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Croesis

1,905 archived posts

Croesis
Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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The Matrix Online Producer Letter

NightTrace wrote: Rarebit wrote: Anyone trying to apply pressure to my LESIG volunteers will be heartily ignored. Have a nice day. Applying pressure and speaking the to the leader of the group about possible changes are two completely diff...

Broadcast Depth · 03/22/2008 10:26:40

The Matrix Online Producer Letter

I'm disappointed with the loss of the cinematics along with most people here and although player made cinematics done after the chapter so no leakage can occur is a nice idea, there would probably be a bit of hesitation by the staff about...

Broadcast Depth · 03/22/2008 10:16:13

It exploded..

I.... I don't exist? Then who's posting this message?

General Discussion · 03/21/2008 16:02:04

The Matrix Online Producer Letter

Anyone else getting the feeling that we're being guinea pigs for responses to SoE wide cutbacks, I see Admins from other games logged on probably watching... Ashlanne and Grimwell for example...

Broadcast Depth · 03/21/2008 13:50:04

The Matrix Online Producer Letter

NightTrace wrote: Vinia wrote: I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help... Perhaps we should get TheUnknownShadow to talk to SoE again.....

Broadcast Depth · 03/21/2008 13:20:50

The Matrix Online Producer Letter

MotorZ wrote: I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 pla...

Broadcast Depth · 03/21/2008 13:16:33

The Matrix Online Producer Letter

Neoteny wrote: I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE. I agree,...

Broadcast Depth · 03/21/2008 13:06:09

The Matrix Online Producer Letter

0uranos wrote: What are we going to have in place of the cinematics? That really sucks if we have nothing... The Sentinel will now be fleshing out the story... how I'm not sure... As I said, how would a Bluepill Newspaper report on goings...

Broadcast Depth · 03/21/2008 13:03:47

The Matrix Online Producer Letter

Hmmm.... How would a Bluepill Newspaper... (I've always assumed it was a bluepill newspaper with redpill hidden meanings in it...) report on goings on outside the simulation? There is still a conflict going on, admittedly it's taken a back...

Broadcast Depth · 03/21/2008 12:04:29

Ask Virrago

How many sparkly items of clothing do you own? Anything like this?

Community News · 03/20/2008 15:57:39

The Matrix Online Story Summary, 9.3.3 (3/6-3/12)

Wow... it's been fairly busy then! Well it's been a while but I'm ready to immerse myself back into the story. These summaries have been really great for me to keep up on what I was missing the past few weeks, Thanks Virrago and Rarebit !

Broadcast Depth · 03/20/2008 03:59:29

3 years already?

Ebola wrote: Vinia wrote: Always been a Syntaxian, only having been a player for 14 ish months now! n00b :p Yep, I'm still a baby player....

General Discussion · 03/20/2008 03:43:48

3 years already?

Phluff wrote: Oooh.... sparkly! Always been a Syntaxian, only having been a player for 14 ish months now!

General Discussion · 03/20/2008 03:38:03

The Matrix Online Third Anniversary Celebration!

I have a week off now and if that update does happen... I'll have Thursday and Friday morning to do the missions... easily done! Thanks Phluff... now to attach them to some clothing.... or maybe a stick to jab Proc with.... hehehe

Community News · 03/18/2008 14:28:32

Smith and Wesson

Some fantastic work going on in here!

Residual Self-Image · 03/18/2008 14:06:11

The Matrix Online Third Anniversary Celebration!

Yay! A party... with everyone... and it's on Syntax so I have a choice of clothing! I can get my 'Bit' and attack Proc with it's sparkles... only thing left is for Rarebit to make that pinky magenta sparkly top for me to wear and it'll be...

Community News · 03/18/2008 14:02:54

/extract

GypsyJuggler wrote: TekMon wrote: That facility is already available, though by chance it could happen that you sell them instead. When I want to transfer something quickly from the LA to my inventory, I put a price of 1 on it and as soon...

Development Roundtable · 03/18/2008 11:37:07

Glasses types diversity

I'd like to see more variations in design of shades and other items of clothing, but I guess that means having a model designer... Still Rarebit and co built a whole new area... perhaps clothing 101 is their next lesson....

Development Roundtable · 03/18/2008 11:29:31

/extract

I'd like to be able to transfer the bits from my archive section in the Marketplace window to my inventory... that'd save a lot of time...

Development Roundtable · 03/14/2008 07:19:32

Hai!

Hi again! Yeah I thought that Datamine would cause some issues with the FFA but I guess it takes some people longer to get used to something longer than others! I'm ok although I've caught the sun a little too much on my shoulders, they're...

World Discussion - Syntax · 03/02/2008 06:25:41

Hai!

Missing you all too! Will look for mentioned 'Satanic' Camel but not seen any as of yet! So... any juicy gossip? In game/on forum/anything? <3

World Discussion - Syntax · 02/27/2008 08:09:01

Hai!

Hi from sunny Oman! Hope everyone is well and the Drama is ticking over nicely! (Links to any worthwhile drama threads would be appreciated for next time I get access to the 'net, saves me searching for them ) I'm out here participating in...

World Discussion - Syntax · 02/24/2008 06:56:29

Update 58 Discussion

Hi, everyone! Wow! Looks like an great update, typical I had to be away for it! I've not had an in depth look at it as my internet access time is quite short but from what I've seen it seems like a lot of work been put in from all the Dev'...

Update Discussion · 02/24/2008 06:42:11

So females..

I got one in my inbox this morning, so I know who sent it... Needless to say I didn't respond...

World Discussion - Syntax · 02/18/2008 08:10:47

Image Retrieval - February 14, 2008

MxOElliMann wrote: It's the arrow! I promise! It's telling people to drive into the metal-fence! Bugggggg! No, that's fine, the city council decided to expand the car park at a lower cost thus a painted arrow is cheaper than removing the f...

