Your LESIG questions

104 posts · 2009-06-02 06:31:53 to 2009-06-04 18:02:35

#36300562465 06/02/2009 19:29:52 Re:Re:Your LESIG questions

SIMLO wrote:

I also enjoyed the times where anything happened 'off script', like when an event character was unexpectadly rooted, even though the story would depend on them getting a speedy getaway.

Or when they crashed in the middle of events. That was such fun too.

#36300562506 06/02/2009 21:04:17 Re:Re:Re:Re:Re:Your LESIG questions

AbraCadaver wrote:

MetaLogic wrote:

Pentothal wrote:

MetaLogic wrote:

Why was Rarebit late to events?

He wasn't late usually, he was setting up event related things like NPC spawns and decorations and the like... it just took a while for him to do that.

Ahh.  I remember one Cypherite event where he played Cryptos, and we were to meet him at one of Cryptos's box.  He had this great smoke effect.  Any idea on hiw he did that?

Put a dev animation on it, smokecloud or cloudsmoke if I remember correctly. Was funny, it was Rej's idea to do that and Rare had forgot how to do it so one of the other LESIG members had to track it down for him.

I hate to correct you and look like a tool for wanting the recognition :/ but the smoke effect was my suggestion.  http://forums.station.sony.com/mxo/..._id=36300016280 
"Clouds/Fog around the Cryptos box would be a nice touch"

Once Rarebit told us he could do a smoke effect, I was trying to think of how I could incorporate into an event for a long time.

"messagecloud" was the command. It looked brilliant. 
 
http://www.youtube.com/watch?v=-jt2SlywUn4

And here is what Rarebit wrote right before the event.  He usually had a lot of things going on during the day but would be right on time but it would take a long time to set things up sometimes.

"Darn it, too many distractions today... I'm trying to jump in with Cryptos now so that I can catch up via crew chat. At the moment I am almost completely unprepared. =/ "

#36300562515 06/02/2009 21:30:29 Re:Re:Your LESIG questions

MetaLogic wrote:

Ok, so this is a big one, Reinsertion.  Was Rarebit going to leave it as "Reinsertion was a lie" or was there going to be more to it?


Rarebit quotes about the reinsertion topic.  I just copied/pasted. I hope this doesnt create more questions than answers! This was a long topic discussed from april 07 to august 07.

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Have we done a reinsertion as part of the story?

I don't remember that we have, but I wanted to make sure I wasn't forgetting something.

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I'm thinking about having Cryptos ask Gray to reinsert him. Gray's answer would be that there is no such procedure and never has been

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From the Machine point of view, reinsertion isn't efficient; if the subject has already shown a propensity to reject the simulation, they would be just as likely to do so again, even if they could be restored to a mental and physical state compatible with pod insertion, which also strikes me as unlikely, since generally that's begun from birth. Even if they could, it would be a very risky and expensive procedure, not possibly worth the battery power that would be gained from the few individuals concerned. Far easier simply to kill them.

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I anticipate that it will upset some Cypherites, but if I'm going to do it, I might as well do it while things are already in an uproar with the Cryptos thing.

Reinsertion is one of those story things that just doesn't really make good sense, similar to the EPN lovey-dovey hardcore freedom fighter conundrum. As it is there are constant arguments about "well if you want to go back why don't you just do it and save us your complaining." It makes it difficult to play the Cypherites as though they really belong; it's part of what may have been a subliminal planned obsolescence Paul had concerning them, since they were, under his original scheme, a temporary group.

It also makes things difficult from the Machine point of view, because people can complain about "well why don't you reinsert so-and-so," and the Machines generally have no motivation to do such a thing.

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There you go. Everyone can blame it on Rylet. =PPP

The Cypherites are not going away. They are changing, by necessity. What you have seen here is just the beginning. When the Oracle talked about their destiny of making a discovery or however she put it of changing the Matrix, lots of deaths and suffering, etc, she wasn't kidding. The reinsertion thing will be a speedbump compared to that, when it hits...which is actually pretty darn soon. I don't have much time left to get Cryptos' head sorted out and get him back on his feet... So I'm still inclined to do this now and get it over with before stuff really hits the fan. I hope we'll still have a few people left as Cyphs somewhere once the dust clears...and I think if we put our heads together we'll still be able to come up with ways to make the Cypherites a fun org to join.

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As far as I know, the Cypherites were always Paul's invention; I don't think the Wachowskis had anything to do with them. And dispelling "reinsertion" as a myth is my idea, not Paul's. Paul and I are discussing it too.

The Machines are going to have their own popularity problem soon enough.

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The reason for debunking reinsertions doesn't really have anything to do with keeping Cryptos around; it's just a good way to bring it up, and it's the context in which it occurred to me. It does have something to do with what I think is part of a necessary reconstruction of the Cypherite organization's purpose and goals. It also has a lot to do with building tensions, and bringing the Machines to a certain point as well, but I can't give you all the details of that just yet.

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How players take story changes are a concern for me. Obviously changing something like this (and, in reference to a slightly earlier post, it's not entirely accurate to say that this is something that was just come up with, as we've never confirmed reinsertion, and it's always been a question in my mind) will have an impact on many of those people who do care about the story. It's a question, I suppose, of potential gain vs alienating the current player base. If you take a story element like reinsertion away, as some people will see it, you'd better have something to put in its place (beyond just perhaps a more logical story, although I realize that's an arguable point). This could mean that 7.3 is a rough time for some people in that they're looking for purpose, but we are bringing major changes in 8.1, so 7.3, with the weather returning to normal, will in some ways be the lull before the storm.

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"Luckily, 99% of the reinsertions were players quiting the game..."

Ouch.


Yes, differentiating Cypherites from Machines is a questions that has been on my mind since we started coming up on the revelation about Cryptos. Both groups support the System, and want to get rid of dangerous terrorists. When conflict against said terrorists ratchets up, it is unavoidable that the Machines and Cypherites will draw a little closer, even just from appearances, as the contrast against the other side (Zion/EPN) increases.

The trick is to keep some reason for EPN/CYPHs to exist. I do think that having an alternative to the main orgs is useful--it gives players a little more choice on how they want to play their characters. The question is, given that they already have the same broad goals as Zion/Machines, how do you differentiate them?

The primary way so far, aside from the reinsertion angle, has been mostly that EPN/CYPH are more radical than the other groups, and disregard the Truce. Given that the Truce could go away, though, you've got to have something else, too. I think EPN is faced with this problem more severely than the Cypherites, actually, since Zion's own goals and motivations are much less narrowly defined than those of the Machines, and it's more difficult to come up with a sharp contrast against their wider outlook.

One answer to this issue for the Cypherites has been, as you've seen with Veil, to take a more mercenary approach. They will work with the System, but they expect more than a handshake and a pat on the back for their efforts.

The other main one has been that the Cypherites, not guided and restricted by mechanical Machine thinking, are more adept at dealing with things on a human level. One fairly crude manifestation of this has been their greater capability of infiltrating Zion--the spy reports Machines have been receiving come from Cypherites. And, getting back to the mercenary outlook, they have less hesitation about using assassination, infiltration, etc to achieve their ends.

