Update 66 Discussion - February 2009 - Update with response from Walrus

238 posts · 2009-02-13 10:02:13 to 2009-03-04 06:10:46

#36300545947 02/20/2009 20:22:23 Re:Re:Update 66 Discussion - February 2009

Ic3b3rg wrote:

Ah ok, thanks. Guess thats all we can talk about it if the mod is going to crack down on it, even though Walrus mentioned it to begin with.


Vaguely talk yes, post pictures and exact discriptions... No 

#36300545978 02/21/2009 02:50:00 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

I don't see why the pills LESIG was given at their disposal couldn't be used by players wanting to tell a story, they were build exactly for only one enemy on every operative present when the pill got used. There's enemies for every organization in those pills and they would make the storytelling of any given location a heck of a lot better. Even make them singletons if needed. Update 67 right there.

#36300545996 02/21/2009 05:34:58 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Synapse777 wrote:

I don't see why the pills LESIG was given at their disposal couldn't be used by players wanting to tell a story

Who is gonna make sure they are only used for story telling?

#36300546016 02/21/2009 08:42:34 Re:Re:Re:Update 66 Discussion - February 2009

Yasamuu wrote:

Walrus wrote:

The game keeps running as always--just without the 6-week updates.

Sad times. :'(

GAME OVER

#36300546030 02/21/2009 10:31:55 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Croesis wrote:

Synapse777 wrote:

I don't see why the pills LESIG was given at their disposal couldn't be used by players wanting to tell a story

Who is gonna make sure they are only used for story telling?


Who cares if people use them for pvp?  Put them on a reuse timer of 24 hours or something.

I can understand the potential for griefing, but I think they could revitalize more than they can hinder.  And honestly...  will it really hurt?  The game's dying.  Might as well try it while we still have a chance to.

#36300546033 02/21/2009 10:37:16 Re:Re:Update 66 Discussion - February 2009

Walrus wrote:

...... Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. ....

I think what Wally is alluding to, is a few weeks back some trolls popped ingame and where using every Dev/Admin tool in the book. Meatwadding, Assasin Abs, Codebombs, Spawns, Insta-Flag, you name it. Some ppl found it amusing, others where just being relentlessly harassed.  I encountered one such Troll under the name of "The Failure" on Recursion, turns out it was a.k.a GodTier - and his other pals.  When I sent in the CCR tickets, I also let Virrago know, quite loudly (I might add).  Only thing Virrago said was that these players/trolls had found an exploit in some item or something. Allowing them access to Admin/Dev abs and controls. I was told it was taken care of and the sploit has been fixed. (does make one wonder what that item was ... just curious)

Now, if it was some kind of god-like sploit that's one thing.  But if Wally means giving some players such permissions ... without the rest of our knowladge.  Then there IS something seriously wrong here and my bitter gripes about Player Favoritism with the Devs aren't all that unfounded.  Thanks Walrus, and Rarebit - I always knew it.

That's always been the problem with this game from the start - it reflects the neglect of the ppl running it.  The game itself is only a tool, a thing. It's the ppl who shape it, build it and interact in it that make it what it is.  If only we could have a team that has more self-discipline in their jobs and sense of responsibility, accountability, and passion for what they do.  Perhaps with a Dev team who cared about it, and went by their employment rules, didn't play favs, we could have a more profitable, and better game.  But till then ... so be it Wally.

Sorry that was kinda scathing ... but whatever. Needs to be said.

As for the update itself - meh. Not surprised about the items from Omega at all, kinda expected it.  I stopped using Vista when my Vista locked itself out, which it still does on my machine when I try to install it again.  So I just said f'it and stuck with XP.  Game runs better on XP anyway.  High lvl RSI captures should have a 15% or 20% drop rate instead of the 10%, simply because of the difficulty involved in getting them for individuals.

#36300546034 02/21/2009 10:38:40 Re:Re:Update 66 Discussion - February 2009

Walrus wrote:

We were also able to kill two issues that have been nagging the community for some time--rendering issues under Vista and...

Saying that the Vista rendering issues have been "killed" is like saying the 1986 explosion of space shuttle Challenger was "a successful test of the limitations of the O-rings in the solid rocket boosters."  A few very specific texture combination issues of Vista rendering have been worked around, but that's all.  The main problem still remains, as can be seen here.  Optimism and wishful thinking aside, the Vista rendering issues are still alive.  Maybe they had an EJP and reconstructed.

