Left 4 Dead

93 posts · 2008-05-29 05:27:55 to 2009-01-05 18:20:13

#36300460857 05/29/2008 05:27:55 Left 4 Dead

I'm sure any of you who frequent Valve have heard of this, but this is definitely the game for all of you Post-Apocalyptic Zombie Outbreak fans. Produced by Turtle Rock, the same guys who brought you Counter-Strike, have been producing this game for years (sounds like TF2) and I have to say, they are really going in the right direction with this game. Let me just give you a few snippets from Wikipedia if you've never even heard of this game before. (And just a disclaimer, it doesn't exactly go too far into "gore" (hurr mah intestines be hangin' out) but as you'd expect in a Zombie genre, there is buckets of blood, hell even bathtubs filled with it)

Left 4 Dead is an upcoming multiplayer co-operative survival horror FPS game by Turtle Rock Studios which is, as of January 10, 2008, part of Valve Corporation. The game has been built using Valve's Source engine and will be available on PC and Xbox 360. Certain Affinity is responsible for the Xbox 360 version of the game. Left 4 Dead puts four human playable or AI controlled survivors of an apocalyptic pandemic against hordes of the Infected. Regular Infected are controlled by the game AI, while human players can control up to four mutated Boss Infected with special abilities. The goal of Left 4 Dead for the Survivors is to help each other make it through a level to safety. Infected players must cooperate to stop them.

Also, it comes with this nifty AI director, promising you'll never play the same level twice.

The AI also features a dynamic system for game drama, pacing and difficulty called the "Director". Instead of fixed spawn points for enemies, the AI director places enemies in different positions, creating a new experience each time. It will also balance action and moments of tense calm. When the AI Director feels that players have been facing a particularly intense battle, it will slow down the tide of enemies. After a sufficient lull of action, the director will send more enemies to increase the drama again.

Again, the game tries to keep that balance between realism and fun, so basically things like Friendly Fire are always in effect, but the damage is lowered a bit more when you shoot your team-mate, as opposed to killing zombies. When you lower in health, you find health packs in which you literally strap onto yourself for more health (sort of a new trend, like what's going to be in Far Cry 2).

You can play as four different people. Vietnam Veteran, Innocent Rich Girl, Your Average Black Electronics Salesman, and a Hardcore Biker. Not the most likely of heroes, but these characters have over 1,000 lines of dialogued recorded - each.

So far there's two different types of game modes (and it looks like only two will be ready upon release). One where it's just four players in a server going through campaign mode (each part of a mission takes about an hour and 30 minutes on average) and then there's a "Deathmatch Mode." It's basically the same thing, except you have "Infected" players who plays one of the four boss zombies. The boss zombies appear in both campaigns as NPCs unless they are controlled by players.

The Boomer

A hugely obese Infected that can projectile vomit at The Survivors, blinding them and attracting swarms of nearby Infected to them. When Boomers die they blow up, creating a large amount of damage and exorbitant amounts of gore and viscera, this also attracts NPC infected to the area in which the Boomer exploded. Boomers can also drop from tall buildings into/onto a group of survivors, and once they impact on the streets, they "pop" exploding in the aforementioned manner having the same effect as the vomit attack, this skill could serve as an effective method for ambushing the survivors. (lol at Fat Zombie having a vomit attack and being able to explode, probably marking the goriest part in the game)

The Hunter

An agile Infected who can climb walls and jump over rooftops, similar to 28 Days Later Infected and Half-Life 2's Fast Zombie. If the Hunter crouches for a certain period of time, a meter will fill and it can use its most powerful attack (this was chosen instead of it becoming invisible once backed up to a wall or similar piece of cover, turning invisible, and then pouncing). It can then pounce on a survivor, pinning them down on the floor and slashing at them with its claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. It is extremely weak, and can only sustain minor gunfire before dying. The Hunter can also retreat, and slowly heal itself. (These guys jump on you, and there's no way you can get them off by yourself (hence teamwork) and man do they have the best animation ever just slashing away at you while you guzzle hoses of blood, lulz)

The Smoker

An Infected with a long, whip-like tongue that can drag Survivors away from their team-mates and use its tongue as an organic noose to strangle Survivors when it is perched on a rooftop. Similar to Half-Life's Barnacle, or Resident Evil's Licker. When in danger, it can leave a haze of black smoke, distorting the Survivors' vision. (Classic take from Pitch Black's creatures, waiting to suck you up from the bottom of a cliff.)

