Since update 48, SIMS are actually waaaay more powerfull then what they used to be.. they interlock more, and seem to generally have a better AI, then before (if you remember, that was crazy lol) now we can generate all different sim types, PLUS mix these tree's with other.. (for example, pharoah on syntax had a heavy proxy build mixed with some hacker, where he stunned you in interlock, which gave the sim a HUGE advantage over you, namely because you couldnt just kill the sim by spamming abils!) My favourite HAS to be SMG atm.. daze.. and they will use full auto redux. =))
But Da6go net's idea's really should be looked over, there worth looking at;
Quote: Da6onet wrote: -Block Tactics and 1 damage.
Many sims will do a code nuke or tomo nage in interlock, only to do 1 damage because they were on block tactics, any way to remedy this would be awesome. (Yes I'm aware that might mean Tengu might no longer do 1 damage Tomo's ^_^)
-Interlock vs Free fire.
Especially now with the variety of Proxies, having the ability to tell your sim "interlock this person" or "stay in free fire" is a crucial tactical decision we currently don't have. Right now the best way, it seems, to get a sim out of interlock is to put him on passive and try to get him to follow you. In the reverse situation, if I want my sim to interlock, I will literally either drag an npc/player near it, or the sim near the opponent and then click on aggressive and attack that person targeted. Neither situation guarantees the desired result.
-Puppet Abilities
The next evolution in controlling your sims. Imagine if you will, having a sim and his abilities showing up on your ability list, and thus, put them on your hotbar. Now you have ultimate control of your sims tactics. It's a lot of multi-tasking yes, but man how sweet would it be as a utility master to tell your sim to give out a specific upgrade or a proxy master who could have his rifleman root their prey. An ability to turn off "auto-AI" and give the master true manual control over his simulacra.
-Absorb Sim, Drain Sim, and Detonate Proxy Rework
Rather than having to target your sim and cast these moves, simply make it passive cast ability, similar to activating daemon boosts or proxy technician.
-Make Your Own Sim
Rather than trial and error, allow coders the ability to choose precisely which class of sim they want it to be.
-/Codestructs
In addition to listing the titles of what you can code, list the gender, buffs and descriptions, difficulty and perhaps even the cost and/or bits/frags required.
To help narrow down what you'll save in your chatlog (or perhaps have it generate it's own .txt file) add a syntax to the command to narrow down the list.
Examples
/Codestruct Tools ProgramLaunchers which would list program launchers, their descriptions/buffs, difficulty
/Codestruct Consumables 40 which only lists Consumables level 40 and higher difficulty to make, their buffs and difficulty
/Codestruct Apparel Pants 53 M which only lists male pants 53+ difficulty