Storyline rant

92 posts · 2008-04-01 18:39:25 to 2008-07-24 17:18:52

#36300436846 04/04/2008 03:24:34 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I think what could be added for depth on some of the newer, or even older, characters are the file drops from the missions. Back when we used to get audio recordings, like between cryptos and an agent, or a voice mail from veil to zion, or even partial dossiers of people. Nothing insane and impossible to piece together like all the assassin messages, just one or a few pieces of a file that gives us a glimpse. I think that would be a relatively small thing that could be re-added to new crits to give us more backstory then what we get from scripted events and missions.

But really if the dev team took advantage of some of the real talent to community has to offer then we could further the telling of the story so much more. Maybe players can handle most of the sentinel, or something along those lines. If rarebit got a lot of the little things of his plate then he could focus on the larger issues.
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#36300437498 04/05/2008 06:17:08 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
Dunno. How good are you at hovercraft battles?
Whuur-, what?! I have no idea what to make of that question. SMILEY I only wish work didn't stop me from staying up late enough to get involved in them again.
#36300437505 04/05/2008 06:57:56 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

I'm not trying to insult you or any of the other Devs Rarebit, but..have you, kinda..looked at the topics in the forums?

I mean, I've seen at least 3 good ideas that could be implemented. Truthfully, (And I haven't been here that long, but I have read about the Arcs) a reboot of the system should be given, in which the Matrix (not all of it's inhabitants) are rebooted and a clean slate is given. Take away all this crap about Cyphs, and make them what Cypher was. A man who wanted back in. Make them help the Machines, make them want to be in the favour of them, so they can be reinserted..Make EPN someone who wants to follow Neo's dream of a world with no limits, a world with choice. Show us that Morpheous is dead and gone, show us that Neo is trapped somewhere, and he needs our help, show us what The Matrix can be!

Right, now here's how I'd do it (Not that you will or probably want to but meh)

Clean Slate - A crash in the system reboots everything, fix the issues in a way that you can dea lwith them one at a time, a system restore. Then take one issue at a time.

EPN is not a sub org - EPN is a group that believes Zion is not doing everything it can
to continue Neo's work. They live in Zion, as they will work with them, but it is a strictly professional relationship. Give them a new Operator, if Link doesn't want to join.

Specific missions/Live Events - Make Live Events link up, with one part going on for an hour or so, in which you are looking for something/someone, effectively a "huge mission" Sarah Edmontons (sp?) for example, the issue was never resolved. Make EPN look for her, focus on them, sure the other Orgs can be in it, but focus on them. It might be their *CENSORED* Messiah for Neo's sake (Editors note: Couldn't help it) they would be on the frontline looking for him/her. That is only one of many.

Games for players, by players - Sure most people here may not be graphics experts, but perhaps put together a team of players who have good ideas that could be implemented into the game (i.e Missions, New Content)

The Games Engine - Surely SOE can afford to borrow/buy a technician from Monolith that could help with the game engine. It's obviously within their money to do so..

Online Expansion/New Content - It's been 3 years, surely you can add in more fighting styles, or at least combine fighting styles. Jeet Kune Dow (I believe that's how you spell it) would be a great addition, or at least make the combat more believeable. I'm an Aikido practicioner, and from what I've seen (Videos and other players responses) there is no true Aikido combat in The MxO. Aikido is a defensive Martial Arts, specifically used to immobolise or disable your opponent using grabs, throws, pins, and other things. There are stances, and ways to defend yourself. Maybe don't implement them all, but the very basic stances that deal with shoulder, neck, face/head and body strikes at least.

Ikkio

Bonuses: Added defense to lower half of body, lowers defense of upper body.

There's an example.

Graphics - I know it's hard to make a perfect HD experience for online play, but at least have a small team dedicated to that and the weather mechanics of the game.

Advertising - Again, no money issues here, SOE could easily advertise The Matrix Online on the internet, and in game. I mean WoW has Mr.T, Shatner, and other celebs doing it. Get whoever played The Kid to walk onto the screen, with an offering of the blue pill, or the red pill, and some game play (A mission run from some players who roleplay during their missions)

Sorry for the longish post, but I truly believe that this is in the grasp of SOE, or whoever handles the *CENSORED* game...