The Tank

A huge, muscular Infected capable of throwing large items such as cars or blocks of concrete. The tank keeps a high profile, able to be heard by the survivors from a great distance due to its loud thrashing while running. The immense strength and toughness of the tank makes it a terrible foe in combat. To prevent the tank from camping away from the survivors for too long, a frustration timer is set when the survivors are not in sight. When the timer runs out, the tank becomes uncontrollable and begins stomping and thrashing giving away its position and becoming vulnerable to the survivors. (This guy looks crazy, honestly you should look it up.)

The Witch

The only mutant infected that will not be available to players. They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to kill a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected. She has the resemblance of average infected, but can be heard crying to give the players a chance to avoid or attack her. The witch will not be included on the easy difficulty. (This guy has been held under wraps so far, and it's exciting to wait for what it will eventually look like.)

Unfortunately though, it seems like this game isn't due out until.. hm, late this year?

A few trailers.

Number One.

Number Two.

*edited by admin*
#36300460863 05/29/2008 05:38:25 Re:Left 4 Dead
I'll get it, that's fo' sure.
#36300460864 05/29/2008 05:42:03 Re:Left 4 Dead
Uh, the time until this comes out is getting on my nerves. As is the unknown release date of They Hunger: Lost Souls.

Give. SMILEY
#36300460870 05/29/2008 05:57:15 Re:Left 4 Dead
The trailers for this look pretty awesome. Thanks for the descriptions too, Ballak. I'll be looking forward to this one.
#36300460889 05/29/2008 07:30:39 Re:Left 4 Dead
I'll be picking this up as well... I love zombies SMILEY

#36300461003 05/29/2008 12:27:10 Re:Left 4 Dead
yea I have been looking forward to this game for a long time, but I too am geting tired of waiting. Valve seems to LOVE to make to slobber over a game and not give it to you until 3 years later. But you can't argue with their quality, so I'm sure it will be great.
#36300461295 05/30/2008 09:04:45 Re:Left 4 Dead
This is already on my "must buy list".....
#36300461299 05/30/2008 09:30:50 Re:Left 4 Dead

I'm going to get this aswell looks great.

Post your steam names so we can all play together.

mine is: minez05

#36300461306 05/30/2008 09:51:41 Re:Left 4 Dead
Camisra wrote:

I'm going to get this aswell looks great.

Post your steam names so we can all play together.

mine is: minez05


I'm not saying cause you guys will gang up on me SMILEY

#36300461344 05/30/2008 11:58:54 Re:Left 4 Dead
Virrago wrote:
Camisra wrote:

I'm going to get this aswell looks great.

Post your steam names so we can all play together.

mine is: minez05


I'm not saying cause you guys will gang up on me SMILEY" />


PM m with it ^_^
#36300461454 05/30/2008 18:42:47 Re:Left 4 Dead
Game sounds interesting, but zombification infections are starting to become way overdone these days. Whatever happened to the good old supernatural undead?
#36300461510 05/30/2008 22:25:00 Re:Left 4 Dead

My steam ID is Carr, but since there are a BILLION "carrs" on steam, let me just give you a link to it.

hurr rl name

Archangel wrote:

Game sounds interesting, but zombification infections are starting to become way overdone these days. Whatever happened to the good old supernatural undead?

Supernatural undead? wat is dis u spaek of? You mean Haiti Voodoo slaves that slowly become zombified, Undead from fantasy, or the old school zombies who rise out of their grave?

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#36300461574 05/31/2008 07:38:14 Re:Left 4 Dead
ok, I've watched a lot of trailers but THIS one is by far the best... well not really a trailer, but a gameplay video...  but trust me if you didn't already want this game you will after you see it.

I already pretty much knew what to expect and my eyes still popped out and my jaw still dropped. This is going to be the most intense game! ever.
#36300461580 05/31/2008 08:11:13 Re:Left 4 Dead

Yay, a FPS, havent had one of those in a while...

