Causes for gunman tree bug...

24 posts · 2008-02-11 03:33:12 to 2008-06-04 14:03:08

#36300403874 02/11/2008 03:33:12 Causes for gunman tree bug...
Has any one found what exactly seems to cause the Abs in the Duelist tree not to lock when in interlock?
If I'm in interlock and get hacked outside or inside my abs will not lock on.  Instead they sit there and just blink.

Also the rolling out bug causes my abs to not lock on.  Anyone know any quick fixes for these?
#36300403875 02/11/2008 03:56:26 Re:Causes for gunman tree bug...
If you use macros, quickly change to another load then straight back again, seems to help.
#36300403893 02/11/2008 05:29:14 Causes for gunman tree bug...
Slad3 wrote:
Has any one found what exactly seems to cause the Abs in the Duelist tree not to lock when in interlock?
If I'm in interlock and get hacked outside or inside my abs will not lock on.  Instead they sit there and just blink.

Also the rolling out bug causes my abs to not lock on.  Anyone know any quick fixes for these?

"Concentration", prevents interruption >_>
#36300403898 02/11/2008 05:47:59 Re:Causes for gunman tree bug...
Not sure if it's the same problem, but I'd occasionally find that my accuracy and damage would suck in Interlock (or in free-fire for that matter) for no obvious reason. The NPCs - low level ones which should pretty much just die on command - would somehow evade me almost every time.

I eventually noticed that the Handgun style wasn't active when that happened. I have no idea how it lost that style, nor do I know why it didn't come back automatically as I'm sure it should have. But activating it manually from the ability list or hotbar gave me back my accuracy and damage.
#36300403902 02/11/2008 06:14:54 Re:Causes for gunman tree bug...

While I can't be 100% sure, the fix to that issue is to leave combat and re-enter it.

There has been something I've noticed from another gunmen, who was being hit with debuffs from a hacker while he was in IL with another, and all his abilites stopped working, it could be that stun bug that people can get hit by, he had to relog to fix the issue.

#36300403905 02/11/2008 06:21:19 Re:Causes for gunman tree bug...
Gohda told me that if you lock in a gunman ability, then are powerlessed/stunned/pacified and also miss it that it will break. Seems pretty consistant with being hacked outside IL and having abilities break.
If you are reading this my sig didn't work T_T
#36300403920 02/11/2008 07:05:13 Causes for gunman tree bug...
#36300403925 02/11/2008 07:09:57 Causes for gunman tree bug...
Slad3 wrote:

Concentrating on the subject matter prevents use full posts. SMILEY


I'll try a macro next time it happens.  ty

Rofl, nice come back and yeah i get it from time to time its a pain in the arse
#36300403936 02/11/2008 07:49:17 Re:Causes for gunman tree bug...

There's one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I've normally put it down to the timer on the ability and it's animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don't really know. Dual Pistol Execution is one that freequently breaks too.

As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It's still a pain, though.

#36300403997 02/11/2008 09:40:28 Causes for gunman tree bug...
i get the same problem...not just with guns but with MA 2..

i'll be in IL with someone, click my for e.g, machinegun punch ability...it will blink as waiting..then will just stop..nothing...not even turning red to show that it failed..

pee's me off
#36300404006 02/11/2008 10:01:39 Re:Causes for gunman tree bug...
Don't wanna add fuel to the fire but I've been seeing this a lot on all the Gunman abilities... I just thought my PC wasn't playing the miss animation (mind you that would mean missing a helluva lot, that's why I've been checking my stats a lot recently...) apparently there's more here than faulty miss animations...
#36300404022 02/11/2008 10:39:05 Re:Causes for gunman tree bug...
I don't have any answers, but I'll just throw in that I see this too.  With an MA load I see it once in a while, but not that often.  Was running with knives in IL last night, however, and I saw it a lot. (ability icon flashes as if cue'd, current round completes, icon stops flashing, next round starts as if I hadn't selected an ability at all).
#36300404058 02/11/2008 11:56:55 Re:Causes for gunman tree bug...
Yasamuu1 wrote:

There's one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I've normally put it down to the timer on the ability and it's animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don't really know. Dual Pistol Execution is one that freequently breaks too.

