Whats happened to MxO

91 posts · 2005-12-10 20:55:46 to 2007-07-06 02:40:36

#12300000539 12/10/2005 20:55:46 Whats happened to MxO
Has it seem like after SOE got MxO that the game start to go down hill?
When WB had the game i rarly had problems other then lag. But now the
game is crashing every 30-45 minutes during battle. most of the time
near the end of a missions. when they do upgrade the world it seems
piontless like moving all the NPC lvls around and the HL. Is there
anything else you guys would like to see change and for the better.

#12300000541 12/11/2005 13:46:46 Re: Whats happened to MxO
I dont know man, its been good so far. Don't forget we got Pandora's Box from the SOE transfer.
#12300000542 12/11/2005 20:10:19 Re: Whats happened to MxO
The game would have died a slow death had SOE not aquired it. They are gradually fixing Monolith's somewhat broken game.
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#12300000543 12/12/2005 10:31:48 Re: Whats happened to MxO
The game, besides the crashing, has actually been a lot better. A lot of the lag I had is now gone, and we have seen some pretty good things. Like PB, just give it some more time. MxO will be great.
#12300000546 12/12/2005 14:37:50 Re: Whats happened to MxO
MxO is in a state of massive changes, atm. SOE is fixing and tinkering with Monolith's engine to try to make the game better overall. The only new content to be released is Pandora's Box really, and we had one Live Event since the merger with the recent Cryptos storyline beginning.

Not much is really happening that you can see, but tons of work is going on behind the scenes.
#12300000557 12/22/2005 04:40:32 Re: Whats happened to MxO
I hope they fix it soon so we can start getting live events ...

#12300000562 12/28/2005 20:49:28 Re: Whats happened to MxO
I miss live events and I havent seen any main characters like Niobe walking around lately. I miss the old days sometimes.
#12300000612 02/08/2006 13:38:56 Re: Whats happened to MxO
I retract my previous statement lol. As of March 2nd I'm out. I do not feel the need that I should be paying to test the game for them.
#12300000641 02/18/2006 22:06:49 Re: Whats happened to MxO
soe dosent know squat about saving games only plaguing them
#12300000642 02/21/2006 06:51:11 Re: Whats happened to MxO
I was kinda bitchy about SOE at first then I realized, they are doing all they can, and we should be patient with them.

I think they could have left the current combat system alone, but instead, they went through a lot of trouble to revamp it, like many were saying it needed to be, and now those same people are complaining about it, and saying it will ruin the game.

Message Edited by Elome on 02-21-200606:54 AM

#12300000681 03/18/2006 10:28:53 Re: Whats happened to MxO

You know, I'm actually looking forward to Sony dropping the MxO project, because I've played several games where the original company either quit working with it or was forced to, and non-profit fan-based organizations would take up the flag and make the game even better without threat of said game being forced back under the company's tainted wing.  And I think MxO would have a pretty decent...after life with a fan-based organization looking after it.  After all, who knows the problems of a game more than the people who play it too much?

*cough* Westwood's C&C Renegade *cough* *cough-cough* BlackHand Studios *cough*

#12300000698 03/23/2006 13:38:45 Re: Whats happened to MxO
I really dont see that much wrong with the game, yea it does crash, it has its problems but they are workin hard to make the game how it should be. They are doing what every other company out there does to games, they make it better. You cant just leave it be and expect it to get better, you have to try new things. CR-2 will probably be the best thing to happen to the game in a while. After that, they can spend more time on live events and maybe giving a little more of what the public wants. But until something goes really crazy, then i dont see anything to really complain about.
#12300000719 03/28/2006 21:59:03 Re: Whats happened to MxO
Patience is the way to go, steady progress is being made and its getting better. Cr2.0 is only the first step.
#12300000735 04/03/2006 08:41:34 Re: Whats happened to MxO
Hey Gunslinga,

You have to put "SOE Management" on that sig - ROFLOL.   Priceless.
#12300000736 04/03/2006 09:24:32 Re: Whats happened to MxO
You want to know what happened?  I'll tell you.  WB/Monolith Productions/Sega all wanted an MMORPG called The Matrix Online which would be a sequel the the movies.  It featured cast from the movies as well as even being directed by the same director and having story done by the same guys.  It was a great idea and attracted a lot of people in a short amount of time, especially considering it was released while the third matrix movie was still popular.  Beta testing and forums showed a significantly higher demand to play than expected and so they went ahead and released the game on schedule.

