Jim78UK wrote:
Rarebit old chap, this post is directed personally to you. I hope you read it. A reply to it would make me ecstatic, but I guess you get a lot of messages. Okay, it’s been a good few days since the changes were implemented and I’ve put in a good few gaming hours with the new system. Here are my observations…
1/ I was happy about the new FX timers, as I collect them from the archives and was chuffed to learn my devices would be drastically extended. I did however foresee this change making the perps people had fought tooth and nail for, virtually worthless. Having tried them out though, I think Rarebit, that you may have pitched it just about right. Five minutes isn’t too long to class as spam and a 30 second recharge time is placed just well enough to prevent spamming from any but the most determined. I think I’m going to be happy to eat my own words on this particular subject.
2/ (a)The new critical mission system is something I… not exactly loathe… but dislike intensely. Playing a game like this is all about suspension of disbelief, perhaps more so than usual, considering this is the Matrix we’re talking about. Why would all three org reps hang out within twenty feet of each other? Why would it be necessary to do the same mission about six or seven times in order to gain some items? I understand people sitting on their arses in Richland was a problem, but many mission have had specific locations (usually Westview I think, although there would’ve been nothing to stop it being in Downtown) and I think it would’ve been relatively easy to force people to move around the city as desired without taking the crit delivery away from the three regular controllers. I also understand that people simply not being bothered to do crit missions was a difficulty, so you had to have some sort of incentive system to make them do it. The reaction earlier in this thread to the mention of IS regen boosters (most people said they couldn’t be bothered to use them) was an obvious clue that the current situation wasn’t working, but I find the new solution very annoying, as getting said reward requires repeated completion of the same mission in the plot (not to mention that rewards are not level specific, they’re fixed and thus out of my reach for the near future – I presume this is meant to be an incentive to reach level 50?). At least with the arcs you could jump around as desired. Which leads me to…
For the bold bit: Interaction with others... org specific items, do trades etc. Makes it easier for everyone to know where they are aswell. Oh and on Vector, it just makes it so dam temptin 
I hate grinding but i'v managed to get my boots and gonna get some other stuff aswell. I like the way how its fairly soloable (apart from the lvl 100.) Oh yeah, merv item is 12 of the 2nd rarest bit, zions is the most common!!!
Only problem i can see, not now but future terms, theres gonna be alot of collectors dotted around (we have enough already lol) Gonna get confusing.
Cinematics, when i heard it wasn't going to be ingame stuff, i didn't even check it out tbh.
Archive rewards, dammit, gonna need to grind mishs on my main now. When i relised the timers was bad i didn't see the point grinding for other rewards. Only have the bluehead lamp on my main lol
That sucks, thanks for shooting down teh pipedream Fatmop!
