Update 61 Discussion - June 26, 2008

306 posts · 2008-06-25 10:44:37 to 2008-07-15 09:49:09

#36300471927 06/27/2008 07:01:06 Re:Update 61 Discussion - June 26, 2008






#36300471935 06/27/2008 07:13:04 Re:Update 61 Discussion - June 26, 2008
OMG PINK OMG PINK OMG PINK!
#36300471936 06/27/2008 07:13:05 Re:Update 61 Discussion - June 26, 2008
How sexy.
#36300471942 06/27/2008 07:21:51 Re:Update 61 Discussion - June 26, 2008

Very awesome of you ODJ.  I think I speak for all the folks stuck at work right when I say:

ARIGATO!

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

#36300471947 06/27/2008 07:29:28 Re:Update 61 Discussion - June 26, 2008
Why no love to the Spies of the Mega City World? SMILEY" />

Maybe the 5th box has something to do with the Pink Avatar of Rare's? Or maybe that's the reward for doing the God-Like box.


#36300471949 06/27/2008 07:34:39 Re:Update 61 Discussion - June 26, 2008
Garu wrote:

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

There are 27 items. >_<

4 8 15 16 23 42
#36300471950 06/27/2008 07:37:09 Re:Update 61 Discussion - June 26, 2008
AltDimension wrote:
So, where on earth is that 5th box?

http://img66.imageshack.us/img66/47...toyboxesxv1.png


Mabey that is the reward for beating the 4th box =O

EDIT: Even the Archive Book is pink, but it only send you to the LA... yes, I tested it ^_^

Archived Media

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#36300471954 06/27/2008 07:42:14 Re:Update 61 Discussion - June 26, 2008
odj wrote:
Garu wrote:

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

There are 27 items. >_<
There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!
#36300471957 06/27/2008 07:52:37 Re:Update 61 Discussion - June 26, 2008
SolidRevolver wrote:
AltDimension wrote:
So, where on earth is that 5th box?

http://img66.imageshack.us/img66/47...toyboxesxv1.png


Mabey that is the reward for beating the 4th box =O

EDIT: Even the Archive Book is pink, but it only send you to the LA... yes, I tested it ^_^

Yeah me too. Seems a bit much tho? 30 waves of enemies for a Pink Gi?

Archived Media

#36300471958 06/27/2008 07:56:10 Re:Update 61 Discussion - June 26, 2008
TonyJaa wrote:
odj wrote:
Garu wrote:

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

There are 27 items. >_<
There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!

Awesome.  Thanks guys.  Looks like I'll be busy for a while then. SMILEY
#36300471960 06/27/2008 08:07:03 Re:Update 61 Discussion - June 26, 2008
What happened to the Pink Gloves and Shoes?  I am loving this Pink Gi but it will look odd with miss matched shoes and gloves. 
(Still insist on the old female Gis getting their pants removed now)
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300471977 06/27/2008 08:52:40 Re:Update 61 Discussion - June 26, 2008
SolidRevolver wrote:
What happened to the Pink Gloves and Shoes?  I am loving this Pink Gi but it will look odd with miss matched shoes and gloves. 
(Still insist on the old female Gis getting their pants removed now)

I guess you could get away with the white gloves/socks if pink is unavailable. 

As far as the old Gis, Rarebit was carrying them on his way to the office to return them to the database but he tripped over Walrus' bucket and they landed in an incoveniently placed bonfire.  They are no more.  SMILEY

#36300471978 06/27/2008 08:57:06 Re:Update 61 Discussion - June 26, 2008
Masked wrote:
Why no love to the Spies of the Mega City World? SMILEY<img mce_tsrc=" />

You've gotta be joking me??
You have Commando's Gear, SSR Glasses and now extra knives?

MA was well over-due for some 'lovin, next patch Hacker!
#36300471979 06/27/2008 09:00:43 Re:Update 61 Discussion - June 26, 2008
Garu wrote:

Very awesome of you ODJ.  I think I speak for all the folks stuck at work right when I say:

ARIGATO!

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

 

 


 


  

Thanks to StrangeReporter

#36300471992 06/27/2008 09:16:34 Re:Update 61 Discussion - June 26, 2008

Quicksilvers are still the king of gloves SMILEY
I wonder what will come first, gloves that match the Quicksilver stats, or a QS nerf SMILEY

And never, those old Gis shall return >_<

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300471993 06/27/2008 09:18:07 Re:Update 61 Discussion - June 26, 2008
Garu wrote:
TonyJaa wrote:
odj wrote:
Garu wrote:

Any chance of seeing the other items in the trade session?  I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes.  Doubt they include the gloves/socks but that'd be very cool for the lowbs.

