Forum Handle

Symmetric

505 archived posts · 1 linked profile id(s)

Profile metadata page

Archived Signature

Archived image unavailable: fm1500pose.html

Ask Symmetric a CR2.0 question.

RemagDiv wrote: Cool, thanks for the help. No problem. Please do share any high-level items you come across...they're going to be very important now!

Guides and FAQ's · 03/27/2006 21:29:46

Ask Symmetric a CR2.0 question.

Ic3b3rg wrote: When they refund us the Info for the abilities or their levels, will they take the old non used abilities out of our Loading area archives? Well we have to re equip the abilities that have stayed in game, or even worse re ma...

Guides and FAQ's · 03/27/2006 19:06:25

Ask Symmetric a CR2.0 question.

krytical wrote: I just thought of another good question I haven't been able to answer. Why your CT varies i.e. (from like 110 to 112) when you /sit and stand repeatedly? I don't know...probably part of the more random nature of CR2, or may...

Guides and FAQ's · 03/27/2006 18:52:58

Ask Symmetric a CR2.0 question.

krytical wrote: Do you think the tactic bonuses (accuracy specially) affect special's rolls? I've been playing in QA for quite sometime and I truly don't notice a difference. They matter, but nowhere near as much as they did when tactics w...

Guides and FAQ's · 03/27/2006 18:52:25

Ask Symmetric a CR2.0 question.

Sykin wrote: Symmetric, how exactly do gun-trees work now in CR2.0? Can all the 'Expertise' skills be loaded up for some very nice universal buffs to whatever gun-type you're using, kind of like the Martial Arts Expertise skills? Yes.

Guides and FAQ's · 03/27/2006 18:50:20

Ask Symmetric a CR2.0 question.

Ntrails wrote: What is the best tree for killing pigeons? Sniper, I guess... :smileyindifferent:

Guides and FAQ's · 03/27/2006 16:26:37

Ask Symmetric a CR2.0 question.

Sykin wrote: Is it feasible to try and be good in all trees? Or will you be so hindered in all of them while trying to be good in all of them by making your attribute points all the same (almost)? For that matter, what would be a good idea...

Guides and FAQ's · 03/27/2006 16:26:22

Ask Symmetric a CR2.0 question.

RemagDiv wrote: I have a... few questions.. 1. In regard to Attributes, is it better off to max two at 30, or do them all evenly. I heard for PvE going even is best, while in PvP maxing two at 30 is best depending on what you have loaded t...

Guides and FAQ's · 03/27/2006 16:23:01

Ask Symmetric a CR2.0 question.

Ic3b3rg wrote: Ok, second question, what buff determines the Shield jammer being succesfull or failed? Is it random? Since the ability to jam shields falls under the Spy tree, I'd probably say your Thrown Accuracy would be the leveraging f...

Guides and FAQ's · 03/27/2006 15:44:09

Ask Symmetric a CR2.0 question.

Ic3b3rg wrote: Why cant hyper dodge be used with Hyper sense? they both use differant buffs. Only one of the Hyper abilities may be active at a time, save for Hyper Deflect. For example, you can have Hyper Deflect active, along with either...

Guides and FAQ's · 03/27/2006 15:38:53

Ask Symmetric a CR2.0 question.

Sykin wrote: Heh, if you could also answer mine please... Is it better to mix MA builds in CR2.0 or focus on having just one? I ask this because I don't like clicking here and there for different buffs and styles... But I got destroyed by...

Guides and FAQ's · 03/27/2006 15:22:07

Ask Symmetric a CR2.0 question.

ZippydaSquirl wrote: I've heard that everyone will get their shot in no matter what, which begs the question, "Exactly how do the levels percentagize everything out?" What? It's a word! Don't make get my Squirrel on. You will get shot more...

Guides and FAQ's · 03/27/2006 15:21:08

Ask Symmetric a CR2.0 question.

Eh, why not? I wouldn't consider myself the all-knowing master of CR2.0, but I know enough to answer most questions that will probably be asked about it. So go ahead, ask me a question about CR2.0, and I'll provide you with the best answer...

Guides and FAQ's · 03/27/2006 15:10:21

Whoa, forum re-org!

Someone's messing with the forum layout again...and I like it! Message Edited by Symmetric on 03-27-2006 05:14 PM

General Discussion · 03/27/2006 14:13

=Chornicles of teh Matrikcs=

Ecadus wrote: Clicky Noob Getting Ganked Message Edited by Ecadus on 03-27-2006 12:08 PM Teh winnar! :smileyvery-happy:

General Discussion · 03/27/2006 12:10:15

Let's get busy - Recursion - 3/23/06

Hey Anome, thanks for inviting us to that little shindig the other night. Compared to our last outing, that place was pretty ritzy. E Pluribus Neo thinks they have the numbers, and the Cypherites think they have the resources. Neither of t...