#36300438047 04/06/2008 11:17:01 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
As much as I love this game, I have to agree with many things Zippy complained about. It has too many loose ends accumulating that the story just leaves behind. The Reinsertion twist seems uncalled for, and will continue to seem uncalled for unless they decide to build on it and make it believable. As it stands, though....Morpheus and the Trainman, I expect, they don't show to be definately dead just so they can bring them back if they decide to, which they may eventually. Hypatia and Silver should indeed have been left dead. Chapters 7 and 8 were pretty interesting, and some of my favorite stuff since chapter 1. Anome was defeated, and it was about the developments between Zion, the Machines, and the Merovingian. The General's defeat was rather drawn out, but I liked the revalations regarding overwritten people, and the war breaking out again, and whatever the heck it was the Merovingian was investigating. However, in my opinion they rather copped out with the Intruder, bringing in yet another wild card when they should have been following up on interesting developments with the main guys. I also think they should have left the story like it was in an earlier version Rarebit has mentioned, where I think Cryptos and the General died. Keeping them around after they don't have much role anymore is rather pointless. The story isn't insalvagable, though. I hope they someday go back to basics, and develop loose ends that have accumulated over the years. Neo's corpse, Agent Gray's problems, Sarah Edmontons, etc. Well, those are my immediate thoughts on the matter. I'm not bored exactly with the Intruder storyline, I just think it's drawn out and not as interesting as what they should be doing.
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#36300438176 04/06/2008 14:56:30 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Panderai wrote:

The Games Engine - Surely SOE can afford to borrow/buy a technician from Monolith that could help with the game engine. It's obviously within their money to do so..




   This is always something I've wondered about.  Could Rarebit at least talk to some old work associates over the phone, or via email or something?
#36300438178 04/06/2008 14:57:10 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Megarittz wrote:
Hypatia and Silver should indeed have been left dead.


  Wouldn't their deaths remove ten missions from the game? O_o
#36300438200 04/06/2008 15:28:25 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Othinn1 wrote:
Megarittz wrote:
Hypatia and Silver should indeed have been left dead.


  Wouldn't their deaths remove ten missions from the game? O_o

They would've left behind Sims to handle the missions *nod*.
#36300438237 04/06/2008 17:03:26 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Bollocks as usual.  Same bs problems being complained about, same bs solutions being offered.
#36300438257 04/06/2008 17:50:01 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
stewartdaniels1986 wrote:
Bollocks as usual.  Same bs problems being complained about, same bs solutions being offered.

Well, what solutions do you have?
#36300438259 04/06/2008 17:55:12 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
MetaLogic wrote:
Othinn1 wrote:
Megarittz wrote:
Hypatia and Silver should indeed have been left dead.


  Wouldn't their deaths remove ten missions from the game? O_o

They would've left behind Sims to handle the missions *nod*.
Then it would be the same issue behind Morpheus and not keeping him dead. Honestly though at least 10 missions biteing the dust would show some sort of impact and that things are actully progressing. Who knows maybe they could have lead to new mission contacts being introduced.

#36300438269 04/06/2008 18:20:32 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
GamiSB wrote:
MetaLogic wrote:
Othinn1 wrote:
Megarittz wrote:
Hypatia and Silver should indeed have been left dead.


  Wouldn't their deaths remove ten missions from the game? O_o

They would've left behind Sims to handle the missions *nod*.
Then it would be the same issue behind Morpheus and not keeping him dead. Honestly though at least 10 missions biteing the dust would show some sort of impact and that things are actully progressing. Who knows maybe they could have lead to new mission contacts being introduced.

Good point.
#36300438323 04/06/2008 21:29:24 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Megarittz wrote:
I have to agree with many things Zippy complained about...

I'm not complaining, I'm offering my views and  criticisms/praise over certain details in the story, and I would really appreciate it if you didn't make me out to be some whiner, thank you.


Edit: I know it's just a technicality, but still, I'm not like the generic fickle forum player. Or, at the very least, I don't want to be viewed as such.

Edit2:

Othinn1 wrote:
Panderai wrote:

The Games Engine - Surely SOE can afford to borrow/buy a technician from Monolith that could help with the game engine. It's obviously within their money to do so..




   This is always something I've wondered about.  Could Rarebit at least talk to some old work associates over the phone, or via email or something?
It sounds like a legal issue between Monolith and Sony, really. There would also be too much hassle in gathering the appropriate developers and their notes, especially when Monolith has moved on and is working on other games.

#36300438329 04/06/2008 21:44:11 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
*edit* Meh, merging post
#36300438745 04/07/2008 14:24:31 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
MetaLogic wrote:
Othinn1 wrote:
Megarittz wrote:
Hypatia and Silver should indeed have been left dead.


  Wouldn't their deaths remove ten missions from the game? O_o

They would've left behind Sims to handle the missions *nod*.

Hmm, they're both programs who've survived several reloads of the Matrix. I suspect they probably had back-up copies of their source code to be loaded as a fail-safe in case something happened to their shell. I was at the event where Silver got Full Auto Redux-ed to a pile of bits, and I remember the Merovingian saying something like, "Adieu, Silver, may your next version prove more... humane."
#36300438937 04/07/2008 20:25:41 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
ZippyTheSquirrel wrote:
Megarittz wrote:
I have to agree with many things Zippy complained about...

