Ask the devs an MXO question

1,271 posts · 2005-12-14 20:45:28 to 2006-08-11 23:49:36

#10400133336 12/14/2005 21:26:53 Re: Ask the devs an MXO question
you cant wall run but you can jump off the wall and kick the bad dude wile in IL but what i mean is will we ever be able to run on the wall and shoot our guns at the same time?
#10400133337 12/14/2005 21:28:52 Re: Ask the devs an MXO question
No you can run straight up the wall and jump off it.  Landing behind the enemy and then giving him the final kick.
#10400133338 12/14/2005 21:29:29 Re: Ask the devs an MXO question
Really....

I can't say I've ever seen that one... least i dont think so...

Message Edited by {SoG}Esky on 12-14-2005 11:29 PM

#10400133339 12/14/2005 21:30:30 Re: Ask the devs an MXO question
Its an interlock move that has to be timed correctly.

But I see where your coming from.  It might be hard to code freefire wallrun in an MMO.

Message Edited by FAOrien on 12-14-2005 11:31 PM

#10400133340 12/14/2005 22:06:28 Re: Ask the devs an MXO question


FAOrien wrote:
No you can run straight up the wall and jump off it.  Landing behind the enemy and then giving him the final kick.


Yep,
Ive only seen my RSI do it once but I saw it none the less and great
thread. Heaven forbid we get a Dev that isnt afraid to talk to us.... :smileytongue:
#10400133341 12/14/2005 21:23:08 Re: Ask the devs an MXO question

what is the involvement with LESIG to the DEV's....meaning other than feedback...please tell us
#10400133342 12/14/2005 21:26:01 Re: Ask the devs an MXO question

The key to getting your question in is having two windows open; one with a question typed and the other refreshing for the right time.


That said, I am out for the night. Thanks for the thread! (Oh, and the questions about walrus' cubicle and ghost's bald head were suggested questions by rarebit, so don't get upset. :p)


#10400133343 12/14/2005 21:38:26 Re: Ask the devs an MXO question
what is the involvement with LESIG to the DEV's....meaning other than feedback...

**bleep** he's gone....
argggg!!!!


"so that means I'm probably off the hook for the rest of the night. "

you sure are...not very many tough questions there.

Message Edited by bonopi on 12-14-2005 09:39 PM

#10400133344 12/14/2005 21:30:16 Re: Ask the devs an MXO question
well ive seen oen where you ru up the wall land in front of him and kick him in the chest but come on im tlaking aobut the wall running+shooting type will we ever see it? (beside in the movies :smileytongue: )

Message Edited by xboxlive on 12-14-2005 09:31 PM

#10400133345 12/14/2005 22:47:38 Re: Ask the devs an MXO question

Will you please change Veils look from when
she went
under the Alias Toorima aka. Tasha Spencer  working for zion to
somthing more unique and personalized like ookami and pace? Green dread
locks and face
paint don’t scream sex appeal for the cypherites unless you have a
crush on the joker.

Heres a link to what she previously looked like SMILEY

http://mxoarchive.com/crew_nv2.html

Message Edited by Abigor666 on 12-14-2005 10:49 PM

Message Edited by Abigor666 on 12-14-2005 10:51 PM


^VS^
#10400133346 12/14/2005 22:50:40 Re: Ask the devs an MXO question
Okay this begs the question... why don't you have a crush on the joker? WHAT IS WRONG WITH YOU?!?!?!



I believe Veil's RSI actually has been updated, and is much different
than Toorima's. Another screenshot to dig out tomorrow I guess...

#10400133347 12/14/2005 22:54:19 Re: Ask the devs an MXO question
Frog what hangs on YOUR office wall?
Photobucket - Video and Image Hosting
#10400133348 12/14/2005 23:09:43 Re: Ask the devs an MXO question
I believe Veil's RSI actually has been updated, and is much different than Toorima's. Another screenshot to dig out tomorrow I guess...