Live Events · 03/26/2006 05:22:14

Movement Speed influence not working?

HCFrog wrote: Okay I just got official word that this just got fixed today. I think the fix won't be out until Tuesday... DUN DUN DUNNNN Wewt!

Ability Feedback · 03/24/2006 15:03:47

A special thank you to Recursion

As you may be aware, I recently announced Radio MegaCity's server expansion and live event coverage in this thread . While there were many factors that contributed to our success, it goes without saying (or maybe it does) that the Recursio...

World Discussion - Recursion · 03/24/2006 13:40

Radio MegaCity announces expansion, live event coverage, and more!

Radio MegaCity is proud to announce that we are expanding! That's right, after almost half a year of entertaining the denizens of MegaCity and The Matrix Online community, Radio MegaCity is ready to announce our next big step forward! Radi...

General Discussion · 03/24/2006 12:48

Anome and Merrit meet with Zion operatives

#INCOMING TRANSMISSION #2 IMAGES ATTACHED #MESSAGE DISPLAY (image enhanced for low-light conditions) Anome and Merrit meet with Zion operatives - March 23 Zion operatives were called to a meeting by Merrit, the Zion liaison officer on Recu...

World Discussion - Recursion · 03/23/2006 19:56

Anome and Merrit meet with Zion operatives - Recursion

#INCOMING TRANSMISSION #2 IMAGES ATTACHED #MESSAGE DISPLAY (image enhanced for low-light conditions) Anome and Merrit meet with Zion operatives - March 23 Zion operatives were called to a meeting by Merrit, the Zion liaison officer on Recu...

General Discussion · 03/23/2006 19:54

Image Retrieval - March 23, 2006

EndlessVoid wrote: This is no ordinary concert, that's for certain... - Void Boy howdy.

Broadcast Depth · 03/23/2006 17:20:02

Movement Speed influence not working?

/bump and reminder...still isn't working as of Update 13. Message Edited by Symmetric on 03-23-2006 03:35 PM

Ability Feedback · 03/23/2006 12:35:18

Clothing worries for crafters

I don't think all of them were covered. The Enhanced Slate Plain Slacks that gave +15 to Decompile are still at +2 on QA.

Items and Clothing Feedback · 03/21/2006 13:58:04

Change the level 50 handgun model please!

I know this has been requested by many others before, and now that I've seen the new level 50 handguns on QA, I'm jumping on the bandwagon too. Please change the model of the new FM-1100 handguns to the Desert Eagle-style model, similar to...

External Playtest Discussion · 03/21/2006 13:13

Hacker in Interlock?

HCFrog wrote: Update: All hacker attacks in Interlock have had an accuracy penalty applied. Viral accuracy is still used in IL, however the viral accuracy will suffer a penalty as long as the hacker is in IL. The penalty is much larger on...

External Playtest Discussion · 03/21/2006 13:11:16

Update 11

It's an auth server client/server mismatch. Nothing is wrong on your end. Just give it a few more minutes and it should download the patch.

External Playtest Discussion · 03/20/2006 15:40:17

Update 11

HCFrog wrote: My favorite part: Non-specific Ability use chat messages have been removed. Translation: no more "HCFrog uses an ability" spam in the system window. OMG, really? That's awesome!

External Playtest Discussion · 03/20/2006 15:20:02

Update 11

Yep, looks like a good patch. Can't wait for the patch to be available for download. I hope the new level 50 handguns use the Desert Eagle model... /crossesfingers

External Playtest Discussion · 03/20/2006 15:18:07

Hacker in Interlock?

As I said before, Hackers either need to suffer either a Viral Accuracy penalty or a Defense penalty while Interlocked. Interlock should spell death for Hackers, but since they have so many high-DPS abilities that are made more powerful un...

External Playtest Discussion · 03/20/2006 10:23:02

Hacker in Interlock?

I think one of the main problems with Hackers in interlock is that their high-DPS moves that take more than 4 seconds to cast are doing even higher DPS due to the fact that Interlock rounds are supposed to last 4 seconds. Perhaps Hackers s...

External Playtest Discussion · 03/19/2006 01:06:50

Special server items and CR2.0

The tool version of the code launchers were supposed to have been phased out long ago, during Beta, I think. Somehow they still exist, though they shouldn't. The devs have confirmed that there are no server-specific items. It's just a comb...

External Playtest Discussion · 03/18/2006 09:42:00

Clothing worries for crafters

mahooka wrote: The buffs didn't take, HCFrog. All my clothes are still +1 and +2. Mmm, yep. The patch notes were wrong. Maybe next time.

Items and Clothing Feedback · 03/18/2006 06:39:24

Happy Anniversary to all the Beta testers!

