Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

138 posts · 2008-02-14 15:35:26 to 2008-10-05 12:58:09

#36300412147 02/22/2008 02:28:06 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Vedren wrote:
Dunno if this will help with anything I just found it weird. I use XP and a 8600, I get the indoor lag in most buildings. I was at the Syntax EPN event yesterday and entered the area as the lag kicked in i minimised to turn on ventrillo and then opened the games screen back up. To my surprise I could see through everything inside. People were about 50% trans, walls were invisible for the most parts, but objects like containers,desks,cabinets etc...even thouse that weren't clickable were not transparent at all.

That's just a basic graphics glitch. I get that if I minimise the game too, all you have to do is re-apply your graphics settings, just go to options > video tab > advanced button > click done.
#36300412264 02/22/2008 07:59:46 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Rarebit wrote:
In the previous version of this thread I posted a long list of render variables that I thought might possibly have an effect on the XP+8xxx issue interior slowdown issue. Just wanted to say that there's no need for any of you to try going through all those, 'cause with the update stuff out of the way I finally got a chance to experiment with them myself this evening. And some of them are indeed admin-only, so they wouldn't have had any effect for you guys, anyhow.

double drat...

I dont experience the lag in constructs, like white hallways or the chateau...
#36300412664 02/22/2008 19:14:54 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I think thats because you have no outdoor objects to render.
#36300412667 02/22/2008 19:16:45 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Chainer wrote:
the chateau

and the Zion Outpost I do not lag in, but the Machine construct I cant even move one step before it freaks out.
#36300412722 02/22/2008 20:20:50 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I think we have a *workaround* for this issue, at least in some cases, where the slowdown goes away, at the cost of some visual quality.

This is not a fix, and we ARE actively working with Nvidia to see if we can come up with a real fix for this problem, which we take very seriously. It took a while for us to get the contacts worked out, but we are seeing headway now. Whether a final fix is possible for us, I don't know.

Back to the workaround...

There is a variable that is currently admin-only called "modellighting_enable." In testing on a 8800 GTX in Windows XP yesterday, I found that the slowdown went away when, as an admin, I disabled this variable. When disabled, you lose dynamic lighting on game objects, like players, NPCs, and hardlines, which makes them look flat and gray. A relatively average light level can be restored to them by using "modellighting_ambadd" variables, which, when modellighting_enable is off, can increase model lighting without making the models super-bright.

I also noticed that the slowdown occurred specifically when two animating mesh game objects, such as my player model plus an NPC, were moving. That information might help get a final fix for this, but we'll see.

The current plan is to try to get a hotfix out to you guys that will give you access to the "modellighting_enable" variable, so that you can make the adjustment in useropts if you like. The earliest we'll be able to get this in is probably not until a week or so after we get update 58 out and stabilized.

The normal problem:


With modellighting disabled:


What models look like normally:


What models look like with modellighting disabled, and "ambadd" used to compensate:


Possible useropts config for this would be something like

modelighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33

#36300412737 02/22/2008 20:52:05 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Does indoor lighting work a lot different than outdoor lighting I'm assuming? Seems like both big compatibility issues here (Vista and 8000 series) are both involving different types of lighting/shadows. Anyway, nice to see a possible slight remedy, and nice to see about more progress with Nvidia.
#36300412768 02/22/2008 22:44:46 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I have a question. I know with the Unreal Engine, there are different types of light generator objects. Does anything like that exist for MxO, where they used a certain light actor/class in certain office buildings, and another in the slums?

Edit: Sounds like this would have an effect upon the dynamic lighting on people (Vista).  Two birds w/ one stone.
#36300415209 02/26/2008 21:52:05 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I was wondering if anyone tried the new Nvidia 9600 on MxO. Are there still indoor lags for it?
#36300415308 02/27/2008 02:49:20 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
They only just came out id give it a week or two!

but it would be interesting to see because if they still do then it'll be a issue with the entire 9*** series
#36300415321 02/27/2008 03:30:53 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

Excellent work Rare!

I'll take the drop in quality if it means I can do archive missions without lagging all over the place!!

#36300415584 02/27/2008 13:33:48 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Can't wait for this hotfix to go live. Maybe I can finally dump this POS Vista.
#36300415589 02/27/2008 13:39:38 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Goodjob Rare i bet this will work.
#36300415614 02/27/2008 14:09:21 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Excellent news! 
#36300415654 02/27/2008 15:00:50 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

Fantastic. I hope this works out.

#36300415779 02/27/2008 18:17:06 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Indeed,great news!


TonyJaa
#36300415863 02/27/2008 21:39:04 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
my useropts are in place, I'll test it ASAP on XP and Vista.
#36300416177 02/28/2008 07:11:02 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Feedback:
XP: Lag has dropped, possibly in half.  There is still some rendering lag, but I can navigate through a huge building faster with more accuracy. (Used to run by doors and the like).
Vista: Nothing to do with the faces (I wanted to see out of curiosity)

Keep hunting!
#36300416243 02/28/2008 09:28:23 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Can someone with a good system post a video of how it looks with these changes?  I have been wanting to upgrade my vid card for a while now but have been delaying it because of this issue.
#36300416262 02/28/2008 09:57:44 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
ok, i did like 9mm's post said too, but I think I did something wrong.  I still see my character just like I normally do.  Should I not be seeing similar results to the screenshots with these settings enabled?