After a series of updates the game was running smoothly and players were playing on the external play testing server as beta testers to help the dev team while also having alternate characters on the regular servers.

Things got pretty steady up until news broke that SOE was going to take over the MxO from WB.  The forums became an uproar of protest and petitions started to try and save the MxO and the dev team.  People threatened to cancel their accounts in protest but nothing mattered.  SOE took over, people switched their accounts over to Station accounts and hardly anybody canceled their accounts.

Now here we are, it's spring and we've just had an anniversary of the public release of the MxO and everyone wants to blame SOE.  Don't blame SOE, at least they keep the MxO going.  If they shut it down, then you have a reason to be upset.  For now just be glad that at least you can play.
#12300000738 04/03/2006 16:19:44 Re: Whats happened to MxO
I won't.

I find it to be great news when I hear a game, or company fails for some reason.

Free market ideals at work.  When something fails - it means the customer base demonstrated they thought it to be an inferior product, and room is made for more superior products.  MxO shouldn't be kept going, just for the sake of it "being MxO".  That's more of an insult to "all things Matrix" than anything I can think of.   This sort of acceptance of mediocrity is precisely why the rest of the western world laughs their butts of at us here in the United States.

Who is John Galt?
#12300000743 04/04/2006 12:16:29 Re: Whats happened to MxO
The only thing I miss about the Lith days were a dedicated LET with more advanced events, but other than that, SOE has been doing just a good as job, if not better, with MxO.

With CR2.0 finally on Live, we can only hope for more content as of now.
#12300000859 05/11/2006 10:33:01 Re: Whats happened to MxO
The previous Live Events sucked.  The only one that was actually any good was the race for contraband data drops way back when but that just imbalanced the game and so they had to make that item unusable.  SOE fired the LE team even though they were probably the best RP guys on the MxO.  The new MxO "LE" guys aren't very good at rp as I've seen several "lol" and such and now they don't even acknowledge questions from players anymore.  Before it was a completely different game.  Now it's almost as if we're just props where as before we were a part of something.


#12300000863 05/11/2006 10:56:08 Re: Whats happened to MxO
Unfortunately, the game is under a tight budget which means less staff, especially for things like a LET. Although the LESIG is doing a great job bringing in extra content, nothing will match the previous LET that Lith had.
#12300000874 05/12/2006 06:45:23 Re: Whats happened to MxO
blizzard makes millions monthly off of WoW and a billion dollar company like Sony can't increase the budget of a high profit product?
#12300000880 05/12/2006 11:32:13 Re: Whats happened to MxO
I wouldn't call this game high profit, it has a low subscriber base compared to other games, so it's not exactly making a ton of money for SOE.
#12300000885 05/14/2006 03:08:56 Re: Whats happened to MxO


dragonmaster320 wrote:
Has it seem like after SOE got MxO that the game start to go down hill?
When WB had the game i rarly had problems other then lag. But now the
game is crashing every 30-45 minutes during battle. most of the time
near the end of a missions. when they do upgrade the world it seems
piontless like moving all the NPC lvls around and the HL. Is there
anything else you guys would like to see change and for the better.




What I think it might be, is that all of these high-resolution, high-detail advertisements all over the city are putting a big strain on our hardware.

This game costs $15 a month, Sony gets money to advertise US Cellular, the US Air Force, Castrol GTX, Under Armour, and who knows what else...

If you were getting money from a game that was sub-par to begin with, and you are high up in the chain of command of Sony, what would you do... Improve the game (even though it needs BIG improvements), or help your stock holders?

I think I've seen enough, I will not be a part of this game for much longer.


#12300000890 05/15/2006 07:29:27 Re: Whats happened to MxO
In my opinion the only thing that is not good since the takeover is the LET is gone and the content is dreadful.

Thanks for the Memories MXO!
#12300000891 05/15/2006 09:39:23 Re: Whats happened to MxO
I am on a trial, so Im not a vet or anything. Although, I used to play
another SOE game, SWG. I would just like to point out (while I can
post) Sony could care less about the current player base. They don't
care about adding content if they don't believe it isn't going to raise
the number of subscriptions. They did the same thing in SWG. Combat
upgrade, then they put out a free trial. Then they put out ANOTHER
combat upgrade and that was when I stepped away. By the second upgrade,
all the iteams that had value, where useless. Im talking about stuff
that took literally YEARS to save credits(in game currency). Most of
the stuff didn't convert into anything of use, the stuff that did
convert, was complete crap.



