let's meditate about weather, models, and such

92 posts · 2009-05-29 05:45:36 to 2009-06-10 16:42:06

#36300558932 05/29/2009 05:45:36 The Patch: How-To (and other stuff)

No sense in holding these things over people's heads anymore.

It's unfortunate that the holiday RSI captures are turned off (it would take literally one change of a 5 byte sequence in gameobjects.pkb for them to enable it, replace the 'inactive' halloweenmaskability with the rsicaptureability, and grant permissions to character's ability grant trees, since that's uhhhhh validated on execution now >_>.

So if there are things you're looking to do... perhaps you have this visualization of you running around as the BIP, with eyes in the sky or DOTD flies raining down. Maybe you want to turn all Zero One soldiers into CSRs, and AOE nuke hundreds of CSRs. Maybe you want to wear a dress as a guy. Or have WINGS. Whatever. Maybe every time you /orangutan you actually want to do a barrel roll. Do a barrel roll? I'm gonna post some other fun stuff in the useropts thread too. (One fun side effect of changing models is that if you turn people's overcoats into wings or such, you can watch them stack right in front of you. EZ)

Instructors Bayamos and Seymour bring you some goodies. The topics for our seminar today are:

TSEC (weather, .tsec) [make the sky dotd, or blue sky, or winter, or whatever]
Geometry (.mga)         [change the geometry of models]
Textures (.txa)            [change the texture of models]
Skeletons (.ska)          [character skeletons @_@]
Models (.moa)             (composite mga/txa, when both are changed the model 'should' change)
Props (.prop)               [fountains, that stack of pods, etc]
FX attachment            [make your character have red csr code, black kunoichi shadow, etc]
Animations (.ana)
UI (.uia)                      [heyyyy it's a hovercraft ui]
Useropts, python, hotbar hex, etc....

I'm writing a how-to document, if you have a specific request you can message me.

(Admins, no sense in being party poopers since it's all ending, eh? this is just for other people to have harmless fun which doesn't impact anyone but what they see on their screen. I don't think you're going to take the effort to enable holiday RSI captures or anything, so you might as well let this pass, and let people collect a few memories before the end. Or 1984. Meh.)

#36300558941 05/29/2009 06:06:04 Re:let's meditate about weather, models, and such

Have some w t f examples:

#36300558945 05/29/2009 06:08:18 Re:let's meditate about weather, models, and such

this thread will win.

#36300558950 05/29/2009 06:12:52 Re:let's meditate about weather, models, and such

I sure hope it doesn't backfire.

#36300558955 05/29/2009 06:21:11 Re:let's meditate about weather, models, and such

YOU ARE MAJOR EXPLOITA BASTONIA.

XD

#36300558962 05/29/2009 06:26:12 Re:let's meditate about weather, models, and such

Bayamos wrote:

No sense in holding these things over people's heads anymore.

It's unfortunate that the holiday RSI captures are turned off (it would take literally one change of a 5 byte sequence in gameobjects.pkb for them to enable it, replace the 'inactive' halloweenmaskability with the rsicaptureability, and grant permissions to character's ability grant trees, since that's uhhhhh validated on execution now >_>.

So if there are things you're looking to do... perhaps you have this visualization of you running around as the BIP, with eyes in the sky or DOTD flies raining down. Maybe you want to turn all Zero One soldiers into CSRs, and AOE nuke hundreds of CSRs. Maybe you want to wear a dress as a guy. Or have WINGS. Whatever. Maybe every time you /orangutan you actually want to do a barrel roll. Do a barrel roll? I'm gonna post some other fun stuff in the useropts thread too. (One fun side effect of changing models is that if you turn people's overcoats into wings or such, you can watch them stack right in front of you. EZ)

Instructors Bayamos and Seymour bring you some goodies. The topics for our seminar today are:

TSEC (weather, .tsec) [make the sky dotd, or blue sky, or winter, or whatever]
Geometry (.mga)         [change the geometry of models]
Textures (.txa)            [change the texture of models]
Skeletons (.ska)          [character skeletons @_@]
Models (.moa)             (composite mga/txa, when both are changed the model 'should' change)
Props (.prop)               [fountains, that stack of pods, etc]
FX attachment            [make your character have red csr code, black kunoichi shadow, etc]
Animations (.ana)
UI (.uia)                      [heyyyy it's a hovercraft ui]
etc.