There are 27 items. >_<
There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!

Awesome.  Thanks guys.  Looks like I'll be busy for a while then. SMILEY" />
It should be noted that if you are above the spawns level, or if your "team level" I'd probably say that means average level on the team, then you wont get the stuff required for the trade....at least that's what it looks like.
#36300471995 06/27/2008 09:18:54 Re:Update 61 Discussion - June 26, 2008
omg pink! im so excited bout this im so lovin the pink gi :O :O
#36300471997 06/27/2008 09:20:59 Re:Update 61 Discussion - June 26, 2008
Pink Gi! All it needs is sparkles.. now we know why it's been delayed... Rare forgot to add the sparkles! SMILEY

Great news for MA and the Gi doesn't have Ball resist like the Area K and Commando gear etc.. SMILEY
#36300472014 06/27/2008 09:59:56 Re:Update 61 Discussion - June 26, 2008
AltDimension wrote:
Masked wrote:
Why no love to the Spies of the Mega City World? SMILEY<img mce_tsrc=" />

You've gotta be joking me??
You have Commando's Gear, SSR Glasses and now extra knives?

MA was well over-due for some 'lovin, next patch Hacker!


I think Masked was actually referring to the fact that possession of the box disables all the stealth states/methods. SMILEY

Scary stuff for realz.

#36300472016 06/27/2008 10:02:03 Re:Update 61 Discussion - June 26, 2008
Vinia wrote:
Pink Gi! All it needs is sparkles.. now we know why it's been delayed... Rare forgot to add the sparkles! SMILEY" width="15" height="15" />


Funny that you mention it, Rarebit was also holding sparkles in his hands when he tripped over Walrus's bucket and accidentally dropped them (and the old Gis) in an inconveniently placed bonfire.

SMILEY

#36300472024 06/27/2008 10:23:38 Re:Update 61 Discussion - June 26, 2008
Garu wrote:
Funny that you mention it, Rarebit was also holding sparkles in his hands when he tripped over Walrus's bucket and accidentally dropped them (and the old Gis) in an inconveniently placed bonfire.

SMILEY

Good thing about sparkles is there are so many of them. Thus plenty left for the Gi! SMILEY
#36300472025 06/27/2008 10:29:14 Re:Update 61 Discussion - June 26, 2008
Garu wrote:
AltDimension wrote:
Masked wrote:
Why no love to the Spies of the Mega City World? SMILEY<img mce_tsrc=" />

You've gotta be joking me??
You have Commando's Gear, SSR Glasses and now extra knives?

MA was well over-due for some 'lovin, next patch Hacker!


I think Masked was actually referring to the fact that possession of the box disables all the stealth states/methods. SMILEY

Scary stuff for realz.

Yes yes, good man for seeing my intent.

I think it is kinda weird, that we are excluded from this batch of toys. However, every Spy has a nasty Hacker side. SMILEY
#36300472037 06/27/2008 11:17:48 Re:Update 61 Discussion - June 26, 2008

Rare,

Some pretty cool new rewards,though I hope going forward you will maybe start upping the buffs on the level 50 endgame clothing.With new content upping the difficulty level,maybe we could see some new rewards with higher%buffs,health regen etc?

Imo the quicksilvers and seraphims are still by far the best items in the game because of those kinds of things.

I guess the point is a pair of pants with 8% to all defense,36 all resists and 50% health regen would be prefect ;p

#36300472040 06/27/2008 11:35:55 Re:Update 61 Discussion - June 26, 2008

/agree post below

#36300472044 06/27/2008 11:39:55 Re:Update 61 Discussion - June 26, 2008
So, some observations about the clothing rewards:

Gloves are nice, determination bonus is kind of superfluous.

Boots are nice, especially the jump bonus. The noise level modifier thing is a bit wierd, don't know how helpful that would be.

Now, as for the Gi. Time for some screenshots.

Here is one of the Shinobi Grandmaster Gis:




Breaking it down, the Thrown and Melee resists are great, it's a fairly unique resist combo. Melee Accuracy 3%, good. No Melee Damage bonus, I expected one because of some of the buffs on the Elite Commando gear.

As for the Force combat bonus: 3% is completely negligible. Let's compare with an ability ingame:



If I remember correctly, 20% is MAYBE enough to break someone's shield in 2 hits instead of 3 if you sit on grab and they sit on block. 3% ontop of that doesn't appear to me to be doing anything at all that is actually helpful. But, I could be wrong.

The Initiative bonus is I GUESS alright, I don't really use the Desperation ability so I don't think I could give accurate feedback on it. I don't think it would make that big of an impact, and considering Desperation is an ability that you can only use every so often, the % bonus to initiative should be higher on the Gi in my opinion.

Now, take that Gi and compare it to one almost every MA has:



I would probably only use the Shinobi Gi, after comparing to the RocaWear in a duel against another MA or a duel against a Spy. For general PVP, it isn't that great except to look pretty in.

Now, as for the boxes being Anti-Spy: I love it. I would usually load MKT or MS to farm single high-powered NPCs in PVP constructs to basically never die. You could just get far enough away from the boss, put on a disguise to sit and regen back everything. You keep going at the boss repeating this pattern until they're dead, not really much of a challenge.
#36300472056 06/27/2008 12:05:13 Re:Update 61 Discussion - June 26, 2008
Zudrag wrote:
So, some observations about the clothing rewards:

Gloves are nice, determination bonus is kind of superfluous.

Boots are nice, especially the jump bonus. The noise level modifier thing is a bit wierd, don't know how helpful that would be.

Now, as for the Gi. Time for some screenshots.

Here is one of the Shinobi Grandmaster Gis:




Breaking it down, the Thrown and Melee resists are great, it's a fairly unique resist combo. Melee Accuracy 3%, good. No Melee Damage bonus, I expected one because of some of the buffs on the Elite Commando gear.

As for the Force combat bonus: 3% is completely negligible. Let's compare with an ability ingame:



If I remember correctly, 20% is MAYBE enough to break someone's shield in 2 hits instead of 3 if you sit on grab and they sit on block. 3% ontop of that doesn't appear to me to be doing anything at all that is actually helpful. But, I could be wrong.

The Initiative bonus is I GUESS alright, I don't really use the Desperation ability so I don't think I could give accurate feedback on it. I don't think it would make that big of an impact, and considering Desperation is an ability that you can only use every so often, the % bonus to initiative should be higher on the Gi in my opinion.

Now, take that Gi and compare it to one almost every MA has:



I would probably only use the Shinobi Gi, after comparing to the RocaWear in a duel against another MA or a duel against a Spy. For general PVP, it isn't that great except to look pretty in.

Now, as for the boxes being Anti-Spy: I love it. I would usually load MKT or MS to farm single high-powered NPCs in PVP constructs to basically never die. You could just get far enough away from the boss, put on a disguise to sit and regen back everything. You keep going at the boss repeating this pattern until they're dead, not really much of a challenge.

Honestly, considering what it looks like what you'll have to do for these Gi's, I would have thought the Gi would have been something on the lines of a level 50, 10 Gloves.

It has 3 resistances, 2% damage, 2% accuracy, even 100pts of max health. Pretty good for a level 35. The only thing that might make MA's baaawww is no melee resistance, but I'm not complaining.

#36300472058 06/27/2008 12:11:02 Re:Update 61 Discussion - June 26, 2008
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<).

#36300472059 06/27/2008 12:13:48 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY.

lulz nice, Good point though...
#36300472062 06/27/2008 12:16:29 Re:Update 61 Discussion - June 26, 2008
lol, Luggable gloves.  You could make a collector that you could turn in Quicksilvers for another style of gloves with the same buffs, that would create a little variety visually.


And I'm with Zudrag, yay for no stealth abilities.  I enjoy working with a group to get the rewards.  It's more.... rewarding... that way.  Being able to 1 or 2-man a box is just a little boring.
#36300472064 06/27/2008 12:20:13 Re:Update 61 Discussion - June 26, 2008
I definitely understand and totally agree with your plan Rarebit, however some of the items I can't help but look at and think "Lame".

While +2% to all accs sounds good in theory in the end your basing nearly all your attacks off 1 acc anyway, so I'd go for normal enhanced acc gloves just cause they have more resistances.
#36300472065 06/27/2008 12:24:36 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY.



I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?

I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.

#36300472067 06/27/2008 12:26:04 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY.

Nerf bat, you know you want to SMILEY
#36300472068 06/27/2008 12:35:15 Re:Update 61 Discussion - June 26, 2008
WoKeN wrote:
I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?

I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.

I can get my health to 3,811 with some of my loadouts. And I could push it up even higher if I wanted.
#36300472069 06/27/2008 12:36:18 Re:Update 61 Discussion - June 26, 2008
Pylat wrote:
WoKeN wrote:
I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?

I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.

I can get my health to 3,811 with some of my loadouts. And I could push it up even higher if I wanted.

A good 39 points.
#36300472070 06/27/2008 12:42:47 Re:Update 61 Discussion - June 26, 2008
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.

#36300472073 06/27/2008 12:51:31 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.