Small example, pretend you spent 12 months gathering and hunting
componants to build some "end game" armor. Some of the best stuff
possible. You spend SO much time that you decide to wait a little
longer to see if you can get some better resources ect. And then the
combat upgrade rolls around and makes the ARMOR AVERAGE, nothing
special what so ever.  So, now in essance. You just waisted 12
months of your time trying to reach a goal that only a certain few
would(the dedicated) and then Sony tells you "Sorry, we can't help you"




Another small example, this is why I will never return to SWG. Sony
patched in a fix for player cities. After the patch went in. It RESET
the cities to allow ANYBODY to lay houses inside your city. So, imagine
you spend 2 years building a Metropolis, with over 150 player
residents. Then the day after this patch goes live. Someone comes and
plops a house down on the edge of your city and runs for mayor on the
day of the elections. Gets Mayor on a single vote from himself and
pulls up the City Hall, the shuttle port, and anything else that was
associated with the the city...Take a wild guess what Sony did to
help......Tell us it was our fault.



Good luck guys. This game is in the hands of some money hungry,
heartless SOB's. Trust me when I say that....These are only 2 examples
of 1000s. Its hard to defend a game that $hits on its customers.



#12300000892 05/16/2006 13:32:27 Re: Whats happened to MxO
Well, the combat upgrade was fun at first, it still is, but without any content, no more live events team, adverts popping up everywhere, a live event that completely strays away from the *story*, which was supposed to be the biggest feature of this game...

What's left?

I've stuck around for as long as I have, because the community here is really great, and my faction is awesome... I'm really gonna miss everyone.
#12300000902 05/18/2006 12:00:25 Re: Whats happened to MxO
i say agin :smileyhappy:yup the games poop now, nothing but poop. dryied up in the sun stinking up the place
#12300000912 05/22/2006 03:25:32 Re: Whats happened to MxO

*sigh*


Now that the Combat Revamp is over, the devs have been working alot harder on more content. Here:


Mission Archives


More appearances of LE characters / Liasions


Organization-Specific Abilities


I think Rarebit mentioned something big happening in chapter 5.2.


And for clarification, THIS IS NOT SWG. AT. ALL.

#12300000913 05/22/2006 06:42:01 Re: Whats happened to MxO


ZippydaSquirl wrote:

And for clarification, THIS IS NOT SWG. AT. ALL.



BURN and also very true if you SWG play SWG this is MxO it plays different love it or hate it
#12300000932 06/13/2006 21:06:52 Re: Whats happened to MxO
Sems like a great game to me, why do people have to be so negitive, I guess I don't try and look for the bad that others try to look for. I'm glad.
#12300000933 06/14/2006 02:16:41 Re: Whats happened to MxO


MagnumTorr wrote:
Sems like a great game to
me, why do people have to be so negitive, I guess I don't try and look
for the bad that others try to look for. I'm glad.


EXACTLY!!!!!!!!!!!!!!!!!!! Finally someone thinks like i do =P
#12300000943 06/26/2006 05:15:27 Re: Whats happened to MxO
The game itself is great...but the fact that you can barely find the cd's or game cards anywhere anymore is a real pain...
#12300000945 06/27/2006 09:14:56 Re: Whats happened to MxO


gunslinga wrote:
soe dosent know squat about saving games only plaguing them

Never a more true word spoken!
#12300000950 06/28/2006 03:40:35 Re: Whats happened to MxO


Samito90 wrote:


MagnumTorr wrote:
Sems like a great game to
me, why do people have to be so negitive, I guess I don't try and look
for the bad that others try to look for. I'm glad.


EXACTLY!!!!!!!!!!!!!!!!!!! Finally someone thinks like i do =P


I just started playing a few weeks ago and I enjoy it. Gives me another outlet when I need to be doing something in game and no one is around on my other games. Sure, the game has a few problems and doesn't feel like it's getting ALL the attention that it deserves, but when you have limited resources to work with, new things just come a lot slower than in a game with more "support".

This is not to discount the validity of statements made by the older players (older meaning been here longer, not necessarily in age), but it does seem that when patience starts to wear thin, negativity seems to follow hot on its heels. Further, some people just have an axe to grind with it comes to SOE. Heck, I've been playing SOE games since 2000, and although I have seen some magnificent blunders come out of their offices, the fact of the matter remains that the games are still alive and being played. 