No need. You can see Veil in all her glory =)
#10400133349 12/14/2005 22:53:11 Re: Ask the devs an MXO question

Will the sub orgs be hostile to their original counterparts when implemented ? SMILEY

Btw thisl be my last one for a bit so other people can get their questians answerd SMILEY


Message Edited by Abigor666 on 12-14-2005 10:59 PM


^VS^
#10400133350 12/14/2005 22:59:18 Re: Ask the devs an MXO question

Abigor666 wrote:

Will the sub orgs be hostile to their original counterparts when implemented ? SMILEY


Unfortunately, that falls under the category of questions I can't answer at this time.
#10400133351 12/14/2005 23:00:09 Re: Ask the devs an MXO question
Will there be more cowbell?
#10400133352 12/14/2005 23:04:59 Re: Ask the devs an MXO question


Viscidos wrote:
Will there be more cowbell?


As much cowbell as we have now times TEN
#10400133353 12/14/2005 23:00:13 Re: Ask the devs an MXO question


darn so close

Message Edited by 1nfern0 on 12-14-2005 11:03 PM

#10400133354 12/14/2005 23:05:10 Re: Ask the devs an MXO question
Was there ever thoughts for players to purcase our own lot [i.e. house, base, and such]?
#10400133355 12/14/2005 23:15:16 Re: Ask the devs an MXO question
Ah, thank you Chuui.

1nfern0 wrote:
Was there ever thoughts for players to purcase our own lot [i.e. house, base, and such]?


In
the past, there were thoughts about this. What thoughts? Who can say,
grasshopper. I can't really say much about future content, except that
our schedules are pretty tight with other updates, fixes and content
for the near future.
#10400133356 12/14/2005 23:15:24 Re: Ask the devs an MXO question
Can we expect to see faction panel enhancements, team duels, and a more meaningful CQ system after the Combat Revamp?

Edit: ./bogusasheck

Message Edited by Viscidos on 12-14-2005 11:31 PM

#10400133357 12/14/2005 23:20:13 Re: Ask the devs an MXO question
Greetings HCFrog,

Has there been any progress on how to work out the conflicting Neurophyte storylines?
#10400133358 12/14/2005 23:11:16 Re: Ask the devs an MXO question
Wow thats amazing whoever modeled that RSI did a GREAT job SMILEY

Thanks alot chuui

Message Edited by Abigor666 on 12-14-2005 11:13 PM


^VS^
#10400133359 12/15/2005 12:02:24 Re: Ask the devs an MXO question





Abigor666 wrote:

Wow thats amazing whoever modeled that RSI did a GREAT job SMILEY
Thanks alot chuui


Message Edited by Abigor666 on 12-14-2005 11:13 PM




Veil wasn't in your critical missions?



#10400133360 12/14/2005 23:15:20 Re: Ask the devs an MXO question
We heard an awful lot about the combat revision for months now.  I'm curious as to whats on the developer agenda for after CU 2.0, will it just be 2.1 or are ya gonna get back to advancing the storyline?

An aside, wow the developers actually speaking with the players, how interesting.  That's cool you guys stay up late, I wonder if you're "on the clock" for these replys.


Thanks
#10400133361 12/14/2005 23:32:19 Re: Ask the devs an MXO question

Inthebackground wrote:
We heard an awful lot
about the combat revision for months now.  I'm curious as to whats
on the developer agenda for after CU 2.0, will it just be 2.1 or are ya
gonna get back to advancing the storyline?

As far as updates to the game, I can't say.



As far as storyline goes... it's marching on even now. Of course
critical missions and cinematics have never gone away, and we're hoping
to start leveraging the new LESIG group to improve what we can do for
Live Events, and increase everyone's exposure to the storyline.
#10400133362 12/15/2005 00:00:05 Re: Ask the devs an MXO question
How long have you been with the MxO team HCFrog, and what did you do before this?
#10400133363 12/15/2005 00:05:40 Re: Ask the devs an MXO question

Cognoscente wrote:
How long have you been with the MxO team HCFrog, and what did you do before this?