#36300546046 02/21/2009 11:27:40 Re:Re:Re:Update 66 Discussion - February 2009

Darkhawk wrote:

Walrus wrote:

...... Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. ....

I think what Wally is alluding to, is a few weeks back some trolls popped ingame and where using every Dev/Admin tool in the book. Meatwadding, Assasin Abs, Codebombs, Spawns, Insta-Flag, you name it. Some ppl found it amusing, others where just being relentlessly harassed.  I encountered one such Troll under the name of "The Failure" on Recursion, turns out it was a.k.a GodTier - and his other pals.  When I sent in the CCR tickets, I also let Virrago know, quite loudly (I might add).  Only thing Virrago said was that these players/trolls had found an exploit in some item or something. Allowing them access to Admin/Dev abs and controls. I was told it was taken care of and the sploit has been fixed. (does make one wonder what that item was ... just curious)

Now, if it was some kind of god-like sploit that's one thing.  But if Wally means giving some players such permissions ... without the rest of our knowladge.  Then there IS something seriously wrong here and my bitter gripes about Player Favoritism with the Devs aren't all that unfounded.  Thanks Walrus, and Rarebit - I always knew it.

That's always been the problem with this game from the start - it reflects the neglect of the ppl running it.  The game itself is only a tool, a thing. It's the ppl who shape it, build it and interact in it that make it what it is.  If only we could have a team that has more self-discipline in their jobs and sense of responsibility, accountability, and passion for what they do.  Perhaps with a Dev team who cared about it, and went by their employment rules, didn't play favs, we could have a more profitable, and better game.  But till then ... so be it Wally.

Sorry that was kinda scathing ... but whatever. Needs to be said.

#36300546051 02/21/2009 11:43:06 Re:Re:Re:Update 66 Discussion - February 2009

badkiity wrote:

Walrus wrote:

We were also able to kill two issues that have been nagging the community for some time--rendering issues under Vista and...

Saying that the Vista rendering issues have been "killed" is like saying the 1986 explosion of space shuttle Challenger was "a successful test of the limitations of the O-rings in the solid rocket boosters."  A few very specific texture combination issues of Vista rendering have been worked around, but that's all.  The main problem still remains, as can be seen here.  Optimism and wishful thinking aside, the Vista rendering issues are still alive.  Maybe they had an EJP and reconstructed.

From what I've experienced, most I've asked, they are gone.  Usually the UI freakout is clothing related, which alot were fixed.  However as stated by Rare, there are a few that elluded him, which take a real developer with programming to kill.  All one can do is throw on the static lighting hotfix at this point.

#36300546053 02/21/2009 11:59:31 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ok so, if we are not getting any more content for this game, then can we get a reduction in price or even not have to pay any more to play? I would guess No, but still a reduction to probably 6.99 or so just for Bandwidth use or something might be relavent.

A simple server merge to cut costs as alluded to in another post of having a Super server and bam you got yourself a Matrix that might work.

#36300546061 02/21/2009 12:50:14 Re:Re:Re:Update 66 Discussion - February 2009

Darkhawk wrote:

Walrus wrote:

...... Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. ....

I think what Wally is alluding to, is a few weeks back some trolls popped ingame and where using every Dev/Admin tool in the book. Meatwadding, Assasin Abs, Codebombs, Spawns, Insta-Flag, you name it. Some ppl found it amusing, others where just being relentlessly harassed.  I encountered one such Troll under the name of "The Failure" on Recursion, turns out it was a.k.a GodTier - and his other pals.  When I sent in the CCR tickets, I also let Virrago know, quite loudly (I might add).  Only thing Virrago said was that these players/trolls had found an exploit in some item or something. Allowing them access to Admin/Dev abs and controls. I was told it was taken care of and the sploit has been fixed. (does make one wonder what that item was ... just curious)

Now, if it was some kind of god-like sploit that's one thing.  But if Wally means giving some players such permissions ... without the rest of our knowladge.  Then there IS something seriously wrong here and my bitter gripes about Player Favoritism with the Devs aren't all that unfounded.  Thanks Walrus, and Rarebit - I always knew it.

