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Rarebit

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cloudwol wrote: You just love doing that to me dont ya? lol. I blame your long links! I can't be responsible for my actions when you hit me with those monsters. :p

Archive Construct · 01/22/2006 03:55

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Whoops, there I go hitting the wrong button again! D-oh. =p What I meant to say was: cloudwol wrote: What ya think of shadows latest CR2.0 combat UI? [linky] *cough* buffs should be at side *cough* "Movable stuff is nice... Although person...

Archive Construct · 01/22/2006 03:51

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Kayda wrote: He means a reflow of the interior design of structures, I think. Rarebit, what do you think of the possibility of adding the use of Pixel Shaders to aid in the special effects of the games, such as the streaming code? It would...

Archive Construct · 01/22/2006 03:35

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[machete - Interesting bug. I'll see if I can find out anything about it.] zeroone5069 wrote: Is a building interior structure reflaw being planned? I'm not entirely sure what you have in mind, but no, I don't think so.

Archive Construct · 01/22/2006 02:33

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bonopi wrote: whats one question that you are suprised hasn't been asked so far? Nothing specific is occurring to me at the moment; although, in general I've been surprised that the vast majority of questions are about stuff that hasn't ha...

Archive Construct · 01/22/2006 01:15

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PhanthomZtryker wrote: Wil lwe ever get to see the effectuator? One way or the other. Zion's seen him already, you know. And wait...have the Mervs seen him, too? Now I can't remember.

Archive Construct · 01/22/2006 00:58

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Holy%2BLemon wrote: Holy%2BLemon wrote: Rarebit Would it ever be possible for a revision of the coding system so that players get to chose the colour of their buffed clothing, for example, they find a piece of clothing, decompile it, then...

Archive Construct · 01/22/2006 00:54

Niobe and the commandos - Syntax - 1/17/2006

////Data transmit ////Intel report ////Commando update The following commandos are now confirmed to be engaged in training operations with Zionite operatives on the Syntax instance: LtWilliams SgtLong SgtSteele CorpDavis PvtDyson CorpFrost...

Live Events · 01/22/2006 00:14:54

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Tseng. wrote: whats the hardest part of making critical missions. Keeping them fresh and exciting. We try to have at least one thing per mission, whether it's a chance of finding a hidden new clue item, or a meeting with a unique story NPC...

Archive Construct · 01/21/2006 17:10

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Tseng. wrote: which ability trees does seraph use? Level 100 Kung Fu Grandmaster all the way.

Archive Construct · 01/21/2006 16:29

Agent Gray conducts business - Recursion - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_recursion.jpg Message Edited by Rarebit on 02-06-2006 06:53 PM

Live Events · 01/20/2006 15:49:26

Agent Gray conducts business - Vector - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_vector.jpg Message Edited by Rarebit on 02-06-2006 06:52 PM

Live Events · 01/20/2006 15:46:57

Agent Gray conducts business - Syntax - 1/19/2006

:: Message intercept. Tampering by Machine censors detected. Image incomplete. Circumstances unknown. :: Archived image unavailable: gray_syntax.jpg Message Edited by Rarebit on 02-06-2006 06:53 PM

Live Events · 01/20/2006 15:46:08

Niobe and the commandos - Vector - 1/18/2006

////Encrypted download detected... ////Unidentified sender. Tracing origin... ////Trace timeout. Origin unknown. ////Initiate virus scan... ////Scanning.... ////Scan complete. No infection found. ////Printing... Archived image unavailable:...

Live Events · 01/20/2006 15:40

What to expect on this board

PBlade wrote: Rarebit wrote: Oh! One thing I should mention. Sometimes a Live character will hold a "private" meeting with an individual or group. In those cases, we will tend not to post the details of the meeting ourselves, but maybe jus...

Live Events · 01/20/2006 15:35:42

Niobe and the commandos - Vector - 1/18/2006

Romav wrote: adil4all21 wrote: How do you know where and when a live event will occur???? -Scarface187 It's pretty much luck. Niobe invited the first two Zion factions she came across to the meeting. The Mervs just found it somehow, those...

Live Events · 01/20/2006 15:28

Niobe and the commandos - Vector - 1/18/2006

Romav wrote: Good to see this occured on Vector too. Should Recursion be suiting up ready for the commandos or have they already visited? That depends on whether we can squeeze any more commandos out. But something else is in the works for...

Live Events · 01/19/2006 23:34:41

What to expect on this board

Oh! One thing I should mention. Sometimes a Live character will hold a "private" meeting with an individual or group. In those cases, we will tend not to post the details of the meeting ourselves, but maybe just an edited screenshot. Howev...

Live Events · 01/19/2006 18:56:14

What to expect on this board

bonopi wrote: should we be RPing in here Rarebit? Or is this just to preserve what has happened? Because if we keep the RP to the server specific events area then we won't have to read through a ton of posts to find the information out tha...

