Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

138 posts · 2008-02-14 15:35:26 to 2008-10-05 12:58:09

#36300406463 02/14/2008 15:35:26 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

Other other thread was locked as stated by the Mod so I am starting a new one

Dont post here unless you have something constructive to add to the discussion or it will simply be moved out of the topic.

The up shot here is Since the release of the Nvidia Geforce 8xxx series of video cards Matrix has experienced the persistant problem with Indoor performace in the extreme.

After testing by Rarebit and myself we came to the conclusion that when an object (door, npc, ect) comes into view while indoors the 8xxx series cards have issues rendering it and create a severe drop in performance while moving indoors.

This issue is only slightly offset if you use Vista with the 8xxx card. And as another thread states Vista has its own bag of issues with Matrix Online.

Rumor: It was reported the forum user, Marias, that some relief for Vista users may be in the works.

Status of issue: The remaining devs assigned to the project lack the necessary familiarity with the rendering engine to simply fix the problem. And it should be noted that no one outside of the current devs at SOE even knows anything about the code or engine design for MxO.

We have contacted Nvidia and Asked them to look into the problem as it does not occur with any later generations hardware. They have stated that the issue is on their list to investigate. Where on this list and how many issues are ahead of us is not known.

ATI Cards: There is some conflicting reports that the new HD series ATI cards are experiencing this problem also. This is being looked into at this time.

If there is anything to Update the community with we will.

#36300406484 02/14/2008 15:59:54 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Yeah, I have this problem. It's near impossible to do missions so levelling is out of the question. The majority of the live events have occurances indoors, which again, is nearly impossible to stand with about 3 fps. The only things you're able to do are the White Hallways (which for being indoors, surprising don't have any problems) constructs, and simply just standing outdoors. All I can say is I hope this is fixed as soon as possible, because it's ridiculous trying to play a game with 3 fps whenever I try to go indoors.
#36300406498 02/14/2008 16:21:50 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Ballak wrote:
Yeah, I have this problem. It's near impossible to do missions so levelling is out of the question. The majority of the live events have occurances indoors, which again, is nearly impossible to stand with about 3 fps. The only things you're able to do are the White Hallways (which for being indoors, surprising don't have any problems) constructs, and simply just standing outdoors. All I can say is I hope this is fixed as soon as possible, because it's ridiculous trying to play a game with 3 fps whenever I try to go indoors.
When you say White Hallways are you refering to the Elite Commando areas or the actual Org Areas?
#36300406506 02/14/2008 16:28:54 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
The white hallways don't have any visible game objects in them, so the problem (which crops up with these cards under Windows XP when they try to render game objects in interiors) wouldn't come up there. All the doors and things you see in the halls are static props or world geometry, not game objects.

EDIT: Oh, that mainly applies to the new ones in International, with the commandos. The ones you use to get to the org areas do have some actual Door objects in them, which may have the slowdown issue (hitching as they enter the field of view).


#36300406511 02/14/2008 16:35:03 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
9mmfu wrote:
Ballak wrote:
Yeah, I have this problem. It's near impossible to do missions so levelling is out of the question. The majority of the live events have occurances indoors, which again, is nearly impossible to stand with about 3 fps. The only things you're able to do are the White Hallways (which for being indoors, surprising don't have any problems) constructs, and simply just standing outdoors. All I can say is I hope this is fixed as soon as possible, because it's ridiculous trying to play a game with 3 fps whenever I try to go indoors.
When you say White Hallways are you refering to the Elite Commando areas or the actual Org Areas?
Both, and yeah probably because what Rarebit said.
#36300406563 02/14/2008 17:47:23 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

9mmfu, you mention that an object coming into view may be the most likely cause.  And it reminded me of something...

Unlike textures, doors, NPCs & etc. perform actions.  In other words, they move and animate in some way.  Given what I've been reading lately, GPUs generally handle things like this, correct?

I'm thinking about how customers online who have PhysX processors have indicated that they are surprised to see increases in performance and framerate in games that are not specifically written for PhysX hardware--that it's almost as if the software knows what can be offloaded from the GPU to the PPU.