This game, in particular, is a rarity in the MMO world. The numbers for this game were down to the point where any other company would have basically said "See ya!" and shut it down. With the changes that have been made and the release of the trial, the numbers appear to be climbing, albeit slowly. But, as I've always held, even 1 more is 1 more than you had to begin with.


#36300013880 08/02/2006 04:58:58 Re:Whats happened to MxO
Monolith : Shoddy Programming but with The REAL FEEL of the matrix.

SOE : Good programing but with no idea what their customers want.
#36300015118 08/03/2006 12:27:42 Re:Whats happened to MxO
BlueCode just nailed the truth right on the head.  Never a truer word spoken.
#36300015128 08/03/2006 12:36:24 Re:Whats happened to MxO
Which causes an unfixable state.

Monolith really coded this game in stone, as SOE has a hell of a time trying to do anything with the shoddy coding Monolith did. Heck, they said it's very hard to add a new drop on an NPC or just put static items in the game world.

This along with SOE's cluelessness and lack of funding is icing on the cake.
#36300016621 08/04/2006 21:17:07 Re:Whats happened to MxO
Actually that's incorrect. 

If you look at the coding history of MxO, it went through a few hands before Monolith got a hold of it.  I can only imagine the nightmare that the devs have to deal with in this game (Both the Monolith devs when they had it, and now the SOE devs) due to the fact that there is probably *CENSORED* poor documentation (Talking from experience in the field)
#36300021601 08/10/2006 21:49:53 Re:Whats happened to MxO
AFAIK, Monolith were the ones who built the engine and coded it. Who had it before Monolith?
#36300021821 08/11/2006 06:46:49 Re:Whats happened to MxO

I really want to try this game out, but I can't find the game discs anywhere. The only place I havn't tried is EBgames, but what is the point of buying an MMO game used when the game key has most likely already been used?

 Does anyone have any suggestions besides Direct-2-Drive? Amazon and Buy.com do not carry it either.

 Thanks!

#36300021902 08/11/2006 08:49:02 Re:Whats happened to MxO

Found the game online at ogaming.com for $6.69. Pretty darn good price if I do say so myself.

#36300073381 10/16/2006 18:42:08 Re:Whats happened to MxO
If only we could have some more devs devoted to MXO. Pulling the plug on Star Wars Galaxies would at least add some Devs to play as player-controlled characters and at least even the Event field for all three servers. I'm really pissed that Vector and Recursion gets three times more events than Syntax.
#36300089077 11/05/2006 16:16:09 Re:Whats happened to MxO
hum
#36300091606 11/08/2006 10:29:15 Re:Whats happened to MxO
Yeah, I could care less about combat or clothes or any of that *CENSORED*. If this game ain't got story, who the hell cares? Rarebit and Chadwick can't be ****ing around with all this subsidiary-type storyline. Anome? Cheat codes? The Matrix, and even the old MxO story, used to pride itself on being something more than what humans can do, now they're glorifying insignificant people cheating their way into the storyline.

Why would the General toss an important item? What was Niobe doing without her crew in the first place? None of it makes sense.

And of course now we're getting back to some actual Matrix story, but as we've seen, Sony doesn't put too much emphasis on things that actually make sense. Long, drawn out, pointless storyline, throw some Matrix-related material in afterwards, rinse and repeat.

I'ts ridiculous. With the community as bitter as it is over management's decisions, Sony can't afford to spend too much time with their ***** in their hands. They need to wow us, to cater to us, and so far, we've gotten nothing, which is why there are so, so many posts like this...

#36300092366 11/09/2006 09:43:28 Re:Whats happened to MxO
aiolos wrote:
Yeah, I could care less about combat or clothes or any of that *CENSORED*. If this game ain't got story, who the hell cares? Rarebit and Chadwick can't be ****ing around with all this subsidiary-type storyline. Anome? Cheat codes? The Matrix, and even the old MxO story, used to pride itself on being something more than what humans can do, now they're glorifying insignificant people cheating their way into the storyline.

Why would the General toss an important item? What was Niobe doing without her crew in the first place? None of it makes sense.

And of course now we're getting back to some actual Matrix story, but as we've seen, Sony doesn't put too much emphasis on things that actually make sense. Long, drawn out, pointless storyline, throw some Matrix-related material in afterwards, rinse and repeat.

