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Rarebit

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GF Gargoyle

... Leave Gargy alone?

General Discussion · 02/24/2008 00:07:28

01 Data Uplink

This is a technical problem the liaisons are having with getting that forum running. Multiple people are having account issues at the moment; it isn't limited to just one person or faction. Work with the liaison to sort this out. DN1 drama...

World Discussion - Recursion · 02/23/2008 16:02:27

Stop breaking mxo!!!

Post metadata recovered from a search result; body not captured.

General Discussion · 02/23/2008 15:41

Update 58 Discussion

Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?

Update Discussion · 02/23/2008 01:15:17

Image Retrieval - February 21, 2008

mantra777 wrote: Finally sees Rarebit's actual RSI!!! been a long time since giving Misfit's Snowman on Uriah. eh =P How could that be my Recursion RSI in a construct that isn't in Live yet? :p Also please note vitally important difference...

Broadcast Depth · 02/22/2008 23:31:36

Update 58 Discussion

ExternalError wrote: like what i scoured mxoresource when it was up and there was very little thrown defence resistance is another matter Those *are* supposed to be balanced, so yes an imbalance there is something we'd like to work out at...

Update Discussion · 02/22/2008 20:24:21

Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

I think we have a *workaround* for this issue, at least in some cases, where the slowdown goes away, at the cost of some visual quality. This is not a fix, and we ARE actively working with Nvidia to see if we can come up with a real fix fo...

Performance Issues (Video, Sound, Crashing) · 02/22/2008 20:20:50

Update 58 Discussion

ExternalError wrote: ok all well and good with the viral defence reductions but dare i say it what about thrown defence increases as we stand only a handful of abilities actually provide a thrown defence bonus and lets not even look at the...

Update Discussion · 02/22/2008 20:07:12

Update 58 Discussion

Roukan wrote: Rarebit wrote: Another question I have is, do people use Hackers as anti-zerg ? Yes, the point of hacker right now is to support your teammates by debuffing/DoT'ing your enemies. You just made instant win for whoever uses hac...

Update Discussion · 02/22/2008 20:05:41

Update 58 Discussion

yuenwoping wrote: Rarebit wrote: LoTekGhost wrote: I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at a...

Update Discussion · 02/22/2008 20:04:07

Update 58 Discussion

Brommerz77 wrote: lol Thar?! Bit o yorkshire accent FTW Bah that's American West! =p

Update Discussion · 02/22/2008 20:01:24

Update 58 Discussion

Trinite wrote: ...if you are going to class balance, then the hacker vs ma issues need to be addressed. You talking about hacker vs MA in general, one on one, or in a zerg situation? My impression has been that so far in this thread, it's...

Update Discussion · 02/22/2008 20:00:59

Update 58 Discussion

Delicho wrote: The_Bruceter wrote: Delicho wrote: Oh, and my guess to the blue rez questions earlier in this thread.. They changed it now so people can rez people in the FFA zones. Last night on vector they made 01 FFA. U couldn't rez any1...

Update Discussion · 02/22/2008 19:55:23

Update 58 Discussion

Roukan wrote: ... the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resista...

Update Discussion · 02/22/2008 19:42:59

Update 58 Discussion

LoTekGhost wrote: I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change. Assum...

Update Discussion · 02/22/2008 19:36:28

Update 58 Discussion

Brommerz77 wrote: Swg = combat based on buffing. We gunna see the introduction of an entertainer race? .......... Hm... Like ? EDIT: OMG now that you mention it I think I see a Jawa in there. 8O EDIT 2: Wait... That might just be Wesker. P...

Update Discussion · 02/22/2008 18:22:29

Update 58 Discussion

Travi wrote: But I must ask then, and forgive me because I do pneumonia and head is not exactly clear.. All the changes you rattled off Rarebit, will those still give a Viral Defense in addition to the new changes? If so, then it may have...

Update Discussion · 02/22/2008 18:16:27

Update 58 Discussion

Brommerz77 wrote: Rarebit wrote: Hm... Maybe we could just combine them all into one ability called "Hyper-Win"? Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that hap...

Update Discussion · 02/22/2008 18:08:38

Update 58 Discussion

Oh, also QA has approved the update for release, and deployment is set for Monday.

Update Discussion · 02/22/2008 18:00:15

Update 58 Discussion

Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Update Discussion · 02/22/2008 17:58:00

Update 58 Discussion

I should mention that there still may be other things that cause NPCs to get lost and wander to 0, 0, 0. If that turns up again we'd need some good reports from you guys on exactly where, what mission you were running, and so forth. Hopefu...

Update Discussion · 02/22/2008 17:49:03

Update 58 Notes - February 25, 2008

Took a little digging, but we got some notes together for a few more things that are going out in this update: ~~~~~~~~~~~~~ Additional Update 58 changes: - An AI bug causing patrolling mission NPCs to leave the mission area and navigate t...

