Megacity Development?

29 posts · 2005-10-04 05:53:54 to 2006-01-10 13:23:19

#11700000051 10/04/2005 05:53:54 Megacity Development?
Folks, Walus, everyone,



I'm interested in the development of the city, and the spaces that are
available for us operatives to move around within the city.



As we all know, there are a number of office/residential developments
under construction at the moment, and I think it would be excellent if
we actually saw real progress with the construction. This would, in my
mind, be perfectly delivered via game patching. Now, i'm not suggesting
that we have a construction development in *every* patch, but it would
be nice to see some of the buildings grow.



Furthermore, I draw your attention to the following:







There are a number of different sections highlighted in bright green,
which is indicative of a number of regions that could possibly be added
in the future. A question to Walrus/Community folks, can you shed any
light on whether we will see new areas?



Thanks



Rsync

Message Edited by Rsync on 10-04-2005 02:54 PM

#11700000054 10/04/2005 21:52:23 Re: Megacity Development?
Best of luck. This is been speculated since the beginning of BETA those green sections.

If old archived forums were available I'd probably quote some post where it was stated how much work was involved for each district and that extra districts wouldn't be anytime soon.

This was said somewhere, sometime before/during BETA. But time will tell. There are alot of things that are in MxO that one time or another was an idea but is now only in there for show.
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#11700000056 10/05/2005 09:31:52 Re: Megacity Development?
It's a safe bet future expansions will release new areas of the Megacity that are highlighted.



I'd like to see the area above Downtown, it's huge!

#11700000057 10/05/2005 09:55:09 Re: Megacity Development?
I'm particulary interested in those much smaller areas to the south.



Ah well, I guess we'll just have to be patient. :smileywink:



Rsync.

#11700000071 10/19/2005 03:27:18 Re: Megacity Development?
i thought these highlighted area's represented the shape of every construct but then again, there would be a constructs thats larger then DT........any thoughts on that?
#11700000072 10/19/2005 08:33:59 Re: Megacity Development?
No, I don't believe they represent the Constructs. I remember reading somewhere that MxO was supposed to have been released with more districts, but time constraints led them to only release the four we have now.


It will be exciting to enter these new areas of the Matrix when (and if) they become available.
#11700000079 10/27/2005 13:55:46 Re: Megacity Development?
How about some of those Green areas be used as a Hostile Area on a Non-Hostile server,

expierience total war as an option...





AND WE WANT MORE DISTRICTS

Message Edited by Makablesdinger on 10-27-2005 02:56 PM

#11700000080 10/27/2005 20:06:14 Re: Megacity Development?

We need new buildings. A big giant building with lots of rooms. A hotel or convention center or sewer system.

#11700000082 10/30/2005 13:09:08 Re: Megacity Development?
I'd love a Las Vegas type district in MxO.. gambling included. SMILEY
#11700000084 10/30/2005 14:26:19 Re: Megacity Development?
i love those ideas. I think they should also make 1 new district where we can have our own apartments and buy them with info with furni to buy to. We can pimp out our appartment and stuff. now to me that would be pimp.
#11700000085 10/30/2005 14:27:48 Re: Megacity Development?
Yeah, but there's no real point. We don't live inside the Matrix, what's the point of pimping out a fake apartment? lol

Possibly Faction HQ's.. or personal Constructs could work, though. SMILEY
#11700000091 10/31/2005 20:41:22 Re: Megacity Development?


RemagDiv wrote:
Yeah, but there's no real point. We don't live inside the Matrix, what's the point of pimping out a fake apartment? lol

Possibly Faction HQ's.. or personal Constructs could work, though. SMILEY




Ah, personal contructs.  Another MxO idea that unfortunatly - like
the extra districts - has yet to (and may never) see the light of day. 
I remember the IGN interview where one of the devs mentioned them and
how we would have to defend our Faction Construct from attacks by rival
factions.  :smileysad:



Now im depressed...  Thanks a lot Remag!  :smileytongue: j/k

#11700000093 10/31/2005 22:55:19 Re: Megacity Development?
One day... one day...


SMILEY
#11700000096 11/02/2005 22:05:04 Re: Megacity Development?

(didnt bother to read any of the other posts so if this is already posted im sry)


If you look at some of the areas and their sizes and locations .... i think its a safe bet to think one will me the Merovingian's mansion. one will most likely be called "uptown"(that really big area near downtown), and im willing to bet another will be like the powerplant area.


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#11700000127 11/16/2005 15:55:35 Re: Megacity Development?




AmbrielSyntax wrote:

We need new buildings. A big giant building with lots of rooms. A hotel or convention center or sewer system.





I would love to see a sewer system that is shown in 'The Matrix: Reloaded' and 'Enter The Matrix' that one where the zion captains are having a meeting where agents come to break it up and they escape through the sewers, I would have to say that was probably one of my favorite parts even though it was small.

#11700000128 11/16/2005 21:20:48 Re: Megacity Development?
Really? Yuck, how boring would it be to see that? I thought they were the worst levels in EtM. :smileyindifferent:
#11700000135 11/20/2005 04:00:01 Re: Megacity Development?

I know that creating + adding extra districts will take time, but the devs know that 4 districts aren't going to satisfy us forever.  Therefore sometime more will be added.


Interesting entry for cities; http://en.wikipedia.org/wiki/Cities  Mentions a few things that MegaCity could have.


One little side question, is downtown part of the 'core network' mentioned by Morpheus in Reloaded?


#11700000142 11/21/2005 10:25:11 Re: Megacity Development?
Whatever the developers' plans are, I think massive expansion of Mega City is quite necessary -- for several reasons.


So I would prefer to have one single world in the game, even if it's only a little part of the city, instead of three separated districts (Richland/Westview as one). Walking from International to Downtown and seeing how the city look changes would be much more exciting than just take the subway and see "ah, now I'm in DT, nice".