¬_¬

Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300507795 10/09/2008 02:29 Re:Left 4 Dead
I've been following this game for a very long time. Can't wait now that it's almost here!
#36300511665 10/18/2008 11:49 Re:Left 4 Dead
I've been playing a bunch of Zombie Panic Source lately so I've started looking into this one. I don't know that I'll get it right away, but I'm thinking I'll probably get it eventually.
#36300518654 11/08/2008 12:47 Re:Left 4 Dead

Was playing this properly for the first time last night alongside ExternalError, Odj and Windfaller.  Expert was fantastic fun.  We never actually managed to complete it due to poor health at the beginning of the second part.  Well, we made it once, but Odj decided to shoot the gas canister at the top the stairs, setting the rest of us on fire, leaving him to get Smokered.

Then Ex and Odj decided Friendly Fire was too good an offer to miss, and preceeded to take each other out. SMILEY

Was still bloody amazing though.

#36300518708 11/08/2008 17:03 Re:Left 4 Dead
Epic/10

Beating this game on expert will make for some challenging and hilarious play.
#36300520346 11/15/2008 02:49 Re:Left 4 Dead

Do you think a fairly old pc with a 3 ghz processor, combined with two gigs of RAM and a 512mb graphics card will be able to run this?

It could run half life 2 on full graphics, so maybe I have a chance.

Also, does anyone know if this will be released to the next gen consoles?

#36300520371 11/15/2008 05:32:00 Re:Re:Left 4 Dead

mightymatt wrote:

Do you think a fairly old pc with a 3 ghz processor, combined with two gigs of RAM and a 512mb graphics card will be able to run this?

It could run half life 2 on full graphics, so maybe I have a chance.

Also, does anyone know if this will be released to the next gen consoles?

I'd say so, one or two of my parts didn't hit the minimum requirements, but its been playing fine on MEDIUM detail. No shader detail though SMILEY

#36300520376 11/15/2008 05:54:21 Re:Left 4 Dead

Yeah when playing on a server with wind I don't say any lag, unless you count him running in front of people to get shot

#36300520396 11/15/2008 08:17:39 Re:Left 4 Dead

And he can't see through any glass that is broken/shattered.

#36300520399 11/15/2008 08:31:16 Re:Re:Left 4 Dead

GreyMountain wrote:

And he can't see through any glass that is broken/shattered.

He can, it just sometimes goes a bit purple/black chequred on the edges. SMILEY (happened to me after I'd been playing for too many hours)


4 8 15 16 23 42
#36300520403 11/15/2008 08:41:55 Re:Left 4 Dead

Missing Textures FTW!

#36300520432 11/15/2008 12:13:21 Re:Re:Left 4 Dead

aracher wrote:

Yeah when playing on a server with wind I don't say any lag, unless you count him running in front of people to get shot

Yes.....lag.....

#36300520435 11/15/2008 12:28:29 Re:Left 4 Dead

He's not as bad as ExternalError.  Never play a game with Odj and Ex together.  Its just teamkills all the way.

#36300520436 11/15/2008 12:42:40 Re:Left 4 Dead

~

sv_cheats 1

z_common_limit 300

director_panic_forever

director_force_panic_event

Move to your place of preferred grave.

~

ent_create weapon_ammo_spawn

ent_create weapon_(whatever's your preference. rifle, pistol, autoshotgun, hunting_rifle, pipe_bomb, molotov)

sv_cheats 0

Have fun.

I'm also downloading a tool that will let me play other HL2 maps in L4D. Let's see how White Forest base can hold up against a zombie invasion...

#36300520445 11/15/2008 13:35:56 Re:Re:Left 4 Dead

GreyMountain wrote:

He's not as bad as ExternalError.  Never play a game with Odj and Ex together.  Its just teamkills all the way.


/agree

#36300520644 11/16/2008 11:33:12 Re:Left 4 Dead

I've played the demo for way longer than I have expected, but mostly because I've spent a load of time messing around with console commands.  If you noclip out of the second section you can go to an area of the town you don't ever see.

Burger Tank lol

#36300520657 11/16/2008 12:39:10 Re:Left 4 Dead

I'm up for a game with anyone, if they fancy it.

#36300520670 11/16/2008 14:36:48 Re:Left 4 Dead

Always up for a game PBlade. Hit me up on steam.

#36300520678 11/16/2008 14:50:02 Re:Left 4 Dead

So is anyone getting this for the 360 or just the PC?

#36300520687 11/16/2008 15:25:55 Re:Left 4 Dead

I have it preloaded for PC, and I'm gonna buy at least one copy for the 360 (maybe a second).

