We Are The Problem.

43 posts · 2009-04-14 09:18:57 to 2009-04-22 11:43:47

#36300554341 04/14/2009 09:18:57 We Are The Problem.

A lot of people are on these forums discussing how terrible the game is, how much we pay, how little people there is in the game etc. I'm sure you get the gist of what I'm trying to say.

 The main complaint is having new people right? But I think we're forgetting that the first interaction that people have with the game may not actually be the trial version of the game itself. It could well be that this forum is their first interaction with the community and the game.

 

With that being said, it may be our own undoing when we're on here complaining about how our money is going to waste or how there's no devs and we're being to lazy to make up our own missions (ok not all of us) but have the time to type up a long complaint letter not at all unlike this one.

 

I for one enjoy the RP in Recursion every once in a while. I am not currently in the game much because of school but when I do get the chance I still find it quite enjoyable. I think the big thing keeping me in game is the faction I belong to.

 

Anyway, just be sure you understand that when you are posting something on these forums it may be that you are scaring off potential red pills.

 

#36300554342 04/14/2009 09:23:14 Re:We Are The Problem.

I think you've definitely got the right idea.  Not to say that there aren't things to complain about, or discussions to be had, but there seems to be a rather large contingent of "players" who appear to spend their time just posting negatively on the boards here.  If you don't like the game and/or the way things are that much, then you'd be better served finding something else to do with your time.  I doubt anyone is truly happy with the way things are but spamming the boards with negativity isn't doing anything but scaring away some of the new people coming to the game for the first time.

#36300554343 04/14/2009 09:28:29 Re:We Are The Problem.
Oh I understand that there are some issues here and there. I'm also aware that this post is more of a hinderance and somewhat of a contradiction to what I am trying to actually change. But I think it's a needed development and revelation for those that do nothing but squable over speculations and wants rather than actually discuss the original poster's intention.
#36300554346 04/14/2009 09:45:26 Re:We Are The Problem.

To a certain extent, you're right.  However, regardless of how negative the community may be, the root of the negativity stems from having to endure repeated poor decisions from Sony Online Entertainment.  As a result we have:

  • No Developer(s).
  • No Storyteller(s).
  • No progression of the game as it is now at a halt.
  • No news from "high up" whether they will be seeking to supply us with developer(s) and/or storyteller(s).
  • No Live Events.
  • No Content.
  • No Updates.
  • A virtual world frozen in time with nothing but constant reminders of what was and the absolute nothing we have now.

Frankly, I do NOT encourage new subscribers anymore.  All there signing up for is a hollow shell of a game that used to offer a continuation of the Matrix story and incidentally a great community with loads to do.

So we are just a result of the problem, imo.  We are the neglected, bitter remains of what used to be an amazing community with aspirations to go great things and be a part of one of the most fascinating stories ever told.

Now, we're just shadows.

#36300554347 04/14/2009 09:48:06 Re:We Are The Problem.

And yet, here you are. Still on the forums, still posting, still playing the game. So there must be something to keep you entertained. What is it? Why are you still here?

#36300554350 04/14/2009 09:55:08 Re:Re:We Are The Problem.

Naah, there's not one "problem" that is causing this, there's a myriad of them.

While I agree that the excessive forum negativity is a blemish on the community, you can't stop people from complaning about things any more than you can get SOE to give us a few words on the condition and future of our game here.  Neither is likely to happen.  Someone will always find something to complain about, and the thing is unless they're using faulty data to come up with their opinions, no one is wrong.  We can post about how people should either shut up and play or quit, but that won't do anything. 

The only way to truly combat the negativity is to give the new players something to do, something to see, something to be a part of.  Try to get people together to make positive posts to balance out the negative ones.  Host events and fearlessly post them on the forums.  Telling people who are bitter and angry to shut up is not going to work.  The only answer is to do instead of say.  Good luck.

#36300554351 04/14/2009 09:56:12 Re:We Are The Problem.

People seem to keep saying that we should be thankful to SOE for keeping MxO open.  I'm going to reverse that.

You all should be thankful that those who are disenfranchised with the game are still paying.  If we all did as you people suggest and s t f u and leave, then THAT would be the true death of MxO.  There are far more people disappointed in MxO right now than there are who are truly enjoying it.  And that's the fault of SOE, not the players.