I'm not complaining, I'm offering my views and  criticisms/praise over certain details in the story, and I would really appreciate it if you didn't make me out to be some whiner, thank you.


Edit: I know it's just a technicality, but still, I'm not like the generic fickle forum player. Or, at the very least, I don't want to be viewed as such.

Sorry Zippy, I didn't mean to sound as if I thought you were whining. I just tend to use the terms "complain" and "criticize" interchangably, even though they don't quite mean the same thing.
"Well, whatever it is you're not doing, go don't do it somewhere else."
-A police officer in "Manos" The Hands of Fate
#36300440301 04/10/2008 11:19:12 Re:Storyline rant
Since this is probably my last post, might as well make it a controversial one. :) [Edit from da future: OMG! Such a hypocrite! This isn't my last post at all. Goddamn "last post"ers, making me all emo and want to try one myself. Not gonna remove anything from this post, though. So take that!]

LESIG versus Algorithm: Black

LESIG (Take note: I've only ever had interactions with Recursion LESIG) - Live Event Special Interests Group. I think that's what it's supposed to mean. What it really means is MxO's Inner Circle. You'll find the elite of the elite within this group. It didn't start out that way. At first, everyone was excited to help the story progress (see: Joker) and players were engrossed in the creativity of the original SIG. Fut, I knew I was.

But somewhere along the way, the gradual increase of power given to LESIG began to corrupt their minds. They became elitist or disillusioned. The Special Characters became liaisons with more focus on their backstories than events. Sometimes it clicked with the players, like the TIMCAMM hunt or the Scanline feud between MadHattah and Viraconrida. Most of the time, though, it became Taecross.

I know I'm not going to change anything. Hell... this post might not even last long to the Mods because of its content... But maybe LESIG should be reformatted into its original setting - Helping Rarebit shape the story so the player-base can enjoy it to its fullest. Imagine something like the frequent discussions between Sherlock Holmes and Dr. Watson - Rarebit tossing general ideas at LESIG, watching their reactions and debates to get a more specific idea of what would please the players.

I'll confess, I don't know what actually goes on in LESIG other than which liaisons are good (Miss you Terentia, Timmy, Viraconrida) and which were bad (when O when will MadHattah leave?). These are all my thoughts from the outside.

Now comes the particularly controversial part. *eyes Mods and chooses his words carefully*

Algorithm: Black - Clearly one of the biggest player events in MxO I've ever seen. At its peak, huge server majorities were engrossed in its stories (so much so that I believe a Live Event Rarebit was having at the same time as the finale got less attention). Why? Let's get into that.

My memory of that event is a little fuzzy (and I don't have anyone on Xfire to bug me into a rant), so I conveniently can't remember what gave the event the success. The main points I remember...

Algorithm Operatives - acting like NPCs, making it all seem like it was a seperate Org.

Live movies - probably the biggest selling point. Talented actors tossed in with some hammy actors, and a man wearing a stocking on his head gave the players something even the cinematics couldn't provide - substance.

Flexibility - so many details about the event, including whether the Algorithm's lieutenants should die or whether he should die would change rapidly according to how the players acted during the event.

I'm not going to cover what happened after that event, but suffice to say there's a reason why Player Event Teams can't get too big. Too many conflicting ideas, leading to frustration and eventual implosion. LESIG doesn't have that problem - they have to answer to an MxO official

So who's better? LESIG 1.0, in leaving players their own avenue to explore the Matrix world without Live Events? Or Algorithm Black, for proving that this game has so much potential that it actually caused players to return *eyes Foxxdie* that wouldn't have otherwise?

Here's an idea: Merge the two group dynamics. I'm not saying put the people in A:B on LESIG, oh lord, no. I mean having LESIG adapt a more Algorithm: Black-like idea. Major flexibility in an on-going story that involves all the aspects that this game can provide. I'm looking forward to how LESIG can handle their Spawn Tools, although I'm a little skeptical. I can already imagine someone like MadHattah using them for personal use.


So, to sum up, LESIG has the potential to activate the potential of MxO. It's been proven, it's been done, so prove us that you're not useless elitists.
#36300440387 04/10/2008 14:45:19 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
MetaLogic wrote:
stewartdaniels1986 wrote:
Bollocks as usual.  Same bs problems being complained about, same bs solutions being offered.

Well, what solutions do you have?


The only logical solution is to write this version of MxO off, start from scratch, and do it right.  And pfft, you think the complaints are bad now, imagine the whining that would occur if we all just admitted MxO was fubar, wiped everyone's slate clean and picked up from the end of Revolutions again. 

Meh, eventually everyone will wake up and smell the coffee, but for now the few people who actually care about this insult to the franchise can't see the forest for the trees, and the rest are either station pass leeches and/or too jaded to swallow any more bs (I'm the latter). 

