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Rarebit

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Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote: Sorry for all the trouble today, Rarebit. Just informing you of a problem, nothing more. Tchah, well, I can download that one and open it in both Ulead GIF Animator and ImageReady, so I dunno. I think you should get y...

Missions and Storyline · 12/18/2008 13:37:18

Rare's cinematic image dump v12.1 (**SPOILERS**)

Vinia wrote: Can you release the script? Like the last Cinematic? Hold yer horses, woman! Ratzin' fratzin' patch deployment gif corrupt snow day garble barble trail off...

Missions and Storyline · 12/18/2008 13:30:31

Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote: Rarebit wrote: CPT_Starschwar wrote: Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker. Seems to play okay at the moment from the link I gave. Try d...

Missions and Storyline · 12/18/2008 13:23:40

Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote: Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker. Seems to play okay at the moment from the link I gave. Try downloading it again?

Missions and Storyline · 12/18/2008 13:15:49

Update 65 / Winter Holiday Discussion - December 18, 2008

TonyJaa wrote: Rarebit wrote: Ic3b3rg wrote: did they not go through and check the patch servers and the code to make sure it would download correctly by the normal launcher? Which is the most common method most of the players use btw. And...

Update Discussion · 12/18/2008 12:42:51

Update 65 / Winter Holiday Discussion - December 18, 2008

Ic3b3rg wrote: did they not go through and check the patch servers and the code to make sure it would download correctly by the normal launcher? Which is the most common method most of the players use btw. The files are fine and were teste...

Update Discussion · 12/18/2008 12:34:34

Rare's cinematic image dump v12.1 (**SPOILERS**)

If you want to see the swf version in your browser without it being rescaled all chunky-style, replace the "swf" extension with "html": http://thematrixonline.station.sony...cs/cin12_1.html

Missions and Storyline · 12/18/2008 12:05:56

Rare's cinematic image dump v12.1 (**SPOILERS**)

Cinematic in animated gif format, broken down into my semi-arbitrary work chunks. You can open these up in various editing programs to grab any particular frame you might want to have as a graphic: http://img187.imageshack.us/img187/...21s...

Missions and Storyline · 12/18/2008 12:02:39

Rare's cinematic image dump v12.1 (**SPOILERS**)

Ebola wrote: How often do you get writer's block when doing the quests/cinematics? Im asking because I get it a lot :p So far (with 11.3 and 12.1) it hasn't been a problem, but it's something that happens now and then. The thing is that wh...

Missions and Storyline · 12/17/2008 21:25:15

Rare's cinematic image dump v12.1 (**SPOILERS**)

odj wrote: I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly? These swfs are basically containers holding a series of...

Missions and Storyline · 12/17/2008 21:20:05

Rare's cinematic image dump v12.1 (**SPOILERS**)

;) This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient...

Missions and Storyline · 12/17/2008 20:57:01

Update 65 / Winter Holiday Discussion - December 18, 2008

odj wrote: cloudwolf wrote: I hate how short patch notes have become. I know right? 3 lines for 12.1 for the new update = not good. Oh, that's just because I didn't want Walrus to spoil the surprise of the high level mobs waiting around th...

Update Discussion · 12/17/2008 15:51:32

So ummm what do these do ???

QuiDormit wrote: Rarebit wrote: Sector LODs are the untextured rough outlines of distant buildings you see in the...distance. So would it be beneficial for someone with an old rig (*cough* this guy) to leave that unchecked? I assume that h...

General Discussion · 12/17/2008 12:22:04

So ummm what do these do ???

EndlessVoid wrote: Scale LOD with Frame Rate - Scales the level of detail with the frame rate, meaning that if you're getting a low frame rate, theoretically the game will lower the draw distances of objects in order to maximize the framer...

General Discussion · 12/17/2008 11:15:34

Show Us Your GUI!

Mindsweep wrote: Hey Rarebit, why is you'r desktop all grey, think you need some colors Gotta clear the palette. ;)

Residual Self-Image · 12/16/2008 04:22:35

Winter Holiday Celebration

Couldn't resist getting in on the lucrative holiday card biz. One static and one animated:

Broadcast Depth · 12/16/2008 03:55:23

Show Us Your GUI!