I think also though they can have issues on which they disagree with the Machines. That's one of the things I want to come up with. Veil's sort of keeping the Machines at arm's length is a bit of a stalling tactic in that regard. But the basic difference is that the Cypherite leadership is human (okay, Cryptos might be a little mixed, but he was born human, anyway , whereas the Machine leadership is Machine, and the differences in approach that the two groups take serve as one of our best mechanisms for illustrating the differences and similarities between man and machine, which *will* be one of the very important themes in the storyline.

Hm... It may also be possible that with the sort of self-negating impulse of the Cypherites cut out, their group becomes more interesting to a wider audience. Thoughts on that?

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By the way, this *is* being discussed with Paul, and he has pinged the brothers on it, so we'll see how that goes.

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Nope, haven't heard back yet on whether the Brothers are cool with it

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He messaged then a couple times, but I don't think they got back to him.

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Hard to say. But Paul's job is to make these calls. He was initially concerned about process and blue pills and how it might all work or have worked, but I kept the conversation really simple, without going into mechanics or anything like that. Basically it goes:

Cryptos: This suxors, reinsert meh!
Gray: Say what?
Cryptos: LOL GG.

Well okay not quite like that. But that's about the amount of detail it covers.

Live Events thread

#36300562517 06/02/2009 21:37:33 Re:Your LESIG questions

Eh, Rarebit's hair-brained ideas weren't canon.  Reinsertion was shown to have happened in the Matrix Comics.  But, I think that's an argument that can last forever.

#36300562524 06/02/2009 22:15:18 Re:Re:Your LESIG questions

Shinryu wrote:

There were two events I recall in which the Syntax Machinists "failed"  The first was dealing with the Technician going into Datamine to harvest nodes for data he needed.  Now, doing anything in Datamine is always a risk especially when you're tapping with a high level tap and Agents are likely to spawn, which is what happened.  Seeing as how the whole thing was something of a crapshoot, were we expected to succeed at that event?

The Second "failed" event was with Imelda Kroller in Vogt's last operation leading us.  Did we just miss something entirely as a group on that one, or was it pre-determined Kroller would wander into the street, run into Wright, and get killed?  I can't help but feel there was more to that event that we never did get around to doing.

Excellent questions! I intend to answer to these two when I go into an event by event behind the scenes thoughts. This should go in my Man behind the Machine thread, which I will hopefully have time to add a chapter tomorrow!

#36300562525 06/02/2009 22:18:36 Re:Your LESIG questions

And yes, Rarebit would be pretty much late all the time! How many times I've felt bad having all the Machinists waiting with me and the other LOs for an hour... Hopefully, people knew it wasn't our fault and they were tolerant!

#36300562538 06/02/2009 23:14:00 Re:Re:Your LESIG questions

Harpalos-mxo wrote:

And yes, Rarebit would be pretty much late all the time! How many times I've felt bad having all the Machinists waiting with me and the other LOs for an hour... Hopefully, people knew it wasn't our fault and they were tolerant!

After a while, it just became funny (at least to me). I think most folks knew it was just Rarebit doing whatever it is Rarebit did.

But hey, it gave some of us goofier machinists time to be... well... goofy.

I still wonder if that item found by the burger box was intentional. <_< (Assuming anyone even remembers the joke about the Miraculous Appearance of Neo's Face in a cheeseburger.) I wish I could find a better reference for the event I am thinking of... my event log folder is an ungodly mess.


#36300562542 06/02/2009 23:24:28 Re:Re:Your LESIG questions

Harpalos-mxo wrote:

And yes, Rarebit would be pretty much late all the time! How many times I've felt bad having all the Machinists waiting with me and the other LOs for an hour... Hopefully, people knew it wasn't our fault and they were tolerant!

It was a mix of frustration and humour, really.  We all knew how busy Rare had to be, so it was easy to make light of things, especially, as Mith noted, given the good nature of most in attendance.  That doesn't mean it wasn't a bit frustrating, though, when we'd be waiting for over an hour for something to happen even if it was expected.

#36300562543 06/02/2009 23:25:23 Re:Re:Re:Your LESIG questions

Harpalos-mxo wrote:

Shinryu wrote:

There were two events I recall in which the Syntax Machinists "failed"  The first was dealing with the Technician going into Datamine to harvest nodes for data he needed.  Now, doing anything in Datamine is always a risk especially when you're tapping with a high level tap and Agents are likely to spawn, which is what happened.  Seeing as how the whole thing was something of a crapshoot, were we expected to succeed at that event?

The Second "failed" event was with Imelda Kroller in Vogt's last operation leading us.  Did we just miss something entirely as a group on that one, or was it pre-determined Kroller would wander into the street, run into Wright, and get killed?  I can't help but feel there was more to that event that we never did get around to doing.

Excellent questions! I intend to answer to these two when I go into an event by event behind the scenes thoughts. This should go in my Man behind the Machine thread, which I will hopefully have time to add a chapter tomorrow!

Excellent.  SMILEY  I am quite eagerly awaiting that.

#36300562549 06/02/2009 23:29:17 Re:Re:Re:Your LESIG questions

Mithuial wrote:

I still wonder if that item found by the burger box was intentional. <_< (Assuming anyone even remembers the joke about the Miraculous Appearance of Neo's Face in a cheeseburger.) I wish I could find a better reference for the event I am thinking of... my event log folder is an ungodly mess.

I vaguely remember the cheeseburger thing. There was a big coincidence there which had us laugh like crazy in crew chat. I'd have to ask SIMLO if he has more details!

#36300562558 06/02/2009 23:50:59 Re:Re:Re:Your LESIG questions

Mithuial wrote:

I still wonder if that item found by the burger box was intentional. <_< (Assuming anyone even remembers the joke about the Miraculous Appearance of Neo's Face in a cheeseburger.) I wish I could find a better reference for the event I am thinking of... my event log folder is an ungodly mess.

   You have event logs? :O

#36300562567 06/03/2009 00:14:03 Re:Re:Re:Re:Your LESIG questions

Othinn1 wrote:

You have event logs? :O

I say event logs for lack of a better term.

If we want to get technical, what I actually have is a folder. The contents of the folder are a jumbled mess of random screenshots from various places (some my own, some downloaded from offical event logs or other players) and the occasional text document of disorganized mission or event dialog. A good half or more is likely from player events, random RP, or just funny dialog that I thought needed saved. Very little is probably useful to archive. 

I also fear to actually open the folder, lest I open a portal into the void or create a tear in the time-space continuum or some such other Terrible Event.


#36300562608 06/03/2009 03:04:55 Re:Re:Your LESIG questions

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?


#36300562621 06/03/2009 04:15:15 Re:Re:Re:Your LESIG questions

roolith wrote:

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?


I'd say that's about right.

#36300562630 06/03/2009 04:35:02 Re:Your LESIG questions

Well, on a more serious note I'd say that the best moments were during Live Events. Talking to Rarebit and understanding him and his actions opened a whole new world. We had good laughs. **** this guy is funny SMILEY.