#36300442035 04/14/2008 12:19:31 Re:Storyline rant
Ok, now that I've taken some time to get back into the swing of things and have had some time to delve into the story I've missed (still catching up, but I've taken in a lot), I'll explain one of the reasons I came back: I have no expectations.

The first time I left (June 2005), was more from burnout. I'd been in MxO all the time since early October 2004, to the point that after Live launched our faction had a calling network set up for when events were going down in the Matrix. There was just that much going on -- the story was on fire and we really felt a part of it. But once it started to flame out because of what was going on with Monolith, I finally got a breather and just completely crashed from the game for a couple months.

I came back just before Halloween and hoped that with the SOE acquisition settled down, the story would start to pick up again. It really did seem to pick up again once Cryptos was introduced, and excitement was drawn back into our faction. However, the story again started to slow and the month of no content before the first anniversary event agitated me since it had been going well. I left after that Piece of Blue Sky event, upset that I had waited a month for a grindfest to get a Security hat and shirt.

I'm back now because I realize what this game is and it doesn't bother me anymore. The story telling is going to be slow and that we players are going to have to shape the Matrix and fill in the gaps along the way. I'm used to GM-ing games and a long time ago had hoped to sort of sit back and enjoy the MxO ride, participating and helping the Zion cause of course, but my own content simply being some character background. I don't think that really cuts it in the MxO world today. The Matrix is going to have to be what you make it -- which means work and content from the players.

This is not a slight to Rarebit. The MxO staff is small and I'm sure he works hard to get out what he does, but some things just don't jive with the Matrix universe as we've come to know it (i.e. Perpetually 1999? Perhaps late 20th century, but it can't always be 1999 when the call between Trinity and Cypher at the very beginning of the first movie takes place on 2-19-98 ). So, although I know the Wachowski's mapped out some sort of general guidelines for MxO, I'm really viewing it these days that we're just experiencing someone's Matrix fan fiction. If a post-Revolutions movie were to ever be made, it wouldn't surprise me if most everything in MxO was scrapped, perhaps even explained away as a simulation playing out in another construct.

With all of the above in mind, I can enjoy The Matrix Online for what it is. I can run around the MegaCity, visit some movie locales, interact with a few movie characters, and play along with what the Matrix might become, inserting some of my own ideas along the way. It's not what this game could have been and where it even was for a short time, but I'm no longer expecting that.

#36300459424 05/25/2008 16:57:12 Re:Storyline rant
Well, I've been around the RP block a few times, and it's been awhile since I've done it. But the main reason I play MxO is for the RP. I don't like the fighting system (hey that guy just two shotted me lol'what?)

Around the time the Unlimit story started was around the time I gave up on the story, it was quite frankly letting me down.

When I first joined MxO, I came in right smack in the middle of the hunt for the asassain event, and it was quite frankly interesting. Of course, me being a low level, I couldn't stand up to the assassain. But hell, it was interesting. When you take a mysterious bad guy, who kills a beloved character, it builds some good heat against him.

My fondest memory of my 'mxo career' was a player event (ironically enough it was heavy on the fighintg). Was back before the Neo believers had their own tags, PN, Ragnorak (spelling >.<SMILEY and maybe a few others fought machine operatives on top of Jacobs ladder declaring we wanted nothing to do with zion and that the machines should know we weren't giving up on our goals without a fight.

Now introduce the EPN tag. Non-hostile to zionists. Well, I guess I can understand that, as players we didn't affect the story to the point EPN was considered enemy to zion (truce breaking =/).

I've never been a fan of the Cyph org, but jesus why kick them to the curb? You can say reinsertion is possible, and that the machines just lied, but without any proof, why the hell would you want to be a cypherite?. Not to meniton, if they were lied to, that would be a good reason for the Cypherites to turn their back on the machines (in my opinion at least).

Meh.

I miss the days where you could go to Camon, sit down, and have a 30 minute conversation about a player event, or LET event. Now there's just nothing to talk about it seems.

But yeah, I've been away for quite a few months, and I don't even know what's going on now with the main story. Wireframe guys going after the oracle, apparently killing her, I just don't know. I was here when they first showed up, and I thought the same thing as when Unlimits showed up. Give us an enemy that will stay around for a decent amount of time. Make his goals be something the players can foil and/or help. Make him have depth, give him a decent backstory. Don't introduce him and have it be a week later he gets killed or decides to disappear.

And on that note, when characters die, make sure to get the point across that they're dead and staying dead. IE Morpheus, last time I was around it was all "he's still alive" "no he's not!" blah blah etc etc. It's been what 2-3 year now? Bring him back or show me a picture of maggots eating his face in the real world. I killed my main character awhile back, I think it's rather obvious he's not coming back... not hard :o .


I don't know what's going on with everything now. But I wish it was more interesting/involving.


