Rare's cinematic image dump v12.1 (**SPOILERS**)

171 posts · 2008-12-04 20:24:19 to 2008-12-19 07:38:26

#36300530078 12/17/2008 18:52:50 Re:Rare's cinematic image dump v12.1

#36300530090 12/17/2008 19:28:21 Re:Rare's cinematic image dump v12.1

"This looks fun" indeed... :: Checks clock to see if it's tomorrow yet::

#36300530097 12/17/2008 20:13:28 Re:Rare's cinematic image dump v12.1

~6:14 min
9.05 MB
970 frames

#36300530098 12/17/2008 20:48:30 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

~6:14 min
9.05 MB
970 frames

= 2.59 FPS? O_o


4 8 15 16 23 42
#36300530100 12/17/2008 20:51:31 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

~6:14 min
9.05 MB
970 frames

so is the 6:14 the length of the Cinematic? O.o

#36300530104 12/17/2008 20:56:01 Re:Rare's cinematic image dump v12.1

No, its how long he takes to get to his office.

#36300530105 12/17/2008 20:57:01 Re:Rare's cinematic image dump v12.1

;)

This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).

There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.

At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. ;) Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. ;) Anyway, it helped me make sure I allowed enough screen time for the dialogue.

EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.

#36300530106 12/17/2008 21:06:24 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).

There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.

At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. Anyway, it helped me make sure I allowed enough screen time for the dialogue.

EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.

I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly?

Edit: n/m I got it now.

#36300530107 12/17/2008 21:06:24 Re:Rare's cinematic image dump v12.1

How often do you get writer's block when doing the quests/cinematics?

  Im asking because I get it a lot :p

#36300530110 12/17/2008 21:20:05 Re:Re:Re:Rare's cinematic image dump v12.1

odj wrote:

I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly?

These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image. The baseline framerate I use is 0.1 seconds--that's the shortest amount of time any one image will be visible before it flips to the next one. But sometimes I pause the display, for instance I might do a fadeout where a series of successively darker images every tenth of a second display for a half-second or so, then when it gets to a pitch-black image, just hold on that single image for three or four seconds.

Those images are the "frames." Here's frame 80, for instance:

I've found that when I do normal two-drawing talking (mouth open / mouth closed), 0.3 seconds works pretty well for mouth open, and 0.2 seconds works pretty well for mouth closed--faster than that and it looks hyperactive, slower and it looks like they're yodelling or something. So I would probably have set frame 80 here to stay showing for 0.3 seconds as you watch the cinematic. After it's shown for 0.3 seconds (although the exact time will vary depending on your browser, CPU, etc), it is replaced in the display by frame 81, then 82, etc.

#36300530112 12/17/2008 21:25:15 Re:Re:Rare's cinematic image dump v12.1

Ebola wrote:

How often do you get writer's block when doing the quests/cinematics?

  Im asking because I get it a lot :p

So far (with 11.3 and 12.1) it hasn't been a problem, but it's something that happens now and then. The thing is that when you've got a deadline to meet, at least in my job position, you can't just use "writer's block" as an excuse, so you have to knuckle down and come up with something, ingenious or otherwise. I think it's been very helpful to me in that sense to have to work under constant deadline pressure, because when you have something to do you just have to sit down and do it; there's no time to sit around worrying or thinking that you don't have any ideas or whatever. So you just do the best you can and try to learn from it so you'll do better next time.

#36300530113 12/17/2008 21:26:13 Re:Re:Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image.

This is the part I missed this doesnt happen in .avi or .mov or .wmv video so its the part I got confused at.

#36300530114 12/17/2008 21:28:02 Re:Rare's cinematic image dump v12.1

I keep wondering if Gray is using his pinky instead of his index finger in that particular frame...

#36300530115 12/17/2008 21:30:13 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

I keep wondering if Gray is using his pinky instead of his index finger in that particular frame...

Gray has Turned into DR evil hah i knew it!

#36300530147 12/18/2008 02:42:35 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Pre-emptively flagging for spoilers.

#36300530156 12/18/2008 04:11:00 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

*possible spoiler.*

Although it's not really animated i can really appreciate the unspoken pseudo sexual tension between the three of them all things considered.

The ninja vanish made me lol.

Is that supposed to veil at the end by and by?

~Darminian

#36300530159 12/18/2008 04:15:53 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Darminian wrote:

Is that supposed to veil at the end by and by?


Ookami.

#36300530162 12/18/2008 04:26:44 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Thanks CW.

#36300530416 12/18/2008 11:17:18 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

For some reason the cinematic isn't loading for me, and neither is the last one. I'm going to assume it's a problem with the in-game window, maybe, because the link to the swf on the forum works. Is this something new?