Trying to hide with Deean, Eulalia and Sabbrina for several weeks giving you guys a hard time in finding me was actually lots of fun as well. I remember that Othinn was waiting for me at the place in International for several hours just to attack me when I jacked in. I escaped and ran into one of these buildings - you thought you got me but you didn't check the roof. Man, some people were annoyed. SMILEY

There were hundreds of moments that gave me a good laugh. Also during many of the little events playing characters or bluepills for smaller events helping out others. The time in Zero One with Quidam, sognatrice on Syntax, farming Pink GIs on Recursion... I also remember killing Corrupteds with Rejex a while back. Funny RP, Rejex had to keep watching his back SMILEY.

#36300562641 06/03/2009 04:55:51 Re:Re:Your LESIG questions

MetaLogic wrote:

Ok, so this is a big one, Reinsertion.  Was Rarebit going to leave it as "Reinsertion was a lie" or was there going to be more to it?

This one really bugged me, and I made sure I let Rarebit know. Even as an EPN player on my main, I've always thought the Cypherites were one of the best parts of the story, and while removing reinsertion as a viable option did have the useful effect of making them even more pissed off than they already were, I thought it went too far in pissing them off for real as players. People had already incorporated reinsertion into some of their backstories, and I saw it as just one more stupid restriction that limited what people could do with their characters.

The big issue I had with it was that Rarebit was basing his decision predominantly on what he picked up on from the first film, that the agents never had any intention of reinserting Cypher at all, and that the "continue as planned, deploy the sentinels" line indicated that they had planned on destroying the Neb even if Cypher was still alive inside.

I also had issues with an in-game mission or two that I believe involved reinsertion. Rare pointed out that there was still no indication that the machines planned to go through with it, and that the apprehension of the bluepill involved only further confirmed that he would probably just be killed, rather than reinserted, and that such was more befitting of the machine M.O.

#36300562644 06/03/2009 05:04:45 Re:Re:Re:Your LESIG questions

Stack wrote:

This one really bugged me, and I made sure I let Rarebit know. Even as an EPN player on my main, I've always thought the Cypherites were one of the best parts of the story, and while removing reinsertion as a viable option did have the useful effect of making them even more pissed off than they already were, I thought it went too far in pissing them off for real as players. People had already incorporated reinsertion into some of their backstories, and I saw it as just one more stupid restriction that limited what people could do with their characters.

The big issue I had with it was that Rarebit was basing his decision predominantly on what he picked up on from the first film, that the agents never had any intention of reinserting Cypher at all, and that the "continue as planned, deploy the sentinels" line indicated that they had planned on destroying the Neb even if Cypher was still alive inside.

I also had issues with an in-game mission or two that I believe involved reinsertion. Rare pointed out that there was still no indication that the machines planned to go through with it, and that the apprehension of the bluepill involved only further confirmed that he would probably just be killed, rather than reinserted, and that such was more befitting of the machine M.O.

I also had a big issue with this.  If the debunk came early on, it wouldn't have been as much of an issue.  However, by the point that "There is no such procedure" came about, so many characters (including at least one LESIG) had used this as a means for their own end-story.  Removing it (or at the very least strongly implying it was impossible) ruined their RP.

But as we've learned, once the Bit had it in his mind to do, we were hard-pressed to change his mind.

In the end, I believe that Rarebit himself may have doubted his own decision, hence how vague Gray's response was.  Also, keeping in mind that Gray has always been less than forthcoming (since Skinner was killed), I wouldn't put it past him or Pace to lie.

#36300562649 06/03/2009 05:18:31 Re:Your LESIG questions

Personally, I get Rare's reasoning for the reinsertion decision, even if it did go against the canon previously established by the comic books.  I do agree, however, that the revelation did come much later than it should have.

#36300562680 06/03/2009 06:51:11 Re:Your LESIG questions

I dont think any of LESIG knew about that particular comic at the time, it was never mentioned in the thread.  I think if we had known about the comic, which had to be approved by the brothers, that rb wouldn't have gone forward with the no reinsertion.  I'm sorta suprised Chadwick hadn't read that comic either.  And Sputnik had the comic the entire time in our library but I hadn't read it yet! Doh!

#36300562681 06/03/2009 06:53:32 Re:Re:Re:Re:Re:Your LESIG questions

AbraCadaver wrote:

MetaLogic wrote:

Pentothal wrote:

MetaLogic wrote:

Why was Rarebit late to events?

He wasn't late usually, he was setting up event related things like NPC spawns and decorations and the like... it just took a while for him to do that.

Ahh.  I remember one Cypherite event where he played Cryptos, and we were to meet him at one of Cryptos's box.  He had this great smoke effect.  Any idea on hiw he did that?

Put a dev animation on it, smokecloud or cloudsmoke if I remember correctly. Was funny, it was Rej's idea to do that and Rare had forgot how to do it so one of the other LESIG members had to track it down for him.

It was "message cloud" :p

I requested that effect for several events, including some exploding mainframe SMILEY

#36300562685 06/03/2009 07:03:49 Re:Re:Re:Re:Your LESIG questions

Garu wrote:

Stack wrote:

This one really bugged me, and I made sure I let Rarebit know. Even as an EPN player on my main, I've always thought the Cypherites were one of the best parts of the story, and while removing reinsertion as a viable option did have the useful effect of making them even more pissed off than they already were, I thought it went too far in pissing them off for real as players. People had already incorporated reinsertion into some of their backstories, and I saw it as just one more stupid restriction that limited what people could do with their characters.

The big issue I had with it was that Rarebit was basing his decision predominantly on what he picked up on from the first film, that the agents never had any intention of reinserting Cypher at all, and that the "continue as planned, deploy the sentinels" line indicated that they had planned on destroying the Neb even if Cypher was still alive inside.

I also had issues with an in-game mission or two that I believe involved reinsertion. Rare pointed out that there was still no indication that the machines planned to go through with it, and that the apprehension of the bluepill involved only further confirmed that he would probably just be killed, rather than reinserted, and that such was more befitting of the machine M.O.

I also had a big issue with this.  If the debunk came early on, it wouldn't have been as much of an issue.  However, by the point that "There is no such procedure" came about, so many characters (including at least one LESIG) had used this as a means for their own end-story.  Removing it (or at the very least strongly implying it was impossible) ruined their RP.

But as we've learned, once the Bit had it in his mind to do, we were hard-pressed to change his mind.

In the end, I believe that Rarebit himself may have doubted his own decision, hence how vague Gray's response was.  Also, keeping in mind that Gray has always been less than forthcoming (since Skinner was killed), I wouldn't put it past him or Pace to lie.

I never understood why Rarebit wanted to get this out. Even if it makes more sense for a Machine to kill instead of reinserting, it still destroyed a large part of people's motivations. Plot twists are cool but to me it seemed like such an unnecessary one. I always found it very noble to reinsert yourself (reinserted = suicide, memory loss) after you've fought through hell to make life for you and fellow bluepills better. It was what kept Cypherites going, fight to kill yourself.