PS - I'm not pointing fingers at anyone in specific, it's been going on like this for awhile. I like Rarebit, met him in game once or twice, and he seemed like a nice guy. I'm sure he's trying on the story, and I'm sure Chadwick tried on the story. I've just set my expectations too high (well, I'm playing a game based on a trilogy that in my opinion was epic).


Maybe my short rant has been said before, maybe I'm completely stupid for saying it. But there's always that .0001% chance it made sense, and someone agrees to it.
#36300459456 05/25/2008 19:57:58 Re:Storyline rant

Here, how about everyone who's so interested with the storyline go out to college, get degrees in engine-building/graphical design, then build your own MMO game, buy the rights to the Matrix franchise, and then continue it in your own light.

3 Years of pew-pew lazers, and somehow you guys think if we all close our eyes and pretend enough, we'll actually get the old storyline back, or maybe ingame cinematics back, or hey even the old LET. Oh that's right, reality says we don't have that anymore. Why don't you guys just kick back and let the ride run its tracks.

SOE has a stranglehold on how MxO is managed. It doesn't matter how many people you get playing this game, there has so far, been a constant in MxO subscriptions. SOE has no reason to dish out more resources on MxO, when apparently it's been meeting its quota as is. The quota might not be astonishingly high, but it's not at the point yet where SOE is spending more money on the game than it's giving. Considering that, the quota is undoubtedly low.

Pessimistic, maybe.

Where money talks, people walk.

*edited by admin*
#36300459480 05/25/2008 21:19:15 Re:Storyline rant
Ballak wrote:

somehow you guys think if we all close our eyes and pretend enough, we'll actually get the old storyline back, or maybe ingame cinematics back, or hey even the old LET. Where money talks, people walk.

Hm, I don't think that, per se. I'm just offering my rather wordy opinion on how the story has been treated so far, and my hopes that my and others' criticisms can affect future story developement into something everyone can enjoy.

 I do live in the past a wee bit... :)

#36300459488 05/25/2008 22:10:02 Re:Storyline rant
ZippyTheSquirrel wrote:
Ballak wrote:

somehow you guys think if we all close our eyes and pretend enough, we'll actually get the old storyline back, or maybe ingame cinematics back, or hey even the old LET. Where money talks, people walk.

Hm, I don't think that, per se. I'm just offering my rather wordy opinion on how the story has been treated so far, and my hopes that my and others' criticisms can affect future story developement into something everyone can enjoy.

 I do live in the past a wee bit... SMILEY



Just to make a point: Female Gi's.

Some people may like the story, some people may hate it - but TBH it appears to not matter what we think.
So in summation:   




[That is a joke, btw...]

#36300459499 05/25/2008 22:48:49 Re:Storyline rant
...I'm sorry...Can we let this thread die?  If you want to rant lets start a new one.  I read through this once, saw it again today and started reading only to realize that I already posted in it 3 times about a month ago.
#36300459619 05/26/2008 09:17:31 Re:Storyline rant
This will probably be the only thing I say in this topic so here it goes; Most of us want a change, the only way this would happen is if the devs and players listen to each other and work together on it, I think it was Zippy who said about having LESIG reformed, brilliant idea, that way Rare can have feedback from players on the storyline and act on that feedback before the story starts.
Anyway, that's probably all i'll say here for now 'cause i'm about to leave for my aunts so see ya later.
#36300459878 05/27/2008 00:17:36 Re:Storyline rant
ZippyTheSquirrel wrote:
Ballak wrote:

somehow you guys think if we all close our eyes and pretend enough, we'll actually get the old storyline back, or maybe ingame cinematics back, or hey even the old LET. Where money talks, people walk.

Hm, I don't think that, per se. I'm just offering my rather wordy opinion on how the story has been treated so far, and my hopes that my and others' criticisms can affect future story developement into something everyone can enjoy.

 I do live in the past a wee bit... SMILEY

People compl-- "criticized" about pew pew lazers, still they are there. People criticized about Villain of the Week storylines, they still continue. Even in that conversation you had with MetaLogic, criticizing the fact that Rarebit would bring up certain characters that showed their face for about a week before being shelved, and already we have "Mauser" who will either be.. (pertaining from past history)

Killed in some way, but mystical enough so we're not really "certain" of his death.

He gets stock-shelved along with the other Zion LE Chars like Colt.

He becomes villain of the week.

All I'm saying is after three years of criticizing and little change being seen in the storyline department, I honestly don't see us seeing anymore "old days" unless we're either the glorified MMO in SOE's family, or we get changed to a company (like Monolith) to where they put more time and development into our game, besides this pathetic "Oh, well, you're doing average, so just keep doing what you're doing;" attitude, which unfortunately for us, as customers, is an average that is considered *CENSORED*-poor in the Massively Multiplayer Online Industry as we know it.