#36300554353 04/14/2009 09:59:32 Re:Re:Re:We Are The Problem.

QuiDormit wrote:

Try to get people together to make positive posts to balance out the negative ones.

BTW by this, I do not mean start threads like this calling people out, and I don't mean posting in the negative threads with positive words.  I mean entirely separate threads that have nothing to do with the state of this game and more to do with events or offerings...  Like someone (maybe it was Greymountain?) did a while back...  He did a newbie hardline tour and assisted with training.  Things like that.  Offer the new players an alternative to leaving.

The point I'm trying to make is you have to jump in and do something about it.  These sorts of threads just don't work.

#36300554356 04/14/2009 10:04:24 Re:We Are The Problem.

I see a slight correlation between my views of Sony Online Entertainment and the government.

Both seem to have forgotten that WE do not need them to survive.

THEY need us.

Then again if the government can function fine without any practical input from its citizens then I seriously doubt Sony will care about how upset our community is.

On the bright side SOE hasn't started to break up our angry rants up by turning fire hoses on us and letting loose rabid attack dogs...yet. >_>

#36300554357 04/14/2009 10:05:24 Re:We Are The Problem.

We are human.

#36300554360 04/14/2009 10:12:03 Re:Re:We Are The Problem.

Prankster wrote:

And yet, here you are. Still on the forums, still posting, still playing the game. So there must be something to keep you entertained. What is it? Why are you still here?


That's a good question.  Sadly I can't answer it because there is nothing left to keep me entertained anymore.

I'm simply a ghost who can't seem to fully let go of yesterday I guess.

#36300554361 04/14/2009 10:14:23 Re:We Are The Problem.
I agree with much of what's being said here. I can't make changes to the whole face of the game and to the forum with a simple post like this one. And the link that was posted by Qui was very helpful. All I'm saying is be weary of how you say things. That's all. I'm not saying it's the downfall of the game because people are still here. I'm saying that there's an opportunity here for people who still enjoy it to add something to it, instead of tearing it apart constantly.
"The only way to truly combat the negativity is to give the new players something to do, something to see, something to be a part of.  Try to get people together to make positive posts to balance out the negative ones.  Host events and fearlessly post them on the forums.  Telling people who are bitter and angry to shut up is not going to work.  The only answer is to do instead of say.  Good luck."

Pasted from

I think this is the right idea. This is what I was trying to get at. And it's also statements like this that make the game worth playing. People in game need to be willing to do things like this.
#36300554362 04/14/2009 10:15:22 Re:Re:Re:We Are The Problem.

QuiDormit wrote:

The only way to truly combat the negativity is to give the new players something to do, something to see, something to be a part of.  Try to get people together to make positive posts to balance out the negative ones.  Host events and fearlessly post them on the forums.  Telling people who are bitter and angry to shut up is not going to work.  The only answer is to do instead of say.  Good luck.

QFT

#36300554363 04/14/2009 10:19:41 Re:Re:We Are The Problem.

Fen wrote:

People seem to keep saying that we should be thankful to SOE for keeping MxO open.  I'm going to reverse that.

You all should be thankful that those who are disenfranchised with the game are still paying.  If we all did as you people suggest and s t f u and leave, then THAT would be the true death of MxO.  There are far more people disappointed in MxO right now than there are who are truly enjoying it.  And that's the fault of SOE, not the players.

No one is saying you should just shut up and leave (or at least I'm not).  What I am saying is that you're ticked off about the state of the game, we get it.  I'm ticked off about it too.  However, is constant posting about how much SOE sucks and how bad things are changing anything any more than unwarranted positivity would?

If you're playing the game and enjoying even some facet of it then great, keep playing until you don't find it worthwhile any longer.

If you were playing but don't find any enjoyment in it any longer, then quit, even if just temporarily.

Also, as for new players, yes they are coming into a game that is a mere sliver of what it once was and what it could have been, but to them it's probably still pretty special.  If they are joining now, they haven't experienced LEs, active liaison teams, a constantly advancing storyline, unique holiday events, etc.  To them the storyline is new and unexplored, the constructs/exile dungeons are new, the existing skills aren't things they've seen thousands of times before, etc.  It is not fair to compare our experience with their experience, even if I do completely believe that their experience will be less than ours.