Good lord, you got that response in like 4 seconds after I posted.



I joined the team pretty late - about 4 months before the game shipped.
I started out just writing missions but my role has expanded to include
a lot more game design type things; gotta say Archon is a pretty cool
boss when it comes to that SMILEY



This is by far the coolest job I've ever had - in fact it's my first
game job. Previous jobs included writing tax software and helping
dissect dead octopi.



And now I need some sleep! G'night folks, and think up some more good questions SMILEY
#10400133364 12/15/2005 00:06:14 Re: Ask the devs an MXO question

Are the devs ever going to fix ignore so it works in area chat again? How am I supposed to properly ignore that guy who says stupid stuff, and that other guy who says stupid stuff without ignore working properly?

"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#10400133365 12/15/2005 00:14:58 Re: Ask the devs an MXO question





HCFrog wrote:
Good lord, you got that response in like 4 seconds after I posted.




hehehe... I R fast. =>  (actually it was .7 sec after you posted)


Nice to see new faces, err... new handles on the forums here HCFrog.  It's always a pleasure talking with DEVs.


Thank you for the Q&A session!


#10400133367 01/15/2006 18:08 Re: Ask the devs an MXO question


Skull086 wrote:
Ok why is it that we cant go to any floor of any building we want? and the door of the elevator only opens when its a mission area.


The floors you can't get into are reserved for other people's mission areas.
#10400133368 12/14/2005 23:15:54 Re: Ask the devs an MXO question

thanx for answerin =P darn missd my turn again

Message Edited by 1nfern0 on 12-14-2005 11:16 PM

#10400133369 12/14/2005 23:18:14 Re: Ask the devs an MXO question
please people...we must know whats going on behind the curtain of LESIG....


#10400133370 12/14/2005 23:20:59 Re: Ask the devs an MXO question
Please Bonopi, you have a topic about LESIG already to ask that in. But you won't get much more of an answer than the one already given to you in it. Please let other people ask the questions that they wish to ask now.

Message Edited by Chuui on 12-15-2005 03:21 PM

#10400133371 12/14/2005 23:23:21 Re: Ask the devs an MXO question
can you give me the link to the post you are talking about? one that answers:
what is the involvement with LESIG to the DEV's....meaning other than feedback...

and sorry about being pushy...not meaning to.

Message Edited by bonopi on 12-14-2005 11:24 PM

#10400133372 12/14/2005 23:26:51 Re: Ask the devs an MXO question
ah...nope didn't see it...cool thanks for the link, hmm what to ask next...
#10400133373 12/14/2005 23:28:06 Re: Ask the devs an MXO question
Answer Viscidos' question please. lol

BTW best thread ever.

Message Edited by FAOrien on 12-15-2005 01:29 AM

#10400133374 12/14/2005 23:32:27 Re: Ask the devs an MXO question
Can we expect to see faction panel enhancments, team duels, and a more meaningful CQ system after the Combat Revamp?

yay!:smileyhappy:

good question Viscidos

Message Edited by bonopi on 12-14-2005 11:33 PM

#10400133375 12/14/2005 23:33:28 Re: Ask the devs an MXO question
Woo thanks bonopi!
#10400133376 12/14/2005 23:33:28 Re: Ask the devs an MXO question
Woot for bonopi!  I cant wait to hear the answer for this one.


Viscidos wooted before I could.

Now that is bogus as heck.

Message Edited by FAOrien on 12-15-2005 01:33 AM

#10400133377 12/14/2005 23:34:43 Re: Ask the devs an MXO question
Anyone else notice we make a post then franticly hit the reload button?
#10400133378 12/14/2005 23:34:56 Re: Ask the devs an MXO question
I'm also curious to hear if that one picture is a hoax...but It'd be better if he posts in the thread its in about it...so as to not waste a good question in this thread...

yea I like seeing the "viewed" number jump drastically...hehe I bet their server is getting CRAZY hits right now!!!

