Update 44 Discussion Thread

105 posts · 2006-05-22 10:19:11 to 2006-06-13 06:39:04

#34800001113 05/22/2006 10:19:11 Update 44 Discussion Thread

This thread is for discussing Update 44, scheduled to release Thursday, May 25, 2006. You can find the notes here.
#34800001114 05/22/2006 10:29:03 Re: Update 44 Discussion Thread
Wow, that's alot of bug fixes.  Nice patch. :smileywink:
#34800001115 05/22/2006 10:48:18 Re: Update 44 Discussion Thread
nice work devs! SMILEY
A lot of work was put into bug fixes it looks like.
Can't wait for the new storyline changes and new cinematic format!
#34800001116 05/22/2006 11:05:41 Re: Update 44 Discussion Thread
Woah!  Insane amount of bug fixes. 


Props to the devs and the players that reported them!
#34800001117 05/22/2006 11:06:30 Re: Update 44 Discussion Thread
A week between each critical mission? Is this change Chapter 5.1-specific or is this the new format for all critical missions?
#34800001118 05/22/2006 11:10:14 Re: Update 44 Discussion Thread
A lot of hostile activity in Ueno eh?



Intriguing.



As always, a promising vision of the future Walrus, keep up the good work team.

#34800001119 05/22/2006 11:20:15 Re: Update 44 Discussion Thread

I'm very impressed with the proposed changes in this next patch. Lots of bug fixes which is a great thing for all of us.


Keep up the great work Devs!

#34800001120 05/22/2006 11:20:37 Re: Update 44 Discussion Thread
All we need now is an accompanying "Image Retrieval". SMILEY
#34800001121 05/22/2006 11:32:41 Re: Update 44 Discussion Thread
Wow. That's a lot of work. Nice.
#34800001122 05/22/2006 11:40:15 Re: Update 44 Discussion Thread
Did I miss style stacking being fixed or is that still being worked on?
#34800001123 05/22/2006 11:40:23 Re: Update 44 Discussion Thread
Nice work! Though dismayed with how slow critical missions are going to spread out now.

Message Edited by Scirus on 05.22.2006 08:40 PM

Message Edited by Scirus on 05.22.2006 08:41 PM

#34800001124 05/22/2006 11:44:22 Re: Update 44 Discussion Thread
This patch delivers!
#34800001125 05/22/2006 12:04:45 Re: Update 44 Discussion Thread
This sounds like an awesome patch. Lots of bug fixes. PVP should be much more fun now.

Are we ever going to fix the two South Central Hardlines in South Vauxton? SMILEY
#34800001126 05/22/2006 12:27:53 Re: Update 44 Discussion Thread
Wow, lots of bug fixes. Especially glad about the Q-Gun, Style Stacking
and Sniper fixes. I now Rarebit said that the story would be slowing
down, but ... 5 weeks for one part of a chapter?  Admittedly it
probably doesn't feel that long normamlly because we have the crits in
a big chunk at the start, but still...



*realises patch is on his birthday*



:smileyhappy:

#34800001127 05/22/2006 12:47:39 Re: Update 44 Discussion Thread

:smileyhappy:


Keep up the good work.

#34800001128 05/22/2006 12:48:20 Re: Update 44 Discussion Thread
  • Players are no longer prevented from initiating Interlock if their movement speed is reduced.
YUSSSS! :robotvery-happy:
#34800001129 05/22/2006 13:04:50 Re: Update 44 Discussion Thread

  • Mandarin no longer refers to Mockingbird as "my sister" in his mission "Flutter Away, Little Bird."

  • Self-promotion sucks, but I was eventually involved in that one ")


    I hope to see more contact mission fixes somewhere in the future (how could I overlook that one in Violet's "Wages of Sin?" :smileyindifferent: )


  • Bug causing many contacts to be misnamed by Operators in mission text has been fixed.

  • Could someone explain that one to me? :robotindifferent:


    Well, it's a bit disappointing that the Lupine and grab animation bugs are still out there, but it was a whole bunch of bug fixes, thus great work, Devs!

    #34800001130 05/22/2006 13:06:31 Re: Update 44 Discussion Thread
    Oh, and could someone tell me the coordinates of the Morrell helipad? I'd like to see it one last time before it's wiped from the face of the Matrix.
    #34800001131 05/22/2006 13:10:13 Re: Update 44 Discussion Thread


    zeroone5069 wrote:
    Oh, and could someone tell me the coordinates of the Morrell helipad? I'd like to see it one last time before it's wiped from the face of the Matrix.