Update Notes · 02/22/2008 17:40:01

Update 58 Discussion

Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out. Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list late...

Update Discussion · 02/22/2008 15:03:51

Update 58 Discussion

exsuscito wrote: Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also? So that you don't just pop back up and get free hitsies on someone,...

Update Discussion · 02/22/2008 14:45:54

Update 58 Discussion

Rarebit wrote: exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and...

Update Discussion · 02/22/2008 14:32:12

Update 58 Discussion

exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and come back immed...

Update Discussion · 02/22/2008 14:30:46

Update 58 Discussion

The missing pipe ends are due to another old texture that was never put in the copy of the resources that are actually in Live. Thought I had this taken care of along with the other one yesterday, but the integration on this one didn't hap...

Update Discussion · 02/22/2008 14:05:28

Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

In the previous version of this thread I posted a long list of render variables that I thought might possibly have an effect on the XP+8xxx issue interior slowdown issue. Just wanted to say that there's no need for any of you to try going...

Performance Issues (Video, Sound, Crashing) · 02/21/2008 21:28:42

FFA PVP in 01, thanks Effy

Post metadata recovered from a search result; body not captured.

General Discussion · 02/21/2008 17:17

Update 58 Discussion

MotorZ wrote: btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank. Note that CS still cannot guarantee items lost...

Update Discussion · 02/21/2008 17:02:22

FFA PVP in 01, thanks Effy

Post metadata recovered from a search result; body not captured.

General Discussion · 02/21/2008 16:57

Update 58 Discussion

Archived image unavailable: screenshot212ui7.html

Update Discussion · 02/21/2008 14:01:09

can't find access nodes anywhere!

Those coordinates are correct. Kaede Sai Kung The access nodes are the posts with the green lightning shooting out of the top and the green ring around the bottom. The FX go away once you've tagged the node. Oh, Persephone isn't usually ne...

Redpill Rescue · 02/19/2008 16:36:11

Image Retrieval - February 14, 2008

Nahh actually that isn't even a very good picture of it, come to think of it. It's the yellow strip along the bottom of the concrete wall. The strip is part of the parking lot, and it's on the same plane as the wall polygons, so there's an...

Broadcast Depth · 02/17/2008 05:21:01

Image Retrieval - February 14, 2008

Fun! Spot the bug! (And no, not the floating trashcan. I don't think that's my fault, anyway. Hm, I'll have to check on that...once source control comes back up...)

Broadcast Depth · 02/17/2008 04:28:12

Stuck at character loading AGAIN... *Sigh*

Gerik wrote: ZaneZavin wrote: We need to file reports so the server gets reset. Yeah, I tried doing once of those Email Service things they have for customer service. It says it went through, but my email hasn't gotten anything, which mean...

General Technical Help and Questions · 02/16/2008 21:57:57

Announcing Podcast #29

MotorZ wrote: odj wrote: Time to find out if they picked MxO for that 'reasons you love the game you play' thingy... Haven't listened yet, but there seems to be a lot of MxO stuff listed. EDIT: not much on WIP, but that's understandable co...

SOE Discussion · 02/15/2008 19:17:20

[9.2.5] He's been a busy little simmy - Syntax - 2/11/08

That ain't OOC at all in my book. Mission teams, interface buttons, slash commands, "typing," is all part of the simulated operative interface running in everyone's head. I understand people may have different opinions about that, but that...

Live Events · 02/15/2008 14:25:28

Image Retrieval - February 14, 2008

MotorZ wrote: You did actually get 9.3 done also, right? Only nine and a half missions left to go! >_<

Broadcast Depth · 02/14/2008 19:55:50

Nvidia Geforce 8xxx series card issues on WinXP (Indoor performace issue)

The white hallways don't have any visible game objects in them, so the problem (which crops up with these cards under Windows XP when they try to render game objects in interiors) wouldn't come up there. All the doors and things you see in...

Performance Issues (Video, Sound, Crashing) · 02/14/2008 16:28:54

Image Retrieval - February 07, 2008

No! An invisible wall marring my smooth and lovely blue navmesh! Gone as mysteriously as it appeared thanks simply to rebundling the area! The forces of algorithmic randomness have been slewen with their own sweord!~

Broadcast Depth · 02/13/2008 21:32:32

[Moved] Ask the Devs an MXO design question v.7

This topic has moved: /mxo/posts/list.m?topic_id=36300017378 I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all...

General Discussion · 02/13/2008 18:07

Ask the Devs an MXO design question v.7

I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all the other things I'm trying to get done for the game; I'm fin...

Archive Construct · 02/13/2008 18:06:32

Image Retrieval - February 07, 2008

Just popping in to mention that this week's new Image Retrieval will be along tomorrow, rather than today!

Broadcast Depth · 02/13/2008 15:09:58