Example testimonials here

Any possibility the problem revolves around asking these objects to perform actions...which in turn gets poorly handled by the nVidia GPU?  I'm not even pointing the finger at nVidia on this one--maybe the rendering engine (is that Monolith's creation?) just asks nVidia to do something in a weird way (example of such behavior with HL2)

Do we have anybody here with a PhysX card and an 8X00 video card who can test it?

One possibly-irrelevant question:  do we have any idea if SLi makes a difference?  For instance, if someone has an 8800GT and gets 4fps indoors....does it go up to 6 or 8 with two 8800GTs in SLi?

#36300406576 02/14/2008 18:07:15 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I'm afraid the SLi idea doesn't work, I know a player who has this kind of rig and it doesn't work for him either.

I have a PhysX 8600 and would be glad to try anything, but currently I am running Vista because I'd rather have minor gfx issues than eye-bleedingly low frame rates.

I've also had a look and fiddled with the NVidia control panel graphics game profile things, and can't seem to find anything to improve the lag in there either.

9mmfu wrote:

Status of issue: The remaining devs assigned to the project lack the necessary familiarity with the rendering engine to simply fix the problem. And it should be noted that no one outside of the current devs at SOE even knows anything about the code or engine design for MxO.



I'm not having a go at 9mmfu or Rarebit or anyone on the MxO team, but for a multi-billion pound/dollar company that's pretty f****** pathetic. I mean, we pay for a reason, to keep the fat pigs on the board rich, the least they could do is actually invest a little bit so we have someone who knows the d*mn game. It's almost like they went "Ooohh we can get even MORE money if we buy up MxO off Monolith, they really need it!" then signed the deal, took 2 steps out of the building and went "D*mn, we forgot to ask them how to work this thing...Oh well, we still have suckers subscribing so let's just roll with it and not tell anyone we know sod all about the game."

I'm sorry it just infuriates me that stupid stuff like this happens because the MxO team hasn't got enough resources and staff to work on it all. Why are we getting such little treatment over the rest? EQ et al. is a horrible game, so is SWG (from what I've heard) yet they still get the cash. /endrant
#36300406581 02/14/2008 18:28:31 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
The problem there is that MxO is the only game ever made on this specific engine. There are only a very very select few games that have a similar one from Monolith. So, you could probably have almost any of the other SOE employees that work on graphical engines and they probably couldn't fix it. They might be able to find the problem, but only after a huge chunk of time that would take away from their own game. And even then, they probably couldn't find a solution to it. The only way to fix this from SOE's side now, unless I'm mistaken, would be to hire on whoever made the original graphic engine. And that/those person/people is probably on another game now.
#36300406593 02/14/2008 18:52:54 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Question. Can devs spawn specific objects, if so, would a dev be willing to take an hour or so to spawn specific objects with players indoors in a testing area to see what could cause it? I personally think it's those chairs, or possibly bluepills, but then the outside bluepills would affect us too, unless they're coded different, as we all can see them.
#36300406601 02/14/2008 19:17:18 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Just to cover all bases, has anyone from SOE contacted Monolith? I know MXO has a unique game engine but it could be possible some of those engineers might still be with Monolith and could possibly provide some much needed insight into fixing this problem.
#36300406659 02/14/2008 21:56:05 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
My notes:

*Lag issue affects the entire XP line. By this I mean this also affects 64-bit versions of XP. Have not tried with 2000 or 2003. 2003 will be as soon as I find my spare HDD

*No lag experienced with my HIS ATI 3850 (256mb) DX10.1 Series cards.  I am willing to temporarily part with this and send to the devs if it would help.

*Not all indoor areas are affected. Office or "clean" buildings have the highest lag. Rundown buildings like Zion outpost or Moriah Projects may lag for a moment while items are loading, but then the lag is gone. I've seen rundown buildings with more random prop stuff than the office, and there was no lag to be found. So if you can grind in Moriah, I recommend it.  The really really *CENSORED* buildings with holes in the walls are the exception.  They lag bad.  This does make me lean toward lighting, where the office buildings and the really *CENSORED* buildings with holes in the walls are bright, and they both lag, where the Moriah projects housing is a bit dimmer, yet doesn't really lag.