Also, SPY'S SAPPIN' MAH ZOMBIES!

If only I could figure out what folder to put the TF2 textures in, I'd be playing TF2 maps all over this bizzitch. As it stands now, only this map is working for some insane reason. Everything else is coated in fine "missing texture" mesh. Then again, if I was smart enough to figure that out, I'd be smart enough to decrypt the preload files and be playing the full game now. ^.V <.>

#36300520695 11/16/2008 16:10:36 Re:Re:Left 4 Dead

Ebola wrote:

So is anyone getting this for the 360 or just the PC?

PC, aparently the 360 version isnt as well put together, framerate issues etc...


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#36300520748 11/16/2008 19:16:57 Re:Left 4 Dead

Just downloaded and played the demo... pretty good stuff.

#36300520822 11/17/2008 06:30:37 Re:Left 4 Dead

So, apparently the game is unlocked on steam at midnight. If any of you want to be on right away and play through the entire thing online, let me know; cause I'm off tomorrow =P

#36300520869 11/17/2008 09:01:36 Re:Left 4 Dead

Release times
+1hr if you are currently observing daylight savings time

Monday 17th
7:01PM : (GMT -10:00) Hawaii
8:01PM: (GMT -9:00) Alaska
9:01PM : (GMT -8:00) Pacific Time (US & Canada)
10:01PM : (GMT -7:00) Mountain Time (US & Canada)
11:01PM : (GMT -6:00) Central Time (US & Canada), Mexico City

Tuesday 18th
12:01AM : (GMT -5:00) Eastern Time (US & Canada), Bogota, Lima
1:01AM : (GMT -4:00) Atlantic Time (Canada), La Paz, Santiago
1:31AM : (GMT -3:30) Newfoundland
2:01AM : (GMT -3:00) Brazil, Buenos Aires, Georgetown
3:01AM : (GMT -2:00) Mid-Atlantic
5:01AM : (GMT) Western Europe Time, London, Lisbon, Casablanca
6:01AM : (GMT +1:00) Brussels, Copenhagen, Madrid, Paris
7:01AM : (GMT +2:00) Kaliningrad, South Africa
8:01AM : (GMT +3:00) Baghdad, Riyadh, Moscow, St. Petersburg
8:31AM : (GMT +3:30) Tehran
9:01AM : (GMT +4:00) Abu Dhabi, Muscat, Baku, Tbilisi
9:31AM : (GMT +4:30) Kabul
10:01AM : (GMT +5:00) Ekaterinburg, Islamabad, Karachi, Tashkent
10:31AM : (GMT +5:30) Bombay, Calcutta, Madras, New Delhi
11:01AM : (GMT +6:00) Almaty, Dhaka, Colombo
11:31AM : (GMT +6:30) Yangon, Cocos Islands
12:01PM : (GMT +7:00) Bangkok, Hanoi, Jakarta
1:01PM : (GMT +8:00) Beijing, Perth, Singapore, Hong Kong
2:01PM : (GMT +9:00) Tokyo, Seoul, Osaka, Sapporo, Yakutsk
2:31PM : (GMT +9:30) Adelaide, Darwin
3:01PM : (GMT +10:00) Eastern Australia, Guam, Vladivostok
5:01PM : (GMT +12:00) Auckland, Wellington, Fiji, Kamchatka

+1hr if you are currently observing daylight savings time

#36300521041 11/17/2008 15:47:58 Re:Re:Left 4 Dead

Fen wrote:

Release times
+1hr if you are currently observing daylight savings time

Monday 17th
7:01PM : (GMT -10:00) Hawaii
8:01PM: (GMT -9:00) Alaska
9:01PM : (GMT -8:00) Pacific Time (US & Canada)
10:01PM : (GMT -7:00) Mountain Time (US & Canada)
11:01PM : (GMT -6:00) Central Time (US & Canada), Mexico City