    It's the one close to the MetaCortex building. To the Southeast, I believe.
    #34800001132 05/22/2006 13:42:41 Re: Update 44 Discussion Thread
    I admit that putting each critical mission set in a timeframe of more
    than a month won't be great, but at least this will give time to
    Rarebit and HCFrog to work more on other things.

    #34800001133 05/22/2006 13:55:27 Re: Update 44 Discussion Thread
    oooo this is gonna take sooo long to patch!!!!!

    BUT!! wow it will be worth it 24/7 Ueno FTW!!!
    #34800001134 05/22/2006 14:23:00 Re: Update 44 Discussion Thread

  • The double-tap rolling animations have been removed due to causing bugs and exploits while not conferring gameplay benefits.

  • ZOMG nooooooo! (not about the expoilt, not being able to roll anymore!)

    #34800001135 05/22/2006 14:30:12 Re: Update 44 Discussion Thread


    Walrus wrote:
    Impart Invisibility is no longer craftable and is now bought back by Vendors at full price.



    Does
    Impart Invisibility not work anymore?  This was one of my favorite
    obscure abilities to surprise people with.  Did it get cut in CR2,
    and I didn't notice?
    #34800001136 05/22/2006 14:30:15 Re: Update 44 Discussion Thread
    The patch looks good overall.  One week between critical missions?  Then before each mission, can we get a little movie preview for "Previously, on The Matrix Online...". :smileytongue:  Seriously, while I can understand people like something to look forward to, I was never a fan of spreading out the criticals, and a week is a bit much.  This story is hard enough to follow without having to remember what happened weeks before.  My 2 cents.
    #34800001137 05/22/2006 14:31:50 Re: Update 44 Discussion Thread
    Looks like a really great patch.  Since we are only getting 1 critical mission a week they better all be really good!  I just know how crushing it would be to wait a week and then be dissappointed and know I had to wait another entire week.  Very excited about storyline continuation, will there be a new sentinal soon?

    P.S. I killed the Commandos.
    #34800001138 05/22/2006 17:17:47 Re: Update 44 Discussion Thread
    Looks very nice, with all those bug fixes. But I am still waiting for a fix for Escape and Evasion, as it is now, there's no way to benefit from its speed bonus.
    #34800001139 05/22/2006 22:23:01 Re: Update 44 Discussion Thread
    Muhahahaha, the helipad is ours at last!
    #34800001140 05/22/2006 23:28:20 Re: Update 44 Discussion Thread
    great patch odd that a crit is gonna be on 06/06/06 hope the devil doesnt pop in to say hi
    #34800001141 05/23/2006 00:44:09 Re: Update 44 Discussion Thread
    *nods approvingly*

    gentlemen, my faith was always with you, it was always going to take some time.

    nice to see everyone else joining in the praise.
    #34800001142 05/23/2006 02:11:27 Re: Update 44 Discussion Thread
    Nice

    But has the issue of the NeuroDart been addressed?  Glad to see that we can now initiate interlock while movenment toned down    Makes for a nasty surprise for those NeuroDarters when the tables are turned
    #34800001143 05/23/2006 02:18:01 Re: Update 44 Discussion Thread





    Tstrike wrote:
    Nice

    But has the issue of the NeuroDart been addressed?  Glad to see that we can now initiate interlock while movenment toned down    Makes for a nasty surprise for those NeuroDarters when the tables are turned







    This is a good sign though.


    Enhanced Dodge can now be activated while Hyper Sense, Hyper Dodge, or Hyper Block are active.



    Awesome patch Devs! A lot of work has been done and its great to see SMILEY
    *5 Stars the Devs

    #34800001144 05/23/2006 02:33:30 Re: Update 44 Discussion Thread

    SuperJenius wrote:


    The patch looks good overall.  One week between critical missions?  Then before each mission, can we get a little movie preview for "Previously, on The Matrix Online...". Archived image unavailable: 16x16_smiley-tongue.html  Seriously, while I can understand people like something to look forward to, I was never a fan of spreading out the criticals, and a week is a bit much.  This story is hard enough to follow without having to remember what happened weeks before.  My 2 cents.


    How about screenshots? ")
    #34800001145 05/23/2006 02:38:27 Re: Update 44 Discussion Thread
    w00t, cant wait to see who all of a sudden really suck at pvp now !!!!!!!!!!!!!!!!