Message Edited by bonopi on 12-14-2005 11:36 PM

#10400133379 12/14/2005 23:36:40 Re: Ask the devs an MXO question
I've heard that the billboard thread with the secret message, 99.99174275% bogus as heck.

Edit: This thread gives.
+5 Post sniping
+25 Refresh pts
-300% Webserver regeneration

Message Edited by Viscidos on 12-14-2005 11:39 PM

#10400133380 12/14/2005 23:38:27 Re: Ask the devs an MXO question
hmm now what question should we ask next?

how about...

once the CU 2.0 is out whats the next step for the devs in terms of what they will be working on next...


well what Walrus said pretty much confirmed it for me...but would still be interesting if he was actually pissed when he wrote it...

Message Edited by bonopi on 12-14-2005 11:40 PM

LMAO at Orien

Message Edited by bonopi on 12-14-2005 11:42 PM

#10400133381 12/14/2005 23:39:26 Re: Ask the devs an MXO question
Ask if there is truely a Holiday event planned.  Can we get confirmation if Walrus had a meltdown when he posted about snow in Mega City.

Lmao those are some crazy buffs V.

Message Edited by FAOrien on 12-15-2005 01:41 AM

Message Edited by FAOrien on 12-15-2005 01:41 AM

#10400133382 12/14/2005 23:54:31 Re: Ask the devs an MXO question
I'd like to take this chance to thank the Devs for answering questions on the forums.  Also I want to say I love HCFrogs sig.  To everyone else, keep up the good questions.  SMILEY
#10400133383 12/14/2005 23:59:40 Re: Ask the devs an MXO question
I wouldnt mind a question about new clothing and weapons.  I need new dual handguns!!!
#10400133385 01/15/2006 18:52 Re: Ask the devs an MXO question


Skull086 wrote:
Why hasnt the "Your jump exceeds the limits of the matrix" bug been fixed yet? like it said it was fixed but it seems to be worse now.



Possibly because we don't know of all the instances in which it occurs. If you find one that seems to happen a lot, /bug it, and include as many details as our QA will need to reproduce it here.
#10400133388 01/16/2006 01:25 Re: Ask the devs an MXO question


ThePigeonKing wrote:
Here's putting you on the hotspot.

Who on the MxO team is your BESTEST FRIEND IN THE WHOLE WIDEST WORLD (est)?



I work with Frog the most, and we get along pretty well, so I'll say Froggie.
#10400133394 12/15/2005 00:00:03 Re: Ask the devs an MXO question

bonopi wrote:
Can we expect to see faction panel enhancments, team duels, and a more meaningful CQ system after the Combat Revamp?

yay!:smileyhappy:

good question Viscidos



Yes, this is a good question, Viscidos and bonopi... Visciopi... bonidos... uh anyhow



Faction Panel: I really couldn't say, both because I don't know if this
is in the works, and if it is, I don't know (and probably couldn't tell
you) when it would be planned for. I know exactly why you're asking
this though, that thing... uh, yeah SMILEY



Team Duels: Similar answer, except I feel this one would be less likely
to be put in. Not because it's a bad idea or anything, it's a great
idea, and if I remember correctly it was even in the manual that this
worked... *sigh*... but I just have my hunches



CQ: Okay, I don't know of any current plans to revamp the CQ system. BUT...
there is something I am going to push really hard to get put in after
the dust settles from the CR. It's something that I think would add a
lot to the game, and I've seen some people propose similar concepts on
these forums. Basically, something that would add an actual reason to
PvP... maybe fighting for control over places or things... perhaps
granting Org benefits... maybe even adding some sort of balancing for
Org populations... Now please keep in mind this idea is not even on the
schedule yet, it hasn't been approved in any way, shape or form, and I
haven't even figured out how much time it would take to implement, or
exactly how we would do it. But I think it would be pretty cool!



Hope I don't get in trouble for talking about that :smileysurprised: