306 posts · 2008-06-25 10:44:37 to 2008-07-15 09:49:09
#3630047213306/27/2008 15:08:49Re:Update 61 Discussion - June 26, 2008
Dulux wrote:
Well i gotta say i think the new stuff looks cool and groovy, though it does make me wonder about how exactly the boxes work due to the whole level of team, level of box thing.
So with my level 50's i buy the level 50 box and do it with some other 50's and hopefully get the level 50 clothing and all be well
But say with my character on vector who is level 34 and too high for the level 30 box, i presumably have to get the level 40 one. But of course finding people your own level and org on vector at the same time can be kinda tricky, so most likely i'd therefore have to do it with some 50's from my faction meaning i'd need the level 50 box, meaning i'd have to wait till i'm level 50 to wear the clothes?!?!
Or have i misenterpreted this somewhere. I do get confused easily.
Whoa... o.O I understood that perfectly. I was trying to phind a way to say what you just said, but you said it much better than I could say it! So... yeah. I'd really really like an answer to that question too. Thank you!
#3630047213706/27/2008 15:16:18Re:Update 61 Discussion - June 26, 2008
Phluff wrote:
Whoa... o.O I understood that perfectly. I was trying to phind a way to say what you just said, but you said it much better than I could say it! " width="15" height="15" /> So... yeah. I'd really really like an answer to that question too. Thank you!
From the details on the boxes, it seems to me that it takes into account the average level of the team, so if a level 50 wants the level 30 stuff, he will have to team with low level people to bring the teams average to equal or below 30.
#3630047216106/27/2008 17:50:04Re:Update 61 Discussion - June 26, 2008
Zudrag wrote:
odj wrote:
Heh I love how they bring Walrus in to break the news when something really bad happens (e.g. nothing new at all in this update) so everyone just goes "Hai Walrus where s your bucket!?" instead of flipping out. " />
Seeing as how we haven't got anything new lets take a look at the latest cinema..... photoshopped picture!
Right. But anyone who isn't signed up to the forums and who wasn't on during that event will be saying the same thing. Just illustrating how pointless those pictures are now compared with cinematics.
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#3630047216906/27/2008 18:30:55Re:Update 61 Discussion - June 26, 2008
Why am I not allowed in? I takes me straight to the loading area. Say the destination is not available?
WHY!
#3630047217006/27/2008 18:32:58Re:Update 61 Discussion - June 26, 2008
MxO_Neopill wrote:
Why am I not allowed in? I takes me straight to the loading area. Say the destination is not available?
WHY!
No one is allowed yet Neopill.We didn't get it with today's patch.They found some bugs,so we'll get it next week..
#3630047220406/27/2008 19:07:30Re:Update 61 Discussion - June 26, 2008
Oh thanks. Guess I had to find out the hard way.
Awesome stuff though, the wait is gonna blow.
#3630047223006/27/2008 19:45:12Re:Update 61 Discussion - June 26, 2008
That SSR nerf was complete, utter, total, absolute, epic Fail. I guess farming gum wasn't a nightmarish barrage of endless tedium enough. Not understanding why the plan is to make Datamine's population = zero.
#3630047228506/27/2008 23:00:45Re:Update 61 Discussion - June 26, 2008
My thoughts exactly. Even with a higher than normal drop rate it took a fair amount of time to get the gum you needed for abils/clothes.
#3630047228806/27/2008 23:11:19Re:Update 61 Discussion - June 26, 2008
Pylat wrote:
My thoughts exactly. Even with a higher than normal drop rate it took a fair amount of time to get the gum you needed for abils/clothes.
Good. You shouldn't be able to blow through it so fast.
#3630047229606/27/2008 23:49:09Re:Update 61 Discussion - June 26, 2008
Who said I blew threw it quickly? It still takes a fair amount of time to farm the gum, I think it was quite well paced at the rate it was at to be honest, not too fast not too slow.
#3630047232006/28/2008 02:13:01Re:Update 61 Discussion - June 26, 2008
Pylat wrote:
Who said I blew threw it quickly? It still takes a fair amount of time to farm the gum, I think it was quite well paced at the rate it was at to be honest, not too fast not too slow.
Yep. 120 plus the various 40's for hjbeta, mobius, formal shoes, etc. Plus don't forget 10 earpieces, thats no walk in the park either. More grind does not equal more demand. Especially since everyone will be flocking to the new construct. Might as well animate tumbleweeds in that construct now.
#3630047233606/28/2008 04:31:53Re:Update 61 Discussion - June 26, 2008
With something like the Data Mining stuff, you have to spawn the enemies and it is a lottery if you will actually get the enemies you want, these Ninjas have to be spawned from a box. They are just farms, but they are done in a unique way which makes them fun, the SSR Gum grind is just a plain an simple kill... kill.... kill.... kill.. and the rewards have been slashed. At least with the Corrupter stuff it is just kill kill kill but you can do it to enemies lower than you so the kills are quicker, and it is sort of unique, just takes a huge ammount of time.
Yes, nothing should be just haded over in game, but people seem to forget that people play games for entertainment, if your not being entertained, the game has lost its purpose.
#3630047234206/28/2008 05:17:31Re:Update 61 Discussion - June 26, 2008
SolidRevolver wrote:
With something like the Data Mining stuff, you have to spawn the enemies and it is a lottery if you will actually get the enemies you want, these Ninjas have to be spawned from a box. They are just farms, but they are done in a unique way which makes them fun, the SSR Gum grind is just a plain an simple kill... kill.... kill.... kill.. and the rewards have been slashed. At least with the Corrupter stuff it is just kill kill kill but you can do it to enemies lower than you so the kills are quicker, and it is sort of unique, just takes a huge ammount of time.
Yes, nothing should be just haded over in game, but people seem to forget that people play games for entertainment, if your not being entertained, the game has lost its purpose.
I'm just here for the forums, baby.
*edited by admin*
#3630047322806/30/2008 14:24:42Re:Update 61 Discussion - June 26, 2008
Any chance we'll be able to get the hotfix before Thursday?
#3630047332806/30/2008 17:05:03Re:Update 61 Discussion - June 26, 2008
Mathalos wrote:
Any chance we'll be able to get the hotfix before Thursday?
MATHALOS YOU ARE SO IGNORANT. GOD. OF COURSE NOT.
*edited by admin*
#3630047343607/01/2008 00:56:10Re:Update 61 Discussion - June 26, 2008
Mathalos wrote:
Any chance we'll be able to get the hotfix before Thursday?
YOUR patch will come out Friday, ours will come out Thursday.
#3630047351807/01/2008 10:27:19Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.
"Black then white are all I see in my infancy. Red and yellow then came to be, reaching out to me. Let's me see. As below, so above and beyond, I imagine Drawn beyond the lines of reason. Push the envelope. Watch it bend ..." - TOOL - Spiral
The pink Gi is a change from the usual black and white stuff RB chucks out. But still, black, white ... and grey. That's all we ever get? Black and white? Maybe pink? *groan* As for bonuses - I supposed that should be more left to the PvPers to figure up. They seem to know a bit more about it - honestly.
I always thought the colors of the Matrix are: Green, Red,Blue, then some Black and white.
Eeeehhh - I just wait for it to open.
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Who is this doing this synthetic type of alpha beta psychedelic funky?
#3630047352007/01/2008 10:37:38Re:Update 61 Discussion - June 26, 2008
Well it was based off of Ninjas, I don't know many ninjas that run around in Neon green.
And I don't think you should insult Rarebit for telling us just how hard it was to create this. That's just mean-spirited.
#3630047361307/01/2008 16:29:41Re:Update 61 Discussion - June 26, 2008
Zudrag wrote:
Well it was based off of Ninjas, I don't know many ninjas that run around in Neon green.
And I don't think you should insult Rarebit for telling us just how hard it was to create this. That's just mean-spirited.
Precisely. For one dev to create something like this is an astounding feat; especially in this broken game.
#3630047376307/02/2008 05:23:15Re:Update 61 Discussion - June 26, 2008
So, your getting upset because a color you want for you Appletini character didn't come in the patch?
HURRRRR disregard, it's just going to be tedious to kill the NPCs.
However, some players will probably view killing the NPCs (And especially the NPCs from the pink box, if I predict how hard they'll be correctly) as impossible or nearly impossible. I'm sure we'll see a lot of carebear holding hands and teaming up to kill each box.
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
Yah.
No. I don't think they were trying to fix the entrance. They just didn't allow us to go in there.
TSR Eryk N.: The game is done. The service and support stopped.
I'm pretty sure we can all see that's what Zudrag was saying.
Anyways, I keep getting a incompatible launcher error. I have never recieved it before on a patch day, so I hope it will go away when the patch is done?
I was so bummed earlier, I jacked-in and realised I had 3 minutes to get to Sati's Playground before the servers went down, wanted a quick peek " /> However, the Archivist decided that he'll take his time with sending me, in the last seconds before the servers went down THEN he decided to send me, but by then it was too late " />
You would of been sent to the loading area, anyway.
Oooh, is that what they're fixing?
Yah.
No. I don't think they were trying to fix the entrance. They just didn't allow us to go in there.
Well they were fixing Sati's playground in general.
So now that there are no ships to sink, I will spill the beans.
They have over 9000 Viral Resists, Thrown Resists (I think) and Ballistic defense/resists. The way to hurt them is with MA. They also seem to lack a melee defense buff.
So now that there are no ships to sink, I will spill the beans.
They have over 9000 Viral Resists, Thrown Resists (I think) and Ballistic resists. The way to hurt them is with MA. They also seem to lack a melee defense buff.
Is this true, obviously exaggeration of resistances aside, they are geared to be beaten by MA? That indicates to me a team of MA's with a buff/medic...
They have the same resistance for all attacks. There is not 1 tree doing more damage than the other (From our tests, or less damage than we'd expect it too). Kill them like you would a lvl 100 Agent and you'll find it easy enough.
They have the same resistance for all attacks. There is not 1 tree doing more damage than the other (From our tests, or less damage than we'd expect it too). Kill them like you would a lvl 100 Agent and you'll find it easy enough.
The details text of the NPC's suggests that they have high Ballistic Defense and Low Melee Resistance.