GF Gargoyle
... Leave Gargy alone?
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... Leave Gargy alone?
This is a technical problem the liaisons are having with getting that forum running. Multiple people are having account issues at the moment; it isn't limited to just one person or faction. Work with the liaison to sort this out. DN1 drama...
Post metadata recovered from a search result; body not captured.
Also wrong body type. =p
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?
=o
mantra777 wrote: Finally sees Rarebit's actual RSI!!! been a long time since giving Misfit's Snowman on Uriah. eh =P How could that be my Recursion RSI in a construct that isn't in Live yet? :p Also please note vitally important difference...
ExternalError wrote: like what i scoured mxoresource when it was up and there was very little thrown defence resistance is another matter Those *are* supposed to be balanced, so yes an imbalance there is something we'd like to work out at...
I think we have a *workaround* for this issue, at least in some cases, where the slowdown goes away, at the cost of some visual quality. This is not a fix, and we ARE actively working with Nvidia to see if we can come up with a real fix fo...
ExternalError wrote: ok all well and good with the viral defence reductions but dare i say it what about thrown defence increases as we stand only a handful of abilities actually provide a thrown defence bonus and lets not even look at the...
Roukan wrote: Rarebit wrote: Another question I have is, do people use Hackers as anti-zerg ? Yes, the point of hacker right now is to support your teammates by debuffing/DoT'ing your enemies. You just made instant win for whoever uses hac...
yuenwoping wrote: Rarebit wrote: LoTekGhost wrote: I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at a...
Brommerz77 wrote: lol Thar?! Bit o yorkshire accent FTW Bah that's American West! =p
Trinite wrote: ...if you are going to class balance, then the hacker vs ma issues need to be addressed. You talking about hacker vs MA in general, one on one, or in a zerg situation? My impression has been that so far in this thread, it's...
Delicho wrote: The_Bruceter wrote: Delicho wrote: Oh, and my guess to the blue rez questions earlier in this thread.. They changed it now so people can rez people in the FFA zones. Last night on vector they made 01 FFA. U couldn't rez any1...
Roukan wrote: ... the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resista...
LoTekGhost wrote: I think I'd be in fair company if I asked what the reason was behind this Hyper change? I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change. Assum...
;D If you manage to guess any of the later Merv 9.3 ones, though, I'll be pretty worried about your sanity.
Brommerz77 wrote: Swg = combat based on buffing. We gunna see the introduction of an entertainer race? .......... Hm... Like ? EDIT: OMG now that you mention it I think I see a Jawa in there. 8O EDIT 2: Wait... That might just be Wesker. P...
Scheduled for Monday.
Scheduled for Monday.
Scheduled for Monday.
Travi wrote: But I must ask then, and forgive me because I do pneumonia and head is not exactly clear.. All the changes you rattled off Rarebit, will those still give a Viral Defense in addition to the new changes? If so, then it may have...
Brommerz77 wrote: Rarebit wrote: Hm... Maybe we could just combine them all into one ability called "Hyper-Win"? Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that hap...
Oh, also QA has approved the update for release, and deployment is set for Monday.
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
I should mention that there still may be other things that cause NPCs to get lost and wander to 0, 0, 0. If that turns up again we'd need some good reports from you guys on exactly where, what mission you were running, and so forth. Hopefu...
Additional build notes.
Took a little digging, but we got some notes together for a few more things that are going out in this update: ~~~~~~~~~~~~~ Additional Update 58 changes: - An AI bug causing patrolling mission NPCs to leave the mission area and navigate t...
Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out. Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list late...
exsuscito wrote: Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers? Is it to facilitate the res'er flagging, also? So that you don't just pop back up and get free hitsies on someone,...
Rarebit wrote: exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and...
exsuscito wrote: Garu wrote: exsuscito wrote: exsuscito wrote: The manner in which the flagged-recon section is worded is confusing. Let me get this straight: If you accept a res, you will still be flagged. If you recon and come back immed...
The missing pipe ends are due to another old texture that was never put in the copy of the resources that are actually in Live. Thought I had this taken care of along with the other one yesterday, but the integration on this one didn't hap...
In the previous version of this thread I posted a long list of render variables that I thought might possibly have an effect on the XP+8xxx issue interior slowdown issue. Just wanted to say that there's no need for any of you to try going...
Post metadata recovered from a search result; body not captured.
MotorZ wrote: btw...i hope everyone realizes the change to email gives us a HUGE amount of storage space. probably even better than added inventory pages, and along the lines of having a bank. Note that CS still cannot guarantee items lost...
Post metadata recovered from a search result; body not captured.
Archived image unavailable: screenshot212ui7.html
Post metadata recovered from a search result; body not captured.
Those coordinates are correct. Kaede Sai Kung The access nodes are the posts with the green lightning shooting out of the top and the green ring around the bottom. The FX go away once you've tagged the node. Oh, Persephone isn't usually ne...
The things I do to maintain quality in this dump...
Nahh actually that isn't even a very good picture of it, come to think of it. It's the yellow strip along the bottom of the concrete wall. The strip is part of the parking lot, and it's on the same plane as the wall polygons, so there's an...
Fun! Spot the bug! (And no, not the floating trashcan. I don't think that's my fault, anyway. Hm, I'll have to check on that...once source control comes back up...)
These were for QA, so I wasn't bothering with AA: /cry
/thumbsup EDIT: That was *not* in reply to ZZ crashing. :P
Whoa, cool event. :)
Gerik wrote: ZaneZavin wrote: We need to file reports so the server gets reset. Yeah, I tried doing once of those Email Service things they have for customer service. It says it went through, but my email hasn't gotten anything, which mean...
Oh... Look at that. Now you've done gone and made me embarrass myself again.
Yeah, those Question & Answer sessions can be really grueling. ;)
MotorZ wrote: odj wrote: Time to find out if they picked MxO for that 'reasons you love the game you play' thingy... Haven't listened yet, but there seems to be a lot of MxO stuff listed. EDIT: not much on WIP, but that's understandable co...
That ain't OOC at all in my book. Mission teams, interface buttons, slash commands, "typing," is all part of the simulated operative interface running in everyone's head. I understand people may have different opinions about that, but that...
MotorZ wrote: You did actually get 9.3 done also, right? Only nine and a half missions left to go! >_<
Lots of hard work around the clock.
The white hallways don't have any visible game objects in them, so the problem (which crops up with these cards under Windows XP when they try to render game objects in interiors) wouldn't come up there. All the doors and things you see in...
No! An invisible wall marring my smooth and lovely blue navmesh! Gone as mysteriously as it appeared thanks simply to rebundling the area! The forces of algorithmic randomness have been slewen with their own sweord!~
This topic has moved: /mxo/posts/list.m?topic_id=36300017378 I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all...
I am going to have to shelve "Ask the Devs," at least for the time being. I'm just not managing to find the time to face wonderful barrages of questions here in the midst of all the other things I'm trying to get done for the game; I'm fin...
Just popping in to mention that this week's new Image Retrieval will be along tomorrow, rather than today!