Rare's cinematic image dump v12.1 (**SPOILERS**)

171 posts · 2008-12-04 20:24:19 to 2008-12-19 07:38:26

#36300528435 12/12/2008 03:58:41 Re:Re:Rare's cinematic image dump v12.1

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.


I second every word here.

#36300528547 12/12/2008 11:32:12 Re:Rare's cinematic image dump v12.1

Yep, would rock! =)

#36300528555 12/12/2008 11:54:53 Re:Re:Rare's cinematic image dump v12.1

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

#36300528557 12/12/2008 11:57:34 Re:Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

Then would it be easier to just add in one of the in game tracks?

#36300528582 12/12/2008 13:14:55 Re:Re:Re:Re:Rare's cinematic image dump v12.1

Steelle wrote:

Rarebit wrote:

Shinryu wrote:

Hmm.. the Architect and a very ticked off Pace, this should be good.

Oh, and Rare, is there any way you could at least let the loading area music keep playing during the cine if not use one of the already in game tracks for the "soundtrack?"  In my eyes, the total silence was the one let down during what was an excellent first outing for the new cines.

It was something we discussed here last time, and I ran the idea by Dracomet, but didn't manage to get definite word on feasibility. He's the guy who had to *disable* game music for the old cinematics, because it used to play over their own sound tracks; so now we'd have to have a sort of two-tiered system where it doesn't play over the old ones but does over the new ones. Probably doable but there've been some higher-priority things we needed him to get done, so I haven't been leaning on anyone about it yet.

Then would it be easier to just add in one of the in game tracks?

To be honest, I also like this idea. But Rarebit said it would considerably increase the download time, which he obviously didn't want to happen.

Anyway, as I rather download the cinematics to my HD than watch them ingame, I find it sad that they have to be completely silent...

#36300528612 12/12/2008 14:45:49 Re:Rare's cinematic image dump v12.1

#36300528615 12/12/2008 14:47:57 Re:Rare's cinematic image dump v12.1

phluff? SMILEY

#36300528629 12/12/2008 15:17:23 Re:Re:Rare's cinematic image dump v12.1

Silenci0 wrote:

phluff?


<_< 

#36300528646 12/12/2008 17:08:20 Re:Re:Rare's cinematic image dump v12.1

Vinia wrote:

Hmm... Pace getting... inhabited... by the BIP? (Wasn't there some wild theories that Pace has some Trinity in her at one point?) Anyhow, programming goes awry, Goes on a mad exile/Zion killing spree.

Chapter 12 baddie... Ex Agent Pace?

Pace becomes this iteration's answer to Smith?

...Bring it on.

Wait, then that would preclude the return of the One... Hm...

#36300528648 12/12/2008 17:24:09 Re:Rare's cinematic image dump v12.1

Just starting on the background figures in this one.

#36300528663 12/12/2008 18:52:34 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

Just starting on the background figures in this one.

Well, that's certainly rather creepy...

#36300528666 12/12/2008 19:10:08 Re:Rare's cinematic image dump v12.1

Well, I'm certainly not a specialist in drawings, but I like what you do, Rare. Mostly. 

#36300528713 12/12/2008 23:36:13 Re:Rare's cinematic image dump v12.1

Control, we may have a problem.

#36300528714 12/12/2008 23:43:18 Re:Rare's cinematic image dump v12.1

Looks kinda like the short haired "Real" Veil... but she doesn't look like that in the Matrix... or does she now?

#36300528716 12/12/2008 23:51:59 Re:Re:Rare's cinematic image dump v12.1

Ebola wrote:

Looks kinda like the short haired "Real" Veil... but she doesn't look like that in the Matrix... or does she now?

That was my first thought too... it does look like Real Veil VS Pace... but that regularly shouldn't be able to happen.

#36300528717 12/13/2008 00:00:44 Re:Rare's cinematic image dump v12.1

Photoshop makes it real.

#36300528741 12/13/2008 02:37:07 Re:Rare's cinematic image dump v12.1

She's on a killing spree!