#36300416278 02/28/2008 10:36:51 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Is the lag still there? Could be you got the best of both worlds.
#36300416337 02/28/2008 12:35:00 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Who do I send the hookers and blow to at SOE? I <3 you guys SMILEY~
#36300416343 02/28/2008 12:46:28 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
WOOOT awseome it works like a charm thank you SOE SMILEY SMILEY SMILEY SMILEY SMILEY SMILEY SMILEY SMILEY SMILEY
#36300416348 02/28/2008 12:56:18 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Mirmaker wrote:
WOOOT awseome it works like a charm thank you SOE SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" /> SMILEY" width="15" height="15" />

Same here! Thanks again!
#36300416359 02/28/2008 13:24:17 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Chainer wrote:
ok, i did like 9mm's post said too, but I think I did something wrong.  I still see my character just like I normally do.  Should I not be seeing similar results to the screenshots with these settings enabled?


Is that with Vista? Since this patch is XP only, for the indoor lag.

Tested that and it has reduced the lag a great amount, good work! I can still get a small amount, but it's hardly noticeable.

#36300416367 02/28/2008 13:43:22 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
kou_urake wrote:
Is the lag still there? Could be you got the best of both worlds.
nevermind... I got it.  I had to put it in the options.cfg file that is in the main directory.

Much better, thank you!
#36300416398 02/28/2008 14:24:33 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Yay! no more lag <3 u long time 9mm and Rarebit!

EDIT: So far missioning around Tabor I have no indoor lag at all and I dont even notice a change in graphics
#36300416422 02/28/2008 14:52:11 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
This did not work for me.  I'm running an 8800 GT.   I still get insane lag inside buildings with NPCs in them.  Especially in dungeons.  In a dungeon the game is totality unplayable.  It lags my whole computer, my vent gets choppy and my latency bar shoots to full then if I go outside I'm lag free.  It's not my PC either.  I have a P4 Dual-core 2.6ghz with 2gigs of ram.  I put the fix into my options.cfg and I also made a file called useropts.cfg but still nothing.  Any suggestions would be appreciated before I /wrists.
#36300416425 02/28/2008 15:05:17 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
It's not supposed to go in options.cfg!!!!
#36300416433 02/28/2008 15:14:49 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Hex0r wrote:
This did not work for me.  I'm running an 8800 GT.   I still get insane lag inside buildings with NPCs in them.  Especially in dungeons.  In a dungeon the game is totality unplayable.  It lags my whole computer, my vent gets choppy and my latency bar shoots to full then if I go outside I'm lag free.  It's not my PC either.  I have a P4 Dual-core 2.6ghz with 2gigs of ram.  I put the fix into my options.cfg and I also made a file called useropts.cfg but still nothing.  Any suggestions would be appreciated before I /wrists.

Sure its useropts.cfg and not useropts.cfg.txt?
#36300416437 02/28/2008 15:24:18 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
LtCmdr_Tsusai wrote:
Hex0r wrote:
This did not work for me.  I'm running an 8800 GT.   I still get insane lag inside buildings with NPCs in them.  Especially in dungeons.  In a dungeon the game is totality unplayable.  It lags my whole computer, my vent gets choppy and my latency bar shoots to full then if I go outside I'm lag free.  It's not my PC either.  I have a P4 Dual-core 2.6ghz with 2gigs of ram.  I put the fix into my options.cfg and I also made a file called useropts.cfg but still nothing.  Any suggestions would be appreciated before I /wrists.

Sure its useropts.cfg and not useropts.cfg.txt?
Yeah, I always show my file extensions. SMILEY
#36300416457 02/28/2008 15:41:15 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
And did you remove the code from your options.cfg?
Starschwar
#36300416462 02/28/2008 15:51:06 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
kou_urake wrote:
And did you remove the code from your options.cfg?
I don't think that would make a difference, but I tried it anyway and still nothing..
#36300416464 02/28/2008 15:59:26 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Open up useropts, make sure they're pasted in properly. Resave. Make it read only. See what happens. And you're on XP, not vista, right?
Starschwar
#36300416474 02/28/2008 16:22:47 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Make sure you paste them in without the spaces and * at the beginning. I've updated Fu's post to remove those so you can copy and paste it directly. Should look like this in the file:


modellighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33


#36300416573 02/28/2008 20:41:54 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
LtCmdr_Tsusai wrote:
Feedback:
XP: Lag has dropped, possibly in half.  There is still some rendering lag, but I can navigate through a huge building faster with more accuracy. (Used to run by doors and the like).
Vista: Nothing to do with the faces (I wanted to see out of curiosity)

Keep hunting!