I'ts ridiculous. With the community as bitter as it is over management's decisions, Sony can't afford to spend too much time with their ***** in their hands. They need to wow us, to cater to us, and so far, we've gotten nothing, which is why there are so, so many posts like this...


**Uses Magnifying Glass Tool To Read The Post**

I think Mxo s Awsome its the only game i have ever stuck with Community was great game was great and enjoyable. theres nothing wrong with mxo..
#36300092380 11/09/2006 10:32:13 Re:Whats happened to MxO
aiolos wrote:
Yeah, I could care less about combat or clothes or any of that *CENSORED*. If this game ain't got story, who the hell cares? Rarebit and Chadwick can't be ****ing around with all this subsidiary-type storyline. Anome? Cheat codes? The Matrix, and even the old MxO story, used to pride itself on being something more than what humans can do, now they're glorifying insignificant people cheating their way into the storyline.

Anome and the cheat codes are part of the "old story". It was all planned to happen back then. Anome already showed psychopathic tendences since he appeared in chapter 1.3 (well, he started being psychopathic in 2.1, but that's nitpicking). The revision starts somewhere in the next chapter.

I don't get what you mean by "something more than what humans can do". Doesn't make sense to me, but I hope for an explanation.

But apart from that -- wasn't the Kid a little boy who falsely worshipped his liberator and then got his big part in "Revolutions" where he accidentially saved the day?
Cypher, a simple crew member; wasn't he an insignificant, selfish jerk who also "cheated his way into the story" and ****ed up everything? Even Anome is more important: he occupied the not so low position of an organizational controller, and now he's an intensively sought and dangerous terrorist.

From a story point of view, he and Cypher have something in common: both have strong complexes related to the Matrix, they stop at nothing to enforce their selfish needs and recklessly turn on those who trust them.
Cypher hated the Real and was convinced to have had (and be going to have) a better life in the Matrix -- as he said, the Matrix was even more real to him; he didn't regret to kill his friends because he would soon forget and repressed the reality and consequences of this situation. 
Anome has suffered a major psychic trauma when being tortured by his own mother when he was a little boy, and after having first-hand experience of it, acquired her conviction of the humans around being unreal and unsentient, or spies. Now, he takes revenge for his pain on innocents, and doesn't feel regret because he considers the Matrix and all its human inhabitants unreal and thus a playground to reign and gain significance.

Think about it -- these are two more very interesting ideas to the Matrix universe, revolving around the nature of the Matrix and humans' perception of it:
For one thing, the possibility of gaining outsized power due to the virtual nature of the simulation (with the proper codes, which were, in this case, stored by the Machines as a remnant of an old failure) and what some humans make of it; Neo already had the power, but he was a good example of dealing with it. Now we see the bad one, and the one you could easily expect from humans.

For another thing, a deepening into bluepills' possible perceptions of the Matrix. The first thirty minutes of "The Matrix" showed us how a human who rejects the Matrix perceives his environment - as if "something were wrong with the world". Anome's mother expanded this perception on the people around her. If you feel the world that's supposed to be real isn't, what'd you think about the people you considered real? Don't you ever ask yourself if all that was real in the universe was you and your consciousness, while everything else is a dream and doesn't exist? Even those you love? Someone who believes that knows no borders.

"Vanilla Sky" portrayed this theme. The Matrix, while being a collective simulation instead of an individual one, still has impact on some inhabitants' mind (according to the Architect and the beginning of movie one), and I think these are just an excellent idea to play with and to include into the Matrix canon. Both of which are part of the Anome plot.

Where you see a redundant, pointless plot, I see a psychologically interesting natural evolvement/expansion of the original Matrix concept.
Especially with the redpills splitting into organizations and spreading over the Matrix and the Real (which is, in the end, the main and original idea behind MxO), the idea of extremistic, terroristic and reckless factions is almost inevitable, aswell as more inside villains/traitors like Cypher.
Next step is thinking out motives and methods that are interesting and suggesting specifically within the Matrix concept.
Eagerness for a good, carefree life? One person from the movies becomes a faction - the Cypherites.
Unsatisfaction humanity's enslavement and the Machines' liberation restrictions, combined with the worship of a dead hero? Quite natural that some people assume this opinion - EPN arises.
Lust for power? The simulation has a theoretical opportunity. One of them is being a chosen one and equipped with a unique code. Another is the consumption of enhancing codes. An opportunity pops up. A group of people can't resist and commits a treachery: the Unlimit appears.
Lack of respect and understanding of the Matrix and its slaves, past traumatic experiences from a person traumatized by the Matrix itself? Anome.