Live Events · 01/19/2006 18:32:18

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:32:03 2006 [System] M0ZE was just killed by WAISSEN. Wed Jan 18 14:32:05 2006 [System] You take 4 (234 absorbed) damage from M0ZE's Speed attack, 264(+199) vs 249(+205). Wed Jan 18 14:32:06 2006 [System] Renzouken's Area Disr...

Live Events · 01/19/2006 18:30:31

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:28:15 2006 [System] You leave combat. Wed Jan 18 14:28:20 2006 [System] You enter combat. Wed Jan 18 14:28:20 2006 [System] You target [CooliceT] the level 50 Error. Wed Jan 18 14:28:20 2006 [System] [CooliceT] is hostile. We...

Live Events · 01/19/2006 18:30:06

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:19:32 2006 [Area] Niobe: Get going, people. Wed Jan 18 14:19:37 2006 [System] Protocole disapproves. Wed Jan 18 14:19:39 2006 [Area] rev0lv3r: got no team... Wed Jan 18 14:19:40 2006 [System] Protocole disapproves. Wed Jan 18...

Live Events · 01/19/2006 18:29:43

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 14:09:07 2006 [Area] SgtSage: We have heard many great things about Zion soldiers Wed Jan 18 14:09:17 2006 [System] Woreku salutes. Wed Jan 18 14:09:20 2006 [Area] SgtSage: We will be learning from you all Wed Jan 18 14:09:38 20...

Live Events · 01/19/2006 18:29:16

Niobe and the commandos - Vector - 1/18/2006

Wed Jan 18 13:37:04 2006 [System] -------------------- Chat Logging Started ------------------------------- Wed Jan 18 13:37:39 2006 [System] You have entered Tabor Park. Wed Jan 18 13:39:26 2006 [System] You are now susceptible to PvP Wed...

Live Events · 01/19/2006 18:28:27

Niobe and the commandos - Vector - 1/18/2006

////Message Intercept ////Vector Instance ////Niobe ID Confirmed ////Surveillance scans provided by LESIG, unknown Merovingian operative :: Intercept summary: Captain Niobe appeared in Richland, escorting a squad of commandos sent from the...

Live Events · 01/19/2006 18:27:49

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:48:37 2006 [Area] Kuzerou: A man that seeks only to make war can not be trusted! Tue Jan 17 12:48:39 2006 [System] Kuzerou has joined the mission team. Tue Jan 17 12:48:48 2006 [System] Your mission team has been disbanded! T...

Live Events · 01/19/2006 18:23:04

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:22:39 2006 [Area] Lone010: Niobe ? what about Veil ? Tue Jan 17 12:22:41 2006 [Area] DeeAnna: lol Tue Jan 17 12:22:44 2006 [Area] Niobe: I've got to jet. You people know what to do. Tue Jan 17 12:22:45 2006 [System] MobsterGT...

Live Events · 01/19/2006 18:22:10

Niobe and the commandos - Syntax - 1/17/2006

Tue Jan 17 12:07:41 2006 [System] WilliamHBonny salutes to you. Tue Jan 17 12:07:52 2006 [Area] Niobe: All right, people. You know how to take Exiles down. You're going to show it to these men, and teach them to do it themselves. Any quest...

Live Events · 01/19/2006 18:21:27

Niobe and the commandos - Syntax - 1/17/2006

****Incoming transmission... Message intercept... Top Priority... Decoding... Printing... :: The following appears to be an edited log recorded by Niobe's controller, in which she introduces programs sent by the General to a group of Zioni...

Live Events · 01/19/2006 18:20:54

Niobe and the commandos - Syntax - 1/17/2006

[Repost from here .] *****Incoming transmission...****** :: Surveillance photos :: Subject: Niobe, commandos :: Priority: High Archived image unavailable: screenshot3491xq.jpg Archived image unavailable: screenshot3500ql.jpg Archived image...

Live Events · 01/19/2006 18:20:25

What to expect on this board

First of all, thanks to Romav for coming up with the idea for this board. We will be using this to post chat logs, screenshots, and so forth from Live Events. If you are in a new Live Event and happen to get some screenshots you think are...

Live Events · 01/19/2006 14:43:54

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The_Odinn wrote: The_Odinn wrote: somebody please ask this for me, i really wanna know if melee damage/accuracy covers stealth damage/combat tactics from pre cu2.0 i know this may seem like a future release question but consider that im ta...

Archive Construct · 01/19/2006 14:15

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Symmetric wrote: Rarebit, can I send you a gift basket for being such a cool guy through all this? Actually I was pretty traumatized yesterday, so I don't think I deserve a cool guy basket. Thanks for the thought, though.

Archive Construct · 01/19/2006 13:43

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Roukan wrote: Rarebit will you gimme my 12 mil back? I don't have direct control over that kind of thing. But 12 mil from what?

Archive Construct · 01/19/2006 13:39

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PBlade wrote: Is there a limit to how much you can take from a single player LE wise? I mean if they ask reasonable, non spam questions or talk to storyline characters on a daily basis about things that aren't annoying spam, can you only t...