Hmm, apparently I copied it when he had the typo in it the night before, and so it didn't work right.  All lag has been removed.   This worked PERFECTLY.
I'd give it Incubus' Stamp of Approval, but can't find his stamp.  Kinda weird though how it seemed to not lag as much when I tested this morning.  Maybe it was being kind.
#36300416764 02/29/2008 06:27:52 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Rarebit wrote:
Make sure you paste them in without the spaces and * at the beginning. I've updated Fu's post to remove those so you can copy and paste it directly. Should look like this in the file:


modellighting_enable = 0
modellighting_ambadd_r = 0.33
modellighting_ambadd_g = 0.33
modellighting_ambadd_b = 0.33


Yeah it is all in there correctly, I don't know whats up but its aggravating to say the least especially when I just bought this vid card like two weeks ago and spent a small fortune on it SMILEY  Thanks for trying though everyone... I'm going to throw vista on a separate hard drive for now and play off that.  Even though I hate vista it fixes this problem for some odd reason but it runs every other game I play like crap. 
#36300416769 02/29/2008 06:46:03 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

As a brand new player to MxO, I have to admit this problem is greatly frustrating. Having an 8800GTX, I certainly had not forseen having any video issues with the game. However, I am enjoying my time within the Matrix and am doing my best to just push through the issue.

I have noted a few things about different mission levels that may or may not be helpful to anyone dealing with or attempting to fix the issue.

 Depending on the building's load out (office, slum, hotel, apartment etc) The problem seems to be intermitent. For example, while I am doing missions in Richland in a hotel or apartment themed building, I have no video lag. But, when going to most of the Hideouts or in the office/abandoned building templates, the issue is extremely persistent. I could see the abandoned buildings being very different as they have alot of space to render due to so many walls being destroyed etc. But for the life of me I cannot figure out why I have the issue in an office building when it is essentially the same as an apartment building, only with different textures.

Anyway, I hope this helps someone root out the problem!

 edit: Hey, look at that, a workaround... I'll have to try that tomorrow when I get off work.

#36300416779 02/29/2008 07:15:11 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
It's worked for me, I was a bit disappointed that it had turned model lighting off outdoors aswell, I had assumed it was an indoor only variable.

I do still lag in gang hideouts, Eber casino for example. Only in certain parts of the hideout, usually I would open a door or turn a corner and It was the familiar stutter. Is there some lighting or model effect being used there that could still cause issues?
#36300416863 02/29/2008 09:15:00 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Based on the hotfix, does it just mean the card can't render it?
#36300418302 03/02/2008 16:24:29 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
What's interesting about this is that in the other post that was closed I stated that I had this exact same problem on Jedi Academy and SWAT 4, when I turned off Dynamic Lighting it went away. Guess everyone ignored that lol.

Thanks for the fix!
#36300418508 03/03/2008 03:04:00 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Thanks for the fix im putting it in now!
but im sure the dynamic lighting is the main issue that was changed with model lighting
#36300418732 03/03/2008 13:16:35 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Dear MxO team: Thank you for the work around. All the best to your quest for finding the actual solution. Now I can get the agent suit, whee.
#36300418990 03/04/2008 00:59:58 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
IT WORKS!
I now have less lag indoors and haven't noticed much of a graphical change! (If only i had a better internet connection...)

Thank you dearly MxO team im sure your customer base will jump cause of this!
#36300419094 03/04/2008 07:23:48 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

Works great! There do appear to be some shadow issues currently though, based on the camera position when shadows are on high, they change direction. Putting them on medium fixes that however.

#36300419097 03/04/2008 07:28:44 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
works a treat!

well done to the people who found the solution!!

#36300419101 03/04/2008 07:46:50 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Beachhead wrote:

Works great! There do appear to be some shadow issues currently though, based on the camera position when shadows are on high, they change direction. Putting them on medium fixes that however.


That happens to me, screws with my eyes!

I'll try putting the shadows on medium as you suggested.

#36300419628 03/05/2008 00:45:18 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
The workaround did it.  I would say thanks, but that would have been appropriate six months ago.  I canceled my account over this 8 months ago and have been watching the previous thread since then waiting for a solution.  SOE didn't do themselves any favors by ignoring this.  When it FINALLY got some serious attention, the workaround appeared quite quickly.  If something like this happens again I'll cancel in a second and wait it out.  If you see me in-game, don't be a stranger.

--Reliquary / Syntax
#36300419663 03/05/2008 03:58:52 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Beachhead wrote:

Works great! There do appear to be some shadow issues currently though, based on the camera position when shadows are on high, they change direction. Putting them on medium fixes that however.


Confirmed.
#36300422445 03/09/2008 22:53:41 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Disregard
#36300432991 03/28/2008 10:01:12 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Tried the fix & went indoors and it was great, slight lag but nothing i couldn't ignore. But then I loaded a mission & went indoors and it was as bad as ever.

Is their a full config/useroptions file that may solve my issue. Any help is greatly appreciated.



// Resolved - Deleted my old userops config & redid a new one.