to unflag (the legit way), you have to wait like 5 minutes without combat, right? How about if you enter a Pacification Zone flagged, when you leave, your are reflagged? Or, if you type /pvp to prepare to unflag right before entering a Pacification Zone, your 5 minute wait timer will pick up right where you left off when you exit, assuming you leave before the timer would be up.

I hope that came out right and can be understood, it was hard to put into words.
#36300495475 09/05/2008 20:22:50 Re:Re:Pacification Zone exploiting
monkeymanx8 wrote:
If you flag for PvP, then try to unflag (the legit way), you have to wait like 5 minutes without combat, right? How about if you enter a Pacification Zone flagged, when you leave, your are reflagged? Or, if you type /pvp to prepare to unflag right before entering a Pacification Zone, your 5 minute wait timer will pick up right where you left off when you exit, assuming you leave before the timer would be up.

I hope that came out right and can be understood, it was hard to put into words.
Currently, you are deflagged in a moment or two when you enter, and stay that way when you leave (non-hostile) or reflag (on hostile).  And yes, there are a few people like me who AFTER being done w/ a PvP fest, will go there to turn it off instantly instead of waiting 5 minutes of doing nothing.
#36300495508 09/05/2008 21:33:52 Re:Pacification Zone exploiting
I feel like the 5-minute timer should be a 5-minute timer. If you flag up, and go into a Pacification Zone, and stay there at least 5 minutes, there's no reason your flag shouldn't stay off when you leave. The purpose of the pacification zone (at least on the non-hostile servers) is to create a space where flagged players can't be disruptive simply by running around flagged. 5 minutes without attacking someone should mean exactly that - and it should mean that your flag is turned off at the end of that time. True, someone standing in a pacification zone has a bit of an advantage over someone not doing so, but either way they have to wait 5 minutes for their flag to turn off, and with the size of the city being what it is it's not significantly different from finding a remote hardline, running into a building nearby, and waiting in sneak mode for 5 minutes.
As for the people who want to turn their flags off instantly after a PVP fest, I think the five minute wait should also apply evenly - one of the hazards of turning your flag on is knowing that it will stay on until you go five minutes without attacking anyone. If you want to safely de-flag, you should be able to wait in a Pacification Zone for five minutes as explained above. If you don't want to wait the five minutes ingame, you can always log out via a hardline or go to the Loading Area for 5 minutes - it's really not a long period of time.
- Void
Recursion: n - See Recursion.
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#36300495631 09/06/2008 10:19:31 Re:Re:Re:Pacification Zone exploiting
Denary wrote:
Which would be implemented on the hostile servers as well, I'm not prepared to get Death Effect every time I wander in and out of a pacification zone, also it would be difficult during event times since the Death Effect will make players be 15% weaker as they start the fighting part of the event (assuming there is a fighting part after a pacification zone)

Good points. This is obviously a very tricky issue which will not likely be resolved to everyone's total satisfaction.
/as
#36300495776 09/06/2008 18:30:15 Re:Pacification Zone exploiting
the zones should pause the pvp timer so if you go in there after being flagged for 2mins even if you stay in there for another 3mins it wouldnt go until you waited 3mins out if the zone...



CZ
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