Archive Construct · 01/19/2006 12:32

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Vaico wrote: Are we getting the patch today? According to Walrus' post made this morning , "We will instead be installing Update 40 tomorrow morning."

Archive Construct · 01/19/2006 11:45

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Megaritz wrote: You said the Twins had character models. Does this mean they're alive, or is is a flashback cinematic or somethign? That's a future story thing, and mum's the word!

Archive Construct · 01/19/2006 10:58

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Megaritz wrote: Why's the sound looping bug still around? 'Cause it hasn't got fixed yet. I did find something funky with the configuration of the hyperjump sound fx though. If this configuration issue is the cause of the looping bug, then...

Archive Construct · 01/18/2006 23:34

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ZaneZavin wrote: Do you think historical missions will make the next patch? I can't really comment on that stuff aside from what appears in the patch notes Walrus posts.

Archive Construct · 01/18/2006 23:28

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Romav wrote: I think Rarebit is off for the night, so I'm going to post this in here now before I forget. Hopefully someone else (if interested) can ask it again for me once Rarebit comes back, but either way I'll try to do it too. Sorry i...

Archive Construct · 01/18/2006 23:15

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I can't remember, exactly. It wouldn't have been a surprise, because most of the people I had worked with on AVP2 as QA Lead had already moved over to MXO. As far as I can recall, it was mostly a feeling of relief that I wouldn't have to w...

Archive Construct · 01/18/2006 22:59

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Chuui wrote: Any reason why some non-enhanced clothing actually has a harder coding difficulty than their enhanced counterparts? If it's the same kind of clothing, then no, probably a bug.

Archive Construct · 01/18/2006 22:48

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Faithlessness wrote: *eyes Boucher Coat question* So... does it exist any Black Kell Shiny Jacket/Pants that players can wear? (like the jackets the Guillotines wear in Southard ...and there is something interesting going on with their nin...

Archive Construct · 01/18/2006 22:41

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Tseng. wrote: how come there arnt any npcs that use assassin? Actually, Frog recently switched Ookami over to Assassin. Veil, in theory, is also an Assassin, or something close to it. If you're talking about computer-controlled NPCs, then...

Archive Construct · 01/18/2006 22:32

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Tseng. wrote: if i had to guess id say ookami's model took the longest/ had the most attention on it. is that right or does another claim the throne? I don't know offhand, and many of our previous character artists are no longer on the tea...

Archive Construct · 01/18/2006 19:35

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ThePigeonKing wrote: Here's putting you on the hotspot. Who on the MxO team is your BESTEST FRIEND IN THE WHOLE WIDEST WORLD (est)? I work with Frog the most, and we get along pretty well, so I'll say Froggie.

Archive Construct · 01/16/2006 01:25

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Skull086 wrote: Why hasnt the "Your jump exceeds the limits of the matrix" bug been fixed yet? like it said it was fixed but it seems to be worse now. Possibly because we don't know of all the instances in which it occurs. If you find one...

Archive Construct · 01/15/2006 18:52

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Skull086 wrote: Would it be possible to have like 4 or 5 part missions as just standard missions for lvl 50s? Everything's possible, but this isn't very likely to happen. Come to think of it, it's highly unlikely. It's hard enough getting...

Archive Construct · 01/15/2006 18:14

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Skull086 wrote: Ok why is it that we cant go to any floor of any building we want? and the door of the elevator only opens when its a mission area. The floors you can't get into are reserved for other people's mission areas.

Archive Construct · 01/15/2006 18:08

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Tseng. wrote: can you make the railing in club hell's "vip area" waist height like it is in the films?. its the one detail that seems off in the whole place. eats the path of neo's club hell for breakfast at any rate. I don't think it's ve...

Archive Construct · 01/15/2006 17:44

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ShadowSK wrote: He's referring to the Cinematic, Rarebit Oh. Well, the cinematic probably cheats it. I can take a look (not that I mean we'll be getting this ever). But we've already had a discussion before in this thread about reasons why...

Archive Construct · 01/15/2006 17:35

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Tseng. wrote: any chance of getting morpheus's pavment cracking hyperjump . like maxing belief would unlock it or somthin. Was this something seen in-game at some point? If so, does anyone have a screenshot? Message Edited by Rarebit on 01...

Archive Construct · 01/15/2006 17:31

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Chuui wrote: If anyone wants to ask this at some point: Rarebit you keep mentioning you don't want to increase the clothing items due to the DB management thingy bit data or whatever. But have you considered removing some of the less popul...

Archive Construct · 01/15/2006 17:26

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Tseng. wrote: are the blank spaces on the map test worlds or placeholders for new districts. funny how megacity looks like a chess pawn when upsidedown . Test worlds aren't part of the Mega City at all, so no, they're probably just there t...

Archive Construct · 01/15/2006 17:05

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I'm just a bit of broiled cheese on toast. Love me. Tseng. wrote: you know how there are bus stops all over megacity. where there ever plans to put a ride inside bus in game? I don't think so. That was mostly for flavor--to make it look mo...

Archive Construct · 01/15/2006 15:02