Not to forget all the historical locations that aren't in the game. OK, I have to say, I'm not really excited about how these places now look in the game (some of them are completely different from what we know from the movies), but still I'd like to see locations like Merovingian's "Le Vrai" restaurant or Seraph's teahouse in the game. I bet they are somewhere in the green part of the city. Of course, even more exciting would be to have places from ETM here. OK, the only way you can see the the power plant is watching the "maximum energy" posters, but others like the airport or the post-office would be very interesting to see in MxO.


Which leads me to the next point. I can't say everything inside of buildings looks the same, but it's still quite repetative and also a little too simple: the interior areas of Mega City roughly just consist of rooms at different floors, in large contrast to the complicated building structures of ETM. It's a little confusing, because what you see in ETM is really what you get to see in the real world; whereas the buildings in MxO really remind of the movies, because there, the clean and simple structures of the Matrix were supposed to be in contrast to the disorder and decay in the real world. I thought, it would be quite exciting, if the new districts wouldn't be just other versions and variations of the actual four, but would bring something new to the game. Like the freeway system in the north of Mega City, an industrial area with huge factories and power plants or some kind of travel district with airports (!) where planes or trains systems lead to other cities and stuff (there should be more than just one city in the Matrix, although I'm not quite sure). These areas could have much less typical apartment and office buidings and have a different structure than what we already know.


And the last one (I promise, it is!): We already saw real subway stations in the first movie and some other subway trains in the airport mission from ETM -- let alone, the sewer systems (not the worst level of ETM at all!!) -- and I think all these same-looking subway stations should be removed and replaced by a sort of underground city system. Would be pretty exciting. lol


So I think we'll just see what happens next.
#11700000153 11/22/2005 08:11:56 Re: Megacity Development?
sorry, I made a little mistake in my last message...

The interior levels in "Enter the Matrix" don't look like the real world in Zion or whatever, but like the real world we're living in... Exploring a real nuclear power plant or an airport would be quite similiar to what we get to see there.

What I meant by the real world which is "in contrast to the Matrix" is, of course, the real world from the movies.


My apologies SMILEY

#11700000165 11/27/2005 08:25:28 Re: Megacity Development?
It would be cool to see the moutain range from The Matrix Reloded.

#11700000201 12/14/2005 08:39:27 Re: Megacity Development?

Exellent suggestion Iced.....simply great! I wouldn't mind seeing a new fold in that direction and keep it in that on district. SMILEY Bravo my good friend!


Woodgrain

#11700000214 12/22/2005 05:36:20 Re: Megacity Development?
I think a sewer system would be a nice added touch.  The various manholes around town could be enterences.  And, this would be a net way to put in the underground/exile HLs.
#11700000215 12/23/2005 10:13:06 Re: Megacity Development?
all those bluepills, but if u look around the existin deistricts there are only the projects (moriah projects, mannsdale housing projects) and tabor park where a large amount of poeple could 'live' and 50% of these places are mission zones so they cant really live there can they?


they should make a new district (as in like richland, downtown, international, westview) and call it 'Urban' or sumthin i dont kno. make it mostly residential. so u must be thinkin "just nuthin but houses how boringgg" well yeah u might have a point, but it would open the way for about 20 new neighborhood contacts lol and a load more nodes, hardlines, maybe even make a huge park there like bigger than all the others and a few special buildins. Hell make the park a PvP zone for non-hostile servers, and the houses safe zones for hostile server!


meh im takin us far out now, sorree SMILEY but cmon tell me why this wud be a bad idea


/flameshield2.0
#11700000227 12/27/2005 04:48:36 Re: Megacity Development?

I'm really liking the idea of sewers.  Just like the places in Enter the Matrix where there's tunnels which expand into great underground 'caverns' used for meeting places.  Put a 'sewer gang' in there, a mission contact and a HL, and yess!!


Picture this, you walk out of a sewer pipe into a great big opening, where 3 water pipes empty their contents like waterfalls into a big plunge pool.  Just below the water, you're sure you can see something green, shimmering.  Matrix code?!  This would fit in well with the recycling theme of the Matrix.  A finishing touch would be adding a few nods to the assassin by having a few dead flies, or graffiti to show he hung out there.


Well, we can dream...

#11700000230 12/27/2005 12:38:34 Re: Megacity Development?
Not to forget about replacing the repetative and boring subway stations being with a subway system and making a big, complex underground system of that. But it would take ages for the Devs to create something like that. Let's hope they find the time...
#11700000232 12/28/2005 08:47:18 Re: Megacity Development?





RemagDiv wrote:

No, I don't believe they represent the Constructs. I remember reading somewhere that MxO was supposed to have been released with more districts, but time constraints led them to only release the four we have now.


It will be exciting to enter these new areas of the Matrix when (and if) they become available.






In that case, that means there has probably already been a lot of work done towards these new districts, so it wouldn't take *quite* as long to get them implemented. Still bet it's a ways off, though.

#11700000240 01/01/2006 04:51:31 Re: Megacity Development?
Personal training constructs would be nice.  I could cut her down to her underwear like....oh never mind.
#11700000241 01/01/2006 04:52:32 Re: Megacity Development?
Oh and what happened to that good robot from Matriculated?  We need to find him.
#11700000257 01/10/2006 13:23:19 Re: Megacity Development? interior

OK, I'll have to correct myself. Some interior structures like warehouses or that large building in Kowloon are't primitive at all. But if you compare the windows from outside and inside you see that they don't match.

I mostly like the interior areas (some office building look partially a little boring), but they just can't stay that way forever, it takes a lot of realism from the world. I really hope this will be included into the city development at some point. Although I wouldn't mind new districts to come first SMILEY