That's always been the problem with this game from the start - it reflects the neglect of the ppl running it.  The game itself is only a tool, a thing. It's the ppl who shape it, build it and interact in it that make it what it is.  If only we could have a team that has more self-discipline in their jobs and sense of responsibility, accountability, and passion for what they do.  Perhaps with a Dev team who cared about it, and went by their employment rules, didn't play favs, we could have a more profitable, and better game.  But till then ... so be it Wally.

Sorry that was kinda scathing ... but whatever. Needs to be said.

As for the update itself - meh. Not surprised about the items from Omega at all, kinda expected it.  I stopped using Vista when my Vista locked itself out, which it still does on my machine when I try to install it again.  So I just said f'it and stuck with XP.  Game runs better on XP anyway.  High lvl RSI captures should have a 15% or 20% drop rate instead of the 10%, simply because of the difficulty involved in getting them for individuals.

#36300546063 02/21/2009 12:53:10 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

And the rest is blurred why?

#36300546064 02/21/2009 12:56:42 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Croesis wrote:

And the rest is blurred why?


Drama. That RP is boring.

#36300546065 02/21/2009 12:59:02 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ic3b3rg wrote:

Croesis wrote:

And the rest is blurred why?


Drama. That RP is boring.

Ah so it's not something designed to obscure any question that Rare might actually have been answering? Gotcha

#36300546066 02/21/2009 12:59:46 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Croesis wrote:

And the rest is blurred why?


Because it wasn't part of the conversation.

#36300546069 02/21/2009 13:04:49 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

SampleNow wrote:

Croesis wrote:

And the rest is blurred why?


Because it wasn't part of the conversation.


#36300546070 02/21/2009 13:06:14 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

See, now wasn't that much easier. Plus it eliminates any doubt and claims of creating drama by the poster that censoring text creates.

#36300546071 02/21/2009 13:09:40 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Croesis wrote:

See, much easier. Plus it eliminates any doubt that censoring text creates.


I agree, just someone trying to start drama. SMILEY

#36300546091 02/21/2009 15:55:47 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ic3b3rg wrote:

Ok so, if we are not getting any more content for this game, then can we get a reduction in price or even not have to pay any more to play? I would guess No, but still a reduction to probably 6.99 or so just for Bandwidth use or something might be relavent.

A simple server merge to cut costs as alluded to in another post of having a Super server and bam you got yourself a Matrix that might work.


What he said.

#36300546097 02/21/2009 17:11:45 Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Fen wrote:

Croesis wrote:

Synapse777 wrote:

I don't see why the pills LESIG was given at their disposal couldn't be used by players wanting to tell a story

Who is gonna make sure they are only used for story telling?


Who cares if people use them for pvp?  Put them on a reuse timer of 24 hours or something.

Then you just relog and ignore the 24 hour reuse time.

#36300546098 02/21/2009 17:15:19 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

So what's the deal with the Ad Space for Rent signs? Weren't they all supposed to be removed?

I know it's been suggested before, I know it's been done before, so why not put some player created adverts on the left over dedicated Ad signs around the city? I'm sure Virrago or even an Intern or someone could run a competition or something, as many people know, it was done before. I'm sure 9mmfu or Dracomet could add the resulting images to the game world.

Archived image unavailable: adspace.gif

Archived image unavailable: adspace.gif

#36300546107 02/21/2009 18:34:47 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

So... new content... ever?

#36300546114 02/21/2009 18:54:54 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

cloudwolf wrote:

So... new content... ever?


We are now on Auto-Pilot. Lets just hope it doesnt last for 700 years.

#36300546116 02/21/2009 19:12:29 Re:Re:Re:Update 66 Discussion - February 2009

Darkhawk wrote:

Walrus wrote:

...... Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. ....

I think what Wally is alluding to, is a few weeks back some trolls popped ingame and where using every Dev/Admin tool in the book. Meatwadding, Assasin Abs, Codebombs, Spawns, Insta-Flag, you name it. Some ppl found it amusing, others where just being relentlessly harassed.  I encountered one such Troll under the name of "The Failure" on Recursion, turns out it was a.k.a GodTier - and his other pals.  When I sent in the CCR tickets, I also let Virrago know, quite loudly (I might add).  Only thing Virrago said was that these players/trolls had found an exploit in some item or something. Allowing them access to Admin/Dev abs and controls. I was told it was taken care of and the sploit has been fixed. (does make one wonder what that item was ... just curious)

Now, if it was some kind of god-like sploit that's one thing.  But if Wally means giving some players such permissions ... without the rest of our knowladge.  Then there IS something seriously wrong here and my bitter gripes about Player Favoritism with the Devs aren't all that unfounded.  Thanks Walrus, and Rarebit - I always knew it.