+1 Rarebit


You do great work Rare, don't listen to anything different.
#36300472074 06/27/2008 12:52:50 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.
#36300472076 06/27/2008 12:56:38 Re:Update 61 Discussion - June 26, 2008
TonyJaa wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY" />.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.

What? Jealous over Dracomet making overpowered things? That's dumb.
#36300472077 06/27/2008 12:57:35 Re:Update 61 Discussion - June 26, 2008
TonyJaa wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY" />.

That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed.
I wouldn't call them the the "best" just because almost everyone uses them. If you think about the buffs for them they are extraordinary, but the seraphims are some what difficult to get, if you don't know what you are doing, they are supper buffed gear that is easy to get, till something more powerful comes out people wont change what they wear. And Rarebit doesn't want to create even more powerful gear for us just so we wear something different.
#36300472083 06/27/2008 13:04:36 Re:Update 61 Discussion - June 26, 2008
Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.


Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.

I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.

#36300472088 06/27/2008 13:10:40 Re:Update 61 Discussion - June 26, 2008
cloudwolf wrote:
Rarebit wrote:
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<SMILEY" width="15" height="15" />.

Nerf bat, you know you want to SMILEY" width="15" height="15" />
Don't even joke around like that.  No smiley face.  No.  Don't speak.  No.  Please quiet.  Not funny.  Please.
#36300472092 06/27/2008 13:13:59 Re:Update 61 Discussion - June 26, 2008
WoKeN wrote:
Rarebit wrote:
WoKeN wrote:

Mmos are more fun when you have worthwile things to put in work for imo.

I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.


Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.

I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.

Good point.  The game isn't strictly combat, when I attend LE's or whatever I have various clothing for that.  Its like I have my "work clothes" for missions and pvp, and my evening clothes for RP or whatever.
#36300472095 06/27/2008 13:19:03 Re:Update 61 Discussion - June 26, 2008
Why not copy the buffs on popular items and just offer them on different styles of clothing. Actually scratch that as Id rather have new clothing and buffs.

I never really understood why all level 50 female pants have to be skirts though. Some of the best looking clothes are low level.

It's tough finding a mixture of style and buffs for the hostile woman. Same with the goofy looking guys out there with their suit tops and jeans.

One comment though, some of the buffs totally seem random and not logical. Even just going through the clothes we have now and re-aligning some buffs would make a lot of sense and i'm sure make plenty of people happy.
#36300472102 06/27/2008 13:42:23 Re:Update 61 Discussion - June 26, 2008
Actually, 200 if I really worked on it.
If you are reading this my sig didn't work T_T
#36300472104 06/27/2008 13:47:26 Re:Update 61 Discussion - June 26, 2008
Pylat wrote:
Actually, 200 if I really worked on it.

Max Health is 3,850 for a level 50 last time I checked.
#36300472106 06/27/2008 13:47:58 Re:Update 61 Discussion - June 26, 2008
Hanzyl and Gretyl wrote:

 Some of the best looking clothes are low level.

No truer truth have been told.


#36300472111 06/27/2008 14:03:24 Re:Update 61 Discussion - June 26, 2008
odj wrote:
Heh I love how they bring Walrus in to break the news when something really bad happens (e.g. nothing new at all in this update) so everyone just goes "Hai Walrus where s your bucket!?" instead of flipping out. SMILEY" />

Seeing as how we haven't got anything new lets take a look at the latest cinema..... photoshopped picture! SMILEY



So who's the bird Rarebit? SMILEY" />
This bird.
#36300472120 06/27/2008 14:29:00 Re:Update 61 Discussion - June 26, 2008
Zudrag wrote:
Pylat wrote:
Actually, 200 if I really worked on it.

Max Health is 3,850 for a level 50 last time I checked.
I demand Rarebit increase the cap on Health, I want my 4k health build =(
If you are reading this my sig didn't work T_T
#36300472130 06/27/2008 14:49:28 Re:Update 61 Discussion - June 26, 2008
Well i gotta say i think the new stuff looks cool and groovy, though it does make me wonder about how exactly the boxes work due to the whole level of team, level of box thing.

So with my level 50's i buy the level 50 box and do it with some other 50's and hopefully get the level 50 clothing and all be well SMILEY

But say with my character on vector who is level 34 and too high for the level 30 box, i presumably have to get the level 40 one. But of course finding people your own level and org on vector at the same time can be kinda tricky, so most likely i'd therefore have to do it with some 50's from my faction meaning i'd need the level 50 box, meaning i'd have to wait till i'm level 50 to wear the clothes?!?! SMILEY


Or have i misenterpreted this somewhere. I do get confused easily.