#36300554377 04/14/2009 11:40:47 Re:We Are The Problem.

I continue to play because of the people. If it wasn't for them I'd have quit already. Thats why I still play and still post complaints about SOE's treatment of the game that I loved for a long time.

There is no 'why complain and still play' when the reasons for doing both are obvious. I play because of the community, I complain because that community is getting affected by decisions out of it's hands.

#36300554404 04/14/2009 15:46:00 Re:We Are The Problem.

My guess is : most players might think that if we don't complain that would mean everything is fine and dandy in A dev or SOE's  eyes and theywouldn't have to look into resolveing the problem.  I think complaining should be called concerned instead.

Photobucket
#36300554406 04/14/2009 15:51:07 Re:We Are The Problem.
Then SoE should open a whole new section in the forums called Complaints for those who have things to argue about instead of General (or just change the name of the General section)
#36300554412 04/14/2009 16:38:27 Re:Re:We Are The Problem.

Garu wrote:

To a certain extent, you're right.  However, regardless of how negative the community may be, the root of the negativity stems from having to endure repeated poor decisions from Sony Online Entertainment.  As a result we have:

  • No Developer(s).
  • No Storyteller(s).
  • No progression of the game as it is now at a halt.
  • No news from "high up" whether they will be seeking to supply us with developer(s) and/or storyteller(s).
  • No Live Events.
  • No Content.
  • No Updates.
  • A virtual world frozen in time with nothing but constant reminders of what was and the absolute nothing we have now.

Frankly, I do NOT encourage new subscribers anymore.  All there signing up for is a hollow shell of a game that used to offer a continuation of the Matrix story and incidentally a great community with loads to do.

So we are just a result of the problem, imo.  We are the neglected, bitter remains of what used to be an amazing community with aspirations to go great things and be a part of one of the most fascinating stories ever told.

Now, we're just shadows.

WELL SAID!


#36300554419 04/14/2009 17:51:45 Re:Re:We Are The Problem.

Prankster wrote:

Then SoE should open a whole new section in the forums called Complaints for those who have things to argue about instead of General (or just change the name of the General section)


That would require work on SOE's part. And we all know THAT'S out of the question.

You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300554423 04/14/2009 18:04:54 Re:Re:We Are The Problem.

Fen wrote:

People seem to keep saying that we should be thankful to SOE for keeping MxO open.  I'm going to reverse that.

You all should be thankful that those who are disenfranchised with the game are still paying.  If we all did as you people suggest and s t f u and leave, then THAT would be the true death of MxO.  There are far more people disappointed in MxO right now than there are who are truly enjoying it.  And that's the fault of SOE, not the players.


This

#36300554424 04/14/2009 18:05:09 Re:Re:We Are The Problem.

Garu wrote:

To a certain extent, you're right.  However, regardless of how negative the community may be, the root of the negativity stems from having to endure repeated poor decisions from Sony Online Entertainment.  As a result we have:

  • No Developer(s).
  • No Storyteller(s).
  • No progression of the game as it is now at a halt.
  • No news from "high up" whether they will be seeking to supply us with developer(s) and/or storyteller(s).
  • No Live Events.
  • No Content.
  • No Updates.
  • A virtual world frozen in time with nothing but constant reminders of what was and the absolute nothing we have now.

Frankly, I do NOT encourage new subscribers anymore.  All there signing up for is a hollow shell of a game that used to offer a continuation of the Matrix story and incidentally a great community with loads to do.

So we are just a result of the problem, imo.  We are the neglected, bitter remains of what used to be an amazing community with aspirations to go great things and be a part of one of the most fascinating stories ever told.

Now, we're just shadows.

And Especially This.

#36300554425 04/14/2009 18:07:22 Re:Re:We Are The Problem.

Prankster wrote:

Then SoE should open a whole new section in the forums called Complaints for those who have things to argue about instead of General (or just change the name of the General section)


Maybe we should shut down Development Roundtable first, since there is no more development.

#36300554428 04/14/2009 18:20:16 Re:We Are The Problem.

Face it. SOE are going to keep the game running as long as people pay enough to keep the servers online.