That's always been the problem with this game from the start - it reflects the neglect of the ppl running it.  The game itself is only a tool, a thing. It's the ppl who shape it, build it and interact in it that make it what it is.  If only we could have a team that has more self-discipline in their jobs and sense of responsibility, accountability, and passion for what they do.  Perhaps with a Dev team who cared about it, and went by their employment rules, didn't play favs, we could have a more profitable, and better game.  But till then ... so be it Wally.

Sorry that was kinda scathing ... but whatever. Needs to be said.

As for the update itself - meh. Not surprised about the items from Omega at all, kinda expected it.  I stopped using Vista when my Vista locked itself out, which it still does on my machine when I try to install it again.  So I just said f'it and stuck with XP.  Game runs better on XP anyway.  High lvl RSI captures should have a 15% or 20% drop rate instead of the 10%, simply because of the difficulty involved in getting them for individuals.


Yep,sad thing is most of the players that hung around in the last two years would show one face to soe and then all plot in their own vents and forums on how to grow their epeens and "matter" in a videogame.Too bad they ruined it for everyone else.

#36300546245 02/22/2009 16:16:54 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

I agree, absolutely 100%

Nail firmly hit on head. The game has been ruined, solely because of this.

#36300546247 02/22/2009 16:24:29 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

To boil that riveting and profoundly eye-opening argument down to its base form;

"No favouritism for me = unabashed favouritism for everybody else"

Thank you, Darkhawk. Thank you. Your tireless dedication to unveiling the truth and piercing the injustice of this matter has finally exploded this corruption to the public. The world will never be the same.

Quite frankly, I'm humbled.

#36300546248 02/22/2009 16:32:52 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Come on PBlade, open your eyes to the all conquering truth here! The game has clearly been destroyed by blatant favouritism. I mean, it's not the lack of funding, the small dev team, lack of promotion, lack of exposure, the misplaced expectations, the crappy servers or the fading spotlight on an old franchise thats caused the issues down the years. Of course not, it's the sheer narrowminded favourtism shown by the devs to a small group of players that can do what they want, when they want. Because really, the devs are more than happy to urinate away SOE's money while pleasing 12-15 people out of however many thousands of subscribed players there is(was).

Duh.

#36300546249 02/22/2009 16:33:55 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

I don't know how I've been so blind. Forgive me.

#36300546252 02/22/2009 16:49:50 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Trying to mock doesn't undo the truth Yasa ......show me what other major succesful mmo in which regular players are given moderator positions, special live event characters and in game items that are not available to anyone else....

None,and you know why?because it is a recipe for disaster..I agree that there were many other factors in mxo that have been negative,but this was a leading contributor.

I could post links to vent recordings and screenshots,but that would just get me a forum ban so I'll rely here on the fact that the smart people know what bs has gone on.

#36300546254 02/22/2009 16:55:06 Re:Re:Re:Update 66 Discussion - February 2009

Darkhawk wrote:

Walrus wrote:

...... Giving a full toolset for events to players was never in the cards, as the internal structure of our toolset was never designed to work outside a secure network--not to mention being rather not-user-friendly. Recent issues with players being able to use admin-like powers without permission show what a pandora's box we would open putting those tools out, even with rigorous testing. ....

I think what Wally is alluding to, is a few weeks back some trolls popped ingame and where using every Dev/Admin tool in the book. Meatwadding, Assasin Abs, Codebombs, Spawns, Insta-Flag, you name it. Some ppl found it amusing, others where just being relentlessly harassed.  I encountered one such Troll under the name of "The Failure" on Recursion, turns out it was a.k.a GodTier - and his other pals.  When I sent in the CCR tickets, I also let Virrago know, quite loudly (I might add).  Only thing Virrago said was that these players/trolls had found an exploit in some item or something. Allowing them access to Admin/Dev abs and controls. I was told it was taken care of and the sploit has been fixed. (does make one wonder what that item was ... just curious)

Now, if it was some kind of god-like sploit that's one thing.  But if Wally means giving some players such permissions ... without the rest of our knowladge.  Then there IS something seriously wrong here and my bitter gripes about Player Favoritism with the Devs aren't all that unfounded.  Thanks Walrus, and Rarebit - I always knew it.