As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It's still a pain, though.

Leaving combat and re-entering sometimes fixes the problem.  Most of the time it doesn't .  Also letting your IS fill up will fix the issue at times.
It's just annoying seeing a hacker sitting out of IL.. then knowing that your going to get bugged.
#36300404062 02/11/2008 11:58:21 Re:Causes for gunman tree bug...
I'm going hacker.
#36300404181 02/11/2008 15:19:05 Re:Causes for gunman tree bug...
Slad3 wrote:
Yasamuu1 wrote:

There's one where if you go from using Pistol Aerial into Controlled Burst, Controlled Burst has a very high chance of locking up, draining the IS but not doing the ability/damage/animation. I've normally put it down to the timer on the ability and it's animation with the 4 second round of interlock, the ability either being too quick or slow for that round...but I don't really know. Dual Pistol Execution is one that freequently breaks too.

As Aquatium said, the fix for this specific issue is just to leave combat and re-enter it. It's still a pain, though.

Leaving combat and re-entering sometimes fixes the problem.  Most of the time it doesn't .  Also letting your IS fill up will fix the issue at times.
It's just annoying seeing a hacker sitting out of IL.. then knowing that your going to get bugged.
I find that when DPE breaks, the other moves on the same timer break as well.  However, I have noticed that using Pistol Aerial or Disarming Shot successfully tend to fix it.
#36300404185 02/11/2008 15:28:11 Re:Causes for gunman tree bug...

This is getting a little ridiculous now.  I'm trying to level an alt on my lonesome (subtle, duncha think?), and I have to roll out of one IL per mission at least.  When tiresome incrementally builds upon tiresome, it creates an entirely new strain of madness. 

A quick-fix, a quick-fix, my kingdom for a quick-fix.

#36300404190 02/11/2008 15:35:34 Re:Causes for gunman tree bug...
Timers break because of tactic switching. An ability will bug at the end of the round if either participant has used a DPE or Controlled Burst, and switches to block at the end of the round while the defender is still shown on the ground. You'll notice a brief lag time when the defender is getting up, and that's how you know it's broken.
#36300404426 02/11/2008 20:41:02 Re:Causes for gunman tree bug...
RoganClark wrote:
I'm going hacker.

Even hacker attacks are breaking in IL, without using tactics switching. Often it's Code Infection 4.0.
#36300404723 02/12/2008 07:36:16 Re:Causes for gunman tree bug...
Pylat wrote:
RoganClark wrote:
I'm going hacker.

Even hacker attacks are breaking in IL, without using tactics switching. Often it's Code Infection 4.0.
yup.. stated to hacker and Code Infection 4.0 is breaking without switching tactics. SMILEY
#36300404755 02/12/2008 08:51:05 Re:Causes for gunman tree bug...
Flag it up if you havent already done so, perhaps it's something the Dev's can quickly sort out... then again perhaps it's isn't... but if they didn't already know about it, they will do.
#36300445539 04/22/2008 04:37:51 Causes for gunman tree bug...
was this ever reported?...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol



but ye...its a pain in the *CENSORED*, happened alot to me last night
#36300445619 04/22/2008 08:56:49 Causes for gunman tree bug...
TonicLove wrote:
...had this problem again last night using guns....was with DPE...and it was against you Vinia!! lol
That wasn't a bug, that was your subconcious preventing the attack, you didn't really want to hurt me SMILEY
#36300445621 04/22/2008 09:02:11 Causes for gunman tree bug...

ye i'll really need to have a word with him tonight...*CENSORED* subconcious



lol ^^

EDIT: omg cant say D.amn

#36300463592 06/04/2008 14:03:08 Re:Causes for gunman tree bug...
I've seen 2 bugs recently with Gunman ability's

  1. A Bug which as far as I can tell is caused by Stun. The opposing player is stunned and combat stops for the duration of the stun. if the attacking player uses another ability during the effect of the stun then the ability is bugged. Only solution currently is to roll out.
  2. A bug which I've rarely encountered, once after a TFK causing all my abilities to stop working altogether even Mobius.