The point of the complaining is to try to force SOE's hand by either driving off enough new players (and existing ones) that revenue drops and they are forced to do something. Plus no company likes negative publicity.

The guy that said "there is no such thing as bad publicity" was a *donkey* (you know what word I meant, same meaning).

phiAU - The Kings of Never - noblesse oblige
#36300554429 04/14/2009 18:24:48 Re:We Are The Problem.

If you think MxO has anything left to offer you are deluded... the players may have entusiasm, but the game is dead.

MxO isn't alive, nor is it dead... it's a vegetable on life-support.

SOE need to either actively advertise and develop MxO... of pull the plug already. But just siphoning the cash of the hopeful is the sort of behavior that deservers a good, solid kick in the pants... the front of the pants.

Sorry Virrago, I feel for you man. Stuck between the oblivious rock of management and a hard place.

The title of this thread could not be more wrong. Might as well say "emo cutters FTW!"

phiAU - The Kings of Never - noblesse oblige
#36300554440 04/14/2009 21:30:09 Re:Re:We Are The Problem.

Seems this thread is going nowhere rather quickly.. but since everyone else seems to be quoting Garu's post I may as well do the same.  SMILEY

Garu wrote:

the root of the negativity stems from having to endure repeated poor decisions

Have to endure?  Last time I checked, this wasn't chinese water torture being used to drag out some sort of confession.

#36300554445 04/14/2009 22:23:04 Re:Re:Re:We Are The Problem.

Shinryu wrote:

Seems this thread is going nowhere rather quickly.. but since everyone else seems to be quoting Garu's post I may as well do the same. 

Garu wrote:

the root of the negativity stems from having to endure repeated poor decisions

Have to endure?  Last time I checked, this wasn't chinese water torture being used to drag out some sort of confession.

It isn't boss?

Before you know it...SOE is going to be breaking into our houses and holding guns to our heads DEMANDING we pvp in Mara C and RP in Tabor W...

I can't believe I thought any of this was my choice..wait...no choice? Oh my God! The System is a LIE!

The prophecy...everything is coming to pass...except...this.

No...not like this...

*head explodes*

#36300554452 04/14/2009 23:25:07 Re:Re:We Are The Problem.

GypsyJuggler wrote:

Since we're all complaining, is anyone getting ticked off by brand new players who show up and tell us how jaded we are?

If they are going to hold up mirrors I say we throw rocks at them!

http://www.youtube.com/watch?v=7ORJ_P9waao

#36300554480 04/15/2009 05:20:29 Re:Re:Re:We Are The Problem.

Shinryu wrote:

Seems this thread is going nowhere rather quickly.. but since everyone else seems to be quoting Garu's post I may as well do the same. 

Garu wrote:

the root of the negativity stems from having to endure repeated poor decisions

Have to endure?  Last time I checked, this wasn't chinese water torture being used to drag out some sort of confession.


LOL

You're right.  We could easily quit and go participate in the continuing story of the Matrix in all of those other Matrix MMOs out there.  What was I thinking?! 

#36300554518 04/15/2009 11:44:14 Re:Re:We Are The Problem.

phi wrote:

The point of the complaining is to try to force SOE's hand by either driving off enough new players (and existing ones) that revenue drops and they are forced to do something. Plus no company likes negative publicity.

Any fool can criticize, condemn and complain and most fools do.  -Benjamin Franklin-

#36300554523 04/15/2009 12:00:19 Re:Re:We Are The Problem.

phi wrote:

The point of the complaining is to try to force SOE's hand by either driving off enough new players (and existing ones) that revenue drops and they are forced to do something. Plus no company likes negative publicity.

The bolded part made me chuckle lol. Apparently that's not been the case with mxo and soe so far SMILEY Guess time will tell...


#36300554527 04/15/2009 12:20:08 Re:We Are The Problem.

I blame Keith.

#36300554540 04/15/2009 13:22:43 A bluepill perspective.

I think the heart of this thread is basically the discussion of weather or not new players are going to be coming in, or staying but as someone who just got an account recently and who's played other mmos in the past (WoW, CoH, AO, etc.) I'd just like to give my input.