So uhh visualize your desires and then send me a msg. Maybe through collective meditation we may be able to work something out!

(Admins, no sense in being party poopers since it's all ending, eh? this is just for other people to have harmless fun which doesn't impact anyone but what they see on their screen. I don't think you're going to take the effort to enable holiday RSI captures or anything, so you might as well let this pass, and let people collect a few memories before the end. Or 1984. Meh.)

Sati red sky / CSR code effect are two things i'm interested in.

#36300558980 05/29/2009 06:43:33 Re:Re:let's meditate about weather, models, and such

Yasamuu wrote:

YOU ARE MAJOR EXPLOITA BASTONIA.

XD

K, Sang we can haz cowcow back now kk?

#36300558995 05/29/2009 07:02:44 Re:let's meditate about weather, models, and such

Bay & Sey always make epic things happen in MXO <3

#36300559016 05/29/2009 07:16:50 Re:let's meditate about weather, models, and such

I deem this thread win. ^_^;


†Somnolence - CYPH† Blue is our best hope.
#36300559021 05/29/2009 07:20:51 Re:let's meditate about weather, models, and such

Give me that red codeeeeeeeeeeeee! ;_;

#36300559029 05/29/2009 07:25:09 Re:let's meditate about weather, models, and such

I'm actually interested in the Redsky and Red Code too, tbh, Bay.


†Somnolence - CYPH† Blue is our best hope.
#36300559071 05/29/2009 07:47:38 Re:Re:let's meditate about weather, models, and such

ZETAX101 wrote:

I'm actually interested in the Redsky and Red Code too, tbh, Bay.

Same for me please.   :*)

Photo Sharing and Video Hosting at Photobucket
#36300559112 05/29/2009 08:15:33 Re:Re:let's meditate about weather, models, and such

Silenci0 wrote:

I sure hope it doesn't backfire.

lol getting banned now would be ideal.  Maybe he could get the forum title "Last to be banned"

#36300559115 05/29/2009 08:17:19 Re:let's meditate about weather, models, and such

It would be the pettiest case of a ban I've ever seen.

Actually, thats a lie.

#36300559196 05/29/2009 09:17:05 Re:let's meditate about weather, models, and such

I'm currently in the process of writing a guide that addresses the how-to aspects so you can make your own changes (such as eyes in the sky), as well as other things that haven't been mentioned yet, like using useropts to generate a client side clothing shell, and to put unreleased clothing on your character. For those who just wanted to have the CSR red code, download Mathalos's patch, snag the Buck RSI Capture, put it on and then shift-right click; you'll retain the FX on your character.

#36300559295 05/29/2009 11:04:12 Re:let's meditate about weather, models, and such
I noticed Area K was turned into Black merv trench. Did the Demon Army one not work? (would love to wear the real one)
#36300559318 05/29/2009 11:26:26 Re:let's meditate about weather, models, and such

That was an arbitrary choice on Mathalos' part, I think. A lot more people have Area Ks than Demon Army Trench. That's the blood drinker coat, though, which is closer to a jayne half duster / area k. The Demon Army is a long coat.

Scratch that regret, I just got FX working too. Who wants some Agent Anderson Death FX? Patch coming (based on top of Mathalos' patch).

#36300559319 05/29/2009 11:27:44 Re:let's meditate about weather, models, and such

Sexy.

#36300559342 05/29/2009 11:42:05 Re:let's meditate about weather, models, and such

Since many people do not have the Demon Army Trench, I chose to leave it alone and use the Area-K Trenchcoat. Also, the texture worked much better on the Area-K structure than the Demon Army Trench structure, so I went with the Area-K.

#36300559352 05/29/2009 11:54:04 Re:let's meditate about weather, models, and such
I mean could the red panel trench highcollar be used to host the original texture (the one they actually use in the park).

#36300559360 05/29/2009 12:01:15 Re:let's meditate about weather, models, and such

Unfortunately, with the highcollar trenches, they are just an item manipulation of the normal trench. If you replace the texture of a normal open trench, all colors of all open trenches with or without a collar will try to look like the Demon Army Trench from the park. They all share the same texture, and the item itself tells the the texture what color to be. You can't change just one, you'd have to change them all. This did not seem feasible to me.

