Merge

426 posts · 2008-11-17 12:09:20 to 2009-04-29 05:03:09

#36300521495 11/18/2008 19:48:02 Re:Re:Re:Merge

Gerik wrote:

Darkangelus wrote:

A post to clarify my view on the situation.

5.Faction naming will be an issue. for example there is a faction called "Daniel Institute of Dream Interpretation" on recursion and "The Daniel Institute" on syntax worst case scenario there will be some arguments. but then take into account...

E Pluribus Neo - EPN exist on all of the servers i believe.
One will have to be renamed as i dont think the database can handle more than one of the same name, not to mention the confusion to players.

Uh yeah, if you haven't seen yet, they came over and made their faction on Syntax.

From what I heard, the faction on Vector died out a while ago and the one I'm in on Syntax, we just created it a month ago on Recursion, so I don't see a problem with it.

Correct, it no longer exists. We have some good EPN factions, but I haven't seen the official one in ages.

#36300521577 11/19/2008 06:11:22 Re:Re:Re:Re:Merge

Avath wrote:

Jahzel-Jah wrote:

eval wrote:

Avath wrote:

Ballad...  Did you read Virrago's post? Read again.  So yes, this time a dev actually said something. I call that Progress.

Virrago doesn't develop for MxO, he's the forum admin/Community Rep for Mxo.

sorry but i have seen him in mara and other districts fooling around with stuff , i say he does have something to do with it, dont think he does it as a hobby.

And he certainly knows more about the game than regular players, like yourself.

Vuudoo wrote:

Virrago isnt a dev for mxo, he's the community relations for us. He has admin commands he can use ingame just like any csr.

QFT Vuudoo.

Avath, eval was simply correcting a mistake you made and politely informed you of Virrago's actual job for your information, and while he does have direct communications with the Devs, perhaps some info on short term plans and the usual admin controls, actually having more knowledge about the game and it's mechanics then a dedicated player itself is pure speculation, no offence to Virrago himself.

As for progress, the same comment may have been made in the other recent thread (as you can see it's locked now) if that was filling up with flames and/or spam and/or policing about the subject.

I'm just thankful that Virrago even checked with the Dev's about the subject instead of simply telling everyone not to spam, police etc.. but I doubt he'll be so accommodating next time.

On this precident though I'm going to wait to see what new thread about an old topic will be brought up next with the intention of perhaps getting any more information... >_>

#36300521595 11/19/2008 07:12:37 Re:Merge

Honestly, see people that just type 'Dead Horse' etc, dam stay out the supposed discussion if you have nothing relevant to add...

Yasa, was a bit disappointed about what you put. I simply don't like the pvp over there. Perma flag pvp is the way to go. Honestly, think i could rack up 150 cqs in 3 days solo on vector? (and no it ain't cause theres more people on syntax, its just the same people that do pvp over there, which i would say is less than on vector)

As for a merge, syntax doesn't need it. Vector and Reccy seem as though they would but yeah theres the prob about perma flag and non hostile... I'd be all up for transfers (i don't care about people not lvln on a hostile server, their loss cause its fun. Plus nowadays it is so much easier to lvl over there)

#36300521603 11/19/2008 07:35:13 Re:Re:Merge

The_Bruceter wrote:

Yasa, was a bit disappointed about what you put. I simply don't like the pvp over there. Perma flag pvp is the way to go. Honestly, think i could rack up 150 cqs in 3 days solo on vector? (and no it ain't cause theres more people on syntax, its just the same people that do pvp over there, which i would say is less than on vector)

Thats fair enough, dude. It's your opinion <3.

Maybe I didn't stress the point enough, but what I meant was that IF all three were merged (Still find it unlikely to happen for a long time), and we had to take the hit of it being non-hostile all over I wouldn't mind because those who want to PvP and play solely for PvP on all three servers at the moment would constantly flag, so there would still be some great PvP.

