Rare's cinematic image dump v12.1 (**SPOILERS**)
171 posts · 2008-12-04 20:24:19 to 2008-12-19 07:38:26
"This looks fun" indeed... :: Checks clock to see if it's tomorrow yet::
Rarebit wrote:
~6:14 min
9.05 MB
970 frames
= 2.59 FPS? O_o
Rarebit wrote:
~6:14 min
9.05 MB
970 frames
so is the 6:14 the length of the Cinematic? O.o
No, its how long he takes to get to his office.
;)
This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).
There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.
At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. ;) Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. ;) Anyway, it helped me make sure I allowed enough screen time for the dialogue.
EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.
Rarebit wrote:
This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).
There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.
At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought.
Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts.
Anyway, it helped me make sure I allowed enough screen time for the dialogue.
EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.
I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly?
Edit: n/m I got it now.
How often do you get writer's block when doing the quests/cinematics?
Im asking because I get it a lot :p
odj wrote:
I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly?
These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image. The baseline framerate I use is 0.1 seconds--that's the shortest amount of time any one image will be visible before it flips to the next one. But sometimes I pause the display, for instance I might do a fadeout where a series of successively darker images every tenth of a second display for a half-second or so, then when it gets to a pitch-black image, just hold on that single image for three or four seconds.
Those images are the "frames." Here's frame 80, for instance:

I've found that when I do normal two-drawing talking (mouth open / mouth closed), 0.3 seconds works pretty well for mouth open, and 0.2 seconds works pretty well for mouth closed--faster than that and it looks hyperactive, slower and it looks like they're yodelling or something. So I would probably have set frame 80 here to stay showing for 0.3 seconds as you watch the cinematic. After it's shown for 0.3 seconds (although the exact time will vary depending on your browser, CPU, etc), it is replaced in the display by frame 81, then 82, etc.
Ebola wrote:
How often do you get writer's block when doing the quests/cinematics?
Im asking because I get it a lot :p
So far (with 11.3 and 12.1) it hasn't been a problem, but it's something that happens now and then. The thing is that when you've got a deadline to meet, at least in my job position, you can't just use "writer's block" as an excuse, so you have to knuckle down and come up with something, ingenious or otherwise. I think it's been very helpful to me in that sense to have to work under constant deadline pressure, because when you have something to do you just have to sit down and do it; there's no time to sit around worrying or thinking that you don't have any ideas or whatever. So you just do the best you can and try to learn from it so you'll do better next time.
Rarebit wrote:
These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image.
This is the part I missed
this doesnt happen in .avi or .mov or .wmv video so its the part I got confused at.
I keep wondering if Gray is using his pinky instead of his index finger in that particular frame...
Rarebit wrote:
I keep wondering if Gray is using his pinky instead of his index finger in that particular frame...
Gray has Turned into DR evil hah i knew it!
Pre-emptively flagging for spoilers.

*possible spoiler.*
Although it's not really animated i can really appreciate the unspoken pseudo sexual tension between the three of them all things considered.
The ninja vanish made me lol.
Is that supposed to veil at the end by and by?
~Darminian
Darminian wrote:
Is that supposed to veil at the end by and by?
Ookami.
Thanks CW.
For some reason the cinematic isn't loading for me, and neither is the last one. I'm going to assume it's a problem with the in-game window, maybe, because the link to the swf on the forum works. Is this something new?
Cinematic in animated gif format, broken down into my semi-arbitrary work chunks. You can open these up in various editing programs to grab any particular frame you might want to have as a graphic:
http://img187.imageshack.us/img187/...21scene0ue2.gif
http://img402.imageshack.us/img402/...21scene1xa0.gif
http://img301.imageshack.us/img301/...1scene2avu3.gif
http://img392.imageshack.us/img392/...scene2acnv2.gif
http://img386.imageshack.us/img386/...scene2adog2.gif
http://img402.imageshack.us/img402/...1scene2bvb7.gif
http://img381.imageshack.us/img381/...scene2bbhs7.gif
http://img376.imageshack.us/img376/...1scene2cqb7.gif
If you want to see the swf version in your browser without it being rescaled all chunky-style, replace the "swf" extension with "html":
Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.
CPT_Starschwar wrote:
Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.
Seems to play okay at the moment from the link I gave. Try downloading it again?
Rarebit wrote:
CPT_Starschwar wrote:
Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.
Seems to play okay at the moment from the link I gave. Try downloading it again?
Yes, several times. Still broken.
I can view it fine. Try watching it through an alternate tab on Firefox, that's what I did with both gif and swf files.
ZippyTheSquirrel wrote:
I can view it fine. Try watching it through an alternate tab on Firefox, that's what I did with both gif and swf files.
That's all well and good, but it prevents anyone from making a version of the cinematic with music, and whatnot.
CPT_Starschwar wrote:
Rarebit wrote:
CPT_Starschwar wrote:
Rarebit, the "Scene0" file is corrupted, and can't be viewed in Windows Picture Viewer or be imported into Movie Maker.
Seems to play okay at the moment from the link I gave. Try downloading it again?
Yes, several times. Still broken.
Ehh... Does it play okay in your browser?
Can you release the script? Like the last Cinematic?
Vinia wrote:
Can you release the script? Like the last Cinematic?
Hold yer horses, woman!
Ratzin' fratzin' patch deployment gif corrupt snow day garble barble trail off...
Yes, its viewable in a browser, but can't be viewed/imported into any of my editing programs.
Sorry for all the trouble today, Rarebit. Just informing you of a problem, nothing more.
CPT_Starschwar wrote:
Sorry for all the trouble today, Rarebit. Just informing you of a problem, nothing more.
Tchah, well, I can download that one and open it in both Ulead GIF Animator and ImageReady, so I dunno. I think you should get yourself some decent software that doesn't have weird compat issues. ;)
Anyhoo, I ripped out another version you could try. This one's from IR rather than UGA, and it doesn't have any frame timings set, but it might be a little more palatable to your editing programs.
http://img78.imageshack.us/img78/26...rspecialam7.gif
If this one doesn't work for you then...errrr...well hopefully it will.
Archived Media
It works! You're the best, Rarebit. Thank you very much.
Awesome job on the cinematic, rare!
I can't wait to find out who those two were, and who was up near the windows. O.o
Alas! I meant for it to be obvious to veterans. Or hm maybe you have to be Merv. Oh well let's look at the meager clues that flash by all too quickly:

It was really obvious to me..
But then again I'm an Ookami fanboy. >_> <_<
Edit: Then again, the Ghost image people thought were Morpheus was obviously Ghost to me, as well. Maybe I can just pick up on it better. =P
ZippyTheSquirrel wrote:
It was really obvious to me..
But then again I'm an Ookami fanboy. >_> <_<
What he said, except without the fan boy bit. She recalled me onto a roof and owned me at a merv event

Rarebit wrote:
Alas! I meant for it to be obvious to veterans. Or hm maybe you have to be Merv. Oh well let's look at the meager clues that flash by all too quickly:
OK! That's who I thought it was! lol. I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer. The little hair flip threw me off a tad. But yeah, that's a good drawing of Ookami.
I should have went with my instincts, heh. I've had my dealings with Ookami, as well. Including a week long war with her, including her doing a Faction Broadcast taunting me. 
Mercio wrote:
I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer.
Who did they say it was?
Rarebit wrote:
Mercio wrote:
I asked someone else if that was Ookami (before I originally posted) and I got a totally wrong answer.
Who did they say it was?
They said that it was possibly the Android.
ZippyTheSquirrel wrote:
It was really obvious to me..
But then again I'm an Ookami fanboy. >_> <_<
Edit: Then again, the Ghost image people thought were Morpheus was obviously Ghost to me, as well. Maybe I can just pick up on it better. =P
I dunno how you watched it, but I resized the window I watched it in. It's a lot rougher to make things out when it's all blown up like that.
I caught that it was Ghost the whole time, but still... *cough* I knew it wasn't Veil, but didn't place it as Ookami either. Maybe cause I'm a dirty cave dweller.
Mercio wrote:
They said that it was possibly the Android.
Hm... Saucy androids. Hmmmmm...
Rarebit wrote:
Vinia wrote:
Can you release the script? Like the last Cinematic?
Hold yer horses, woman!
Ratzin' fratzin' patch deployment gif corrupt snow day garble barble trail off...
Don't worry I can hold them now, you've already confirmed who I said was saying Trinity at the end in another thread. Oh and how anyone couldn't spot that was Ookami (unless they're new players) is beyond me, the hair itself gave it away to me! 
Vinia wrote:
Oh and how anyone couldn't spot that was Ookami (unless they're new players) is beyond me, the hair itself gave it away to me!
lol, leave me alone. 
Rarebit wrote:
Mercio wrote:
They said that it was possibly the Android.
Hm... Saucy androids. Hmmmmm...
Android is in teh real, this was in teh matricks, lol.
But they have hair with amazing body and shine!
Rarebit wrote:
But they have hair with amazing body and shine!

No wonder Mervy wants 'em!
Final version of the working script (possibly still some differences between this and the cinematic):
scene 0
- chapter caption, pan over to dead Wright
>The Matrix Online_
>Chapter 12.1_
scene 1
- zoom out from inert Wright to Architect viewing in his monitoring room
- a: Where is thy humanity now...?
- a: Agent Gray.
- gray appears on monitor
- g: Sir?
- a: Have you located the program?
- g: No, sir; not since it terminated Wright.
- g: We have found Zion operatives conducting their own search.
- a: ...
- g: Sir?
- a: Prepare for our visitors.
- clicks screen off
scene 2
2a
- ghost lands on a slum building rooftop
- looks around
- opens a door
- goes down a dark stairway
- enters a large darkened storage room
- doesn't see anything
- turns to leave
- screen flicks on behind him
- s: Ghost_
- ghost turns and looks at it, face blank
- code shimmers in the air
- falls down
- forming around
- a standing female body
- ghost stands frozen
- trinity takes a step toward him
- stops
- t: Ghost...
- ghost flinches
- trinity looks pained
- g: We...
- t: I...didn't know.
2b
- p: Freeze.
- pace steps from the doorway into the glow of the monitor/trinity, gun levelled at g
- p looks at g
- p: Predictable.
- p: Hmh.
- p puts her gun up
- half turns away
- p: Your program...friend cannot survive here.
- g looks at p
- p: She will be removed.
A code lock is already--
- h & ts appear in midair,
- float down to the floor
- p puts her gun back on g
- ts: Ooh.
- ts: This looks fun.
- p touches her earpiece
- listens
- looks frustrated
- p: ...
- p: Acknowledged.
- pace stalks out
2c
- h: And you?
- h: Will you offer resistance?
- g: No need.
- h looks around; trinity has vanished
- ts: Huh! The program's gone.
- h: Is this your--
- ghost has vanished
- ts: Hah!
- ts: This *will* be fun.
- h & ts vanish
- room goes dark
- a shadow
hops
up
to a high window:
ookami
may need to hold here an extra second or two)
scene 3 + map
- ghost
- is standing on the roof,
- looking out
- over the Ikebukuro docks
- g: Trinity...
map
















