





306 posts · 2008-06-25 10:44:37 to 2008-07-15 09:49:09






Very awesome of you ODJ. I think I speak for all the folks stuck at work right when I say:
ARIGATO!
Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.
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There are 27 items. >_<Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.
So, where on earth is that 5th box?
http://img66.imageshack.us/img66/47...toyboxesxv1.png
Mabey that is the reward for beating the 4th box =O
EDIT: Even the Archive Book is pink, but it only send you to the LA... yes, I tested it ^_^
Garu wrote:There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!There are 27 items. >_<Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.

AltDimension wrote:Yeah me too. Seems a bit much tho? 30 waves of enemies for a Pink Gi?So, where on earth is that 5th box?
http://img66.imageshack.us/img66/47...toyboxesxv1.png
Mabey that is the reward for beating the 4th box =OEDIT: Even the Archive Book is pink, but it only send you to the LA... yes, I tested it ^_^
odj wrote:Garu wrote:There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!There are 27 items. >_<Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.


What happened to the Pink Gloves and Shoes? I am loving this Pink Gi but it will look odd with miss matched shoes and gloves.
(Still insist on the old female Gis getting their pants removed now)
I guess you could get away with the white gloves/socks if pink is unavailable.
As far as the old Gis, Rarebit was carrying them on his way to the office to return them to the database but he tripped over Walrus' bucket and they landed in an incoveniently placed bonfire. They are no more. 

Why no love to the Spies of the Mega City World?You've gotta be joking me??" />
Very awesome of you ODJ. I think I speak for all the folks stuck at work right when I say:
ARIGATO!
Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.












Thanks to StrangeReporter
Quicksilvers are still the king of gloves 
I wonder what will come first, gloves that match the Quicksilver stats, or a QS nerf 
And never, those old Gis shall return >_<
TonyJaa wrote:It should be noted that if you are above the spawns level, or if your "team level" I'd probably say that means average level on the team, then you wont get the stuff required for the trade....at least that's what it looks like.odj wrote:Garu wrote:There is no difference Garu..Same clothes for lvl 30 and lvl 40 with lower buffs!There are 27 items. >_<Any chance of seeing the other items in the trade session? I assume that the boxes spawn all level Kunoichi so surely there must be lower level prizes. Doubt they include the gloves/socks but that'd be very cool for the lowbs.
Awesome. Thanks guys. Looks like I'll be busy for a while then." />

Masked wrote:Why no love to the Spies of the Mega City World?You've gotta be joking me??" />
You have Commando's Gear, SSR Glasses and now extra knives?
MA was well over-due for some 'lovin, next patch Hacker!
I think Masked was actually referring to the fact that possession of the box disables all the stealth states/methods. ![]()
Scary stuff for realz.

Pink Gi! All it needs is sparkles.. now we know why it's been delayed... Rare forgot to add the sparkles!" width="15" height="15" />
Funny that you mention it, Rarebit was also holding sparkles in his hands when he tripped over Walrus's bucket and accidentally dropped them (and the old Gis) in an inconveniently placed bonfire.

Funny that you mention it, Rarebit was also holding sparkles in his hands when he tripped over Walrus's bucket and accidentally dropped them (and the old Gis) in an inconveniently placed bonfire.Good thing about sparkles is there are so many of them. Thus plenty left for the Gi!

AltDimension wrote:Yes yes, good man for seeing my intent.Masked wrote:Why no love to the Spies of the Mega City World?You've gotta be joking me??" />
You have Commando's Gear, SSR Glasses and now extra knives?
MA was well over-due for some 'lovin, next patch Hacker!
I think Masked was actually referring to the fact that possession of the box disables all the stealth states/methods.Scary stuff for realz.
Rare,
Some pretty cool new rewards,though I hope going forward you will maybe start upping the buffs on the level 50 endgame clothing.With new content upping the difficulty level,maybe we could see some new rewards with higher%buffs,health regen etc?
Imo the quicksilvers and seraphims are still by far the best items in the game because of those kinds of things.
I guess the point is a pair of pants with 8% to all defense,36 all resists and 50% health regen would be prefect ;p
/agree post below



So, some observations about the clothing rewards:
Gloves are nice, determination bonus is kind of superfluous.
Boots are nice, especially the jump bonus. The noise level modifier thing is a bit wierd, don't know how helpful that would be.
Now, as for the Gi. Time for some screenshots.
Here is one of the Shinobi Grandmaster Gis:
Breaking it down, the Thrown and Melee resists are great, it's a fairly unique resist combo. Melee Accuracy 3%, good. No Melee Damage bonus, I expected one because of some of the buffs on the Elite Commando gear.
As for the Force combat bonus: 3% is completely negligible. Let's compare with an ability ingame:
If I remember correctly, 20% is MAYBE enough to break someone's shield in 2 hits instead of 3 if you sit on grab and they sit on block. 3% ontop of that doesn't appear to me to be doing anything at all that is actually helpful. But, I could be wrong.
The Initiative bonus is I GUESS alright, I don't really use the Desperation ability so I don't think I could give accurate feedback on it. I don't think it would make that big of an impact, and considering Desperation is an ability that you can only use every so often, the % bonus to initiative should be higher on the Gi in my opinion.
Now, take that Gi and compare it to one almost every MA has:
I would probably only use the Shinobi Gi, after comparing to the RocaWear in a duel against another MA or a duel against a Spy. For general PVP, it isn't that great except to look pretty in.
Now, as for the boxes being Anti-Spy: I love it. I would usually load MKT or MS to farm single high-powered NPCs in PVP constructs to basically never die. You could just get far enough away from the boss, put on a disguise to sit and regen back everything. You keep going at the boss repeating this pattern until they're dead, not really much of a challenge.
Honestly, considering what it looks like what you'll have to do for these Gi's, I would have thought the Gi would have been something on the lines of a level 50, 10 Gloves.