*Green codeview mode. On my machine with it running I have no indoor lag in any area that I know to experience it in. I have even grinded with it set to an infinite time setting and even though it was annoying, it worked great.

**Regarding the office building, the rooms with windows have the least lag. (duh)

Those are my notes on the issue as updated on Feb 14, 10:07pm Pacific.
#36300406758 02/15/2008 04:45:00 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Are you sure about  ATI...Cause i'm about to get ATI 3870x2 and i don't want to have the same problems!!!


TonyJaa
#36300406810 02/15/2008 07:47:12 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Roukan wrote:
Question. Can devs spawn specific objects, if so, would a dev be willing to take an hour or so to spawn specific objects with players indoors in a testing area to see what could cause it? I personally think it's those chairs, or possibly bluepills, but then the outside bluepills would affect us too, unless they're coded different, as we all can see them.

Rarebit and I did extensive testing by turning off various aspects of the game rending components and found that If a game object came into view or needed to be loaded for whatever reason (coming into view would be one of these) the client's performance was seriously effected.

However outside these same objects have no significant effect on the game client's performance.

#36300406812 02/15/2008 08:00:16 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
The buildings around Mara District use to give me tons of lag but now I get next to none, but any other district is lag fest.

EDIT: What it seems to me is if I get a mission in an Office building type I get lots of lag, but if its in like an apartment I seem to do fine.
#36300406842 02/15/2008 09:01:03 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Kybutra wrote:
The buildings around Mara District use to give me tons of lag but now I get next to none, but any other district is lag fest.

EDIT: What it seems to me is if I get a mission in an Office building type I get lots of lag, but if its in like an apartment I seem to do fine.
Confirmed on my end.
#36300406871 02/15/2008 10:12:21 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performance issue)

AlphaCoder does make a good point--SOE might consider even a marginal increase to the budget--I can't imagine it's razor-thin if the whole thing was dumped in SOE's laps by Warner Brothers.  Not my business, but I'd be surprised if MxO wasn't bought out at fire-sale prices.

Motorz and CrimsonKiller also bring up a possibility:  it's not like Monolith are gone forever and they had no idea what they were doing--is it against all odds to see if they could come onsite for a week?  Even if all they did was help train someone at SOE, you'd already be ahead of the game.

This is about dollars.  I can't imagine SOE would rather do without the revenue of its MXO players than allocate a much smaller portion of that money to making the product easier to manage.  When you weigh the number of hours your skeleton crew has to spend figuring out how stuff works, against the potential cost of, say, some short-term TLC from two Monolith techs, hopefully a good argument could be made for better resources.  I mean, we have your customer (LtCmdr_Tsusai) offering here to mail you their hardware if it would help...

#36300407902 02/16/2008 01:06:02 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I actually canceled my account because of this. My brother and I play MMO's together and I convinced him to try this out since I've played since launch. Unfortunately his Nvidia 8600 causes all kinds of massive lag for him and makes the game unbearable and unplayable. Therefore, we head back to CoX! I wanted to play this again and he wanted to play and like it really bad, but because of this issue 1 new player and an old timer ain't coming back anytime soon. Maybe I'll see you in Paragon 9mmfu! Shoot me a PM, maybe we're on the same server. SMILEY
#36300407963 02/16/2008 04:27:08 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

I've got data miner levelled up to a point that I don't need to mission for a while.

I'll want to do more archive missions at some point so I can get the gucci fire/code stuff and my system suit, but not going to be doing any mishing while this lag issue is left unresolved.

#36300408017 02/16/2008 07:03:41 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Ghostwise wrote:
I actually canceled my account because of this. My brother and I play MMO's together and I convinced him to try this out since I've played since launch. Unfortunately his Nvidia 8600 causes all kinds of massive lag for him and makes the game unbearable and unplayable. Therefore, we head back to CoX! I wanted to play this again and he wanted to play and like it really bad, but because of this issue 1 new player and an old timer ain't coming back anytime soon. Maybe I'll see you in Paragon 9mmfu! Shoot me a PM, maybe we're on the same server. SMILEY" />


Now these sort of posts are what angers me the most. Not because Ghostwise is leaving and a new player as well, because in all honesty I cannot blame them. It's because SOE should know better, the most anyone has heard is that SOE is looking into the problem. Well "looking in" and "doing something " are two different things.