That's always been the problem with this game from the start - it reflects the neglect of the ppl running it.  The game itself is only a tool, a thing. It's the ppl who shape it, build it and interact in it that make it what it is.  If only we could have a team that has more self-discipline in their jobs and sense of responsibility, accountability, and passion for what they do.  Perhaps with a Dev team who cared about it, and went by their employment rules, didn't play favs, we could have a more profitable, and better game.  But till then ... so be it Wally.

Sorry that was kinda scathing ... but whatever. Needs to be said.

As for the update itself - meh. Not surprised about the items from Omega at all, kinda expected it.  I stopped using Vista when my Vista locked itself out, which it still does on my machine when I try to install it again.  So I just said f'it and stuck with XP.  Game runs better on XP anyway.  High lvl RSI captures should have a 15% or 20% drop rate instead of the 10%, simply because of the difficulty involved in getting them for individuals.

and this is why you sat alone at fan faire.

#36300546256 02/22/2009 17:00:49 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

WoKeN wrote:

Trying to mock doesn't undo the truth Yasa ......show me what other major succesful mmo in which regular players are given moderator positions, special live event characters and in game items that are not available to anyone else....

None,and you know why?because it is a recipe for disaster..I agree that there were many other factors in mxo that have been negative,but this was a leading contributor.

I could post links to vent recordings and screenshots,but that would just get me a forum ban so I'll rely here on the fact that the smart people know what bs has gone on.

Sorry, I found it hard not to mock.

You have to look to the reasons why players have become mods and why LESIG exists. Why? Lack of funding. There is not the budget there to recruit moderators or a Live Event team, so rightly or wrongly, this is what has happend to our game. All successful MMO's on the market have the exact things I listed that this game does not and this is where the problem lies, and the things you are flagging up are an by-product of the issues that I named.

I would have to argue that some player-mods have been successful at keeping the forums a cool place to hang out, while taking the workload off of our forum admin at the time. Removing that workload from the admins allows them to do something semi-meaningful. A forum without mods is chaos. A forum with too many mods, is like a graveyard. I would also suggest that LESIG did harness the interest of most players, while being a flawed program in some aspects. (No program is perfect) which in turn kept the game ticking over with subscription fees.

I would encourage you to post the vent recordings and screenshots, I mean, as far as everyone seems to say around here 'The game is on it's death bed' so, why bother hiding this truth? If there's funky goings on, you might as well get it out in the open, right?

#36300546257 02/22/2009 17:03:42 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Yasamuu wrote:

WoKeN wrote:

Trying to mock doesn't undo the truth Yasa ......show me what other major succesful mmo in which regular players are given moderator positions, special live event characters and in game items that are not available to anyone else....

None,and you know why?because it is a recipe for disaster..I agree that there were many other factors in mxo that have been negative,but this was a leading contributor.

I could post links to vent recordings and screenshots,but that would just get me a forum ban so I'll rely here on the fact that the smart people know what bs has gone on.

Sorry, I found it hard not to mock.

You have to look to the reasons why players have become mods and why LESIG exists. Why? Lack of funding. There is not the budget there to recruit moderators or a Live Event team, so rightly or wrongly, this is what has happend to our game. All successful MMO's on the market have the exact things I listed that this game does not and this is where the problem lies, and the things you are flagging up are an by-product of the issues that I named.

I would encourage you to post the vent recordings and screenshots, I mean, as far as everyone seems to say around here 'The game is on it's death bed' so, why bother hiding this truth? If there's funky goings on, you might as well get it out in the open, right?


Can't argue with your point in that post at all.....but no to posting because death bed or not...those kinds of posts get deleted fast enough that most don't see them....and with the station pass,dev or not,mxo will be around as part of the package for a long time.

#36300546258 02/22/2009 17:12:32 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Am I the only one who thinks the Patcher's Headgear looks better than the Omega Headgear? I've been wanting a black Headgear for a long time, but everytime I look at it it seems... well... plain.