*edited by admin*
#36300460000 05/27/2008 05:38:37 Re:Storyline rant
Well, with Mauser, it could be a different story. I don't know every detail, like what's transpired in the Zion missions, but from knowing what I know from the immediate past (Halborn's travels and goals) I could very easily construct the theory that Mauser is actually a Halborn shell, or something. For all I know that's already been discredited, but hey, the potential is something to think about.

As for "little change," I believe there was a major change after much criticism of the Unlimit saga, in it being cut short (leading to more complaining about its abrupt end, haha!), so I wouldn't say the Community hasn't had an effect on its own game.
#36300460043 05/27/2008 08:28:28 Re:Storyline rant
ZippyTheSquirrel wrote:
Well, with Mauser, it could be a different story. I don't know every detail, like what's transpired in the Zion missions, but from knowing what I know from the immediate past (Halborn's travels and goals) I could very easily construct the theory that Mauser is actually a Halborn shell, or something. For all I know that's already been discredited, but hey, the potential is something to think about.

As for "little change," I believe there was a major change after much criticism of the Unlimit saga, in it being cut short (leading to more complaining about its abrupt end, haha!), so I wouldn't say the Community hasn't had an effect on its own game.

Alright, I'll give you the Unlimit Saga being cut short. Still, that's just one.

No one can ever get enough of pew pew lazers once they've had a taste..

*edited by admin*
#36300460115 05/27/2008 12:21:55 Re:Storyline rant
ZippyTheSquirrel wrote:

As for "little change," I believe there was a major change after much criticism of the Unlimit saga, in it being cut short (leading to more complaining about its abrupt end, haha!), so I wouldn't say the Community hasn't had an effect on its own game.
It wasn't cut short. Anome's death by Agent Mom was the way Paul had drafted their story from the beginning.

My own issue with the Anome storyline was that it did not contribute to the Matrix world as a whole. It was "villain of the week/month/whatever" because after he was gone, we were back to square one. The only thing I was really able to salvage from it was Beirn. :p

#36300460119 05/27/2008 12:30:21 Re:Storyline rant
Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift.
#36300460135 05/27/2008 13:10:06 Re:Storyline rant
ZippyTheSquirrel wrote:
Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift.

Was it not the Unlimit spawns that were cut short?  Because people didn't like getting spawned on when they were playing the game even though it was part of the story?  .... woah, deja vu SMILEY
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#36300460145 05/27/2008 13:27:37 Re:Storyline rant
ZippyTheSquirrel wrote:
Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift.
Hm, I might'a skipped some of the usual "bag guy goon cleanup" after Anome was dead. I don't really remember if there was much of that or not.

#36300460151 05/27/2008 13:37:55 Re:Storyline rant
Rarebit wrote:
ZippyTheSquirrel wrote:
Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift.
Hm, I might'a skipped some of the usual "bag guy goon cleanup" after Anome was dead. I don't really remember if there was much of that or not.


If memory serves, you said that 6.2 would have dealt with eliminating the remaining unlimits, but instead shortened that to the first machine mission in that chapter, replacing the rest with that great Zion mainframe access request arc.

 Also, again, if my memory is working properly, a subchapter was skipped that was essentially more unlimit antics, but was notable for having a planned (albeit unrelated) cinematic that would have EPN/Cypherites fighting.

Starschwar
#36300460159 05/27/2008 13:52:43 Re:Storyline rant

As for what contribuited to the overall story and matrix universe, might as well do a rough approximation of each subchapter.

 Year one:

1.1: Introduced the general idea of how the Truce is meant to work, introduced the red eyed agents - the earliest act of the General to sabotage the Truce.

1.2: Neo's corpse was not returned to Zion.  Morpheus breaks lines with Zion Command (again). Code bombs introduced. Earliest Cypherites make their appearance.

1.3: Morpheus is killed off (or did I?). Anome introduced as another Zion mission controller, more closely aligned with Niobe than command proper.  Assassin is introduced. Morpheus-aligned operatives remain untrusting of command, more or less a precursor to EPN.

2.1: Assasin's nature explained. First instance of a physical machine from the real entering the matrix. The idea of a killcode (insecticide) being needed to eliminate an unusual exile is introduced.

2.2: The concept of EJP and the ability to circumvent it with killcodes is introduced.

2.3: Enter the Commandos - they approach all 3 sides and ask for alliances or non-aggression.  The assassin is killed.

3.1:  Machines step up operations against the commandos. A significant real-world presence is revealed when bombs are discovered on the pod fields.

3.2: Enter Cryptos. Veil escapes from imprisonment in Zion.  Machines initially aid zion in their pursuit, only to abruptly end when an audio recording of Cryptos speaking with Gray is discovered.

3.3: The General forms an alliance with Zion against the merovingian. He arranges for the theft of the Cheat Codes. Zion investigates Merovingian constructs, enter the Effectuator.