This is not fair to the MXO team who are understaffed and who also don't fully understand the game mechanics, to have this problem fall into their laps. I honestly don't see what would be so financially crippling if SOE hired someone to take a look at the problem and fix it. At the very least, make a dam(n) call to Monolith and do some investigative work!

Talk about the worst advertisement for a game, one that is unplayable due to graphics issues. SOE has to get used to the idea that if they want a game to continue to function, it has to adapt to the ever changing technology. See? THAT's  why when you buy a new computer, it comes with all the new software! No one is going to start fiddling around , going back to let's say windows xp and getting an older type graphics card just to play this game. Sorry SOE but a person that has never played this game before is not going to make those kind of adjustments.

I myself am in the process of purchasing a new computer, and I know that it comes with Windows Vista (thankfully the graphics card isn't Nvidia 8xxx) and the ironic thing is I want to get this computer so I can play THIS game (well that and because I want to take some classes in computer graphics and animation). Now just the thought that when I buy this new computer I am going to run into some serious problems when I log in this game really puts a dark shadow over the whole thing. Thing is , I would make the necessary adjustments to play this game, but you cannot expect someone who has never played this game to do that.

Until someone from SOE corp decides that maybe it wouldn't bankrupt the company if they hired in some professional help to fix the problem, they are just going to have to get used to the idea that more and more letters like this will appear and more and more players will leave. They stand to not only lose the fan base they have, but prospective players that wanted to try out this game.

Sorry to see you go Ghost ! You know was going to try the same thing and get my brother to join in too, now with all this going on....
#36300408108 02/16/2008 10:48:51 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
LtCmdr_Tsusai wrote:
*Green codeview mode. On my machine with it running I have no indoor lag in any area that I know to experience it in. I have even grinded with it set to an infinite time setting and even though it was annoying, it worked great.

I tried this the other night. It worked well in most areas but the building behind the Tabor W hardline still drove my machine to a screeching halt.
#36300408124 02/16/2008 11:14:36 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Pyroclasam wrote:
LtCmdr_Tsusai wrote:
*Green codeview mode. On my machine with it running I have no indoor lag in any area that I know to experience it in. I have even grinded with it set to an infinite time setting and even though it was annoying, it worked great.

I tried this the other night. It worked well in most areas but the building behind the Tabor W hardline still drove my machine to a screeching halt.

Yeah...office/professional workplace buildings suck.  Try at the more residential parts of Richland if you can.
#36300408820 02/17/2008 17:42:03 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Are the settings different for clubs?  Because I have near no lag in clubs.  Perhaps if the settings were mimed, and applied to other areas (If this is possible?) that would help?  Doorways are still however an issue while entering and exiting.
#36300408856 02/17/2008 19:32:16 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.

#36300408892 02/17/2008 21:31:43 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Travi wrote:
I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.


Thats normal.  Thats what you said, loading lag.  But even if I stay in a place for 30 min...it still lags.  Slight difference.
#36300408894 02/17/2008 21:40:22 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
So when a game object is in view indoors it slows right down. Is that passive/static objects (like books and newspapers on the ground etc.) or interactive objects like chais, filing cabinets, desks, etc.  also each room has lighting that can be turned on or off... could that be causing trouble
9mmFu when the obects are drawn I'd assume they are the last thing drawn (or just before effects), and the main thing that changes between outside and inside is the viewing distances.

Is it possible that a cache size is being reduced when indoors or are game objects being double drawn? Is it possible that the game object(s) in view are being multi loaded?

Also have you considered it could be linked to the texture issues in Vista?

If only I could have a look at the code :/ ahh well.

Sorry if the above is all over the place... just trying to help rather than *CENSORED* about it. I don't have an 8xxx series card to test, sorry.


#36300408895 02/17/2008 21:43:21 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
LtCmdr_Tsusai wrote:
Yeah...office/professional workplace buildings suck.  Try at the more residential parts of Richland if you can.