The " What does your desktop look like? " thread has been posted in more recently, but this is the one linked in the stickied " Residual Self-Image Directory " thing, so I guess I'll use it. Finally drew Ookami again, which seemed to mean...

Residual Self-Image · 12/16/2008 01:19:48

Rare's cinematic image dump v12.1 (**SPOILERS**)

Oh them wacky animators. ^ ~~~~~ Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.

Missions and Storyline · 12/15/2008 16:22:47

Rare's cinematic image dump v12.1 (**SPOILERS**)

I meant both of those things, actually. As a lefty, I've noticed that when handedness matters with an item, and there's only one version of the item, the item has usually been designed for the right hand. Which is the correct decision I gu...

Missions and Storyline · 12/15/2008 15:50:14

Rare's cinematic image dump v12.1 (**SPOILERS**)

Shinryu wrote: Rarebit wrote: How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in th...

Missions and Storyline · 12/15/2008 15:46:15

Rare's cinematic image dump v12.1 (**SPOILERS**)

NeoExcidious wrote: why would everyone be left handed with guns? am i missing the point or.../facepalm I think he meant that when you use a single pistol in the game, it's held in the character's left hand. Pretty weird once you realize it...

Missions and Storyline · 12/15/2008 00:57:01

Rare's cinematic image dump v12.1 (**SPOILERS**)

ZippyTheSquirrel wrote: Oh... oh my... You're going to animate walking? Respect+9033. Oh goodness no. Animating walking is nuts. It's interesting once you start watching for it in animation, to see all the ways that animators shortcut it....

Missions and Storyline · 12/15/2008 00:46:13

Wake up, Neo.

psilody wrote: All I'd like to see is an increase in the XP value of killing NPC's. Are you saying that this is impossible? Because i think this is a change that places the point value in its proper place. The heart of this game is in comb...

General Discussion · 12/15/2008 00:39:46

Wake up, Neo.

psilody wrote: WHY do we have to do what "this genre" does. That's too broad for me to try to answer here. As far as it relates to the annual events, all I can say is that the decision to keep or remove those isn't left up to me. psilody w...

General Discussion · 12/14/2008 18:55:44

Wake up, Neo.

Signs wrote: I can certainly understand your concern. From my understanding, the New Approach has brought us what essentially amounts to fewer critical missions and far fewer events for the sake of one cinematic per update, effectively slo...

General Discussion · 12/14/2008 17:05:47

Re: Level requirements for storyline missions

Neoteny wrote: You do realize the problem with making current events level-exclusive and attempting to provide current live events to low level players, right? Essentially, they'll have no idea what's going on. That isn't much different fr...

Development Roundtable · 12/14/2008 13:24:26

Re: Level requirements for storyline missions

Villemar_MxO wrote: Rare I'm happy to see you've taken on this issue, finally! Me trying to clear up misunderstandings and misrepresentations here isn't the same thing as me "taking on the issue." Generally I try not to make reactionary ch...

Development Roundtable · 12/13/2008 23:05:19

Re: Level requirements for storyline missions

Cadsuane wrote: Rarebit wrote: Mathalos wrote: The Wright Accelerated Programs have very high defense and seem to buff their own resistance sometimes to prevent being able to be debuffed. Yeah, I know I made those things pretty tough--thei...

Development Roundtable · 12/13/2008 22:10:43

Re: Level requirements for storyline missions

Danger_Frog1471 wrote: i need somewhere to vent my stress at Sony's blatant disregard for this section of their company. It's difficult for me to take your proclaimed point of view seriously when you use the forum for that kind of thing. D...

Development Roundtable · 12/13/2008 22:07:55

Re: Level requirements for storyline missions

M45T3RM1ND wrote: I hate the idea of having to grind XP just to do what I would prefer to earn XP for. You see the connundrum here? If you mean that you would prefer to earn XP for doing the story missions, then yes, I do see the issue, bu...

Development Roundtable · 12/13/2008 19:17:52

Re: Level requirements for storyline missions

M45T3RM1ND wrote: But what you're saying either way is that there's no way to finish them unless I grind up to 50 and get a team together, yes? Which, in my situation is a fruitless endeavour. If you're talking about just finishing the mis...