<3 Veil

#36300528759 12/13/2008 03:44:29 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

I wonder if the BIP minds that there is a gunfight going on through the middle of it? "Hey don't mind me"

#36300528768 12/13/2008 04:21:10 Re:Re:Rare's cinematic image dump v12.1

Silenci0 wrote:

She's on a killing spree!

<3 Veil

#36300528777 12/13/2008 04:52:36 Re:Rare's cinematic image dump v12.1

haha nice!

#36300528782 12/13/2008 05:25:01 Re:Rare's cinematic image dump v12.1

#36300528901 12/13/2008 13:40:01 Re:Rare's cinematic image dump v12.1

it's quite simple. Veil and Pace both shoot at the BIP, but ah, the BIP is intangible, so the bullets go through it, ergo Pace and Veil shoot each other. 2 more off the blacklist.yay!

#36300528907 12/13/2008 13:49:21 Re:Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

KevinX wrote:

thought everyone was left handed with handguns. o.O

SMILEY

Oh... oh my...

You're going to animate walking?

Respect+9033.

#36300528910 12/13/2008 13:54:42 Re:Rare's cinematic image dump v12.1

why would everyone be left handed with guns? am i missing the point or.../facepalm

#36300529303 12/15/2008 00:46:13 Re:Re:Re:Re:Rare's cinematic image dump v12.1

ZippyTheSquirrel wrote:

Oh... oh my...

You're going to animate walking?

Respect+9033.

Oh goodness no. Animating walking is nuts. It's interesting once you start watching for it in animation, to see all the ways that animators shortcut it. Disney used to animate full-body walking and running and the time, but that was a different time, and besides they had mad skills. I have a feeling they don't do it so much anymore. Not that I've watched any of the new Disney stuff in like the last decade or so, come to think of it.

I did have to get someone in and out of a room in the middle of the main scene, though, and it needed to be clear that walking was involved, so I've had to come up with some cheating of my own. Haven't tried animating it yet, so not entirely sure it'll work.

#36300529309 12/15/2008 00:57:01 Re:Re:Rare's cinematic image dump v12.1

NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

I think he meant that when you use a single pistol in the game, it's held in the character's left hand. Pretty weird once you realize it. Fortunately I'm not stuck with that for a cinematic--it seems to me that the Machines would only make right-handed Agents--uniformity, efficiency, and all that--but it did lead to the interesting issue of how to have Pace do /touchearpiece while holding a gun on someone.

When I storyboarded it, at first I just had her touch her ear with her right hand, then going back through it I realized her gun had disappeared. At that point I just threw up my hands and said oh my gosh this is impossible, so she just stows her gun in zero time in the camera transition, whatever, nobody will notice.

When I came back again to draw the final art for that bit, I realized that was silly, and I needed to think of something. How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game, I think, that caused me to take so long to realize it. So now we have a left-handed /touchearpiece in the cinematic, and it has this spiffy (relative to my drawing ability) subtle effect of making Pace look pretty stressed, since she's juggling separate issues with each hand, while looking at a third.

#36300529347 12/15/2008 04:42:01 Re:Re:Rare's cinematic image dump v12.1

NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

 more stylish. SMILEY

@Rarebit I just failed to understand why you think right handed is more efficient. o.O


#36300529469 12/15/2008 13:41:56 Re:Re:Re:Rare's cinematic image dump v12.1

KevinX wrote:

@Rarebit I just failed to understand why you think right handed is more efficient. o.O

Not necessarily more effecient, but the majority of people are right-handed.

#36300529497 12/15/2008 15:31:03 Re:Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

 How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game.

In my experience wearing an earpiece, I've always had it to my left side as I'm right handed.. avoids that sort of thing altogther, and in a hostile situation you'd probably want to avoid standing there with your arm crossing your chest anyway.

#36300529500 12/15/2008 15:33:30 Re:Re:Re:Rare's cinematic image dump v12.1

KevinX wrote:

NeoExcidious wrote:

why would everyone be left handed with guns? am i missing the point or.../facepalm

 more stylish.

@Rarebit I just failed to understand why you think right handed is more efficient. o.O

I think he just meant in terms of the coding of things within the Agent program.  It's not necessarily more efficient to be right handed.  Rather than deal with the intricacies of coding up a left handed version of an Agent and a right handed version of an Agent, however, if you just make them all right handed it would be more efficient and straight forward.