Broadcast Depth · 02/17/2008 06:57:17

Image Retrieval - February 14, 2008

Rarebit wrote: Oh... Look at that. Now you've done gone and made me embarrass myself again. Haha! Saved a copy for future reference....

Broadcast Depth · 02/16/2008 15:50:36

Syntax + Recursion MERGE!

Phrack wrote: Procurator wrote: -_- Not this again. No! QFT Re-QFT If I want to play on Recursion I'll load my Recursion character.

Player Versus Player · 02/15/2008 09:10:57

Image Retrieval - February 14, 2008

9mmfu wrote: Wasn't there some kind of bet running in the last IR topic... You're stirring 9mmFu ... and I bet you're doing the happy dance as you do it...

Broadcast Depth · 02/14/2008 09:37:55

Image Retrieval - February 14, 2008

Typical... I'm not gonna be here for the next patch... Oh well at least the rush will have died down by the time I get back...

Broadcast Depth · 02/14/2008 09:29:55

Data File

Shadow-SK wrote: Vinia wrote: Shadow-SK wrote: I have surmised that this is the passive gateway system to the Zion Mainframe and Control Dock (as you can see The Icharus issuing a dock request). This would, however, have to be before the t...

Player Events · 02/13/2008 10:13:22

Data File

Shadow-SK wrote: I have surmised that this is the passive gateway system to the Zion Mainframe and Control Dock (as you can see The Icharus issuing a dock request). This would, however, have to be before the truce, as The Icharus was destr...

Player Events · 02/13/2008 10:06:24

/wave

Been packing and sorting out paperwork for my upcoming detachment, a month in Oman... yay... Mind you, it can be much worse so I can't complain... Oh went to see the forces dentist too... what a witch she was... my mouth hurts

World Discussion - Syntax · 02/13/2008 09:55:03

Data File

Greetings, as per agreement with an individual going by the name of Kisoku and am passing this file on to anyone interested. I was contacted by this individual last night whist in the simulation. I have never seen or spoken to him/her befo...

Player Events · 02/13/2008 01:52:10

Image Retrieval - February 07, 2008

*Await LA to load *click hardline location (No time at all...) *Await simulation to load *Transit to bookshop *enter building (No time at all... unless you have the 8800!) *do absolutely nothing at all for a few short minutes *Await Constr...

Broadcast Depth · 02/12/2008 08:29:33

Image Retrieval - February 07, 2008

ArchDuke wrote: 7 Proxies... maybe there are 7 ways to get in too? a new Proxy in each archive construct + 1 unknown one for lowbies that can't get to yuki? Am I getting close? That would mean taking even longer to get into Datamine! As fa...

Broadcast Depth · 02/12/2008 07:34:31

Image Retrieval - February 07, 2008

Tenshi wrote: The way I always saw the archivist was actually a solution to having constant pvp, whereas once you killed someone, or a group of people, you wouldn't have to worry about running into them for at least a brief period of time....

Broadcast Depth · 02/12/2008 06:05:03

Image Retrieval - February 07, 2008

Rarebit wrote: I dunno if you construct-haters are thinking this through all the way, or just jumping on what you think sounds most convenient... Well, I guess there really isn't much worth saying about it until you've at least tried it. Y...

Broadcast Depth · 02/12/2008 04:46:19

Causes for gunman tree bug...

Don't wanna add fuel to the fire but I've been seeing this a lot on all the Gunman abilities... I just thought my PC wasn't playing the miss animation (mind you that would mean missing a helluva lot, that's why I've been checking my stats...

Player Versus Player · 02/11/2008 10:01:39

My List On How To Deal With PVP

Tenshi wrote: Lezel wrote: Yes, it is a game..that involves pvp.. something you probably have yet to try out ...I pvp on all the games I play and still realize it is just a game. Your post is the same as me saying...why play the game if yo...

Player Versus Player · 02/09/2008 09:38:39

Headgear breaks too quick

Hidoute and collector items decay so that that part of the game continues to be utilised. What is the point in having collectors hanging around and Hideouts if you only use them once? Now yes they should last longer than other player coded...

Development Roundtable · 02/09/2008 08:29:10

[9.2.5] Mach mission feedback thread: "Confession"

He was ushered back into service fairly quickly, quicker than Pace who, I believe, was still suffering from the Oracle killcode attack a week later. Keeping an eye on his actions and communications would be prudent for a while until we are...

Missions and Storyline · 02/08/2008 02:44:58

Image Retrieval - February 07, 2008

Or put simply... Thanks for the input though 9mmFu , but does that mean that Datamine will take on the same rules as the world thus on Syntax and Recursion we have to flag manually? If so, YAY!

Broadcast Depth · 02/07/2008 11:58:43

Image Retrieval - February 07, 2008

GoDGiVeR wrote: People nowadays say "awesomesouce". And no, Proc ain't >_> So how does one claim to be even more than awesomesauce? Awesomesaucier?

Broadcast Depth · 02/07/2008 11:47:45

Image Retrieval - February 07, 2008

Procurator wrote: Garu wrote: I'm not sure if it's noted yet or not but the "P" identifies the location of the 7 proxies in this construct. I noted it. " /> 'Cos I'm awesome. >_> I thought it was obvious... so I must be as awesome as Procu...

Broadcast Depth · 02/07/2008 11:37:04

[9.2.5] Mach mission feedback thread: "Confession"

-Collbard- wrote: 0uranos wrote: so... It's clearly IMPOSSIBLE for a program to die in the Matrix this days, huh ? Even in the films programs never really died (the Oracle for instance) We saw agents killed the films, but they returned (I...

Missions and Storyline · 02/07/2008 10:40:30