The Other Side of the Looking Glass - 10/21/05
86 posts · 2005-10-21 15:24:19 to 2005-10-25 01:02:50
...Also look out Andy, I'm gonna get you for crumpling me on day 5!!!
But i'm holding you to a weekly update Walrus ma man.
Halloween, you guys really listen well, thanks. Especially that the boxes can only be searched by the people in the team...no more ninja looting!!!!! I hope that your thoughts on doing this will carry over to events as well.
Its good to see that you possibly have more people helping out with events...but, will there ever be dedicated people helping out in between events? Even one person can make a big difference in the game coming in every few days to keep us speculating and on our toes.
That was fantastic, im glad there deciding to implement yet another change of grinding related materials, though since its level related and you get costumes that is pretty impressive so i shall retract my insulting.
Im just glad this latest TOSOTLG adressed the issue of serer crashes and what can be done to stop them so people can i don't know maybe actually enjoy the event?.....
Hey wait a minute he didn't hey *CENSORED*.....
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*Were sorry for this users posts ladies and gentleman the agents have been dispatched to make sure no one lifts the scarves from your eyes, thank you and have a happy halloween.
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Darminian
Thank you for the mention regarding the events calendar, although I hope people aren't expecting me to update the calendar for all servers. I am truly honored you appreciate the work I've put into it. I really was not expecting to get the attention it has been receiving, and I am glad I've provided such a service to the community that you deem it worth mention in your The Other Side of the Looking Glass update.I really have enjoyed putting it together and seeing how many great player run events have been occurring on our server lately.Hopefully I can add some live events to that calendar in the near future. :smileywink:
Also, I am all over those pumpkins.I have wanted to strut around in one of those sultry little succubus dresses since I first started playing. :smileytongue:Don’t get in my way, people, I will zap you but good. :robotmad:
Message Edited by Liliane on 10-22-2005 10:07 AM
Great to see your artical back again, looking forward to future editions.
Halloween seems interesting, something different and something to sidetrack onto within the matrix.
Would love to know how long these halloween disguises will be in game. Are they going to be a permenant feature, will they be decompilable, are they going to be removed in the 4th November patch?
It's also good to know what is going to be happening with the "Content Reflow". Not quite what some of the ideas that were floating arround here and probably what people had interpretated (not what I had interpretated anyway) from what Archon said, but still nice to know.
Nice to see you can be reasonable to.

Jeffers
press around MXO gets better, or there's a say, quarterly increase in
subscriptions (the criteria are completely subjective), the team will
be given the budget and hiring power for a real-live LET. SOE seems to
be giving the game the time and support it needs to reclamate itself,
and it's leaving it to the devs to prove them worthy of the investment.
Luckily, we have fantastic, committed developers.
Pandora's Pumpkin
Walrus Wrote:
I thought I’d take a moment to clarify some of the ideas out there about exactly what the District Reflows are all about. While part of the system includes an easier way for us to insert objects into the world, we’re not redesigning the world itself. At least, we’re not redesigning buildings or the physical layouts of the Districts.
Message Edited by RainKingX on 10-23-2005 11:14 PM