#36300530437 12/18/2008 12:02:39 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Cinematic in animated gif format, broken down into my semi-arbitrary work chunks. You can open these up in various editing programs to grab any particular frame you might want to have as a graphic:

http://img187.imageshack.us/img187/...21scene0ue2.gif

http://img402.imageshack.us/img402/...21scene1xa0.gif

http://img301.imageshack.us/img301/...1scene2avu3.gif

http://img392.imageshack.us/img392/...scene2acnv2.gif

http://img386.imageshack.us/img386/...scene2adog2.gif

http://img402.imageshack.us/img402/...1scene2bvb7.gif

http://img381.imageshack.us/img381/...scene2bbhs7.gif

http://img376.imageshack.us/img376/...1scene2cqb7.gif

http://img392.imageshack.us/img392/...21scene3ji0.gif

http://img402.imageshack.us/img402/...21scene4jw5.gif

#36300530467 12/18/2008 13:05:28 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.

#36300530469 12/18/2008 13:15:49 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote:

Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.

Seems to play okay at the moment from the link I gave. Try downloading it again?

#36300530471 12/18/2008 13:19:15 Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

CPT_Starschwar wrote:

Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.

Seems to play okay at the moment from the link I gave. Try downloading it again?


Yes, several times. Still broken.

#36300530475 12/18/2008 13:21:47 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

I can view it fine. Try watching it through an alternate tab on Firefox, that's what I did with both gif and swf files.

#36300530476 12/18/2008 13:23:20 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

ZippyTheSquirrel wrote:

I can view it fine. Try watching it through an alternate tab on Firefox, that's what I did with both gif and swf files.


That's all well and good, but it prevents anyone from making a version of the cinematic with music, and whatnot.

#36300530477 12/18/2008 13:23:40 Re:Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote:

Rarebit wrote:

CPT_Starschwar wrote:

Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.

Seems to play okay at the moment from the link I gave. Try downloading it again?


Yes, several times. Still broken.

Ehh... Does it play okay in your browser?

#36300530478 12/18/2008 13:28:23 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Can you release the script? Like the last Cinematic?

#36300530479 12/18/2008 13:30:31 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Vinia wrote:

Can you release the script? Like the last Cinematic?

Hold yer horses, woman!

Ratzin' fratzin' patch deployment gif corrupt snow day garble barble trail off...

#36300530480 12/18/2008 13:31:03 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Yes, its viewable in a browser, but can't be viewed/imported into any of my editing programs.

#36300530481 12/18/2008 13:32:14 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Sorry for all the trouble today, Rarebit. Just informing you of a problem, nothing more.

#36300530483 12/18/2008 13:37:18 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

CPT_Starschwar wrote:

Sorry for all the trouble today, Rarebit. Just informing you of a problem, nothing more.

Tchah, well, I can download that one and open it in both Ulead GIF Animator and ImageReady, so I dunno. I think you should get yourself some decent software that doesn't have weird compat issues. ;)

Anyhoo, I ripped out another version you could try. This one's from IR rather than UGA, and it doesn't have any frame timings set, but it might be a little more palatable to your editing programs.

http://img78.imageshack.us/img78/26...rspecialam7.gif

If this one doesn't work for you then...errrr...well hopefully it will.

Archived Media

#36300530487 12/18/2008 13:41:06 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

It works! You're the best, Rarebit. Thank you very much.

#36300530490 12/18/2008 13:43:50 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Awesome job on the cinematic, rare!

I can't wait to find out who those two were, and who was up near the windows. O.o

#36300530496 12/18/2008 13:58:33 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Alas! I meant for it to be obvious to veterans. Or hm maybe you have to be Merv. Oh well let's look at the meager clues that flash by all too quickly:

#36300530508 12/18/2008 14:12:44 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

It was really obvious to me..

But then again I'm an Ookami fanboy. >_> <_<

Edit: Then again, the Ghost image people thought were Morpheus was obviously Ghost to me, as well. Maybe I can just pick up on it better. =P

#36300530510 12/18/2008 14:13:23 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

ZippyTheSquirrel wrote:

It was really obvious to me..

But then again I'm an Ookami fanboy. >_> <_<

What he said, except without the fan boy bit. She recalled me onto a roof and owned me at a merv event SMILEY SMILEY

#36300530511 12/18/2008 14:18:04 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

Alas! I meant for it to be obvious to veterans. Or hm maybe you have to be Merv. Oh well let's look at the meager clues that flash by all too quickly:


OK! That's who I thought it was! lol. I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer. The little hair flip threw me off a tad. But yeah, that's a good drawing of Ookami.  