4.1: Unable to locate the cheat codes, the machines step up operations against the Merovingian, capturing the effectuator.

4.2: E Pluribus Neo is formed. Members, against orders, activate code bombs, killing bluepills in the process. Zion disavows the members of EPN, granting the Machines free reign to eliminate them as they see fit.

Starschwar
#36300460168 05/27/2008 14:12:23 Re:Storyline rant
kou_urake wrote:
Rarebit wrote:
ZippyTheSquirrel wrote:
Really? Ugg, I thought... well, I remember something was cut out or skipped. Bugger, I'mma have a headache tryin' to remember the rest of my shift.
Hm, I might'a skipped some of the usual "bag guy goon cleanup" after Anome was dead. I don't really remember if there was much of that or not.


If memory serves, you said that 6.2 would have dealt with eliminating the remaining unlimits, but instead shortened that to the first machine mission in that chapter, replacing the rest with that great Zion mainframe access request arc.

 Also, again, if my memory is working properly, a subchapter was skipped that was essentially more unlimit antics, but was notable for having a planned (albeit unrelated) cinematic that would have EPN/Cypherites fighting.

Oh, right, we skipped what was originally going to be 6.1, more Unlimit antics, sort of midway through the Unlimit story. And...ah yeah, 6.2 (originally 6.3) was originally to be almost all Unlimit mop-up, but I cut that short and inserted the tension-raising database access question. So there we go.

#36300460171 05/27/2008 14:19:29 Re:Storyline rant
kou_urake wrote:

As for what contribuited to the overall story and matrix universe, might as well do a rough approximation of each subchapter.

 Year one:

1.1: Introduced the general idea of how the Truce is meant to work, introduced the red eyed agents - the earliest act of the General to sabotage the Truce.

1.2: Neo's corpse was not returned to Zion.  Morpheus breaks lines with Zion Command (again). Code bombs introduced. Earliest Cypherites make their appearance.

1.3: Morpheus is killed off (or did I?). Anome introduced as another Zion mission controller, more closely aligned with Niobe than command proper.  Assassin is introduced. Morpheus-aligned operatives remain untrusting of command, more or less a precursor to EPN.

2.1: Assasin's nature explained. First instance of a physical machine from the real entering the matrix. The idea of a killcode (insecticide) being needed to eliminate an unusual exile is introduced.

2.2: The concept of EJP and the ability to circumvent it with killcodes is introduced.

2.3: Enter the Commandos - they approach all 3 sides and ask for alliances or non-aggression.  The assassin is killed.

3.1:  Machines step up operations against the commandos. A significant real-world presence is revealed when bombs are discovered on the pod fields.

3.2: Enter Cryptos. Veil escapes from imprisonment in Zion.  Machines initially aid zion in their pursuit, only to abruptly end when an audio recording of Cryptos speaking with Gray is discovered.

3.3: The General forms an alliance with Zion against the merovingian. He arranges for the theft of the Cheat Codes. Zion investigates Merovingian constructs, enter the Effectuator.

4.1: Unable to locate the cheat codes, the machines step up operations against the Merovingian, capturing the effectuator.

4.2: E Pluribus Neo is formed. Members, against orders, activate code bombs, killing bluepills in the process. Zion disavows the members of EPN, granting the Machines free reign to eliminate them as they see fit.

Pretty generous. If I was going to boil it down to changes that would actually mean something to people coming to the game from the movies, I'd say it was more like this:


1.3: Morpheus is killed off


#36300460174 05/27/2008 14:22:41 Re:Storyline rant
I liked the Unlimit story, there I said it :/
#36300460305 05/27/2008 20:24:50 Re:Storyline rant
I liked it too, but much less than everything else we'd seen before and since. It also felt much longer than it should have been.
Starschwar
#36300481366 07/23/2008 08:11:49 Re:Storyline rant

This is not intended as a rant, by any means. Just my personal opinion on the current direction of the storyline and my hopes for the future. If any of my assumptions in the following are wrong, feel free to correct me (lol).

I'm trying to not to focus too hard on the current situations in each org, especially Zion's. A courtroom battle waged within the legal system within the Matrix is not that compelling to me, but it is to some. Rather, I'm trying to view the whole picture (which is difficult due to there being bits and pieces of this whole story really well-hidden).

I guess my biggest disappointment in today's story is that there are no (real) bad guys.  