This hints to me (along with the club observations) that it's linked to the number of rooms... but it could still be due to office buildings having more doodads (game objects)
#36300408901 02/17/2008 22:22:37 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

I was under the impression that the problem was to do with rendering the outdoors first before the indoors when going through a door. That said i lowered the view distance when looking out the window and it drastically reduced the lag but i still have some because i cant stand having nothing but fog outside if im running past a window. Also ive heard it might be part of the HDR effects which i can believe because i killed the indoor lag in Vanguard when i switched off the HDR so it might be completely old coding for HDR making the new cards go haywire in the HDR coding pipeline. Im no pro but im sure that makes sense.

Plus the ATI cards that i have had multiple friends try out have worked perfectly on XP and Vista and i am getting a 3870 myself so im sure TonyJaa that you will have absolutely no problem on virtually any game brought out running on full specs on a 19" screen at 1440x900 if not a 1680x1050 22" screen but i wud also suggest going to www.tigerdirect.com and getting the HIS IceQ3 Turbo 3870 and getting 2 wud just be excellent. The core clock gets a 80Mhz boost from what i remeber if you get that version. Im getting this version.

~Please keep this discussion on-topic. - Alternity

#36300408973 02/18/2008 04:08:11 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Does this game Support SLI?
#36300408991 02/18/2008 05:25:21 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
For the record I think 1st Anomaly was trying to be helpful. I can understand though where it's frustrating to have a problem like this continue on for so long. I know I was a little harsh as well in my last post but that was just me being angry over the game losing players over this issue.

 

~Cleaning up the spam and off-topic posts. - Alternity
#36300409002 02/18/2008 05:57:46 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

I've lost many good friends and faction mates to this issue.  My Faction founder Beachhead was the first one to bring this issue to light.  And he was treated like * for it.  Sorry 9mmfu, Rarebit, and Virrago (I believe Raijinn was the Comm.Rep at the time) and gang - but you did treat him like * and skirted the issue and ignored it and blamed it all on his system settings for the longest time.  I still believe that the Dev team owes my guild-leader a massive apology.  Just for treating him so badly all this time despite his repeated attempts to inform and self-repair the problem on his end.  It may be a moot point now ... but Beachhead is still waiting for an apology ... I think it would just be a common courtesy to give him one.  He brought up this thing over a year ago when Vista and the cards where released and ppl started getting it.  And he was treated like *.  And still feels like the Dev team treats him like * on the lag issue and doesn't give a flying rat's *.  And now this a total community blow-up - which was a long time coming.  And will untill it's fixed.   

Many ppl have left, and new ppl with 8000 series cards who get buddy-keys will try the game and run into this problem and not buy the game.  Simple economics and customer services 101.  I also live with the same problems.  And have put up with them as long as my faction leader Beachhead has had them.  I have an 8600gts Nvidia card.  What is wierd is 8600 has no indoor lag in Vista, but does so on XP.  None of my other games have this issue or have had this issue. And I am not going to downgrade my system for one sloppy game.  It is only this game.  So ... all roads point to * code game design.  The blank screen problem, texture tweekage, all of that * is only MxO specific.  But I have known this from the start so I am tired of being mad about it. 

Just give Mr. Beachhead his formal apology that he is owed and work on fixing it.  If the new area still has all these problems .... how can we enjoy it?  Answer me that ...   If the devs think this is terrible screaming, wait till that new package is put out.  Once ppl realize they can't play in it do to the lag issues ... it will get a whole lot worse.

I'm past being mad.  I am numb to the pain.  Actually, that is just one of the reasons I am crying in my current signature. 

I will add, and news for the Devs if they have not heard (stop ignoring me for once Rarebit and listen!!).  Vista service Pak 1 is coming out this late spring to the start of summer.  Some ppl w/ friends who have tested some beta action say that MANY graphical glitches where fixed.  However that is just rumor.  I reported this as a news brief a little bit ago ... why to the Devs ignore anything I have to say so much?  Anyway - VISTA SERVICE PAK 1 coming out soon.  Vista users with Nvidia I highly suggest we get this and use it.  And my mention was a heads up for the Devs - but they just like to ignore. 

* Please stop circumventing the profanity filter. Thanks.

