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Zudrag

549 archived posts · 1 linked profile id(s)

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Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Oh, and a question on top of that. When you log on Smith, what kind of admin sploit buffs will you add to him? Balistic Accuracy, defense, and + to all defenses?

Broadcast Depth · 03/26/2008 22:57:39

Kill Smith - Rec 3/27, Syn 3/31, Vec 4/1

Rarebit wrote: >_> /macro kzd /kill NotZudrag /macro kzl /kzd; /pause 1200; /kzl /kzl <_< Oh I still remember last year the Smith event on Vector. I was just at the level where I wasn't perma flagged, standing there dancing. Then suddenly,...

Broadcast Depth · 03/26/2008 22:50:42

Image Retrieval - March 26, 2008

Cervacius wrote: Useless to some but of interest to others? 100$i says it's an Experience Code Amplifier. That's definitely useless to some/most. Oh, if only.

Broadcast Depth · 03/26/2008 21:01:00

Wikipedia game

Bored and stuck browsing the internet? Here's a game to kill a few minutes of your time. Here's how you play: Goto Wikipedia . Click on "Random Article". From there, click on another link that is in that Article. Then, you goto another art...

Forum Games · 03/26/2008 15:27:48

Datamine Agent 255 Meter

Vesuveus wrote: Zudrag wrote: Vesuveus wrote: Frink wrote: I was killed 3 times today in the Datamine construct by level 255 agents. I read somewhere that you have to make sure to look at your compass in order not to get ganked. But my com...

Redpill Rescue · 03/26/2008 14:29:19

Datamine Agent 255 Meter

Vesuveus wrote: Frink wrote: I was killed 3 times today in the Datamine construct by level 255 agents. I read somewhere that you have to make sure to look at your compass in order not to get ganked. But my compass/agent meter is always bla...

Redpill Rescue · 03/26/2008 13:47:04

Datamine Agent 255 Meter

You have a % chance of them spawning on you each time you tap a node, it's not after a certain amount of time in data mine.

Redpill Rescue · 03/25/2008 20:10:17

Dead Fantasy II

I think I just had an Awesome overload in my brain.

Off-Topic Discussion · 03/25/2008 11:44:07

Soloing Sakura

Well, if you're a non-IL class, you can pull him outside of his little...hut thing and pull him into range of those little raised ledges you can only get to by jumping on them. Problem is, he can still knife you, and I can't remember off t...

Districts, Neighborhoods, and Constructs · 03/25/2008 10:33:36

<Catalyst - Cyph>

<Catalyst - Cyph> Because Sentience isn't recruiting. Oh...uh...they're cool too?

Crew and Faction Recruiting - Syntax · 03/23/2008 09:56:10

The Matrix Online Producer Letter

odj wrote: Rarebit wrote: I suppose it will be mostly Live Events that have to pick up things that might have been handled in cinematics before. /facepalm So how are situations like this... ...going to be handled by live events? o.O The ci...

Broadcast Depth · 03/23/2008 09:40:03

"Character attempting to log with does not exsist" SCREEN

ValescoUK wrote: Hi there, Anyone know if there is a quick way to get this resolved now that it is the weekend? Thanks, Valesco http://www.station.sony.com/support/ I believe that's what you're looking for.

General Technical Help and Questions · 03/22/2008 16:43:21

how to type in colors for noobs!

eyepopper wrote: Solitude wrote: I been tryin this out of late and noticed that it dont let you type a { in the chatbox . It let's you type a } np . . . . . ??? it is delicious necro. you must eat it. Hey, it's Relevant, and he did a searc...

World Discussion - Recursion · 03/22/2008 00:37:15

Recursion-Club Jade-Enraged Agent

TheUnknownShadow wrote: odj wrote: Zudrag wrote: Use the in-game CCR ticketing system. They'll despawn it for you. Yea tried it, no dice so far. Remember that support aren't available today... We're hoping that some member of the MxO team...

General Discussion · 03/21/2008 20:39:49

Recursion-Club Jade-Enraged Agent

Use the in-game CCR ticketing system. They'll despawn it for you. Don't forget to CCR those pesky people also using the Smith Virus on them, they'll get a warning and will be told to stop.

General Discussion · 03/21/2008 18:55:23

It exploded..

Thanks Rarebit, very cash.

General Discussion · 03/21/2008 16:42:30

It exploded..

Waaaay to go Dracomet. -_-

General Discussion · 03/21/2008 16:02:40

Smithing Anniversary Help

1. Get the mission ticket you got from the Smith Virologist, activate it, and wait around 30 seconds. Smithlings will appear and start to attack you. After you kill the Smithlings, feel free to either cancel the mission again if you don't...

Redpill Rescue · 03/20/2008 22:54:48

SHOW THY SEXEH!!!

I don't understand why things like this warrant making new topics about it, how they're "teh first ones" with a luggable. Yes, It's a pretty luggable effect. Congrats on making a thread about having it.

General Discussion · 03/20/2008 18:10:37

MxO 3rd Anniversary 2008 Screenshots

A good macro to have btw is /macro WP /removewaypoint door That way you don't have that pesky door waypoint messing up your screenshots.

Archive Construct · 03/20/2008 17:32:33

Anniversary 2008 Update Discussion

Slight problem I think My damage %'s keep multiplying. They're not actually being applied, but it keeps...adding on another list of damage %'s every couple of seconds. I'm getting a bit of out of the ordinary lag too, and this may explain...