#36300529505 12/15/2008 15:46:15 Re:Re:Re:Re:Rare's cinematic image dump v12.1

Shinryu wrote:

Rarebit wrote:

 How do you touch your right ear while holding a gun on someone with your right hand? Simple, you just cross your left hand over your chest and up to your right ear; it was just that we've never seen that in the game.

In my experience wearing an earpiece, I've always had it to my left side as I'm right handed.. avoids that sort of thing altogther, and in a hostile situation you'd probably want to avoid standing there with your arm crossing your chest anyway.

Sounds like you could teach the Machines something, operative. :)

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game? I think they did, but I'd have to look it up too be sure. Ooh, something I can watch for when I go through the Blu-ray versions over the holidays!

#36300529507 12/15/2008 15:50:12 Re:Re:Re:Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

Did the Agents in the movies always wear their earpieces on the right, like they have them in the game?

Yeap.

#36300529508 12/15/2008 15:50:14 Re:Re:Re:Re:Rare's cinematic image dump v12.1

I meant both of those things, actually. As a lefty, I've noticed that when handedness matters with an item, and there's only one version of the item, the item has usually been designed for the right hand. Which is the correct decision I guess, since more people are right-handed. So, it would be more efficient for the Agents to be right-handed, because that would let them interact with the right-handed-biased world more efficiently.

Here's another type of animation shortcut trick I have to get better with:

#36300529509 12/15/2008 15:50:41 Re:Rare's cinematic image dump v12.1

Seems they are on the right side.

#36300529510 12/15/2008 15:58:10 Re:Rare's cinematic image dump v12.1

 Even though right handed is more used. It is wrong and reminds of .. well, people say pictures are worht thousand words.

Apparently the Assassin was left handed in the cinematics 1.3 and 2.2 .. on 3.1 he was left handed. O.o


#36300529516 12/15/2008 16:22:47 Re:Rare's cinematic image dump v12.1

Oh them wacky animators. ^

~~~~~

Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.

#36300529542 12/15/2008 18:23:16 Re:Rare's cinematic image dump v12.1

Well, *sort* of in a way more like this maybe

#36300529582 12/15/2008 20:57:05 Re:Rare's cinematic image dump v12.1

hehe they look like they are extremely buffed to the max :O

#36300529585 12/15/2008 21:06:02 Re:Rare's cinematic image dump v12.1

Hrrr...

#36300529586 12/15/2008 21:08:03 Re:Rare's cinematic image dump v12.1

Imagine though.. a blobby disjointed texture on a basic model and surrounded by a blobby FX to match so you can't tell which parts are skeleton and which parts aren't.  IL combat would look like it's swallowing people...

#36300529606 12/15/2008 22:42:47 Re:Rare's cinematic image dump v12.1

#36300529620 12/15/2008 23:51:26 Re:Rare's cinematic image dump v12.1

OOOOHHH me likey

#36300529665 12/16/2008 05:14:15 Re:Re:Rare's cinematic image dump v12.1

Rarebit wrote:

Oh them wacky animators. ^

~~~~~

Here's an example of the ugly way I sometimes go about laying out a scene--quick blobbos to get the scale, perspective, and poses figured out before I start trying to draw them in a more detailed way.


 This is so ugly that it's enough to win an Art Deco competition lol

#36300529677 12/16/2008 06:08:25 Re:Rare's cinematic image dump v12.1

Do not take Art Deco's name in vain!

#36300529841 12/16/2008 20:19:48 Re:Rare's cinematic image dump v12.1

Darn these FX. x_x

#36300529848 12/16/2008 21:04:28 Re:Rare's cinematic image dump v12.1

Whoa.

Why can't Thursday be here already, ugh.

#36300529855 12/16/2008 22:42:35 Re:Re:Rare's cinematic image dump v12.1

ArchDuke wrote:

Whoa.

Why can't Thursday be here already, ugh.

Thats exactly what Im thinking, but its almost here so yay!

#36300529856 12/16/2008 23:03:32 Re:Rare's cinematic image dump v12.1