#36300546267 02/22/2009 17:57:18 Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

WoKeN wrote:

Yasamuu wrote:

WoKeN wrote:

Trying to mock doesn't undo the truth Yasa ......show me what other major succesful mmo in which regular players are given moderator positions, special live event characters and in game items that are not available to anyone else....

None,and you know why?because it is a recipe for disaster..I agree that there were many other factors in mxo that have been negative,but this was a leading contributor.

I could post links to vent recordings and screenshots,but that would just get me a forum ban so I'll rely here on the fact that the smart people know what bs has gone on.

Sorry, I found it hard not to mock.

You have to look to the reasons why players have become mods and why LESIG exists. Why? Lack of funding. There is not the budget there to recruit moderators or a Live Event team, so rightly or wrongly, this is what has happend to our game. All successful MMO's on the market have the exact things I listed that this game does not and this is where the problem lies, and the things you are flagging up are an by-product of the issues that I named.

I would encourage you to post the vent recordings and screenshots, I mean, as far as everyone seems to say around here 'The game is on it's death bed' so, why bother hiding this truth? If there's funky goings on, you might as well get it out in the open, right?


Can't argue with your point in that post at all.....but no to posting because death bed or not...those kinds of posts get deleted fast enough that most don't see them....and with the station pass,dev or not,mxo will be around as part of the package for a long time.


Or you could load them on a site and send us some links. I'd love to hear my own voice view them.

#36300546286 02/22/2009 19:02:34 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Yasamuu wrote:

Come on PBlade, open your eyes to the all conquering truth here! The game has clearly been destroyed by blatant favouritism. I mean, it's not the lack of funding, the small dev team, lack of promotion, lack of exposure, the misplaced expectations, the crappy servers or the fading spotlight on an old franchise thats caused the issues down the years. Of course not, it's the sheer narrowminded favourtism shown by the devs to a small group of players that can do what they want, when they want. Because really, the devs are more than happy to urinate away SOE's money while pleasing 12-15 people out of however many thousands of subscribed players there is(was).

Duh.


THIS.

#36300546298 02/22/2009 19:28:44 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

PBlade wrote:

I don't know how I've been so blind. Forgive me.


It is easy to be blinded by Science and Technology!

I agree with Yasa, I blame SOE because they just wanted the DC comics rights and cared very little if at all for MxO.

#36300546304 02/22/2009 19:48:06 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ic3b3rg wrote:

I agree with Yasa, I blame SOE because they just wanted the DC comics rights and cared very little if at all for MxO.


We also have to shift some blame on Warner Brothers. We know they troll the forums and have made it difficult for things related to The Matrix Online to be approved. They still OWN the rights and if they pushed SOE to do something, SOMETHING would be done.

#36300546311 02/22/2009 20:02:14 Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

SampleNow wrote:

Ic3b3rg wrote:

I agree with Yasa, I blame SOE because they just wanted the DC comics rights and cared very little if at all for MxO.


We also have to shift some blame on Warner Brothers. We know they troll the forums and have made it difficult for things related to The Matrix Online to be approved. They still OWN the rights and if they pushed SOE to do something, SOMETHING would be done.

Well, I guess it did not help that the coding language for the game was also diffacult for anyone to just dive in and change things in the mainframe without screwing something up. So yes, some blame shall go towards WB.

#36300546333 02/22/2009 21:50:09 Re:Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ic3b3rg wrote:

SampleNow wrote:

Ic3b3rg wrote:

I agree with Yasa, I blame SOE because they just wanted the DC comics rights and cared very little if at all for MxO.


We also have to shift some blame on Warner Brothers. We know they troll the forums and have made it difficult for things related to The Matrix Online to be approved. They still OWN the rights and if they pushed SOE to do something, SOMETHING would be done.

Well, I guess it did not help that the coding language for the game was also diffacult for anyone to just dive in and change things in the mainframe without screwing something up. So yes, some blame shall go towards WB.

#36300546335 02/22/2009 22:07:31 Re:Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

SampleNow wrote:

WoKeN wrote:

Yasamuu wrote:

WoKeN wrote:

Trying to mock doesn't undo the truth Yasa ......show me what other major succesful mmo in which regular players are given moderator positions, special live event characters and in game items that are not available to anyone else....

