A Declaration of Independence - Separating Ourselves From The Cypherites
i agree Keja the glitch society
Jacked Out
12 archived posts
ItalianGstalion Jacked Out Joined: Jul 16, 2006 Messages: 164 Offline
i agree Keja the glitch society
MrCapone wrote: active clan lolz he said clan
*CENSORED*. i have no clue how do do any of that- im always afraid of messing my copmuter up when im messing with files like this. i tried a system check, and the user-opts change, and both of those didnt work.
Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.2600.2749 Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.2600.2749 SB X-Fi Synth A [CCE0],0x00200000,1,0,quartz.dll,6.05.2600.2749 SB X-Fi Synth B [CCE0]...
------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,, WMAPro over S/PDIF DMO,0x00600800,1,1,, WMA Voice Decoder DMO,0x00600800,1,1,, WMVideo Advanced Decoder DMO,0x00800001,1,1,,...
MxO-Insertion wrote: Good_Game_son wrote: FlaminMathew1 wrote: Thanks to all who attended, My apologisies for the event being cut short by the immature PVP's we have here on Syntax, we will off course look forward to the next time we host...
phi wrote: ItalianGStalion: These Xs should be numbers or comment (#) out the lines: #no combat/dmg text CombatText_Enable = 1 #distance settings wr_skybox_fogrim_fogdst = xxxxx wr_fogfardist = xxxxx Get rid of these to fix the blur: Scree...
with these settings- #[MxOConfig] WR_MatrixView_Min_T=-1 WR_MatrixView_Max_T=0 EnableSplash=0 PlayerFX_LightPool_Bright_Scale=0 PlayerFX_LightPool_Proj_Angle=1.80 PlayerFX_LightPool_Radius=5 CameraMinDist=50 CameraMaxDist=1860 CameraHeight...
they wouldnt nessesarally have to do an emote for each weapon, they could do just a basic rifle, SMG, and pistol. it would tbe better than what we have now. which is no weapon emotes. and they could just add one or two more each update, un...
they could implement a "bank" system. so you could just go, and put things in, that you want, but dont use regularly
im not sure if useropts could do anything about this. while hyperjumping, ill look arround, and when things get a certian distance away from me, they jsut vanish, is it possible to make it so i can see farther?