Morpheus: This is your last chance. After this, there is no
going back. You take the blue pill and the story ends. You
wake in your bed and you believe whatever you want to believe.
[The pills in his open hands are reflected in the glasses.]
Morpheus: You take the candy corn and have a happy Halloween and I show you just how far this game can sink.
[Neo feels the smooth skin of the capsules, the moisture growing in his palms.]
Morpheus: Remember that all I am offering is the truth. Nothing more.
[Neo opens his mouth and swallows the candy corn. The Cheshire smile returns.]
Lost-King wrote:
I would like the DEVS to take my ideas of having double or triple XP for the haloween thing and since i'm on vector if they can make it like no PVP at all just on that day cause i seriously get ganked a lot and that won't do if i'm trying to show my haloween costume off to every1
Oh and all the screen shots to take! I hope the seventh disguise is of Ookami! *hopes*
And I am excited about going to check out all of the clubs to see the decorations! I have so many pictures to take
) and this nice update where you tell people about the really neat topics from the players here on the boards! I can't wait until tomorrow!A few things:
The masks will "turn off" after 10/31, so there's no reason to save them. (Unless you want to keep them until next year, I guess...)
The masks are special "clickies"--get a mask, activate it from your Inventory or hotbar, your RSI gets converted. No Ability needed.
Also, the designers argued that we should run the nighttime sky through the weekend. So, "Halloween Night" will begin on Friday, October 28 and end on the morning of Tuesday, November 1.
There's going to be a bit of a delay on the current update as we deal with a few issues. I'll get an announcement up about it, but it won't be happening Tuesday morning. At the moment, the Halloween update is targeted for Wednesday or Thursday morning, depending on testing.
I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Too bad the patch won't be ready for tomorrow, but that's cool.
Walrus wrote:A few things:
The
masks will "turn off" after 10/31, so there's no reason to save them.
(Unless you want to keep them until next year, I guess...)The
masks are special "clickies"--get a mask, activate it from your
Inventory or hotbar, your RSI gets converted. No Ability needed.Also,
the designers argued that we should run the nighttime sky through the
weekend. So, "Halloween Night" will begin on Friday, October 28 and end
on the morning of Tuesday, November 1.There's going to be a
bit of a delay on the current update as we deal with a few issues. I'll
get an announcement up about it, but it won't be happening Tuesday
morning. At the moment, the Halloween update is targeted for Wednesday
or Thursday morning, depending on testing.I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Aww! It's too bad the disguises won't stay for good, but at least it's
better than nothing. Are there any plans to eventually add certain
disguises (Succubus!
) for good into the game? I'm also glad I won't
have to bother turning on my Disguise ability to make these active. I
can be a succubus during PVP!

I think Walrus is hinting at something pretty important here...
Walrus wrote:
I'm going over the update notes today and will be posting them to DN1--yes, there's more to this update than Halloween.
Can't wait for the Patch Notes!But it'd be cool if it wasn't
If it reads in the patch notes "the sound loop has been fixed" i'd cry!
Walrus,
if the mask get inactive and then maybe get active agian next year, my idea to make them still avaiable to the players who found them and want to keep them but are limited of space is:
Make the masks non tradable and non sellable. But make them decompilable and the codeplan you can code also non tradable, non sellable. So the players who want to stick to them can decompile them an there is no way they spread throughout the whole matrix and you can save percious inventory space.
I think to make event items, wich are for collection / remembering purpes of an event, it's a good way to make them non tradable, non sellable as well as the codeplan of them non tradable, non sellabe and the item decompilabe. That would be a realy good way to make some permanent remembering giveaways for the people wich took part in the event an they dont need to give up realy needed inventory space.
Sincerely
SwiftShadow
Message Edited by NeoCN on 10-24-2005 03:26 PM
Then, for Halloween itself, will give you 24 hours of pure nighttime to celebrate the Masquerade.
"I thought there was a cabaret?" -- No.6
"There is. You are it." -- No.2
Well that sucks. Could at least allow them to be usuable for longer than a few days. Especially now the update is being delayed by a day or two. Ah well, this update went from 9/10 to 8/10.
Message Edited by Chuui on 10-25-2005 02:23 PM
Too bad for the slight delay, but I'd rather have everything working properly.
So, are the masks consumable then? If we use one will it only stay active for a set timer and then disappear? I hope not, because that would seriously suck. I mean, if they are being taken away after the "event" is over, we should at least be able to use them as long as we want and as many times as we want.
If I had a say in the way the masks are handled, I would make them non saleable, non decompable (since they are being taken away anyways), BUT tradable. Some of my faction members may not be able to gather costumes for whatever reason, and I would love to be able to collect one or two for them. The lock on opening the boxes should stop ninja looting, but if I choose to give a certain mask to someone, I should be allowed to do so.
I also hope that the jack-o-lanterns don't spawn in the same exact place every time... as much as most of us get along, we all know that there are going to be a few players/factions who will just camp the spawn locations if they know for sure where/when they are going to appear. That said, it shouldn't be compeltely random either, because then the chance of actually getting a mask could end up ridiculously low. I'm thinking maybe 100 pre-selected spawn locations, with only 50 jack-o-lanterns active at any one time. That way there would be enough for everyone to get a good chance at them especially if they put some time into it, while still making it difficult for the spawn campers.