    #34800001146 05/23/2006 05:27:59 Re: Update 44 Discussion Thread





    smokeydemon1 wrote:
    w00t, cant wait to see who all of a sudden really suck at pvp now !!!!!!!!!!!!!!!!










    z0mg, !!!!
    #34800001147 05/23/2006 05:35:33 Re: Update 44 Discussion Thread
    Question... we're getting 20 more slots... are we getting more area in our loading archive too? O.o
    #34800001148 05/23/2006 05:52:47 Re: Update 44 Discussion Thread





    Imagene wrote:
    Question... we're getting 20 more slots... are we getting more area in our loading archive too? O.o






    The 20 slots we get are in our loading area SMILEY
    #34800001149 05/23/2006 07:18:40 Re: Update 44 Discussion Thread
    Awesome...no more friggin spies can use movement speed against me to evade interlock. That's a huge change.
    #34800001150 05/23/2006 09:10:00 Re: Update 44 Discussion Thread

    "Excellent, Ha Ha, Excellent"


    -Mandark

    #34800001151 05/23/2006 09:42:06 Re: Update 44 Discussion Thread
    With this many bugs being fixed...


    I sense a hotfix!
    #34800001152 05/23/2006 10:29:29 Re: Update 44 Discussion Thread


    Tstrike wrote:
    Nice

    But has the issue of
    the NeuroDart been addressed?  Glad to see that we can now
    initiate interlock while movenment toned down    Makes
    for a nasty surprise for those NeuroDarters when the tables are turned


    On the subject oh Knife throwers, did I miss it or has teh timer on
    paralyzing throw been fixed? It;s not good to have so many overlapping
    timers on movement speed in one tree.
    #34800001153 05/23/2006 10:31:37 Re: Update 44 Discussion Thread


    BloodWork wrote:
    With this many bugs being fixed...


    I sense a hotfix!


    lol yeah, prolly we can walk thorugh walls after the update!

    However, criticals are spreaded too far.. the rest is a beginning.. we'll see I guess.
    #34800001154 05/23/2006 11:19:52 Re: Update 44 Discussion Thread
    I can't wait to see what happens in 5.1! SMILEY

    #34800001155 05/23/2006 12:38:55 Re: Update 44 Discussion Thread
    loads of fixes im sure we are all pleased to see.
    Neuro-Dart should of been fixed in this patch though.

    and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:
    #34800001156 05/23/2006 13:05:03 Re: Update 44 Discussion Thread


    R3471TY wrote:
    loads of fixes im sure we are all pleased to see.
    Neuro-Dart should of been fixed in this patch though.

    and also, the Mero Boon, Glimmer etc. how can i get mine back because i didnt delete it but it just disappeared?!?!   Bl00dy annoying when i was there for it :smileysad:


    I dont think you can
    #34800001157 05/23/2006 13:19:46 Re: Update 44 Discussion Thread
    Fixed double tap rolling because some nosey **** won't name who,

    watched 3 extremely bored people climb up invisible pipes and reported the bug


    how sad i truly have absolutly nothing to do in this game anymore

    /cancel anyone?
    #34800001158 05/23/2006 13:44:10 Re: Update 44 Discussion Thread

    It seems you guys put a lot of work on this one! Good job.


    I'm sure that with time and patience, everything will work out just fine SMILEY

    #34800001159 05/23/2006 14:26:36 Re: Update 44 Discussion Thread





    SgtDK wrote:
    Fixed double tap rolling because some nosey **** won't name who,

    watched 3 extremely bored people climb up invisible pipes and reported the bug


    how sad i truly have absolutly nothing to do in this game anymore

    /cancel anyone?






    ...


    /target SgtDK


    /punt


    Anywho...


    Woot no more Downtown awesomeness for you! Now it's all about Ueno! Still need to be 'bout level 22 to be there, but hey, at least Agents won't chase me this time. Now, if only we could guess as to what would happen...

    #34800001160 05/23/2006 15:29:35 Re: Update 44 Discussion Thread
    Hmmmm.. I wonder why its going to be a week between each critical missions. And I thought 3 days was long, how can I survive waiting a full 7? You're asking too much of my saneness. SMILEY
    #34800001161 05/24/2006 06:55:51 Re: Update 44 Discussion Thread
    Awesome update.  Many fixes I'm looking forward to seeing.  :robotvery-happy:
    #34800001162 05/24/2006 07:21:04 Re: Update 44 Discussion Thread





    themarsnova wrote:
    great patch odd that a crit is gonna be on 06/06/06 hope the devil doesnt pop in to say hi







    Ewwww!  Just as weird as the 01:02:03 on 04/05/06 thing that happened last month.  2006 is a weird year.  But I digress . . .  


    Nice patch overall and I'm glad to see many of the exploits are fixed!


    Hauzzah to the devs!