Exactly one year ago today, The Matrix Online went live for those of us who had the opportunity to participate in the Beta test of MxO. Just a few days before, we had experienced what has become known as the "Eyepocalypse", arguably the be...

General Discussion · 03/18/2006 04:39

More HCFrog pwnage

Just when we thought HCFrog couldn't get any cooler... ...he spawns a Complete Corruptor from one of the first Assassin events in the middle of Mara Central! But wait, there's more! Meatwadded Agents! Thanks for all the fun on QA today. It...

General Discussion · 03/17/2006 17:21

HCFrog + Meatwad = Fun

HCFrog knows how to go out in style for a server restart. :p

General Discussion · 03/17/2006 14:21

Vector launcher nerfed in update 9?

Chuui wrote: Then there is one hell of a bug around that is only allowing that launcher on Vector and a specific set of enhanced male shades on Recursion. No such "unique" item exists on Syntax. So something is certainly up. Goofy loot tab...

Items and Clothing Feedback · 03/17/2006 04:18:07

Nerf Pistol Whip

If you think Pistol Whip is badass, look at the damage output of Ki-Charged Foot Sweep.

External Playtest Discussion · 03/16/2006 18:51:48

Vector launcher nerfed in update 9?

Bayamo wrote: The tool launcher is Vector's server specific item. Now it's useless There is no such thing as special items reserved for one server. HCFrog said the loot tables are the same across all servers.

Items and Clothing Feedback · 03/16/2006 18:45:09

Vector launcher nerfed in update 9?

If I recall, long ago there was a patch that was supposed to remove the tool version of the launcher in favor of making male and female versions that were worn in the eyewear slot. I think the tool version was supposed to have been complet...

Items and Clothing Feedback · 03/16/2006 16:19:39

Clothing worries for crafters

Woot! Thanks HCFrog. So yes, most crafting clothes were hit with this. In the old system, there were items that could give bonuses of up to +15 to Code Writing or Decompile Skill, as well as items that gave +10 (maybe higher) to Ability, W...

Items and Clothing Feedback · 03/16/2006 16:03:39

LETS

I've found that the Devs usually hop on as event characters near the end of their work day, sometime between 3PM-5PM Pacific time. There have been occasions when they have been online earlier than that, but that time seems to be the most c...

Player Events · 03/15/2006 17:09:39

The Mega City Department of Energy

Sphairo87 wrote: /bump for MCPD, because they have Mitrios! You mean MCDoE...

Crew and Faction Recruiting - Recursion · 03/13/2006 18:07:45

Bugs that MUST be fixed before CR2 goes live

I have a feeling the mission bug is being caused by the mission server used for the EP server. That kind of bug is usually server-side, not client-side.

External Playtest Discussion · 03/13/2006 17:44:03

Bugs that MUST be fixed before CR2 goes live

Siros7 wrote: -Disguise -Sneak -DoT attacks Could you elaborate or post links to threads that explain what is bugged with these issues?

External Playtest Discussion · 03/13/2006 11:00:21

Bugs that MUST be fixed before CR2 goes live

Oh yeah, thank you PBlade, I forgot about those phantom finisher moves. Here's one more that seriously needs to be fixed as well: Abilities can be successfully used twice in a row. (EXPLOIT)

External Playtest Discussion · 03/13/2006 10:40:16

Bugs that MUST be fixed before CR2 goes live

Please post your most critical show-stopping bugs and improvements that you feel must be fixed/added before CR2 goes live. If there is a thread that explains how this bug works and how you think it should be working, please provide a link...

External Playtest Discussion · 03/13/2006 10:36:28

Resistance Bonus not being applied?

My understanding is that percentage bonuses are applied before additional whole-number bonuses. Therefore, you have your base abilities that give damage resistance, which then are affected by the percentage bonus from clothing and attribut...

External Playtest Discussion · 03/13/2006 10:23:40

Clothing in CU

Can the Devs set it so that we are rewarded with an Enhanced/Armored/Shielded item at the end of every successful mission, like we do with the critical missions? Maybe for a week, so we can stock up on some items that are for our level?

Items and Clothing Feedback · 03/12/2006 21:03:54

Evade? orly?

Ya rly. That happened to me in the Creston hideout as well. Weird bug. :smileyindifferent:

Player Versus Environment Feedback · 03/12/2006 20:48:52

Items are very difficult to decompile

Musutangu wrote: *SHAKE FIST* I LIKED that Enhanced Brown Dress Shirt. That's the last time I trust some of my clothes to a woman. Yeah, that shirt was really nice. I tried decompiling it to code another one for you (and me), and I failed.

Items and Clothing Feedback · 03/12/2006 15:31:13

The Mega City Department of Energy

Fenshire wrote: I got that covered, luv. But just barely. Those shorts don't leave much to the imagination.

Crew and Faction Recruiting - Recursion · 03/12/2006 08:46:09