And then Rarebit decided we were just going to fight. And fight some more. It was like taking away the option for Zion to awaken people. For EPN the flawless proof that Neo's a robot. Machinists without the Machines. I dunno SMILEY It was just a huge finger in our faces.

But meh, if I recap the story for myself, I'm leaving out the unlogical anyway.

#36300562689 06/03/2009 07:15:09 Re:Re:Your LESIG questions

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

A favorite thing for me is when you knew a lot of NPC's were about to spawn and no one is ready or expecting it and some people are even sitting down and wearing their RP clothes.  You just have to laugh and think, this is gonna be bad lol. Then the reaction from everyone when they all appear is priceless.  The OH ****!!!'s and OMG's are great.

#36300562696 06/03/2009 07:45:29 Re:Re:Re:Your LESIG questions

exivy wrote:

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

A favorite thing for me is when you knew a lot of NPC's were about to spawn and no one is ready or expecting it and some people are even sitting down and wearing their RP clothes.  You just have to laugh and think, this is gonna be bad lol. Then the reaction from everyone when they all appear is priceless.  The OH ****!!!'s and OMG's are great.

lol! I did that a BUNCH of times! Funny stuff.

#36300562699 06/03/2009 07:48:08 Re:Re:Your LESIG questions

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

That's a cruel question! And I'll go with a very generic answer!

I can't pinpoint a single moment truly. I was really fueling on players' satisfaction, so when I could just feel the players thinking "Wow, this is awesome" over a puzzle, a event mechanic or just a story twist, that would be my favorite moments.

But well, if you really want one, I'd pick the following event (more details upcoming in my thread).

#36300562703 06/03/2009 08:09:26 Re:Re:Re:Your LESIG questions

Harpalos-mxo wrote:

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

That's a cruel question! And I'll go with a very generic answer!

I can't pinpoint a single moment truly. I was really fueling on players' satisfaction, so when I could just feel the players thinking "Wow, this is awesome" over a puzzle, a event mechanic or just a story twist, that would be my favorite moments.

But well, if you really want one, I'd pick the following event (more details upcoming in my thread).

That was a great one.. such a change from the events where the goal was to track a target and just attack them, plus the fact it was the culmination of a week or two of smaller events made it even better.

#36300562706 06/03/2009 08:14:44 Re:Re:Re:Your LESIG questions

Pentothal wrote:

ChloeAnn wrote:

Whats your alls favorite moment as a liaison?

Getting away from you...

I mean uh...

I have a few favorite moments I suppose. One being when Rarebit first got me on the ship, I was with one or two more EPN in Westview and he was like "Ok, try to look cool" and I was like "huh?" and then he spawned Cypherites on us -_- and then I was kind of confused and he said "Fight! Im trying to take screenshots!" then it was too late and he didnt get any. Favorite moments with the players would have to be right after the Oracle died, and when we met with the Oracle for the last time. There was some really good RPs  and ideas floating around at that time. I also really enjoyed all of the different personalities on Vector, it was quite a change from my old haunt. They were much... nicer for the most part, besides the ganking of course *gives a long, cold hard stare at Systematica* But anyway, I hope the players got a kick out of me (or on me) and enjoyed it as much as I did, I tried my best but college and RL got in the way towards my time unfortunately. I'll have lots of screenies to post soon, thanks again for all the good times Vector 

Also, I thoroughly enjoyed the time with Acavaria and Xensei, we had a rough start but it was fun And also, Mne was very nice and helpful the few days I was able to interact with her, I wish she could of stuck around longer.

And the other Liaisons on Vector were cool too I suppose :p

I enjoyed the RP I had with you Pent, even though your evil vile scum....

I used to hunt Systematica as well though, fierce pvper and always fun to track down. I really enjoyed most the liasons on vector. I think we had a great group and even though i started on method/Recursion I ended up on Heuristic/Vector due to the RP.

#36300562733 06/03/2009 09:55:24 Re:Your LESIG questions

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile.  SMILEY

Lyr

#36300562740 06/03/2009 10:03:32 Re:Your LESIG questions

En example of a Live Event with rare (DwR) preparation. This was the live event for Tuesday, December 4 2007 (I think).

My first post:

So my idea is a kind of tournament by the Twins, but not the usual kind. They will spawn sparring programs to each contender, and the player who survives longer will be the winner.

The spawn I'd like to use, if possible, is a multi wave sequence (supposing that all those NPC exist)

1) Level 50 nightmare.
2) Level 52 blooddrinker
3) 2 level 52 lupines
4) 5 level 50 elite guards
5) 2 level 55 succubus
6) 1 level 60 agent
7) 1 level 100 agent
8) 1 level 255 agent

I don't think people will get to the last few ones, it's just a safety thing so we make sure everyone dies :p

For the place, I'm thinking Metacortex (players claimed that place for the merovingian a few events ago). The fight arena could be that inaccessible platform above the ground, so outside interference is not possible; rare will have to teleport players one by one. One Twin, hattah and myself could be up there to be kind of referee's. We could have two figthers at once to speed up the thing; my clock can record two times at once.

As for external buffs, I don't think it's possible to buff or heal people up there. So the only problem is previous buffes. Rather than try to make sure people's not buffed, I'd say we just allow any kind of pre-buff (ie, we say we allow them), so everybody is in the same condition.

There should be a big reward for the winner, and a small reward for the runner up...

Is this Okay? Rare? Hattah?

As soon as I have confirmation that we're doing this, I'll try to warn players! :p

2n post

Update, Hattah's cool with the month shift, but unfortunately it's not sure if he'll be able to go home in time. So we go ahead with the plan, it's not all up to rare ;)

rare answer

Oh! Uh...

Is the "inaccessible platform" some kind of balcony or ledge or something around the lobby area? If it's inaccessible, how do you know it can be...accessed?

Even if it could be reached by teleport, I wouldn't have a way to prevent other people from hitting the NPCs with ranged attacks.

Toluca

Uhm, I thought you could fly around in some admin mode and be there with a character, then teleport. If needed, I can recall players so you don't have to be teleporting everyone. I'll go grab a screenshot of the platfrom and edit this post with it :p  I think the platform is high enough so people can't attack.

If that's not possible or not practical, the other possibility I've thought is a white room, and ask the ones who are not up to sit while they are not up (targeted spawns won't aggro at them right? :p); just kick out those that do not sit.

In the worst case we could just go to a completely locked place and teleport them at their time (I can load recalls to help you with teleports). Do you know the city much better than I do... any idea on how we could do that?


EDIT: Here you have the screen shot.... something is very wrong with my gamma :'S

http://img221.imageshack.us/img221/...reeny438yp3.jpg

Another Lesiger help (the binary boy)

I believe Rare can lock a building to all orgs and teleport people in selectively.

My reply

Of course he can :p   I mean he (or someone) maybe can find a way to do it in a place where people can still see but not interfere. That balcony would be great if possible to do it there...

Rare's reply

You can't actually stand up there.