#36300559370 05/29/2009 12:07:58 Re:let's meditate about weather, models, and such

This thread is 100% pure, unadulterated Win.  Bay, I'm glad you came back a few weeks ago and got in b4 the hammer came down.

#36300559394 05/29/2009 12:31:46 Re:let's meditate about weather, models, and such

Thanks for this, Bay. SMILEY

#36300559396 05/29/2009 12:33:01 Re:Re:let's meditate about weather, models, and such

Mathalos wrote:

Unfortunately, with the highcollar trenches, they are just an item manipulation of the normal trench. If you replace the texture of a normal open trench, all colors of all open trenches with or without a collar will try to look like the Demon Army Trench from the park. They all share the same texture, and the item itself tells the the texture what color to be. You can't change just one, you'd have to change them all. This did not seem feasible to me.


Well, I'm all for it, I'm like the only person who wears it on Recursion, and it would be for that last photo.  You've guys have hit the 2/3 things I wanted to have before this game goes under....I'm just hoping for the 3rd SMILEY

#36300559400 05/29/2009 12:36:34 Re:Re:Re:let's meditate about weather, models, and such

LtCmdr_Tsusai wrote:

Mathalos wrote:

Unfortunately, with the highcollar trenches, they are just an item manipulation of the normal trench. If you replace the texture of a normal open trench, all colors of all open trenches with or without a collar will try to look like the Demon Army Trench from the park. They all share the same texture, and the item itself tells the the texture what color to be. You can't change just one, you'd have to change them all. This did not seem feasible to me.


Well, I'm all for it, I'm like the only person who wears it on Recursion, and it would be for that last photo.  You've guys have hit the 2/3 things I wanted to have before this game goes under....I'm just hoping for the 3rd

I'll look into it a bit later.

#36300559449 05/29/2009 13:14:00 Re:Re:Re:Re:let's meditate about weather, models, and such

Mathalos wrote:

LtCmdr_Tsusai wrote:

Mathalos wrote:

Unfortunately, with the highcollar trenches, they are just an item manipulation of the normal trench. If you replace the texture of a normal open trench, all colors of all open trenches with or without a collar will try to look like the Demon Army Trench from the park. They all share the same texture, and the item itself tells the the texture what color to be. You can't change just one, you'd have to change them all. This did not seem feasible to me.


Well, I'm all for it, I'm like the only person who wears it on Recursion, and it would be for that last photo.  You've guys have hit the 2/3 things I wanted to have before this game goes under....I'm just hoping for the 3rd

I'll look into it a bit later.

<3

#36300559543 05/29/2009 14:48:33 Re:let's meditate about weather, models, and such

Nekked Persephone usable?

#36300559548 05/29/2009 14:53:20 Re:Re:let's meditate about weather, models, and such

Aquilae wrote:

Nekked Persephone usable?


DO IT

#36300559552 05/29/2009 14:56:44 Re:let's meditate about weather, models, and such

>_> shhhhhhhhhhhh we don't speak of this.

#36300559603 05/29/2009 15:50:11 Re:let's meditate about weather, models, and such

Blue jeans please.

#36300559606 05/29/2009 15:53:48 Re:let's meditate about weather, models, and such

Level 50 Sleepwalker Jeans are Blue Jeans in the patch.

#36300559634 05/29/2009 16:12:54 Re:Re:let's meditate about weather, models, and such

Bayamos wrote:

>_> shhhhhhhhhhhh we don't speak of this.

iv seen the pictures. *shivers*

#36300559637 05/29/2009 16:16:11 Re:Re:let's meditate about weather, models, and such

Mathalos wrote:

Level 50 Sleepwalker Jeans are Blue Jeans in the patch.

Just went back through and read that. I don't have those so i am eagerly awaiting the tutorial.

Thanks again to you guys for presenting this cool stuff.

Thanks to the devs for letting it stay.

#36300559641 05/29/2009 16:19:37 Re:let's meditate about weather, models, and such

Naked Persophone does not work.

#36300559671 05/29/2009 16:49:55 Re:let's meditate about weather, models, and such

She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.

#36300559685 05/29/2009 16:57:39 Re:Re:let's meditate about weather, models, and such

Bayamos wrote:

She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.

WOW Epic!

#36300559688 05/29/2009 16:58:34 Re:Re:let's meditate about weather, models, and such

Bayamos wrote:

She does. You're doing it wrong, I guess. She's a cinematic model, though, so only custom animations work for her. Our standing animation deforms her. You need to replace an emote with a custom animation of hers to properly view.