By the same token, I know on Vector that if I don't want to PvP I'll jump to a hardline out of the way so that nobody will really come accross me. So, from that perspective, I wouldn't mind it being completely hostile.

Again, if it was 2 non-hostile districts and 2 hostile ones I'd be happy.

tl;dr, I'm perched upon a fence, easy come easy go, happy either way, etc etc.

#36300521607 11/19/2008 07:38:04 Re:Re:Re:Re:Re:Merge

Vinia wrote:

Vuudoo wrote:

Virrago isnt a dev for mxo, he's the community relations for us. He has admin commands he can use ingame just like any csr.

Avath, eval was simply correcting a mistake you made and politely informed you of Virrago's actual job for your information, and while he does have direct communications with the Devs, perhaps some info on short term plans and the usual admin controls, actually having more knowledge about the game and it's mechanics then a dedicated player itself is pure speculation, no offence to Virrago himself.

I'm just thankful that Virrago even checked with the Dev's about the subject instead of simply telling everyone not to spam, police etc.. but I doubt he'll be so accommodating next time.

The Community Relations team is considered part of what ever dev team they are assigned to. The Community Relations team is not part of the Customer Service Department.

And no, I will not be as accommodating to any more flaming, spamming, or trolling in this thread.

#36300521608 11/19/2008 07:47:10 Re:Merge

Uh, my post wasn't spam.  It had a large image in it, sure, but also a paragraph with insightful remarks.

#36300521609 11/19/2008 07:49:54 Re:Re:Re:Re:Re:Re:Merge

Virrago wrote:

The Community Relations team is considered part of what ever dev team they are assigned to.

Now I'm confused, when we refer to the Developers of the game we refer to Rarebit, 9mmfu and Dracomet, does this mean that we get to include you now?

#36300521612 11/19/2008 07:57:51 Re:Merge

Let's just say "The Matrix Online Team" >_>

#36300521617 11/19/2008 08:00:43 Re:Re:Merge

Weskie wrote:

Let's just say "The Matrix Online Team" >_>

So... part of the team, contributing to the game, but not an actual game developer? I ask only because I don't want to be giving people erroneous information..

#36300521622 11/19/2008 08:16:47 Re:Merge

Yeah, you're right. Honestly, I'd of thought "Dev Team" = Rarebit, 9mmfu and Dracomet. And Virrago is part of the Community team. But a lot just say "Devs" because they don't know/who/what they are. Like some will call Brewko and others Devs when they are are Mara, or anywhere else. 

#36300521623 11/19/2008 08:17:14 Re:Re:Merge

Weskie wrote:

Let's just say "The Matrix Online Team" >_>

That would be appropriate SMILEY

#36300521624 11/19/2008 08:21:06 Re:Re:Merge

Weskie wrote:

Yeah, you're right. Honestly, I'd of thought "Dev Team" = Rarebit, 9mmfu and Dracomet. And Virrago is part of the Community team. But a lot just say "Devs" because they don't know/who/what they are. Like some will call Brewko and others Devs when they are are Mara, or anywhere else. 

Cool, thanks. At least I wasn't, technically speaking, wrong when QFTing Vuudoo's post previously.

Also thanks for the confirmation Virrago, I understand now!

#36300521627 11/19/2008 08:28:46 Re:Re:Re:Merge

Virrago wrote:

Weskie wrote:

Let's just say "The Matrix Online Team" >_>

That would be appropriate


Now that things are a bit slow, how about another tour of the next neighborhood on your list?  I like those.   Magog or Moriah is next I think.  Chop chop SMILEY