The nearest equivalent I can think of at the moment would be something like the bath house at -376 5 50 in Murasaki, which has a back section with a lower floor overlooked by a balcony. The balcony can be reached by an upper doorway, or stairs leading up from below. There are also doors down below, but I could lock those to all. People could still fire through one of the doors (and the NPCs could run through it...hm, I'd probably have to put an invisible character there with a repel field), or of course jump down and disrupt things, but otherwise it would sort of be an isolated arena where one person at a time could jump down and fight spawns.

My final reply

like that place, rare! It's also next to a HL so it will make it easier to call players :p The balcony is big enough to let us do two at a time

For extra security, I'd say we should lock for everyone the building when we start (ie, before the start you lock all the doors to not allow anyone, and just one or two to let only mervs; when the twins start you only have to change the loot of that room). That way, we can just boot players that try to interfere and they have no way to come back in.

Also, I think we should do some demostration on how the spawns will work, so the first ones don't complaint they didn't know how it works. If you have a way to rez me, I can do the demo (I won't last very much actually, specially if I load recalls and rez :p ).

We're still aiming to start at 5pm since I haven't heard anything from hattah, hope that increases the chances for him to be able to show up. 

EDIT: Oh, I read it wrong the first time... you meant spectators up there and the participant down. That's even better, looks like the roman circus :p You also say do 1 at a time... I hope that doesn't make it too long for you. Well, I can try to tell them some rules while you set up the spawns so there's less talking to be done by the Twins and it's faster.

And the result: [9.1.3] "I have to remove the safety routines" - Recursion - 12/04/07

If you guys enjoyed it, I can probably share some other ;)

#36300562742 06/03/2009 10:06:42 Re:Your LESIG questions

This is a post I made in LESIG forum when the second wave of invites was sent (you could say LESIG 2.1), so the new people knew what was at our disposal for planing DwR.

Dev resources for DwR events

BaronMontesquiou suggested to make a thread like this. While I don't think I'm the best one to do this, I think this can be useful sometime in the future, so I go ahead :p  I'll try to edit with any addition or modification you guys come up with.


Admin characters

  • Rarebit can play up to two admin characters (since he doesn't seem to want to use double client, except in very private events, i.e. with no players).
  • Admin characters can be up to level 100.
  • Admin characters can have spaces in their name.
  • Can use any appearance of NPC or story character.  There are also some weird disguises available, like helicopters, cars, pumpkins, trains, and other objects that carry some animation; those tend to look very weird, tho.
  • Can have a blank name.
  • Can be set to be shown or not at /who .

The admin characters can use any ability in the game, plus a few special ones

  • Shockwave (used by Beirn)
  • Implode (used by Beirn)
  • Meatwad
  • Zen master (don't think it does anything, but they can appear as it)
  • Admin kill a character



Spawns (sequences)

Source: http://forums.station.sony.com/mxo/...908#36300305708

Rarebit wrote:
Sequences is just like...you can spawn an arbitrary number of NPCs of however many types you like as a "wave," and you can put multiple "waves" in a sequence (which I don't usually do in Live Events, because it's harder to manage them, since the later ways spawn themselves, either based on time since the previous wave started, or on the death of the members of the previous wave), and you can spawn them just at a location, on a specific lone target, or on random #% targets of org (xyz) every # minutes throughout the city or individual neighborhoods. The ones that spawn on targets can potentially spawn scaled to the target's level, but only if the level range for that NPC exists (like, the Anome simulacrum only has a level 100 version, so it can't level scale).

  • Rarebit can spawn only NPC that exist in the game. And it seems that the same NPC with a different level is considered a different NPC (i.e, some NPC only exist at certain levels).
  • A sequence can have different targets:
    • At a given location (where rarebit is, I guess)
    • At a given target (may be scalable, if the level range exist for those NPCs)
    • Spawns that affect a percentage of players of a given organization every given period of time time, in a neighborhood or the whole city.
  • Each sequence might have one or more waves. Each wave can start after a given time of the previous wave (like pandora box 4), or after the previous wave is done.  ((Rare uses single waved secuencies for events almost always))
  • Every wave can have any number or NPC.
  • Rare can also start existing sequences (like pandora boxes, data mining spawns, etc)
  • He can spawn also non-auto aggro version of the NPCs, too. Those have "NPC#" added at the end of the name and always face north.
  • He can also spawn dead NPC, i.e, corpses.



Door locks

Rarebit can lock doors completely (no player can go throughout it), or to allow only a given organization.

He can't set doors to accept two organizations and reject one, so if you need  to allow two organizations, you'll need to use two different doors for each one.


Admin missions

Rarebit can start admin (pre-existing) missions in concrete locations, like the visit to the Oracle's apartment and the mission to Wright head quarters. Those have the mission system limitations, i.e only six players (including the admin character and liaisons), players that get booted from the mission team can't recall other people (well, the recalled person won't be able to see anything and move), and Agents will chase the persons in the mission team after a given time (¿Half an hour? ¿a whole hour?).

Comment by rare:
These missions have to be pre-existing, ie they have to have been added in a patch at some point before I can actually run them in-game. Each particular place (and it's mostly just a few specific landmark buildings like Wright, Kalt, McClane; can also do styles of areas, and restrict them to certain neighborhoods, for instance the "Oracle's apartment" mission actually just picks a random slum apartment in the Mara neighborhood) has to have a separate mission configured for it in a patch ahead of time.


Broadcasts

Rarebit can send broadcast to the whole server, a given organization or a list of factions.


Teleport

  • Rarebit can teleport you, or players, to any place in the server, including any archived construct and white rooms. The only exception are the tutorial mission places, I think.
  • He can also send people to the loading area.



Admin disguises

  • Rarebit can change the appearance of any character to any RSI available in the game, including all the NPC, story characters, and a few of rare ones (like the lady-in-red, the black cat, etc.).
  • If you need to replicate the look of an NPC, you can tell him the coordinates of it and he'll be able to obtain the id of the disguise (at least, he did so for one of my events :p).

The most common uses for this are bluepill disguises for stand-in characters, and story disguises in players to use as a diversion.


Admin zones

  • Rarebit can spawn hostile zones (pvp, recursion and syntax) or pacification (vector) of different sizes. I think the bigger ones are up to 80m each side (40m from the center point).
  • He can also manually flag or un-flag players.
  • He can set up repulsion fields around an admin character (not sure if the repel field moves with the character of gets locked in place). I think the bigger one has a radious of 8m.
  • Set a region server to be all vs all PVP enabled. 