#36300409014 02/18/2008 06:18:24 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Yes it does Camisra but not in a advanced way. and thank you The Leo and CrimsonKiller for supporting my comments and your hilarious posts and yes you are right i had 3 paragraphs and the first 2 where constructive advice and the other simply stated the sitation we are in with help from SOE
#36300409035 02/18/2008 07:37:49 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Travi wrote:
I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.

Same here actually, with the same card. But mine cleared up after a week or so of play time. /shrug
#36300409212 02/18/2008 12:58:52 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
LtCmdr_Tsusai wrote:
Travi wrote:
I have an ATI HD Pro 2600 card, and I have similar issues with indoor lag, but only at certain intervals.
The main time I get lag is when I first enter a new building after jacking in, OR just a new building that I hadn't been in during that current play session.
After running around the area and visiting the same-type structure numerous times (like during missions or such), the lag goes away, normally within 30-45 minutes. I guess it's during this time, the game just recycles the same textures when you enter the same-type structure.
I play with high detail, high shadows, and several of the advanced graphics sliders at high or max.
While it's not a solution, that's all I've noticed out of my card - just when first entering new buildings or entering after jacking in, I get massive, jump from this place to the other lag. I just ignore and it and go on, as after a while, it does smooth out.
That's just an observation on my part.


Thats normal.  Thats what you said, loading lag.  But even if I stay in a place for 30 min...it still lags.  Slight difference.
Well, what I was getting at, and didn't mention, so my apologies: Is with my old Nvidia 7900 card (before it went kaput), my loading times for indoors were not near as bad (infact, it was just upon entering a building and that was it) as they are now. They do smooth on with this card (I believe it to be an issue with DirectX 10 as well), it still takes it a long while with this card than it did with my old Nvidia card.
Sorry, I forgot to mention that - it's just longer loading times, may not be a relation to this issue at hand, but just trying to help how I can.
#36300409474 02/18/2008 18:33:02 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
id say sell that card and upgrade to the 3870 because it sounds like it has buffering problems.
#36300409482 02/18/2008 18:47:01 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
1stAnomaly wrote:
id say sell that card and upgrade to the 3870 because it sounds like it has buffering problems.

SMILEY
#36300409538 02/18/2008 21:04:54 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
1stAnomaly wrote:
id say sell that card and upgrade to the 3870 because it sounds like it has buffering problems.
once again stop talking about the ATI card and get back on topic
#36300409632 02/19/2008 02:46:25 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.

btw the last thread was closed because of personal attacks *hint hint*
#36300409686 02/19/2008 06:16:37 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
1stAnomaly wrote:
man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.



btw the last thread was closed because of personal attacks *hint hint*

Constantly saying "buy this card" is not a solution. It may not have issues but its not what this thread was created for, we are here to figure out this mess with the 8 Series cards not simply throw out a perfectly good video card just so we can play 1 game.
#36300410271 02/19/2008 21:53:58 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
1stAnomaly wrote:
man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.



btw the last thread was closed because of personal attacks *hint hint*
Please refrain from offering a solution of "Dump the 8xxx cause i think it's trash".  As a graphic desinger, this card is tops.  Duel screen, and running high rez for layouts, ill put any mac to shame.

Those of us posting in here to try and work out a solution with 9mmfu (Thanks for the help in game btw 9mm) are obviously NOT (Say that again...) NOT going to swap out our cards for the advice of some player with god knows what background.

ATI is not relevant, nor  will it be, EVER (let me say that again as well) ATI Will NEVER be relevant when dealing with Nvidia.

Thanks for your opinions, but we are looking for serious solutions, and not cop-outs.

Anywho...

Magog W, most of the larger buildings, I suffer a fraction of the lag there as if I were in clubs.  If I absolutely have to mission, I go there, and try and hit the big buildings that the Crossbones hang around.  Oddly enough, the same building styles elsewhere, suffer the lag.

Perhaps a different coder wrote this area than others?  Its just like the clubs, only lag I suffer is in doorways.  Once through and the door is closed, I am fine.

