Villemar_MxO wrote:
Akunin wrote:
Coro wrote:
{see previous post}
But wouldn't making a new version of each mask diminish the "specialness" of the actual Halloween masks? To run around as Merv/Veil/Oracle etc. on a daily basis would seem a bit weird from an RP standpoint but it wouldn't hurt the game any. But if it does then why not just unlock the more "discreet" masks such as Tengu, TM, etc. and leave the Merv's and Seraph's locked except for Halloween?
Right, I'm all about consistancy....like, you can be Lupin but not Ethereal 1....You can be Jezebeth but not a Succubus....you can be Captain Raeder/Danielle Smith/Elite Commado Leader but you cant be Tengu/Gargy/Taskmaster, you can be Ko but you can't be Dr. Extractia. I support leveling the playing field in this manner. And I'm not worried about the Marketplace, it might actually spur some more activity. Lastly as I've said before it won't require more than the tiniest amount of dev work since no actual ingame items are created.
I have no issue with the masks you mention: I agree that consitency is the key.
The Marketplace is not my main concern either, but the ease by which these masks were previously obtained would lead to a prevelance of them, should the Halloween "toggle" be permanently switched on. This could actually destroy their RP value, as they would become common-place.
Lets also be realistic about the value of this proposed change: can anyone cite me a good example of the currently available masks being used for an RP purpose? Would this dramatically change with the release of additional masks?
Shinryu wrote:
I personally see nothing wrong with unlocking all of the existing masks, and the only issue I see with it is that some story characters would be "playable" and some would not. Better would be to unlock them ALL, including the previously dev/mod only ones.
But, if the concern is the "new" storyline character masks making the Halloween versions less special, then the option could simply be to use the different outfit for the character as the "year round" version. *Wet* Seraph for Halloween, normal Seraph year round. *Ill* Persephone for Halloween, normal red/white dress Persephone year round. Etc. Assuming we actually get a Halloween event this year with new masks, this theme could be continued as every story character has 2 different outfits. Make one the year round version available now, make the other a special version collectable only during Halloween. Of course, all of this would require more work than simply having someone flip the "mask on" switch to make them all work all the time.
I couldn't disagree more. This is a defeatist attitude which allows SOE to justify never reinstating a LET. May be that's an unrealistic attitude and I will be told to "Wake up, Neo." but I am also a supporter of identifying an advantage to any change to be made. Let's see...
This suggestion has been started in a drive towards allowing us to continue the MxO story and to improve the potential for RP: you don't need to PvP in an Oracle mask.
I predict that unlocking the "main" character masks would simply make us susceptable to God-Modding and make us prone to less reputable types who could completely ruin the surviving RP community. Danielle Wright was a previous interacting character within the Live Events; has her mask been used in any worthwhile manner, as yet?
The only compromises I would offer would be for LESIG to be given access to these masks; on application to the Devs and lasting the duration of one log-in. Or they could be offered as reward items, in a similar style to the Perp FX.