I should have went with my instincts, heh. I've had my dealings with Ookami, as well. Including a week long war with her, including her doing a Faction Broadcast taunting me. SMILEY

#36300530514 12/18/2008 14:21:00 Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Mercio wrote:

I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer.

Who did they say it was?

#36300530516 12/18/2008 14:22:28 Re:Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

Mercio wrote:

I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer.

Who did they say it was?

They said that it was possibly the Android.

#36300530518 12/18/2008 14:24:23 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

ZippyTheSquirrel wrote:

It was really obvious to me..

But then again I'm an Ookami fanboy. >_> <_<

Edit: Then again, the Ghost image people thought were Morpheus was obviously Ghost to me, as well. Maybe I can just pick up on it better. =P

I dunno how you watched it, but I resized the window I watched it in.  It's a lot rougher to make things out when it's all blown up like that.

I caught that it was Ghost the whole time, but still... *cough*  I knew it wasn't Veil, but didn't place it as Ookami either.  Maybe cause I'm a dirty cave dweller.

#36300530520 12/18/2008 14:27:06 Re:Re:Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Mercio wrote:

They said that it was possibly the Android.

Hm... Saucy androids. Hmmmmm...

#36300530530 12/18/2008 14:37:51 Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

Vinia wrote:

Can you release the script? Like the last Cinematic?

Hold yer horses, woman!

Ratzin' fratzin' patch deployment gif corrupt snow day garble barble trail off...

Don't worry I can hold them now, you've already confirmed who I said was saying Trinity at the end in another thread. Oh and how anyone couldn't spot that was Ookami (unless they're new players) is beyond me, the hair itself gave it away to me! SMILEY

#36300530536 12/18/2008 14:45:06 Re:Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Vinia wrote:

 Oh and how anyone couldn't spot that was Ookami (unless they're new players) is beyond me, the hair itself gave it away to me!


lol, leave me alone. SMILEY

#36300530542 12/18/2008 14:56:53 Re:Re:Re:Re:Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

Mercio wrote:

They said that it was possibly the Android.

Hm... Saucy androids. Hmmmmm...


Android is in teh real, this was in teh matricks, lol.

#36300530569 12/18/2008 15:42:07 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

But they have hair with amazing body and shine!

#36300530581 12/18/2008 16:14:30 Re:Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Rarebit wrote:

But they have hair with amazing body and shine!


#36300530583 12/18/2008 16:15:30 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

No wonder Mervy wants 'em!

#36300530594 12/18/2008 16:43:36 Re:Rare's cinematic image dump v12.1 (**SPOILERS**)

Final version of the working script (possibly still some differences between this and the cinematic):

scene 0
- chapter caption, pan over to dead Wright

>The Matrix Online_
>Chapter 12.1_


scene 1
- zoom out from inert Wright to Architect viewing in his monitoring room
- a: Where is thy humanity now...?
- a: Agent Gray.
- gray appears on monitor
- g: Sir?
- a: Have you located the program?
- g: No, sir; not since it terminated Wright.
- g: We have found Zion operatives conducting their own search.
- a: ...
- g: Sir?
- a: Prepare for our visitors.
- clicks screen off

scene 2

2a
- ghost lands on a slum building rooftop
- looks around
- opens a door
- goes down a dark stairway
- enters a large darkened storage room
- doesn't see anything
- turns to leave
- screen flicks on behind him
- s: Ghost_
- ghost turns and looks at it, face blank
- code shimmers in the air
- falls down
- forming around
- a standing female body
- ghost stands frozen
- trinity takes a step toward him
- stops
- t: Ghost...
- ghost flinches
- trinity looks pained
- g: We...
- t: I...didn't know.

2b
- p: Freeze.
- pace steps from the doorway into the glow of the monitor/trinity, gun levelled at g
- p looks at g
- p: Predictable.
- p: Hmh.
- p puts her gun up
- half turns away
- p: Your program...friend cannot survive here.
- g looks at p
- p: She will be removed.
A code lock is already--
- h & ts appear in midair,
- float down to the floor
- p puts her gun back on g
- ts: Ooh.
- ts: This looks fun.
- p touches her earpiece
- listens
- looks frustrated
- p: ...
- p: Acknowledged.
- pace stalks out

2c
- h: And you?
- h: Will you offer resistance?
- g: No need.
- h looks around; trinity has vanished
- ts: Huh! The program's gone.
- h: Is this your--
- ghost has vanished
- ts: Hah!
- ts: This *will* be fun.
- h & ts vanish
- room goes dark
- a shadow
hops
up
to a high window:
ookami
may need to hold here an extra second or two)

scene 3 + map
- ghost
- is standing on the roof,
- looking out
- over the Ikebukuro docks
- g: Trinity...
map