Anyways, the guide is done. ~40 MB... I got a little carried away. Uploading now.


Can't wait!

#36300559708 05/29/2009 17:10:16 Re:let's meditate about weather, models, and such

Bayamos > MxO Devs

#36300559760 05/29/2009 17:46:07 Re:let's meditate about weather, models, and such

The Guide  v. 1.0

1        Starting Notes                             3
2        Weather (TSEC)                             3
3        Models, Animations, and Such               5
3.1.1    The Basics: Swapping a Model in RAM        5
3.1.2    The CSR Request                            6
3.1.3    Other RAM Edits                  
          7
3.2      Disk Editing: The RezMap         
          7
4.1      FX Swapping (model to model)               9
4.2      Full FX Swapping               
           10
5        Hotbar Hexadecimal             
           12
6        Python Bytecode Source                    14
7        That Admin Abilities Thing                15
8        Useropts                   
               20
8.1      MatrixView Overrides                      20
8.2      Clothing Shell                            26
8.2.1    Male Configs              
                26
8.2.2    Female Configs                            31
8.3      Name Changing                             32
8.4      Camera Physics                            34
9        D3D Hooking                               35

Files Included With The Guide:

- The Modding Guide.doc: The main document.
- Gaussian Normal Random Rolls.doc: A discussion of the mathematics behind our random rolls, and a strategy to maximize your probability of winning a roll.
- TSEC (weather).txt: List of TSEC IDs
- 01mainframe.cs: Base source in C# for querying a remote server to see if a URL exists (or for auto-voting).
- GameObjects Byte Lengths.txt: Byte Lengths of various items ingame.
- Hotbar Hexadecimal.txt: A list of (some) of the hotbar hex codes.
- trojanhorse.cfg: Replace your cui.cfg with this to see the descriptions of the unreleased Trojan Horse tree.
- Regionservers.txt: A list of all Regionservers, with hardlines for easy /who searches.
- FX ID List.txt: A list of most FX IDs.
- The Useropts List.txt: A list of all the known useropts parameters.
- d3d.dll: A dll you can inject into the MXO process to modify the direct3d render state.
- /python/: A directory containing some example sources decompiled from bytecode.

Download at http://www.sendspace.com/file/3ec9om

#36300559766 05/29/2009 17:49:32 Re:Re:let's meditate about weather, models, and such

Bayamos wrote:

The Guide  v. 1.0

1        Starting Notes                             3
2        Weather (TSEC)                             3
3        Models, Animations, and Such               5
3.1.1    The Basics: Swapping a Model in RAM        5
3.1.2    The CSR Request                            6
3.1.3    Other RAM Edits                  
          7
3.2      Disk Editing: The RezMap         
          7
4.1      FX Swapping (model to model)               9
4.2      Full FX Swapping               
           10
5        Hotbar Hexadecimal             
           12
6        Python Bytecode Source                    14
7        That Admin Abilities Thing                15
8        Useropts                   
               20
8.1      MatrixView Overrides                      20
8.2      Clothing Shell                            26
8.2.1    Male Configs              
                26
8.2.2    Female Configs                            31
8.3      Name Changing                             32
8.4      Camera Physics                            34
9        D3D Hooking                               35

Files Included With The Guide:

- The Modding Guide.doc: The main document.
- Gaussian Normal Random Rolls.doc: A discussion of the mathematics behind our random rolls, and a strategy to maximize your probability of winning a roll.
- TSEC (weather).txt: List of TSEC IDs
- 01mainframe.cs: Base source in C# for querying a remote server to see if a URL exists (or for auto-voting).
- GameObjects Byte Lengths.txt: Byte Lengths of various items ingame.
- Hotbar Hexadecimal.txt: A list of (some) of the hotbar hex codes.
- trojanhorse.cfg: Replace your cui.cfg with this to see the descriptions of the unreleased Trojan Horse tree.
- Regionservers.txt: A list of all Regionservers, with hardlines for easy /who searches.
- FX ID List.txt: A list of all FX IDs.
- The Useropts List.txt: A list of all the known useropts parameters.
- d3d.dll: A dll you can inject into the MXO process to modify the direct3d render state.
- /python/: A directory containing some example sources decompiled from bytecode.