Props

Rarebit can spawn the following props (which can't be removed, so will be there until the servers are restarted). Some of the less usual ones can be seen in this picture. They face random directions, are not solid (ie, players can go through at any time), but block the camera,

  • Computers
  • Mainframes
  • Laboratory desks
  • Freestanding doors, some of which can be clicked and opened. Like the other objects spawned on the fly, they aren't solid, and can be walked through even when shut.
  • MessageCloud, a persistent cloud of grey smoke.
  • AcousticDecoy, pulsing yellow circle on the ground.
  • Other mission-like objects (like safes and boxes)
  • Francine, cake vendor.
  • Code Bombs (you'll have a hard time to convince rare to use one of those).
  • Code Pulse Devices.
  • Signal boosters (non-luggable)

Spawnable props (can be put in the ground, and pick up by players, but are cannot be dropped again)

  • Data disks
  • Data fragments
  • Data CD
  • Code bits
  • (probably a lot mising)


Rewards

  • Perpetual FX (perpetual versions of chapter rewards)
    • Perpetual Code eyes
    • Perpetual lamp eyes (is it the right name?)
    • Perpetual red eye
    • Perpetual seraphim vision
    • Perpetual flame virus
    • [...] a lot missing
  • Translocation program (tradeable at Loripor for awakened gear)
  • FM-1500 (machines)
  • Purple fragments.
  • Zion Hardware Requisition Tool / Glimmer of the Source / Merovingian's boon



I'm sure there are several missing :S  Will edit when I remember more, please post any addition and/or correction.

#36300562745 06/03/2009 10:20:21 Re:Your LESIG questions

I'll share one last thing for today, the planing of my Nomatopoeic side-story arc. First, I had to get rare to aprobe the project by PM:

My First PM

As I warned you past Friday after the DwR event, I'm planning a side story that will start with this month recursion merv DwR that could be a bit  bizarre, so I'd like to get your approval (or not) as soon in the month as possible. And, don't worry, this will probably be the only DwR devoted to that side-story (unless players like it a lot and last long...). I've reserved a date in the wait time before 8.2, so hopefully it won't interfere the main story.

The story is based in Persephone. I think in some movie making of or something, I saw Monica Belluci describe the character as a program that loves experiencing human feelings, and knows them by kissing them. And so she kind of betrayed his husband for a kiss of Neo; in ETM she did the same for a kiss of Niobe and Ghost.

The side story star will be a program called "Nomatopoeic" (depending on availability of the name). It's objective was to simulate animal emotion in animals that have interaction with humans (bluepills), specially pets. Machines though with that improvement in animal behavior, the amount of bluepills that would reject the simulation will be reduced (and preliminary data kind of proved so). How ever, now that the war has kicked in, they've decided to cut down Nomatopoeic project to save resources for the war.

Persephone, some how, learns that Nomatopoeic is going to be returned to the source, so she tries to save him and get him exiled into the matrix. This is what the next DwR is going to be about, and will probably involve the Dame White and some puzzle. We can work out the details of the event when/if you approve the outlook of the side-story, but this is the ending I'd love to do: the Effy will be in charge of get him into the Matrix (too bad we don't have the Trainman available), so he will have to create a new shell. He doesn't know how it should look like so he'll initiate a contest for the player to send screenshorts of the most appropriate look. Players will have to PM me a pic (screenshot) of the look and the exact set of RSI pills that recreate it. The contest can be running for few days. When it's closed, I'll have a vote in LESIG forums :p (if its possible and easy for you to create it as a forum poll, we can do it that way, other wise I'll just count votes manually).

After that point, all will be LESIG-only events (tho, I could use some post by Persephone and Effectuator). I don't have everything planed out yet. At the first few appearances he won't be able to talk, only make animal sounds (that's why I've asked for animal onomatopoeias in the LESIG forums :p). Players will have to earn his confidence with their acts and gestures (just like with animals). Slowly, he will learn to speak, and will let players babysit him and so.


Well, if you clear me to do this side story and to start it with this DwR, I'll start to plan things in the DwR thread. I think it can be interesting and original *crosses fingers*

Rare's reply

The story and character sound fine, but I'm not sure what you'd intend to do during the actual DwR event. Seems to me my input could be taken care of mostly through forum posts from Persephone and/or the Effectuator.

Toluca again

Thanks for your fast response, rare

I on purpose left the details of the event itself out of my first PM to keep it shorter (it was already too long) and also haven't think of all the details, for instance I don't have the puzzle yet. But the rough outline will be something like this:

0)  I email players about the event (last events have sown me this is what works better with the group of players I have, I think).

1)  Meeting with Persephone, who explains what Nomatopoeic goal was and why she's interested in saving it. She has learned about Nomatopoeic by some spies she has in Dame White's men. (Since the Dame's was kind of a previous version of Persephone, she could be interested in him as well).

2)  The crowd goes to meet Dame White tells Persephone that she's not anymore interested in Nomatopoeic since it not even able to speak, it's only able to act like animals. So she agrees to give Persephone all the information she has about Nomatopoeic (I'll need your input here, since I'm not sure if she'll give Persephone the information that easily, or she'll have to be threatened or negotiated)

3) The info we get from Dame White is a puzzle players have to solve. I still have to work it out, so I can't tell you now what it will be.

4) The solution will be a location of a computer (well, probably a mainframe, since they look better when you spawn them on the floor) that has a direct link to the computer in 01 where
Nomatopoeic is stired waiting to be definitively returned to the source.

5) Persephone calls Effy. Effy says he can retrieve Nomatopoeic before his "execution" date, but he needs to create a new shell for him. So he opens the contest.

I've though of a funny alternative way of doing step 5: the Effy retrieves
Nomatopoeic in a temporal shell; the cat disguise that Brewko sometimes gives to players. But I don't think its feasible because I only have 1 computer and 1 account at the moment (I'm thinking of getting a second account, tho). If we ask a another LESIG for a stand-in, then you should have to free the name so I can use it afterwards, which I don't know if it's possible or allowed by SOE regulations. Also, the kitty looks a bit awkward and floats in the air, so it could be tricky for the screenshots.

We can add some storyline bit by making some comments like machines cut down
Nomatopoeic project due the lack of resources, another proof that they are "feblee" in this war.
Yeah, I guess I could do all this only with posts (ooking things that way, we could probably do most events that way :p). But it'd be better for me if we can do the DwR to start the story-line. So far, of 4 events I've done, 3 have been strictly storyline (only Beirn one wasn't), and I think this is a good ratio, specially if we can use those non-story events to fill the waiting weeks between  subchapters. Also, it'll help me get the players more interested on this side story.

If you don't give green light to do this event (or any evolution of it), I'll try to come up with some more related with the story-line for my august DwR, tho It'll probably be difficult since there is no required event for the date I've reserved. And, remember, I'm the only one thinking for recursion mervs for the last 5 months (no that I'm complaining at all, I enjoy my work ). In any case, we can refine the details of the event in the DwR thread, and I promise it will be the only one for this side-story.

His final OK

I suppose we could do that, depending on what the puzzle is of course. If you do a puzzle during a Live Event, you always need to have a way to end it if players take too long trying to solve it.

I can't free names from accounts, so that part wouldn't work.

After that, I had to comunicate with LESIG what I was about to do (we had to communicate our stories so other lesigs don't do something that interfere or something, and also to gather new ideas, we worked as a team for that reason). So I started this thread in LESIG forums

(O)Nomatopoeic

Some of you might have wondered what the *censored* I was up to asking about animal sounds around LESIG forums. Well... I was preparing a probably very bizarre side-story of my own.  Despite how bizarre it can be, Rare has given me green light to do it... and also has kinda agreed to start it in this month's DwR (still some details missing to have definitive green light). I'll give you all a short summary of the story.