None,and you know why?because it is a recipe for disaster..I agree that there were many other factors in mxo that have been negative,but this was a leading contributor.

I could post links to vent recordings and screenshots,but that would just get me a forum ban so I'll rely here on the fact that the smart people know what bs has gone on.

Sorry, I found it hard not to mock.

You have to look to the reasons why players have become mods and why LESIG exists. Why? Lack of funding. There is not the budget there to recruit moderators or a Live Event team, so rightly or wrongly, this is what has happend to our game. All successful MMO's on the market have the exact things I listed that this game does not and this is where the problem lies, and the things you are flagging up are an by-product of the issues that I named.

I would encourage you to post the vent recordings and screenshots, I mean, as far as everyone seems to say around here 'The game is on it's death bed' so, why bother hiding this truth? If there's funky goings on, you might as well get it out in the open, right?


Can't argue with your point in that post at all.....but no to posting because death bed or not...those kinds of posts get deleted fast enough that most don't see them....and with the station pass,dev or not,mxo will be around as part of the package for a long time.


Or you could load them on a site and send us some links. I'd love to hear my own voice view them.

I would also really like to get those links, even if they're just in a PM.

#36300546337 02/22/2009 22:12:23 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Yeah, me too. Send them around on Xfire or something.

#36300546340 02/22/2009 22:23:07 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Ditto for me.

#36300546344 02/22/2009 23:03:29 Re:Re:Re:Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Fen wrote:

Ic3b3rg wrote:

SampleNow wrote:

Ic3b3rg wrote:

I agree with Yasa, I blame SOE because they just wanted the DC comics rights and cared very little if at all for MxO.


We also have to shift some blame on Warner Brothers. We know they troll the forums and have made it difficult for things related to The Matrix Online to be approved. They still OWN the rights and if they pushed SOE to do something, SOMETHING would be done.

Well, I guess it did not help that the coding language for the game was also diffacult for anyone to just dive in and change things in the mainframe without screwing something up. So yes, some blame shall go towards WB.

Scientists are working on this round the clock.

#36300546354 02/23/2009 01:05:56 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

PM me the links please.

#36300546355 02/23/2009 01:29:11 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Oh, good call. I'll take a PM with links also.

#36300546357 02/23/2009 01:32:20 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Fen wrote:

Ic3b3rg wrote:

Well, I guess it did not help that the coding language for the game was also diffacult for anyone to just dive in and change things in the mainframe without screwing something up. So yes, some blame shall go towards WB.

...

Blast you. Well, that's my Monday ruined. *Sighs.*

Could I have a PM with the links too? Might as well see what all the fuss is about.

#36300546359 02/23/2009 01:38:23 Re:Update 66 Discussion - February 2009 - Update with response from Walrus

I'll agree with Yasa, the main reason we went down a sliding slope was more to do with how the game was being treated/looked at by SOE and the other factors all came into it because of that. I wish someone with authority at WB would have pushed more, but I guess after the game was no where near as big as they thought it would be, they washed their hands dry.

As for this info you have, I'll take any links if that's being made avaliable.

#36300546367 02/23/2009 02:22:18 Re:Re:Update 66 Discussion - February 2009

Walrus wrote:

As for "Omega"--the name reflects the end of Rarebit's stint with MxO. The game keeps running as always--just without the 6-week updates. Celebration of year 4 is about one month away and we'll be running events just as we did last year. We'll have more details in the coming weeks.


Honestly, I wouldn't care if the name was simply "Omega." But invocation of the name "The Omega" implies a certain specificness that I don't need to point out, regardless of what Rarebit MEANT, just as I never MEANT that I was God by using the name Yahweh, it was MEANT as a reflection of something that held meaning as a bluepill.

So, while I appreciate you taking the time to address the concern, it doesn't smooth over the situation, and I doubt anything will.

My stint with this game will end on March 4. I hope everyone has fun with what time they have left here.

#36300546373 02/23/2009 02:57:47 Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Yasamuu wrote:

Oh, good call. I'll take a PM with links also.

Same

#36300546391 02/23/2009 04:57:35 Re:Re:Re:Update 66 Discussion - February 2009 - Update with response from Walrus

Croesis wrote:

Yasamuu wrote:

Oh, good call. I'll take a PM with links also.

Same

Same here.If Mag actually has those links...