#36300521628 11/19/2008 08:29:25 Re:Merge

The new name for our "devs" should be Flexible Resource team

#36300521647 11/19/2008 09:16:45 Re:Merge
I still donno if i would like the 2 districts hostile, 2 not. Would be intresting though. (Come on, theres nothing better than befriending a red lowbie to then kill them ha ha Still wish we could rez reds SMILEY )
I'm sure there would be alot of vectorites against changing to part non hostile. Like when mara is zerging and theres only me, i'll float between hardlines and have mini pvp. More so Midian or Moriah but pretty much any lit hardlines. And yeah as you said Yasa, don't want to pvp, the MegaCity is huge and theres plenty of places to chillout at (just don't stay near the hardlines.)
98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with Metal, put this in your signature. :P +1
#36300521667 11/19/2008 10:26:07 Re:Re:Merge

Criingey wrote:

The new name for our "devs" should be Flexible Resource team


Not long enough. How about Super Duper calafragalistic matrix online flexble resource squad? For short we could call them SDCMOFRS. And if scrambled we could call them SMFCDORS. Which means... ABSOLUTELY NOTHING.

EDIT: Virrago, can I get a reply to my post, too. One with a smiley of some sort? Thanks in advance.

Two years of living the dream... and interpreting it! ~Variel
#36300521669 11/19/2008 10:35:58 Re:Merge

ummmm ,well least this thread got a "mxo team" post altho its still not a great answer to our questions. don't see why the hostilities with people posting new threads. i say post one on every forum till we get a real answer. not being considered is one thing but is it possible with the current dev team? what steps do we, the payers and players ,have to take to have it considered then? we've heard the why's and why not's from several players. honestly i doubt anything drastic will change.(ie merge,new abilities,cq system,etc.) seems like only minor tweaks here and there are the only things being done.

so that leaves us with the only choice of rolling a char on a server.(as much as a pain as it is) if everyone on recursion lvls up on syntax eventually that dead server will have to be "considered". i know,i know, not everyone will want to and prob just quit,giving mxo less subs. lets hope new subs read or notice server populations so we dont lose them too. i doubt new players will continue to play in a very huge mxo ghost town.

one hostile,one non-hostile is prob the best way to go.i started one on vector but  lvling all over is dreadful and syntax has been pretty busy so i havent been on much to lvl there. i feel the pain of those on a dead server who log in and theres really not anyone around.you can only take so much of npc's,missions and farming. recursion should go on strike

anyways,can we get more of an answer? theres more than one way to do it i'm sure. hell i'm sure some will even pay a fee to have a char transfer option like i've seen on other soe games.

#36300521672 11/19/2008 10:43:05 Re:Re:Merge

Pharaoh420nels wrote:

i say post one on every forum till we get a real answer.

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Pharaoh420nels wrote:

anyways,can we get more of an answer?

If there was more of an answer to give, I would have posted it.

#36300521674 11/19/2008 10:47:12 Re:Re:Merge

Pharaoh420nels wrote:

ummmm ,well least this thread got a "mxo team" post altho its still not a great answer to our questions. don't see why the hostilities with people posting new threads. i say post one on every forum till we get a real answer. not being considered is one thing but is it possible with the current dev team? what steps do we, the payers and players ,have to take to have it considered then? we've heard the why's and why not's from several players. honestly i doubt anything drastic will change.(ie merge,new abilities,cq system,etc.) seems like only minor tweaks here and there are the only things being done. don't need anymore constructs cuz really,who wants to go thru the waiting process to get back in to pvp when you can pvp by a hardline and just recon right back...

so that leaves us with the only choice of rolling a char on a server.(as much as a pain as it is) if everyone on recursion lvls up on syntax eventually that dead server will have to be "considered". i know,i know, not everyone will want to and prob just quit,giving mxo less subs. lets hope new subs read or notice server populations so we dont lose them too. i doubt new players will continue to play in a very huge mxo ghost town.

one hostile,one non-hostile is prob the best way to go.i started one on vector but  lvling all over is dreadful and syntax has been pretty busy so i havent been on much to lvl there. i feel the pain of those on a dead server who log in and theres really not anyone around.you can only take so much of npc's,missions and farming. recursion should go on strike

anyways,can we get more of an answer? theres more than one way to do it i'm sure. hell i'm sure some will even pay a fee to have a char transfer option like i've seen on other soe games.

how much does that transfer goes for in the other games? i would be interested in that, but the problem is on all the players in recursion, theres a lot of characters there collecting dust, i think the merge and this thread is a scream of desperation for help.Its nice to see some people here actually care about it. 

