Yondo

13 archived posts

Yondo
Joined: Aug 18, 2005
Messages: 34
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Animation Issues

I see a re occurring issue, when the scenario is a "hit hit" there doesnt seem to be an actual animation of anything occurring, each character sort of "twitches" for lack of a better description, I assumed that this is because the dev's ha...

Animation Feedback · 02/12/2006 14:33:39

team v team "missions" pvp

I think its a really good idea, but it would probably best treated as a "player event", you should try to co ordinate one, I would be willing to help

Player Versus Player · 10/27/2005 13:51:04

team v team "missions" pvp

I posted a thread about this on this board a while ago, you should check it out and tell me what you think http://mxoboards.station.sony.com/matrix/board/message?board.id=pvp&message.id=251

Player Versus Player · 10/27/2005 09:37:58

Hostile Hardline Idea...

We pay the monthly fee, we can post what ever we want (within reason), just like you can disagree, or be angry, or whatever your problem is. I dont think anything that has been suggested in this thread is too unreasonable, and I don't see...

Player Versus Player · 10/18/2005 11:51:00

Hostile vs Standard PvP

travel by roof top between mission area's and always scout out HL's, the mech's like to do suprise "sweeps"

Player Versus Player · 09/23/2005 14:23:29

Gurilla Tactics ((Something I find funny about PVP))

I agree, the there needs to be more variety in how PvP works consult my other thread: http://mxoboards.station.sony.com/matrix/board/message?board.id=pvp&message.id=251

Player Versus Player · 09/23/2005 14:18:42

Nerfing Hyper jump

Let me get this straight, you want to take away the only thing that keeps ppl from certain death when they are forced into a fight they know they are going to lose?

Player Versus Player · 09/23/2005 12:17:04

Hostile Hardline Idea...

I think its an interesting Idea, Im still not clear on what would decide how the HL would get locked down, more than 25% of a another org in the proximity? Back to the original idea, what if permanent Hl's were taken out, and instead they...

Player Versus Player · 09/23/2005 12:14:07

Hostile Hardline Idea...

Ok, that makes more sense to me then how interpreted it initially, I however am thinking about how "normal hardlines are handled in game, and it seems to me that it would be easier for the developers in implement if they used the current m...

Player Versus Player · 09/22/2005 14:20:56

Hostile Hardline Idea...

Well, I think that the "secret" Hl's should be fixed and permanent, control however would be dymanic, I think the having to pay a "maintence" fee is also a really good idea

Player Versus Player · 09/22/2005 13:41:42

Mission based PVP idea

Since everyone is chiming in with ideas, I've got one that I've been stewing over for quite some time. So on vector, you run missions and no one outside the mission team can interfere (for the most part), they can't enter the mission area'...

Player Versus Player · 09/22/2005 13:36:28

Hostile Hardline Idea...

I like the idea but, I'm still not clear on the whole "reconnect/disconnect" potion of the idea, I definitly think, that it would be cool to have certain controllable hardlines hidden in buildings throughout the city. I think a "capture th...