Download at http://www.sendspace.com/file/3ec9om

holly Crap that is amazing

#36300559804 05/29/2009 18:37:46 Re:let's meditate about weather, models, and such

After skimming that I am stunned.

Two years of living the dream... and interpreting it! ~Variel
#36300559831 05/29/2009 18:59:02 Re:let's meditate about weather, models, and such

I didn't find how to make Mave Boxers...

Two years of living the dream... and interpreting it! ~Variel
#36300559854 05/29/2009 19:06:58 Re:let's meditate about weather, models, and such

If we can use hour own textures somehow we should be able to...



#36300559861 05/29/2009 19:09:33 Re:let's meditate about weather, models, and such

Textures are custom file format so not really, no.

#36300560284 05/30/2009 10:01:18 Re:let's meditate about weather, models, and such
Is the code bomb fx not in the list?
#36300560308 05/30/2009 11:12:37 Re:let's meditate about weather, models, and such

I guess I wasn't clear enough in the guide, the admin abilities stuff got fixed. Sorry to all the people PMing me wanting to meatwad in PVP.

Tsusai, It's not in ltfxmap.pyc, no. But you can find some hunting through gameobjects, see Neoteny's thread. Few ones I've tested so far:

HyperSpeed                     56060028
Agent Anderson Death FX        070000DE
Code Bomb Explode              4F0000DE
Assassin Corruption Wave       36314612
Assassin Death Pulse           36314612 / 430A0028
Relic Neo RSI                  600A0028
Assassin Transformation Death  41314612
Morpheus Speech                590A0028
Luggable Ground Effect         7C000004
Twin Ghost Invisibility        14000004
Annoying Bomb Beeping          610000DE
Bomb Sparkle (not explode)     BB0000DE

#36300560320 05/30/2009 11:42:36 Re:let's meditate about weather, models, and such

The code bomb explosion was all I needed, thank you.

#36300560324 05/30/2009 12:21:06 Re:let's meditate about weather, models, and such

Can you further explain to me how to swap a certain pair of pants for another. Specifically, I want to appear to have the deep blue jeans and don't have the sleepwalkers.  Can i replace the sleepwalker code with say plain black slacks?

Two years of living the dream... and interpreting it! ~Variel
#36300560330 05/30/2009 12:42:54 Re:let's meditate about weather, models, and such

can't find the link to the patch lol  I gotta try this stuff. thankx Bayamos for telling us about it

Photobucket
#36300560332 05/30/2009 12:51:29 Re:let's meditate about weather, models, and such

Mathalos's patch is here.

04000D02 00020200 "resource/characters/shared/textures/Pants/jeansbluem.txa" "packmaps/char_shared_d.pkb" 011B7C94 00055526
04000D04 00020200 "resource/characters/shared/textures/Pants/jeansm_bump.txa" "packmaps/char_shared_d.pkb" 012626E0 00055526

Vesuveus, you could in theory but it'd be a pain. Sleepwalker Jeans and Deep Blue Jeans are the same model, so you only need to change the texture. Because of this, everything scales properly for everyone. We can swap out hats and such with other things because they're the same size for all body types of the similar gender. If you wanted to swap out Black Plain Slacks with Blue Jeans, you'd need to find the geometry and texture of black slacks, and then replace EACH body type's version of black slacks with the proper geometry. However, there are many different geometries, all vaguely named as /muscular_male/mg_pants1.mga, /small_male/sm_pants1.mga, sm_pants2.mga, and such. It'd take a while to find the right one, and the same thing goes for the black texture.

Plus, most "regular" clothing pieces don't have specular or bump maps; the Blue Jeans do (and the SW Jeans do too). Thus, we can easily swap out SW bump/base .txas and the engine takes care of the geometry for us. And because the Blue Jeans have bump maps, you can't properly replace normal clothing items as them; since they don't have a field for us to attach the bump map texture replacement. It's always best to try and use some distinctive item as a base, Earpiece, SW Jeans, Omega Trench, Demon Army, Area K, Assassin's Mask, etc. Something that would have it's own geometry, texture, and possibly bump texture.

So, if you can get ahold of any of the SW pant versions, it'd be possible to swap them out easily with the RezMap. Another option is always to use the useropts clothing shell; however, you can't always 100% recreate your look with the shell: tattoos, hair color, facial hair color, and skin tone are a bit tricky sometimes.