I signed up because I like the cyberpunk theme and the style of the game (mxo is all about style SMILEY ). But I think no one plays MXO because NO ONE PLAYS MXO. there are veterans but I literally went 10 levels before I saw another human being! granted I'm on recursion so that may be a problem. A MMO is supposed to have at least some people, and I saw none. But once I met a few members of the community, I really started to enjoy myself. The people that still jack in are great, I just wish more people jacked in. MXO's other problem probably stems from the fact that the matrix is old news now. As a game MXO is great, but people don't really care about the matrix movies anymore. So the name isn't really selling anyone and may be turning some players off. MXO is a good game, I just think that people who don't play MXO don't know about it. And that's a shame.

My point I guess is: game = good, community of players = Fantastic and helpful, People's awareness of the game or the fact that it even exists = very, very poor F-- . SOE doesn't have the budget to put money into advertising a game they think no one wants to play, but we the community, should flood other forums (not mxo based sites mind you, WoW fansites and the like) you tube, anything we can to get people aware of this game. I love MXO and I'm still new. I don't want this game to die before I even hit 50.

#36300554600 04/15/2009 21:49:36 Re:We Are The Problem.

Tornadic wrote:

I think the heart of this thread is basically the discussion of weather or not new players are going to be coming in, or staying but as someone who just got an account recently and who's played other mmos in the past (WoW, CoH, AO, etc.) I'd just like to give my input.

I signed up because I like the cyberpunk theme and the style of the game (mxo is all about style ). But I think no one plays MXO because NO ONE PLAYS MXO. there are veterans but I literally went 10 levels before I saw another human being! granted I'm on recursion so that may be a problem. A MMO is supposed to have at least some people, and I saw none. But once I met a few members of the community, I really started to enjoy myself. The people that still jack in are great, I just wish more people jacked in. MXO's other problem probably stems from the fact that the matrix is old news now. As a game MXO is great, but people don't really care about the matrix movies anymore. So the name isn't really selling anyone and may be turning some players off. MXO is a good game, I just think that people who don't play MXO don't know about it. And that's a shame.

My point I guess is: game = good, community of players = Fantastic and helpful, People's awareness of the game or the fact that it even exists = very, very poor F-- . SOE doesn't have the budget to put money into advertising a game they think no one wants to play, but we the community, should flood other forums (not mxo based sites mind you, WoW fansites and the like) you tube, anything we can to get people aware of this game. I love MXO and I'm still new. I don't want this game to die before I even hit 50.

And here's my two cents as a beta/launch player now turned noob. If there are any non mxo players reading these forums and wondering about if they should try out the game, I say do it!

I've seen the highs of this game... Beta end - skies filled with eyes, agents everywhere, imploding into a ball; Morpheus and Niobe popping up out of nowhere and being able to chat with them live - then the hardlines they were at becoming flooded with players trying to see what the buzz was all about, sundawg doing his walter cronkite/orson welles schtick on Radio Free Zion making continuous up to the minute mxo updates, etc...

And I've also seen the lows, a somewhat monotnous mission system (the non criticals/non archived ones), low player population, developers/live events dwindling down to nothing, etc...

But I came back. Because A) its the Matrix and B) No other mmo has the urban cyber punk feel that utilizes the interlock system that makes martial arts/gunplay feel so... good...

Granted, I was one who was on the fence if I should come back or not reading these forums and observing the negativity and realizing SOE has stayed mum on its future support etc... And I am more than pleased that I came back.

First good choice I made was move to Syntax. I realized my launch character was on Recursion and when I first signed in, it was pretty much a ghost town. I then noticed that Syntax generally always has a "medium" listed in the server list population wise opposed to the consistent "low"(s) on vector and recursion. So I said f it. I will sacrifice my beta items, mobius code, etc., level 33, for the ability to experience a better player population/community. And it has been echoed throughout these forums, but the mxo community really is top notch. And I'm a hardcore gamer that has played them all and works in the industry, so I've seen them all...

Anyway, first day back I log in, do the tutorial, and pop out at the initial hard line in Richland. And to my suprise I see someone named Nintene, a mid 40's character at the time, who welcomes me to the matrix. I was like wow, people do still play this game and one of them scopes newbie areas from time to time to welcome them...not bad....