And don't give me the "laser pew-pew unMatrixy lol" stuff. All that's possibly "unmatrixy" about them are the flashy effects and the fact that they resemble Superman or Cyclops. Supernatural powers in the Matrix have been a major theme through the whole trilogy, and not only on the example of Neo. 


Why would the General toss an important item? What was Niobe doing without her crew in the first place? None of it makes sense.

So you blame it on the story that the facts aren't all revealed? Well, sorry, that's the principle of the MxO storyline and many, many others. You find out things with time.
The General's motives have been a mystery since day one, and they continue to be.

As for Niobe without her crew -- she trusted Anome and her people. And those who were worthy of her faith were killed by traitors. Easy as that. But maybe you'd bring up some more points you consider wrong? I'm sure you have some more :)


And of course now we're getting back to some actual Matrix story, but as we've seen, Sony doesn't put too much emphasis on things that actually make sense. Long, drawn out, pointless storyline, throw some Matrix-related material in afterwards, rinse and repeat.

"Long drawn-out" might be because of the pace. I personally don't perceive it as a problem, but I understand when others do. As far as pointless -- I don't see anything pointless.

I've forgotten what influence Sony has on the storyline. The LET had -- and now that Sony fired it, they have none, and Chadwick *maybe* had to revise his outline. That were the changes caused by the transition, no?

Of course, also such that had to do with ingame feasibility, and those again have to do with the funding and staff, which are dependent on SOE.

But please stay due to the facts: Rarebit and Chadwick write the storyline, of which the first one has come over from Monolith and the latter one ISN'T A SOE EMPLOYEE AT ALL.
Some older Monolith employees have contributed to it, aswell as HCFrog who's now left.
And the Wachowskis had major influence on the original outline. Rarebit said he didn't know if they had impact on the upcoming revision, but Chadwick still refers to them in interviews, and the Wachowskis have hardly lost their interest in this product.
So consider the brothers an important influence in the major storyline (until they come out and say "you know, the Matrix Online turned out to be a disappointment and we think we are no longer going to pay attention to this failure").




#36300094555 11/13/2006 07:05:21 Re:Whats happened to MxO
What happened to MxO?  Nothing.

Well...if SOE decided to stop SWG and Planetside then they would have more staff to work with MxO, however it's up to them to decide if thats the best decision.

Look at World of Warcraft, it's Blizzard's only MMO, thus they can afford the luxury of putting more effort into it where as Sony is stuck between several games, all of which require a certain amount of attention.  Each group probably feels that should SOE give their game more attention then their game would surely prevail as the better SOE game and thus we are left with a continuing stalemate.

If you'd like to see changes in MxO, get more players.  More players means more money and also means the game requires more attention.  Should you just wish to see MxO sail the same steady course of development then do nothing or quit.

The ones responsible are you, not Sony.  Content isn't always everything.  Every game has a tendency to get boring, you just need good people/friends to keep it going.  A good community can keep a game running strong, half-life for instance is being constantly played online and modded since 1998.
#36300094658 11/13/2006 10:59:51 Re:Whats happened to MxO
Advisary wrote:
If you'd like to see changes in MxO, get more players.  More players means more money and also means the game requires more attention.  Should you just wish to see MxO sail the same steady course of development then do nothing or quit.

The ones responsible are you, not Sony.  Content isn't always everything.  Every game has a tendency to get boring, you just need good people/friends to keep it going.  A good community can keep a game running strong, half-life for instance is being constantly played online and modded since 1998.


I don't agree with this. For starters, you can't compare Half-Life to MxO. HL is an FPS game that doesn't require the constant effort that an MMO needs, plus while HL can be modded, MMO's simply can't be modded because it's a persistent world for everyone, not seperate games and servers for HL players.

Secondly, yes, more players = more Devs and content, but you can't expect current members to bring in hundreds of new players soley off the same content we have been playing for months. In order to obtain new players, you need to draw them in by allowing new content so that they are interested. In order to aquire past members and new members, content is everything.