Development Roundtable · 12/13/2008 18:47:08

Re: Level requirements for storyline missions

M45T3RM1ND wrote: The issue is that I can't even finish the crit because I'm too low-level to use the mission ticket. DOING the missions, in and of themselves, isn't the challenge. They were soloable fine. BEING ABLE TO ACCESS THEM is. It...

Development Roundtable · 12/13/2008 17:22:16

Re: Level requirements for storyline missions

Mathalos wrote: I've done all three 11.3.3 missions and the Machine one was harder by far. The Wright Accelerated Programs have very high defense and seem to buff their own resistance sometimes to prevent being able to be debuffed. The Lev...

Development Roundtable · 12/13/2008 17:15:02

Re: Level requirements for storyline missions

There seem to be three discussions going on in this single thread now: a) level requirements on story missions b) soloability of story missions c) teaming vs soloing As I've said, the missions are *intended* to be soloable, so the teaming...

Development Roundtable · 12/13/2008 16:48:34

Re: Level requirements for storyline missions

MatrixRefugee wrote: Rarebit wrote: MatrixRefugee wrote: and much as I hate to do this, I'm begging you along with everyone else: Please, remove the level restrictions on the crit missions. So you can get beat up by high level NPCs, or wer...

Development Roundtable · 12/13/2008 16:36:43

Re: Level requirements for storyline missions

M45T3RM1ND wrote: There are things you could've done (for example, item storage, which is something EVERYONE has asked for for the 3.5 years I've been on MxO) that would've gone a long way to getting MxO where it needed to be. The missioni...

Development Roundtable · 12/13/2008 16:29:34

Re: Level requirements for storyline missions

Rarebit wrote: MatrixRefugee wrote: and much as I hate to do this, I'm begging you along with everyone else: Please, remove the level restrictions on the crit missions. So you can get beat up by high level NPCs, or were you thinking of ano...

Development Roundtable · 12/13/2008 15:58:44

Re: Level requirements for storyline missions

MatrixRefugee wrote: and much as I hate to do this, I'm begging you along with everyone else: Please, remove the level restrictions on the crit missions. So you can get beat up by high level NPCs, or were you thinking of another change as...

Development Roundtable · 12/13/2008 15:27:46

Re: Level requirements for storyline missions

Shinryu wrote: I'm very concerned about the level restriction being in place and all of my active characters are Machinists. *shrug* Given that, what's the concern for you? Is it the worry that this will turn other people off on the story,...

Development Roundtable · 12/13/2008 15:19:59

Re: Level requirements for storyline missions

M45T3RM1ND wrote: Personally, Rarebit's seeming lack of compassion toward the concerns of the playerbase are very offputting. Maybe NCsoft has just spoiled me rotten, because they take ALL player input into consiedration on the City of Her...

Development Roundtable · 12/13/2008 15:14:54

Re: Level requirements for storyline missions

Danger_Frog1471 wrote: No i wasnt even aware it was soloable, Hell i've bearly even touched the .3 missions because i'm bored with grinding the first few missions for items... yay. It's good to know you're interested in the items, but you...

Development Roundtable · 12/13/2008 14:56:23

Re: Level requirements for storyline missions

Eh sorry to break it to you but the drop chance was identical for each of those bits. I don't happen to be doing something like that in 12.1 as far as I recall--having a set where different orgs need different numbers from the set. Actuall...

Development Roundtable · 12/13/2008 06:58:33

Re: Level requirements for storyline missions

The .3 missions are supposed to be soloable, but challenging. People play differently (just talking about solo here), and my guess is that for some people they were really pretty easy, and others found them nigh impossible. It's sort of ha...

Development Roundtable · 12/13/2008 05:38:32

Winter Holiday Celebration

Because you've just taken a warm bath and are too lazy to dress properly? (You know, I've never actually done that. I wonder if I've been missing out.)

Broadcast Depth · 12/13/2008 04:31:29

Content: Takeover Towers

Sooo you guys have taken the old "control tower" scheme HCFrog and I had and given it a few new names? =p

Development Roundtable · 12/13/2008 04:26:32

Rare's cinematic image dump v12.1 (**SPOILERS**)

Ebola wrote: Looks kinda like the short haired "Real" Veil... but she doesn't look like that in the Matrix... or does she now? http://forums.station.sony.com/mxo/...751#36300528612

Missions and Storyline · 12/12/2008 23:50:38