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#36300521681 11/19/2008 11:08:00 Re:Re:Re:Merge

Virrago wrote:

Pharaoh420nels wrote:

i say post one on every forum till we get a real answer.

Official Forum Rules - Read Before Posting

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Pharaoh420nels wrote:

anyways,can we get more of an answer?

If there was more of an answer to give, I would have posted it.

was being sarcastic about every forum,but hey whatever gets the attention we need. i fear no forum police poor guy who started this has been getting a beating,just care about my sub money and the game...any way you can get with your "team" sometime in the near future and possibly give us more of an answer?

#36300521686 11/19/2008 11:31:40 Re:Merge

Let's face it, Syntax + Recrusion merge is not enough. We have 2 underpopulated servers and one in a healthy (but bleak compared to even 1 year ago) shape. If this happens, we will have Syncursion sitting on High to medium, and Vector on Low all the time. And what do you do when you are new to a game? Thats right, you roll on the most populated server.

What is supposed to even them out then? The most logical decision would be to fuse the underpopulated servers together, but alas, those 2 also pose as extremes. Roughly speaking, senseless gank frenzy vs neverending soap drama. Total failure, people would quit or move to syntax permanently.

Vector + Syntax = Death of Recursion. No go.

Mix them all i say, and fiddle with making some districts hostile.

#36300521695 11/19/2008 11:55:57 Re:Re:Merge

Hyperviolent wrote:

Let's face it, Syntax + Recrusion merge is not enough. We have 2 underpopulated servers and one in a healthy (but bleak compared to even 1 year ago) shape. If this happens, we will have Syncursion sitting on High to medium, and Vector on Low all the time. And what do you do when you are new to a game? Thats right, you roll on the most populated server.

What is supposed to even them out then? The most logical decision would be to fuse the underpopulated servers together, but alas, those 2 also pose as extremes. Roughly speaking, senseless gank frenzy vs neverending soap drama. Total failure, people would quit or move to syntax permanently.

Vector + Syntax = Death of Recursion. No go.

Mix them all i say, and fiddle with making some districts hostile.


I think he's right..

#36300521701 11/19/2008 12:18:13 Re:Re:Re:Merge

WoKeN wrote:

Hyperviolent wrote:

Let's face it, Syntax + Recrusion merge is not enough. We have 2 underpopulated servers and one in a healthy (but bleak compared to even 1 year ago) shape. If this happens, we will have Syncursion sitting on High to medium, and Vector on Low all the time. And what do you do when you are new to a game? Thats right, you roll on the most populated server.

What is supposed to even them out then? The most logical decision would be to fuse the underpopulated servers together, but alas, those 2 also pose as extremes. Roughly speaking, senseless gank frenzy vs neverending soap drama. Total failure, people would quit or move to syntax permanently.

Vector + Syntax = Death of Recursion. No go.

Mix them all i say, and fiddle with making some districts hostile.


I think he's right..

Yep

#36300521721 11/19/2008 12:36:04 Re:Merge

i agree that it wouldnt be fair to let any server unpopulated

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#36300521730 11/19/2008 13:04:27 Re:Re:Merge

Pharaoh420nels wrote:

ummmm ,well least this thread got a "mxo team" post altho its still not a great answer to our questions. don't see why the hostilities with people posting new threads. i say post one on every forum till we get a real answer. not being considered is one thing but is it possible with the current dev team? what steps do we, the payers and players ,have to take to have it considered then? we've heard the why's and why not's from several players. honestly i doubt anything drastic will change.(ie merge,new abilities,cq system,etc.) seems like only minor tweaks here and there are the only things being done.