Tuesday 18th
12:01AM : (GMT -5:00) Eastern Time (US & Canada), Bogota, Lima
1:01AM : (GMT -4:00) Atlantic Time (Canada), La Paz, Santiago
1:31AM : (GMT -3:30) Newfoundland
2:01AM : (GMT -3:00) Brazil, Buenos Aires, Georgetown
3:01AM : (GMT -2:00) Mid-Atlantic
5:01AM : (GMT) Western Europe Time, London, Lisbon, Casablanca
6:01AM : (GMT +1:00) Brussels, Copenhagen, Madrid, Paris
7:01AM : (GMT +2:00) Kaliningrad, South Africa
8:01AM : (GMT +3:00) Baghdad, Riyadh, Moscow, St. Petersburg
8:31AM : (GMT +3:30) Tehran
9:01AM : (GMT +4:00) Abu Dhabi, Muscat, Baku, Tbilisi
9:31AM : (GMT +4:30) Kabul
10:01AM : (GMT +5:00) Ekaterinburg, Islamabad, Karachi, Tashkent
10:31AM : (GMT +5:30) Bombay, Calcutta, Madras, New Delhi
11:01AM : (GMT +6:00) Almaty, Dhaka, Colombo
11:31AM : (GMT +6:30) Yangon, Cocos Islands
12:01PM : (GMT +7:00) Bangkok, Hanoi, Jakarta
1:01PM : (GMT +8:00) Beijing, Perth, Singapore, Hong Kong
2:01PM : (GMT +9:00) Tokyo, Seoul, Osaka, Sapporo, Yakutsk
2:31PM : (GMT +9:30) Adelaide, Darwin
3:01PM : (GMT +10:00) Eastern Australia, Guam, Vladivostok
5:01PM : (GMT +12:00) Auckland, Wellington, Fiji, Kamchatka

+1hr if you are currently observing daylight savings time

Or earlier. Thank you Fen.

Still, I'll be on the second it's released.

#36300521042 11/17/2008 15:51:10 Re:Re:Re:Left 4 Dead

odj wrote:

Ebola wrote:

So is anyone getting this for the 360 or just the PC?

PC, aparently the 360 version isnt as well put together, framerate issues etc...

Maybe it has something to do with the 360 being old as f--

But I'll be playing it the moment it's released, too.

*edited by admin*
#36300521043 11/17/2008 15:51:49 Re:Left 4 Dead

I intend to finish the game by the time I go to work that evening.  Purely because my new PC turns up the next day and I can then play Moria. 

It's not because I'm loving the demo or anything, and really looking forward to the full game :s

#36300521063 11/17/2008 17:18:41 Re:Left 4 Dead

I preordered left 4 Dead about a week ago. Awesome game. If anyone wants to play with me, add me and we'll take on some zombies! SMILEY

http://steamcommunity.com/id/JonBoy

And is there a site that lists all those commands that you guys were using?


#36300521137 11/17/2008 22:03:57 Re:Left 4 Dead

The game is currently unavailable to me. I thought this is why we pre-downloaded the game, to avoid that.

So, I'm raging pretty hard right now.

*edited by admin*
#36300521150 11/17/2008 22:53:45 Re:Left 4 Dead

Haha, you too? I went to all the stores, and there wasn't a midnight release at any of them. Even Wal~Mart didn't have them out on shelves. Haven't checked Steam yet (as if I could).

Well, bugger it, time to sleep it off.

#36300521169 11/18/2008 00:34:35 Re:Left 4 Dead

Oh my God! The game is awesome. Normal difficulty was easy. But advanced (with a group of really good players) was just insane. I can't imagine how hard Expert is going to be. The Director AI was atleast 50% tougher than it was in the demo!

And you got to love CAD! SMILEY


#36300521170 11/18/2008 00:49:48 Re:Left 4 Dead

I finally got it to work. I'm downloading it right now after many reinstalls. I raged the entire time, but oh well.

*edited by admin*
#36300521175 11/18/2008 01:40:10 Re:Re:Left 4 Dead

Mercio wrote:

And you got to love CAD!

No and B^U.

Grod, Ballak, Cap0ne and I run through expert fairly easy. Most of the times that we die are from trying to kill each other. For instance in the demo, I'd be the first one to the first safe room but not before setting off the car alarm.

#36300521204 11/18/2008 04:56:43 Re:Left 4 Dead

I'll try and get it today....

#36300521208 11/18/2008 05:20:37 Re:Left 4 Dead

Done the first two campaigns on Advanced Single-Player.  Imo its much harder to complete single-player.  The AI doesn't pick up molotovs or pipe-bombs.  And it certainly doesn't know how to hold a building correctly.  They just follow you like sheep to the slaughter.