*edited for flamebaiting*
#36300411287 02/20/2008 19:21:25
This post has moved:

/mxo/posts/preList.m?topic_id=36300..._id=36300411275

Please do not make personal attacks against the moderator staff. If you have a problem with a moderator's decision please take your concerns to CRM Virrago or a Senior/Lead Moderator.
#36300411314 02/20/2008 20:34:27 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
OMG SERIOUSLY!
#36300411355 02/20/2008 22:03:13 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
In all fairness, there is a reason that your posts here keep getting reported, and subsequently moved.
Feel free to PM any moderator, and they'll be happy to explain why they edited or moved your posts.
If you have a problem with the way a moderator is handling things, send a PM to Virrago or I, and we'll look into it.
#36300411365 02/20/2008 22:22:17 Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Chainer wrote:
1stAnomaly wrote:
man i just replied to what he said he also thought he had indoor lag therefore on topic and this is all about solutions for the problem so therefore that is a solution and im on topic so get off my case.



btw the last thread was closed because of personal attacks *hint hint*
Please refrain from offering a solution of "Dump the 8xxx cause i think it's trash".  As a graphic desinger, this card is tops.  Duel screen, and running high rez for layouts, ill put any mac to shame.

Those of us posting in here to try and work out a solution with 9mmfu (Thanks for the help in game btw 9mm) are obviously NOT (Say that again...) NOT going to swap out our cards for the advice of some player with god knows what background.

ATI is not relevant, nor  will it be, EVER (let me say that again as well) ATI Will NEVER be relevant when dealing with Nvidia.

Thanks for your opinions, but we are looking for serious solutions, and not cop-outs.

Anywho...

Magog W, most of the larger buildings, I suffer a fraction of the lag there as if I were in clubs.  If I absolutely have to mission, I go there, and try and hit the big buildings that the Crossbones hang around.  Oddly enough, the same building styles elsewhere, suffer the lag.

Perhaps a different coder wrote this area than others?  Its just like the clubs, only lag I suffer is in doorways.  Once through and the door is closed, I am fine.

*edited for flamebaiting*

Sigh.

Anyways, My 8800 GTS Nvidia card is just getting straight up raped when it comes performance when entering buildings. If I stand still in a spot, the lag goes away because as stated earlier, MxO isn't trying to load up any more objects at that time. So I guess there's two ways of dealing with this problem.

Upgrading to Vista, yet again, substituting more problems instead of indoor lag, or trying to get something worked out with NVidia.. I mean we can shoot problems around all day, but I'd actually like to take this thing a step further and get help from NVidia. I heard someone from SOE sent out a request, but no further explainations thus far.

P.S. A reaffirmation on the building objects, because there are certain rooms in the game with fewer objects that don't lag as greatly as others, but it's still intolerable.

#36300411374 02/20/2008 22:43:02 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Agreed with Ballak.  I heard walrus was handling it.  Perhaps one of our devs can contact Nvidia and just ask "Yo, where are we on the list?"

As a business to business relation, I beleive that an answer is warranted to a simple question like that.

Other than that, I messed around in districts and buildings tonight.  I have found no difference in the buildings anywhere else like I stated before.
#36300411626 02/21/2008 10:25:51 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
Dunno if this will help with anything I just found it weird. I use XP and a 8600, I get the indoor lag in most buildings. I was at the Syntax EPN event yesterday and entered the area as the lag kicked in i minimised to turn on ventrillo and then opened the games screen back up. To my surprise I could see through everything inside. People were about 50% trans, walls were invisible for the most parts, but objects like containers,desks,cabinets etc...even thouse that weren't clickable were not transparent at all.
#36300411798 02/21/2008 13:59:08 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
I believe that would be caused by a slowing down of the rendering engine?  Im no pro at graphic engines and stuff... but thats what I would GUESS.
#36300412063 02/21/2008 21:28:42 Re:Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)
In the previous version of this thread I posted a long list of render variables that I thought might possibly have an effect on the XP+8xxx issue interior slowdown issue. Just wanted to say that there's no need for any of you to try going through all those, 'cause with the update stuff out of the way I finally got a chance to experiment with them myself this evening. And some of them are indeed admin-only, so they wouldn't have had any effect for you guys, anyhow.