I remember having this same issue under Vista x86. I know that it is related to anti-aliasing, but it was an on and off kind of problem. When I went and messed with settings it resurfaced, but it usually went away the next time I jacked in...
ANGEIiS wrote: Hmm,,, ill have to mess with those 3 and see if i have any similarities. Like Pylat, I also am ATi. I have a new rig with two of the Radeon HD 3870's (oc edition, with 1gb of GDDR3, runs on DX 10.1 tech, with shader model 4....
Pylat wrote: I've always had the Hyperspeed trail disappearing, but recently I upgraded my 3d card from a GeForce 7900GT to a Radeon 3870. I kept my old useropts, didn't change my game settings at all and a lot of my effects aren't there a...
Was wondering if anyone might be able to help me out here. My computer seems able to handle even the 4.00x versions of these configs just fine when it comes to framerates, but it seems that as the viewable distance level increases, I start...
The reason for the buffs not taking effect is usually because the target's buffer is full and can't take the buff the Patch Daemon is trying to apply. And that's yet another reason why we need to be able to choose the Daemon's buffing targ...
[interject] Pardon me for returning to the original topic of this thread for a moment. Please feel free to skip over this post and continue with your drama. Remote Proxy Changes Remote Proxy Abilities will now randomly generate one of the...
I definately agree more control is needed over our simulacra. Interlock controls are needed, as well as more control over the Patch Daemon's intended target for buffing. There are some good ideas here, but the puppet abilities suggestion m...
Update 48 brought many good things, but in my opinion the best addition was that of simulacrum improvments. I agree wholeheartedly. These improvements to the proxy tree are great! I'm glad to see us coders have not been forgotten. Extra sk...
The only reason I mention jumping over small obstacles and following us through hardlines is because of PvP. It seems the coder tree was created with little regard to PvP battles. If you're chasing down somebody and they leap over a trash...
Sure, this is an older thread but none the less pertinent. Just because there are so few proxy and utiltiy masters by comparison to the other trees doesn't mean we should be neglected! There are some awesome ideas up above that need seriou...
"Patch Daemons now cast buffs as well as heals." This is a huge improvement for Utility Masters. Thanks! One problem, though. As someone already mentioned, the buffs the Daemon dishes out disappear when the Daemon dies or is deactivated. B...