so that leaves us with the only choice of rolling a char on a server.(as much as a pain as it is) if everyone on recursion lvls up on syntax eventually that dead server will have to be "considered". i know,i know, not everyone will want to and prob just quit,giving mxo less subs. lets hope new subs read or notice server populations so we dont lose them too. i doubt new players will continue to play in a very huge mxo ghost town.

one hostile,one non-hostile is prob the best way to go.i started one on vector but  lvling all over is dreadful and syntax has been pretty busy so i havent been on much to lvl there. i feel the pain of those on a dead server who log in and theres really not anyone around.you can only take so much of npc's,missions and farming. recursion should go on strike

anyways,can we get more of an answer? theres more than one way to do it i'm sure. hell i'm sure some will even pay a fee to have a char transfer option like i've seen on other soe games.

I think that's the issue. If recursion people arent given a choice soon, most of them will stop playing.... Maybe many of you think that wont make a difference... But im sure it will.

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#36300521745 11/19/2008 13:56:57 Re:Re:Merge

Cadsuane wrote:

I think the fairest solution is for some of us Syntaxians to spend more time on Recursion, populating it and helping it grow. 

or they can just come over to syntax and let recursion server die out.

#36300521751 11/19/2008 14:04:04 Re:Merge

And by merging them all into 1 server and Permaflagging certain districts you will annoy players who don't want 24/7 PvP, thus even that solution isn't as perfect as you keep praising it to be.

I see Vector on Medium nearly everyday (Not all day of course, but at peak times it reaches medium and it does that nearly every day), so I don't see why it needs to be merged. Peoples choices between a Hostile and Non-Hostile server won't be decided by numbers, it will be decided by whether they want 24/7 PvP or not.

Trying to merge all 3 into 1 and reaching a compromise for flagging will only annoy both PvPers and non PvPers (The old saying "You can't please everyone"). PvPers want to have the "real" experience wherever they go and non PvPers don't want to get ganked randomly.

2 Servers, 1 Hostile, 1 Non-Hostile.

If you are reading this my sig didn't work T_T
#36300521778 11/19/2008 15:40:17 Re:Merge

Ideally? There'd be population enough for one hostile and one non-hostile server.

But realistically? We're more likely to see em' all merged into a single non-hostile, just further down the line.

Then again, we have absolutely no access to real figures regarding current pops so it's hard to say which route the "team" will take.

But we can say they'll have to take one or the other. At this point it's just an inevitably of time.

And all I can put forward now, beyond wait and see, is if they do merge into the one, please lord simply call it "The Matrix". That'd be sweet. lol.

#36300521857 11/19/2008 17:52:20 Re:Re:Merge

cloudwolf wrote:

But realistically? We're more likely to see em' all merged into a single non-hostile, just further down the line.

If that is what it takes to keep this game going, I would deal with non-hostility (I'm from Vector). I will always prefer hostility, but I'd rather have people to play with at all then be in a near-empty hostile server. So far, Vector's doing alright. We've managed to keep the population from droping for a while, but with the recent changes, that could change.

#36300521877 11/19/2008 19:05:14 Re:Merge

You know they won't release the subscription numbers but we could make an educated guess on the numbers by holding a census. Every faction leader does it within faction, then comes and in a new thread posts the number of active members they have. If every faction does it we will get a rough idea of the numbers per server. Granted those not in factions won't be counted but lets be honest some subs will be counted twice or more cause they have characters in more than one faction so it will even out.

#36300521879 11/19/2008 19:10:47 Re:Re:Merge

Hanzyl and Gretyl wrote:

You know they won't release the subscription numbers but we could make an educated guess on the numbers by holding a census. Every faction leader does it within faction, then comes and in a new thread posts the number of active members they have. If every faction does it we will get a rough idea of the numbers per server. Granted those not in factions won't be counted but lets be honest some subs will be counted twice or more cause they have characters in more than one faction so it will even out.