The story is based in Persephone. I think in some movie making of or something, I saw Monica Belluci describe the character as a program that loves experiencing human feelings, and knows them by kissing them. And so she kind of betrayed his husband for a kiss of Neo; in ETM she did the same for a kiss of Niobe and Ghost.

The side story star will be a program called "Nomatopoeic" (depending on availability of the name). It's objective was to simulate animal emotion in animals that have interaction with humans (bluepills), specially pets. Machines though with that improvement in animal behavior, the amount of bluepills that would reject the simulation will be reduced (and preliminary data kind of proved so). How ever, now that the war has kicked in, they've decided to cut down Nomatopoeic project to save resources for the war.

Persephone, some how, learns that Nomatopoeic is going to be returned to the source, so she tries to save him and get him exiled into the matrix. This is what the next DwR is going to be about, and will probably involve the Dame White and some puzzle. Some of the details of the event are  still to be discussed, but this is the ending I'd love to do: the Effy will be in charge of get him into the Matrix (too bad we don't have the Trainman available), so he will have to create a new shell. He doesn't know how it should look like so he'll initiate a contest for the player to send screenshorts of the most appropriate look. Players will have to PM me a pic (screenshot) of the look and the exact set of RSI pills that recreate it. The contest can be running for few days. When it's closed, I'll have a vote in LESIG forums :p (if its possible and easy for rarebit to create it as a forum poll, we can do it that way; otherwise I'll just count votes manually).

After that point, all will be LESIG-only events (tho, I could use some post by Persephone and Effectuator). I don't have everything planed out yet. At the first few appearances he won't be able to talk, only make animal sounds (that's why I've asked for animal onomatopoeias in the LESIG forums :p). Players will have to earn his confidence with their acts and
gestures (just like with animals). Slowly, he will learn to speak, and will let players babysit him and so.


Onomatopoeias

For my own reference, I'll list here the onomatopoeias that already have (don't mind me writing the name some animals in my language so I remember what are them :p):

dogs - Woof / grrr

cat - Meow/Purr

angry cat - hiss

bulls - make grunting sounds, sorta.

hen (gallina) - bock bock bock bock bagock / cluck

rooster (gallo)  - c o c k-a-doodle-doo / crow

rats - squeak

hamsters - squeak

eagles - screech

owls - whoo whoo

wolfs - grrr, aaaoooo! (howl)

bears - grrr, raaarr

lions and tigers - RAAAAAAWR!

cricket (grillo) - chirp

flies - buzzzzzz

horses - whinney, neigh

budgerigar (canario) - tweet

pig - oink

sheep (oveja) - baaahhhh

monkey - OOO OOO AHH AHH

parrot (loro) - might squawk intermittently when it's talking

snake - hiss

crow (cuervo) - Caw caw

bird - Chirp

frog - Ribbit

toad (sapo) - Croak

goose (ganso) - HONK

fish - Glub glub

chick (pollito) - peep

cow (vaca) - moo/low



Thanks Harkee, Osterlind, Tygrvason, Itarrot and Caelifera for the help with those!

Besides that, there was the usual Calendar thread to plan the LE with rare, but I'll leave that for another moment SMILEY

#36300562763 06/03/2009 11:09:54 Re:Re:Your LESIG questions

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

#36300562807 06/03/2009 12:14:39 Re:Re:Re:Your LESIG questions

Othinn1 wrote:

Toluca wrote:



Spawns (sequences)

Source: http://forums.station.sony.com/mxo/...908#36300305708

   This would be interesting if use regular players had a way of accessing it. ^^;

Silly Toluca. Yeah rarebit was kind of strict with the usage of spawn tools, and if we didnt have a good reason to have one, he wouldn't give it to us.

Here is the post Toluca referenced.

Rarebit wrote:

Toluca wrote:
Uhm... why are you always so quiet in /cc with merv events? :p  I wish there were more people in the crew. Also very interesting stuff about the sequences in the system chat in the first screeny. I'd love to know how that kind of stuff works, at least the "philosophy" not the actual commands. That'd help us know what can be done and so :p
Oh well, I didn't really have anything I had to be doing during the event itself, it was all the liaisons. I got distracted from mission writing and just sort of dawdled around.

Sequences is just like...you can spawn an arbitrary number of NPCs of however many types you like as a "wave," and you can put multiple "waves" in a sequence (which I don't usually do in Live Events, because it's harder to manage them, since the later ways spawn themselves, either based on time since the previous wave started, or on the death of the members of the previous wave), and you can spawn them just at a location, on a specific lone target, or on random #% targets of org (xyz) every # minutes throughout the city or individual neighborhoods. The ones that spawn on targets can potentially spawn scaled to the target's level, but only if the level range for that NPC exists (like, the Anome simulacrum only has a level 100 version, so it can't level scale).
#36300562842 06/03/2009 13:14:44 Re:Your LESIG questions

I just copied and pasted the stuff without reading it, that's why the link came broken :p

#36300562854 06/03/2009 13:52:26 Re:Your LESIG questions

Now don't reveal everything...yet.

#36300562855 06/03/2009 13:55:34 Re:Re:Re:Re:Re:Re:Your LESIG questions

Toluca wrote:

AbraCadaver wrote:

MetaLogic wrote:

Pentothal wrote:

MetaLogic wrote:

Why was Rarebit late to events?

He wasn't late usually, he was setting up event related things like NPC spawns and decorations and the like... it just took a while for him to do that.

Ahh.  I remember one Cypherite event where he played Cryptos, and we were to meet him at one of Cryptos's box.  He had this great smoke effect.  Any idea on hiw he did that?

Put a dev animation on it, smokecloud or cloudsmoke if I remember correctly. Was funny, it was Rej's idea to do that and Rare had forgot how to do it so one of the other LESIG members had to track it down for him.

It was "message cloud" :p

I requested that effect for several events, including some exploding mainframe

Yeah IV smacked me with the real name a couple of pages back. :p

And sorry about the mix up there IV, I could have sworn that Rej requested that for that particular event but it's been a long time since it took place that I'm sure I'm wrong.

#36300562862 06/03/2009 14:15:25 Re:Re:Re:Your LESIG questions

exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

Speaking of which, certain people owe me and zippy several billion $i.

#36300562869 06/03/2009 14:31:49 Re:Re:Re:Re:Your LESIG questions

Goligoth wrote:

exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

Speaking of which, certain people owe me and zippy several billion $i.

That was an... interesting event. It was nice to see so many Liaison Officers on at one time, though.

#36300562938 06/03/2009 16:59:59 Re:Re:Re:Re:Re:Your LESIG questions

Rylet wrote:

Goligoth wrote:

exivy wrote:

Illyria22 wrote:

Who played MajorMasters?  It was fun flirting with him, and trying to convince him to embrace his inner exile. 