We got to talkin', he broke down the current state of the game, encouraged me to experince it for myself, offered some tips and went on his way. Then a couple days later, he crafted me some clothes, offered more suggestions and advice and went on his way again. So thanks again Nin!

I then decided I wanted to fight for Zion and joined The Black Code. Sup Code! And this is when my mxo enjoyment really kicked in. They are an awesome, active, mature, chill faction that have helped with anything I need. This is something I was missing in launch and probably the final reason why I left. I was bored... I've now gone on a 3 day binge fest with my crew and some special guest stars...sup Bee, Z, Orli, V's, Sweep etc! SMILEY

Now for the noobs or the curious reading this and seeing comments like "there is no content, there's nothing to do" etc... Don't listen to any of it. There is a s tons to do! The ones who are complaining are the ones who have been 50 forever and have been jaded by the history the game has had (which they have every right to be).

But for you the noobs, the curious, this is your time a NEW time... play it and tell all your friends about it... Word of mouth has been known to be quite the powerful marketing tool....trust me, you'll dig it...get into a good faction, read the newbie guides and get to it copper tops!

I have gotten to level 20 tagging hardlines and nodes, doin' some hideout/dungeons and im still only on the first chapter of "story" quests...

If you're a fan of the Matrix or cyber punk, like machine guns, martial arts, hacking, coding, beating a*$, jumping over skyscrapers with ease, and enjoy experiencing the occasional trademark slo mo Matrix killer move noise/effect, then you need to play this game.

Buy it, love it, tell all your friends about it! The more money a game generates, the more attention it will get support wise! Make a difference! It's a different world! Obama's president SMILEY!

#36300555104 04/21/2009 01:04:35 Re:We Are The Problem.

I just dont understand why people continually try to post on the forums as if anyone in SOE that has power to make changes is listening. I think we should change up our strategy. From now on when your bored of not having any content, you call the SOE support lines and hammer them with complaints. We as the customer arent getting what we are paying for. Call SOE and complain. If enough people call and complain and threatin to cancel who knows. Maybe it might get someones attention. Its better then trying the same thing over and over again and expecting a different result.

I also agree with Edinn and Tornadic. It is nice to see some people being positive about the game.

#36300555109 04/21/2009 06:14:25 Re:We Are The Problem.

Actually, it seems as though the complaining has died down.

But in case the rightous anger tries to flare up again, here is something to put this all into perspective.

When SOE inflicted the NGE on the Star Wars Galaxies game, there was cry from the player base that shook the very foundations of Heaven itself. And the SOE Gods replied with a deafening silence that made men's heads explode in mighty frustration and angst. Okay, maybe I'm being a little over-dramatic.

My point is, there is no way the little community we have left is ever going to cry loud enough to get any satisfaction. So, we may as well resign ourselves to the current state of the game and just enjoy what we have.

#36300555130 04/21/2009 12:02:30 Re:Re:We Are The Problem.

ShiXinFeng wrote:

Actually, it seems as though the complaining has died down.


This is not a good thing.  I've been seeing a lot of names coming up as "Jacked Out" lately.

#36300555142 04/21/2009 13:39:45 Re:Re:Re:We Are The Problem.

Fen wrote:

ShiXinFeng wrote:

Actually, it seems as though the complaining has died down.


This is not a good thing.  I've been seeing a lot of names coming up as "Jacked Out" lately.

Yeah, I was going to say this.

#36300555213 04/22/2009 08:54:08 Re:Re:We Are The Problem.

Garu wrote:

I blame Keith.


Lulz

ye, keith is fail

#36300555214 04/22/2009 08:54:29 Re:We Are The Problem.

whos keith?

#36300555216 04/22/2009 09:35:22 Re:Re:We Are The Problem.

TonicLove wrote:

whos keith?


*gasp*

#36300555231 04/22/2009 11:34:58 Re:Re:Re:We Are The Problem.

Garu wrote:

TonicLove wrote:

whos keith?


*gasp*


*double gasp*

err rly C-re-us-ly who dis keith character....i herded its all his fault

#36300555233 04/22/2009 11:37:58 Re:We Are The Problem.

Keith01 of the Endless.  Everything wrong with this world is because of him.  SMILEY

#36300555236 04/22/2009 11:43:47 Re:We Are The Problem.
its his fault one of my cat died -.-