It has 3 resistances, 2% damage, 2% accuracy, even 100pts of max health. Pretty good for a level 35. The only thing that might make MA's baaawww is no melee resistance, but I'm not complaining.
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<lulz nice, Good point though....
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<.
I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?
I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.
My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<Nerf bat, you know you want to.

I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?I can get my health to 3,811 with some of my loadouts. And I could push it up even higher if I wanted.I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.
WoKeN wrote:I think my hopes for this game having gear progression just died...meh...Shouldn't seraphims pretty much be taken out of the game also since 90% of players use them?I can get my health to 3,811 with some of my loadouts. And I could push it up even higher if I wanted.I love mxo,just makes it a little depressing that my Wow char has gone from about 4k health to 11k this past year,and my mxo char is still stuck at good ole' 2700 after 3 years.. Mmos are more fun when you have worthwile things to put in work for imo.
I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.Mmos are more fun when you have worthwile things to put in work for imo.

WoKeN wrote:+1 RarebitI don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.Mmos are more fun when you have worthwile things to put in work for imo.

My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed..

Rarebit wrote:My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed." />.
Rarebit wrote:I wouldn't call them the the "best" just because almost everyone uses them. If you think about the buffs for them they are extraordinary, but the seraphims are some what difficult to get, if you don't know what you are doing, they are supper buffed gear that is easy to get, till something more powerful comes out people wont change what they wear. And Rarebit doesn't want to create even more powerful gear for us just so we wear something different.My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<That's not jealousy i detect over there,is it?Because frankly,Dracomet's QuickSilver and Seraphim's are the best items of this game.And you are wrong if you think that players don't wear the same clothes.They wear the same clothes with a very little variation,at best.Now don't get me wrong,i like the new gi's and the gloves.Shoes,meh.But we got to be honest with each other:If what you are saying is true then most of our clothes wouldn't have been allowed." />.
WoKeN wrote:I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.Mmos are more fun when you have worthwile things to put in work for imo.
Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.
I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.

Rarebit wrote:Don't even joke around like that. No smiley face. No. Don't speak. No. Please quiet. Not funny. Please.My goal for quest reward clothing items is to make items that are slightly better than enhanced gear, statistically speaking, with a different mix of buffs from the usual, thus expanding player choice and strategy in what to wear when. I have no interest in making overpowered gear that would render older gear totally obsolete, and result in everyone in the game wearing the same thing all the time, as has happened with those glowy gloves that everyone wears (which I did not make, and wouldn't have allowed if I hadn't misread Dracomet's spec and thought they were a luggable >_<Nerf bat, you know you want to" width="15" height="15" />.
" width="15" height="15" />

Rarebit wrote:Good point. The game isn't strictly combat, when I attend LE's or whatever I have various clothing for that. Its like I have my "work clothes" for missions and pvp, and my evening clothes for RP or whatever.WoKeN wrote:I don't think many people would argue with you there. If I was able to generate sufficient quests and items to cover a good variety of buffs and appearance across all classes in an update or two, not to mention gradual upgrading of mission opponent difficulty, then we'd probably be doing the usual successful MMO grind formula of gradual power/level increases as time went on. But we have a tiny team, and even just doing this one half set of gear for one class nearly caused this update (or update +1 week, even) to be the death of me. So I have to be careful about what I put in, and make it work together with what we already have.Mmos are more fun when you have worthwile things to put in work for imo.
Though there are things in mxo to complain about,I doubt clothing variety as far as appearances would be one of them.Wow though large does a horrible job with this,every tier half the caster gear all looks the same ,and the same for melee.I for one wouldn't be too worried about some people wearing the same gear for duels and pvp,we already have a million choices as far as fashionable looks to choose from when it comes to hanging out,rping etc.


Actually, 200 if I really worked on it.
Some of the best looking clothes are low level.
Heh I love how they bring Walrus in to break the news when something really bad happens (e.g. nothing new at all in this update) so everyone just goes "Hai Walrus where s your bucket!?" instead of flipping out.This bird." />
Seeing as how we haven't got anything new lets take a look at the latest cinema..... photoshopped picture!
So who's the bird Rarebit?" />
Pylat wrote:I demand Rarebit increase the cap on Health, I want my 4k health build =(Actually, 200 if I really worked on it.
Max Health is 3,850 for a level 50 last time I checked.