Lyr


BloodlustV played MajorMasters. Mentioning him reminded me of the time when MajorMasters had a hacking device and it was put up for auction. A ton of the liaisons with their orgs showed up to bid and the machines won but got a decoy and the cypherites ended up with the real device to use for their own personal gain.

MajorMasters was going to join the Cypherites after the decoy was discovered but that didn't end up panning out for whatever reasons.

Speaking of which, certain people owe me and zippy several billion $i.

That was an... interesting event. It was nice to see so many Liaison Officers on at one time, though.

Yeah, that was me. There was a lot of problems with that acution angle though but hopefully it was at least fun to watch lol. I know it was a pain to organize O_o. I may have something for the Major in the coming weeks though! I had a storyline approved by Rare a while back for the Major but I didn't have the time to get around to it but I will try to get it finished by the end! Major's plans will come to light soon enough!

#36300562964 06/03/2009 18:08:21 Re:Re:Re:Re:Re:Re:Your LESIG questions

SWFOwner1 wrote:

 I may have something for the Major in the coming weeks though!

Might any of that include paying me and Goligoth the several billion $info you owe us? X3

#36300562969 06/03/2009 18:16:16 Re:Re:Re:Re:Re:Re:Re:Your LESIG questions

ZippyTheSquirrel wrote:

SWFOwner1 wrote:

 I may have something for the Major in the coming weeks though!

Might any of that include paying me and Goligoth the several billion $info you owe us? X3

There was nothing even close to that on the table. It was 10 million and one of the fees has been paid. I won't be getting into the details of his story just yet though. I still have a Requiem to finish.

#36300563110 06/03/2009 20:47:25 Re:Your LESIG questions

This is for all Lesigs!

As a Lesig was there any time where you thought events got out of controll and you just wanted to flip out? hehe.

( if this question was already posted, then I missed it lol)


#36300563126 06/03/2009 21:13:22 Re:Your LESIG questions

Define "out of control."

#36300563149 06/03/2009 22:02:32 Re:Re:Your LESIG questions

Jedi44 wrote:

This is for all Lesigs!

As a Lesig was there any time where you thought events got out of controll and you just wanted to flip out? hehe.

( if this question was already posted, then I missed it lol)


I have had plenty of times where players invaded other orgs' meetings or crashed their events. We usually tried to keep the players away from other orgs' events if at all possible.

As far as out of control? I can only remember one time (off the top of my head). We were doing the event, where the LupinePup would lead the machine players to the Lupine hideout <--- (link). Naidian gave them specific orders to be sneaky and not to be seen by the LupinePup. However all the players blatantly disregarded the stipulations and ran after The LupinePup at full force. It almost ruined the entire event for them. I was pretty upset at the whole thing. The event we had planned out would have been pretty cool, but the players ruined it, so we had to improvise. That may be the closest time I came to flipping out.

It wasn't about the part that they did their own thing, but that the so blatantly went out of character about and just chased the LupinePup around. To me, it was a big FU to the event we had planned. I had to get a teleport to reset me and wait for an actual good RP player to follow me.

Othinn and his tracking did not help out the situation any, either.

Oh and to top it off, when I finally made it to the hideout and talked to Vulg (Rarebit's character) he said "What are you..." for some reason. When he should have played it as I was a young Lupine of their hideout/pack. I guess he wasn't real familiar with the premise. He should have been more like "What's wrong?!" Instead of "What are you..."  lol

Edit: Oh and I got pretty discouraged when players started openly complaining about the tournaments I held for them.

Edit: Edit: I just thought I should say that most events were great to work on, and hardly any of them ever went wrong or too off base. And most the players super awesome. That's what kept me in LESIG for so long, the great players. SMILEY

#36300563155 06/03/2009 22:07:39 Re:Re:Re:Your LESIG questions

Rylet wrote:

Jedi44 wrote:

This is for all Lesigs!

As a Lesig was there any time where you thought events got out of controll and you just wanted to flip out? hehe.

( if this question was already posted, then I missed it lol)


I have had plenty of times where players invaded other orgs' meetings or crashed their events. We usually tried to keep the players away from other orgs' events if at all possible.

As far as out of control? I can only remember one time (off the top of my head). We were doing the event, where the LupinePup would lead the machine players to the Lupine hideout <--- (link). Naidian gave them specific orders to be sneaky and not to be seen by the LupinePup. However all the players blatantly disregarded the stipulations and ran after The LupinePup at full force. It almost ruined the entire event for them. I was pretty upset at the whole thing. The event we had planned out would have been pretty cool, but the players ruined it, so we had to improvise. That may be the closest time I came to flipping out.

It wasn't about the part that they did their own thing, but that the so blatantly went out of character about and just chased the LupinePup around. To me, it was a big FU to the event we had planned. I had to get a teleport to reset me and wait for an actual good RP player to follow me.

Othinn and his tracking did not help out the situation any, either.

Oh and to top it off, when I finally made it to the hideout and talked to Vulg (Rarebit's character) he said "What are you..." for some reason. When he should have played it as I was a young Lupine of their hideout/pack. I guess he wasn't real familiar with the premise. He should have been more like "What's wrong?!" Instead of "What are you..."  lol

Edit: Oh and I got pretty discouraged when players started openly complaining about the tournaments I held for them.

OMG YOU DIDN'T SAY NO UM!!!!1111one

#36300563160 06/03/2009 22:11:29 Re:Re:Re:Re:Your LESIG questions

Neoteny wrote:

Rylet wrote:

Edit: Oh and I got pretty discouraged when players started openly complaining about the tournaments I held for them.

OMG YOU DIDN'T SAY NO UM!!!!1111one

Haha! Yeah... that sure was a mess. I should have been a bit more clear to avoid those problems. 

#36300563165 06/03/2009 22:27:26 Re:Re:Your LESIG questions

Jedi44 wrote:

This is for all Lesigs!

As a Lesig was there any time where you thought events got out of controll and you just wanted to flip out? hehe.

( if this question was already posted, then I missed it lol)

Actually, that King of the Hill we did the other day got kind of out of hand. Though, we still went ahead with an altered way to move forward with the storyline. There may have been a few others but I would like to think we were able to handle the situation. The best plan to follow if you reached that though was: If you start wanting to "flip out" just play it through and take a nice long break after the event is finished. 

#36300563319 06/04/2009 06:32:56 Re:Re:Your LESIG questions

Jedi44 wrote:

This is for all Lesigs!

As a Lesig was there any time where you thought events got out of controll and you just wanted to flip out? hehe.

( if this question was already posted, then I missed it lol)

Interesting question, although I can't actually remember any time myself where I thought it was beyond all hope, although I have had many moments of hair-pulling frustration when something I've planned for some time goes bosom-up.

Creating events for Rarebit was always a lottery, because it always sounds good on paper.

#36300563365 06/04/2009 08:03:26 Re:Your LESIG questions

I had a LESIG question for exivy, actually....

Did you grab her a$s?  SMILEY

#36300563372 06/04/2009 08:18:50 Re:Your LESIG questions

I have a question for Fenshire...

What was your chief concern as EPN liaison?