I feel the MxO community is one of the most creative communities around. The community does a ton of stuff to keep everyone happy and occupied.. without the effort, this game would have been dead quite awhile ago.
#36300099083 11/19/2006 08:09:29 Re:Whats happened to MxO
Although I bet Aiolos isn't interested in this anyway, I thought I'd add something to my previous post.

I've talked about the social and psychological aspects of the Unlimit and Anome plot. How about the Matrix-SF aspects?
Jacked-in redpills enhancing their RSIs and abilities through consumption of a code in the Matrix and making themselves dependent on the System and separated/independent of their real bodies.

I mean, come on, isn't it just a natural evolvement/enrichment of the ideas and questions based around the exact relation between real body and simulation RSI? Can the RSI and consciousness be completely transferred to the Matrix, becoming both incompatible with its source ("brain" in real body) and thus unable to jack out and independent of it?

Especially after what happened to Neo, the story continuation which MxO is almost required further elaboration of this topic. Even if there haven't been any real technical explanations for why things are as they are so far - but the movies didn't have much, either.


To return to your phrase "more than humans can do" which you probably won't explain anyway, this is more than humans can do. People can't shoot laser beams normally, and they can't in the simulation. This plot widens the limits of human capability inside the Matrix, while simultaneously thematizing social and psychological aspects.

Seems like quite an intelligent plot to me, and again, very suggesting for the Matrix concept. But people can't stop thinking of Cyclops and Superman when watching cinematic 5.2 and start believing their jokes about "mama's boy" and "butterfingers" instead of realizing that Anome's childhood and his trauma are no laughing matter.
#36300099745 11/20/2006 03:12:51 Re:Whats happened to MxO
I personally think the SOE transition killed/is killing MxO. I don't even know where to start.

Granted, we got a couple good things at the start, the server merge was a good move, that made PvP interesting for about a month.

After that things really went downhill, in my opinion, I didn't really see it at the time but looking back on it.

First thing, was after the Death of the Destroyer event, we went so long with absolutley nothing as far as events go, while cr2.0 was hyped up as a good thing, I see it as a big factor in the decline of the game. In theory it was a good idea but let's face it, this system is way more buggy then cr1.0 ever was. Look at the numerous bugs that we've had since it was released, even up to recent patches have brought on problems. The biggest problem with cr2.0 is the fact that the majority of the players were not asking for a new combat system, we were asking for content.
Cr2.0 was met with a lot of negative, and a lot of players, at least from recursion, left upon it's release and the month or so leading up to it. Nobody wants to fight with a bugged combat system. I can count at least 50-60 players,that I personally keep in contact with still, that left when cr2.0 came out.  That's just people that I know, but I don't blame them, why wait around with nothing to do, for something that you don't even care about it the first place.

Also, with SOE we got Brewko, and all the total B.S from SOE GMs, starting with data miner, banning people without reason, changing faction names that have been around since the start. What gives? SOE also saw the end of the live events team, who were the heart and soul of Monolith events.  That followed by all the posts and information regarding lesig that leaked.. it just seems like with mxo, when it rains it pours.. It doesn't surprise me anymore when I hear about things that go on.

I do applaud some of the new things being worked on. I do like that the story is somewhat progressing, finally... and to people new to the game that came around post cr2.0 you may be having a blast, but I for one remember the days they would announce the monthly live events on DN1, with dates, and all of the great things that happened from day of launch to death of the destroyer, I think the players that have been around for it all will say that those months were the best time in the game, because there were always live events, and little things that kept us interested. Caghaa anyone?  Now, it's OMG PVP MARA C...

While I think the little lesig events here and there are a good step, I am yet to see something that was near as entertaining as the old events.. The long 3 days events were really what a lot of players look forward to, back in the day when the crit packs led up to a live event in that month, now we really transition like nothing ever happened.

Could SOE save MxO, sure they could, but I'm sure they look upon MxO as a failure, but it's a failure because of them. Listen to the players, give them what they want. I personally would like to see a modified cr1.0, and just roll everything back and pretend like this last year never happened, but that's just me and my opinions. There's so many things that I personally would do to change the game and improve it, and I think if I ever won the lottery, the first thing I'd do is make an offer to SOE to buyout the Matrix Online. 


#36300100315 11/20/2006 16:44:56 Re:Whats happened to MxO
It sometimes appears to have jumped the shark.  And asking for more live content or better gameplay is usually met with, well, that takes so much work.  And here I thought that was SOE's job?  SMILEY