Sounds good to me.

#36300521929 11/19/2008 23:43:27 Re:Re:Merge

Cadsuane wrote:

I think the fairest solution is for some of us Syntaxians to spend more time on Recursion, populating it and helping it grow. 


Heh it sounds so simple, I've actually tried to level up another 50 on recursion, stopped at 28, I've met a GREAT group of people (Merovech Inc. Ftw) but the server is deadish.. and I dislike waiting for friends to come on, and when I try to make conversation in the area I'm ignored or have a 10 second convo..

Thats the problem probably, if we all communicated more maybe the newbies wouldn't be so shy to ask for help.

Maybe..

#36300521988 11/20/2008 04:25:28 Re:Merge

Since I'm to lazy to go through the rest of the pages, Has Rarebit or anyone posted saying anything about a merge? If its a might do in the future or if it'll never happen?

#36300522007 11/20/2008 05:43:08 Re:Merge

I have two idea's.

 

1.  Why don't give all players, the option to move 1 character to another server once a year.

2.  Give all players the option one time to move 1 character + 1 Alt to whatever server they wish.

 

 

 

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#36300522024 11/20/2008 06:23:58 Re:Merge

yes, and always yes, we want a merge.

#36300522072 11/20/2008 08:24:55 Re:Re:Merge

Hanzyl and Gretyl wrote:

You know they won't release the subscription numbers but we could make an educated guess on the numbers by holding a census. Every faction leader does it within faction, then comes and in a new thread posts the number of active members they have. If every faction does it we will get a rough idea of the numbers per server. Granted those not in factions won't be counted but lets be honest some subs will be counted twice or more cause they have characters in more than one faction so it will even out.

Mega City Census Bureau FTW.

#36300522073 11/20/2008 08:28:48 Re:Merge

Other than company policy i dont see why SOE wouldnt release a rough figure of Subs.. like they could say Over 2000 under 5000 or something.

Also a player conducted Census would be a decent idea.  The problem lie there in that there are a few people with multiple accounts and not eveyone uses DN1.  So obtaining an accurate figure is always going to be hard.  It would however quash speculation if we could manage to obtain some kind of ball park figure.

#36300522080 11/20/2008 08:45:41 Re:Merge

No, but if you created a census questionaire, supplied it to Virrago, and asked him nicely, he could do a mass mailing to subscribed emails. Something like "Hi, the MxO community would like to know..."

Then you could get information like "how many times a week do you log in", "when was the last time you logged in", "is your sub still active", "are you aware of the recent changes", etc.

Of course, there are things you can't ask, so I'm sure some SOE permission would be in order or some such.

#36300522083 11/20/2008 08:53:04 Re:Merge

that will give a well not accurate estimate but well its worth a try.I like the idea of moving the character for a sum $, thatll make it easier for all, those who really want to move from the server they are in, could pay to have theyre char transfered, that seems pretty fair to me.

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#36300522085 11/20/2008 08:59:26 Re:Merge

9mm said a while back that any Character transfer for MxO is doubtful. He didn't say why but I think most people assumed that it's to do with a lack of test or spare server. Either that or they don't want deal with any database issues. The last time server transfers were done, I believe, was when MxO had a lot more staff.

#36300522087 11/20/2008 09:07:57 Re:Merge

well maybe times have changed as you mention that was a while back, this is now.im just saying if its a difficult idea to have a whole server merge.. the next best thing would be a pay character transfer system.

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#36300522090 11/20/2008 09:10:22 Re:Merge

Server migration is actually a lot simplar than you would imagine.. especially if you can virtualise first.

Well in my experience that is.  I doubt very much that game servers would be different from say the servers i maintain.

#36300522091 11/20/2008 09:11:20 Re:Merge

Bearing in mind he said it in April/May time this year. So unless they have significant hardware changes or have a better understanding of manipulating the Database (assuming that they even look at it with transfers in mind) or they have extra staff on hand then thats still the official word I guess.