Update Discussion · 03/20/2008 10:07:47

Runtime Bit Question

They will spawn on any player hostile to you currently, but don't spawn on NPCs.

Redpill Rescue · 03/19/2008 13:28:38

Restricted Zone Question

Each district you have to tag the node for. When you enter a new district, look to see if it says "restricted" above and below the name of whatever district you're entering, and you'll know if you should expect Agents. Also, if you're Zion...

Redpill Rescue · 03/19/2008 12:43:12

O... M... G...

MxO-PhanthomZtryker wrote: But that's nothing new.... =P Indeed, it happened quite frequently about a year ago. Also happens in International a lot when hardlines get too clogged.

General Discussion · 03/17/2008 23:49:12

Third Anniversary Competitions From RMC:Terminal

AltDimension wrote: Virrago wrote: Havocide wrote: mantra777 wrote: Which holographic Poster are you talking about? Il be posting pictures in a day or so. Gonna keep you all under suspense. I want to see this beanie thing " /> Yeah me too....

Community News · 03/17/2008 15:47:04

Another Nerf HJ thread

Tytanya_MxO wrote: Zudrag wrote: They can't attack while jumping, yes, but they jump until people give up, and then run back over in sneak/ E&E for another high damage attack on someone. Rinse and repeat. And a better way to kill the zerg...

Development Roundtable · 03/14/2008 15:36:52

Another Nerf HJ thread

Tytanya_MxO wrote: Changing the behaviour of HJ affects every aspect of the game not just PvP. What are the real arguments Someone who HJ's can't be attacked...almost true of course, if they are quick but on the other hand nor can they att...

Development Roundtable · 03/14/2008 15:15:33

Another Nerf HJ thread

Sneaker wrote: Zudrag wrote: In other news, water is wet. Don't imply that your change wouldn't have much of an effect on combat, and I wont be forced to remind you of certain obvious facts. Are you just afraid that as a Sniper it might be...

Development Roundtable · 03/14/2008 14:37:42

Another Nerf HJ thread

Sneaker wrote: Zudrag wrote: They generally snipe, jump x 50 until the person chasing them gives up, or they manage to evade them, then sneak back and finish someone off. They finish someone off? After 50 jumps? Mighty fine exaggeration. I...

Development Roundtable · 03/14/2008 14:02:18

SCEI and SOE Join Forces in the Computer Entertainment Industry

Virrago wrote: As announced in a press release today, effective April 1, 2008 Sony Online Entertainment (SOE) will report to Kazuo Hirai, President and Group CEO of Sony Computer Entertainment Inc. (SCEI). The new structure is designed to...

SOE Discussion · 03/14/2008 11:45:05

Another Nerf HJ thread

Let me re-iterate this point. I know you can interlock them. I know you can use debuff movements on someone. That's super, and I use them a lot. However, if you use Ctrl+Space to hyper-jump, the second you leave the ground, you can't be hi...

Development Roundtable · 03/14/2008 11:31:44

Switching tactics in interlock: A possible(?) fix for an exploit

GoDGiVeR wrote: Mhm... doesn't fix all tactic switches, you'd only be able to do them every 5 seconds, though. Also that doesn't fix OoIL tactic switching. Some weeks ago I sent 9mm a PM with a more complicated (and IMO possible) idea on a...

Development Roundtable · 03/13/2008 14:04:25

Switching tactics in interlock: A possible(?) fix for an exploit

Garu wrote: Zudrag wrote: I am Zudrag, and I support this idea. I support this idea. A reuse timer, possibly calibrated to the length of an interlock round might fix it. PS: Please stop posting within the same minute of each other. I'm beg...

Development Roundtable · 03/13/2008 13:21:39

Another Nerf HJ thread

Also it's kind of strange to just jump away constantly. Imagine in the movies if they all could of just hyper jumped away the whole time. It was a feat to pull off a hyper-jump for a redpill there, and took some concentration. I don't see...

Development Roundtable · 03/13/2008 13:08:30

*cough* Veteran Rewards Have Arrived To...

I personally don't care about having little rewards ingame for veteran players, but it's understandable people would be offended by this. Kidnap the Vanguard dev team?

SOE Discussion · 03/13/2008 12:47:57

Another Nerf HJ thread

Garu wrote: Zudrag wrote: ...What do you think about this? Needs more cowbell. Seriously, why inconvenience travelers even in the slightest just so you can secure a worthless CQ? 5-10 seconds of vulnerability is all that an Agent, Corrupto...

Development Roundtable · 03/13/2008 12:44:10

Another Nerf HJ thread

SolidRevolver wrote: I dont PVP much but I think it is fine the way it is, mabey some trees could do with more rooting or at least slowing debuffs to prevent HJing but you cant kill everyone, and they are running away so arent a threat and...

Development Roundtable · 03/13/2008 12:26:03

Another Nerf HJ thread

Yes, another one of those. I'm sure this idea in particular has been brought up before, but I don't want to go raising the dead threads and stuff. 'K, I've talked to a few other people, and most of them have come to the agreement that Hype...

Development Roundtable · 03/13/2008 12:11:02

Image Retrieval - March 12, 2008

This thread is for discussing Image Retrieval , posted March 12 , 2008 on Data Node One.

Broadcast Depth · 03/12/2008 16:19:40

The Game

Avalod wrote: I win. only because. In soviet russia, The Game loses to YOU!! ^_^ OH MY GOD You're like John Locke, you *CENSORED* up everything you see.

Forum Games · 03/11/2008 13:24:55