Denary wrote:I don't think you can call this an exploit, A pacification zone is meant to deflag you. therefore I guess it's more of a tactic rather than an exploit since an exploit is using a bug or unintended effect to give your player an advantage. Since as I said the pacification zone is meant to deflag your character then keeping under that "guideline" for determining an exploit with no leeway would mean that it is not an exploit. Although I'm going to say this isn't what this post is about.
Now I'm only taking what I see from your post so if I get this wrong point it out. Using a Sniper as an example, you're saying that the sniper will attempt to snipe someone, run and hardline out before going to the pacification zone then coming back to do one more snipe? Well I find the exploit currently pointless. I'm guessing it takes the player around about a minute give or take to find the pacification zone which will I'm guessing be the leftover from a live event which will be disabled within the near future. In which time if they hadn't bothered another sniper could have used Sniper shot another 2 times already. The only advantage the other one has is he can approach the battlefield unstealthed although the same can be acheived if the flagged sniper enters sneak so.......
I unfortunately find it hard to see it as a problem. Admittedly I play on a hostile server so this tactic/exploit is one I've not experienced but thats just my 2 cent.
RE First underline: That's the basis. Exploiting has also been defined by SOE in the past as using the system for your advantage beyond its original design intentions very frequently, not necessarily abusing a bug or imperfection.
RE Second underline: Its not if they just blue snipe, although it is a signature move. And it doesn't matter how the battle is fairing at the time, as soon as the persons in question are left alone or hurt, they'll make a dash for it to be deflagged.
RE Third underline: Its not a left over from a LE. Its the 3 static ones that are in the game. The snipers I know using this, will run to the Roger's Way Central Pacification zone, run in to the basement, and be deflagged within 5 seconds. With hyperspeed, overall, its a 30 second trip from Mara Central, to Mara NW, to hardline, run in and out, and be back in Mara, immune to being attacked and ready to do the first strike.
Bayamos wrote:Cheap tactics? Yes. Exploit? No. It works as designed.
AI works as designed, doesn't stop people from using it to their advantage, which in some cases has been dreamed exploiting for knowing how the designed AI works.
ZaneZavin wrote:Camp the zone and kill them as they retreat to it.
Doesn't stop the person from randomly choosing the other two, and being harder to kill for being lame.