Of course all that is assuming that those issues are whats preventing transfers, it may be something completely different entirely.

Also transferring characters is not a decision for the Dev's to make apparently. Rarebit mentioned about a year ago that it was a decision for marketing and bean counters to make. He said he make suggestion to them on this line but alas no indications were given back.

Now of course what's currently happening on Recursion may give them a kick up the arse.

But may I ask, If there was a Character transfer service, what benefit would it bring? Are you wanting to save the server or just get your character moved? What about those players who's slots are already full on another server?

On the flip side, what benefit would there be in transfering a Character on to a server with a lower population? I know I wouldn't transfer over to a suffering server. All I'd do is what I have done, roll a new character over there.

#36300522096 11/20/2008 09:22:58 Re:Re:Re:Merge

Vuudoo wrote:

Cadsuane wrote:

I think the fairest solution is for some of us Syntaxians to spend more time on Recursion, populating it and helping it grow. 

or they can just come over to syntax and let recursion server die out.

doing this

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#36300522099 11/20/2008 09:29:26 Re:Re:Merge

Vinia wrote:

But may I ask, If there was a Character transfer service, what benefit would it bring? Are you wanting to save the server or just get your character moved? What about those players who's slots are already full on another server?

On the flip side, what benefit would there be in transfering a Character on to a server with a lower population? I know I wouldn't transfer over to a suffering server. All I'd do is what I have done, roll a new character over there.


Now theres the thing.  Transferring one character to another server is only cause a negative reaction on the server you move from.  Logistically thinking, you move X to Y then X is going to end up exactly in the same position Y was in in the first place.  It has no affect on the overall population.

That is unless the possibility of transferring servers brings back a swarm of older, long since forgotten players.

#36300522100 11/20/2008 09:35:25 Re:Re:Merge

Vinia wrote:

Bearing in mind he said it in April/May time this year. So unless they have significant hardware changes or have a better understanding of manipulating the Database (assuming that they even look at it with transfers in mind) or they have extra staff on hand then thats still the official word I guess.

Of course all that is assuming that those issues are whats preventing transfers, it may be something completely different entirely.

Also transferring characters is not a decision for the Dev's to make apparently. Rarebit mentioned about a year ago that it was a decision for marketing and bean counters to make. He said he make suggestion to them on this line but alas no indications were given back.

Now of course what's currently happening on Recursion may give them a kick up the arse.

But may I ask, If there was a Character transfer service, what benefit would it bring? Are you wanting to save the server or just get your character moved? What about those players who's slots are already full on another server?

On the flip side, what benefit would there be in transfering a Character on to a server with a lower population? I know I wouldn't transfer over to a suffering server. All I'd do is what I have done, roll a new character over there.

I would say save the whole server, but if its that big of an issue and all you hear is negative feedback for example let recursion die etc, then you get to experience each night the death of it , i say transfer the ones who really want to play their 50's in a populated server,if the rest careless well, i for one do and know that a lot of people are willing to.and of course all of the points indicating that it cant be done are assumptions. I think the only way to know is have a clear response from devs.

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#36300522101 11/20/2008 09:38:20 Re:Re:Re:Merge

Jahzel-Jah wrote:

.and of course all of the points indicating that it cant be done are assumptions.


no no .. it is fact.  It CAN be done.

Dont forget there were origionally more than 3 servers for this game!

#36300522103 11/20/2008 09:51:24 Re:Merge

Criingey wrote:

Server migration is actually a lot simplar than you would imagine.. especially if you can virtualise first.

Well in my experience that is.  I doubt very much that game servers would be different from say the servers i maintain.

I doubt it would be even remotely as simple as a typical server migration. They wouldn't be moving groups of files or entire databases from one machine to another; they'd be moving select chunks of data from within a fragile database into another fragile database. Then updating some sort of master MxO database with new values, and finally propagating that up to the master SOE server (for chat and the like).