  • Zion (and by extension, EPN), even though they are representative of the human-kind that started the war, still appears to be the primary protagonist in this story as the freedom of the human race is still a fundamental storyline destination.
  • The Machines, whose ethics in dealing with humans are still questionable, may not be the autonomous oppressors they started this franchise out as. In fact, the whole Intruder storyline seems to hint that the Machines could actually be a tool of another, more powerful human society. This creates an ambiguous nature for the Machines that leaves me wondering why Zion would continue to fight them.
  • The Merovingian. . .well, these days it seems he just has no teeth. The Merv from the movies was ruthless, always cunning, and always working some angle that would put others in harms way. The Merv we have now is a benevolent socialite whose largess lacks even the conviction of condescension. His plans often fail, his information is easily stolen, and his goals are somewhat inane. Hardly the villian so devilishly portrayed in the movies.
  • The Oligarchy could turn out to be the new bad guys. I can easily see a team-up coming between Zion and the Machines to rid the world of the power-mad Oligarchs. But that point seems like a long way away with only EPN driving that plot function inexorably to its conclusion (which doesn't make much sense; why would EPN abandon their fight in this war to start chasing down leads on the Oligarch colony?).  

I like the idea of exploring the world. Taking us beyond the parameters of a world that only includes Old Zion, New Zion, the Fields and Power plant, and the Machine city is certainly intriguing. I also really like the secretive nature of the story with Mauser and the Morpheus Sim and Lo Ruhamah and the Oracle. There is something going on with those folks that is reminiscient of the old days and I am anxious to learn more about it.

Finally, I guess I have to go back to an old stand-by: where is the war? Does anyone really feel as though you are fighting a war? A war has a frontline and troops and supply lines. It has raids and attempts at conquering ground from the enemy and patrols to keep what was captured. A war has propaganda and leadership and tragedy and hope. Where are all these things in this story?  

I guess that's it for now. Just some things on my mind. Hopefully, this will spark some discussion and others will be able to point some things that I am missing.

#36300481880 07/24/2008 15:51:25 Re:Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
sontag wrote:
I think what could be added for depth on some of the newer, or even older, characters are the file drops from the missions. Back when we used to get audio recordings, like between cryptos and an agent, or a voice mail from veil to zion, or even partial dossiers of people. Nothing insane and impossible to piece together like all the assassin messages, just one or a few pieces of a file that gives us a glimpse. I think that would be a relatively small thing that could be re-added to new crits to give us more backstory then what we get from scripted events and missions.


Finally getting caught up on this thread and ready to offer my .02.

I like what sontag posted way upthread and think these are a nice and easy way to supplement the storyline.

Now that Chapters 9 and 10 are over, I have mixed feelings about them.  On one hand it does seem like a long, lazy game that goes on and on.  Oligarchs are the theme here obviously, and provided there are big payoffs at the end, I'm okay with letting it continue and trust Rare to flesh it out over time.

ShiXinFeng wrote:

I'm trying to not to focus too hard on the current situations in each org, especially Zion's. A courtroom battle waged within the legal system within the Matrix is not that compelling to me, but it is to some. Rather, I'm trying to view the whole picture (which is difficult due to there being bits and pieces of this whole story really well-hidden).

I guess my biggest disappointment in today's story is that there are no (real) bad guys.  

  • The Merovingian. . .well, these days it seems he just has no teeth. The Merv from the movies was ruthless, always cunning, and always working some angle that would put others in harms way. The Merv we have now is a benevolent socialite whose largess lacks even the conviction of condescension. His plans often fail, his information is easily stolen, and his goals are somewhat inane. Hardly the villian so devilishly portrayed in the movies.

Just want to address this in light of having just done 10.3.5.

The Merovingian has been sitting pretty as of late.  No internecine fighing, no sub-orgs, no insurrections since Invalesco.  Hardly a bumbler, he's had the luxury of chipping away at his goals while Zion and the Machines batter away at each other.  Plus, as the simulation's oldest exile, he doesn't feel the need for as much urgancy as we mere mortals.  But in light of today's developments, I am both pleased an fearful of the Merovingian aquiring something of such power (Trying to be purposefully vague as to avoid dropping spoilers).  The old expression "be careful for what you wish for" definately applies and I fear the harm that may come to our Patron and our org if this power is not used wisely.  But I understand that no one gets a free ride forever and if hard times befall us I am mentally prepared for that eventuality.  I seriously doubt though that Merovingian will turn into a Villain of the Week though, that would be a bit of a cop out.

This gets into what you were saying about some fringe exiles banding together to do something (Morpheus Sim, Lo Rumnhah, etc.).  I too like the foreshadowing of a possible sub-plot involving them.  Maybe this will take the form of a second exile rebellion, who knows.  It will be fun to see.

But getting back to what I would like to see.

First of all I think we should have a morotorium on Stuffs to Farm For.  I'm happy we have Datamine and Satiland.  New Gear-based content is fine but I think it comes at the expense of story-based content.  I'm not sure how a Pink Gi fits into the grand scheme of things.  Or Sleepwalker clothes.  All nice but since at least one character of mine is a collector it just makes me a little frustrated, okay great, add another thing to my to do list, which is already horribly backlogged as it is.

Some of the best added content in my opinion since launch has been the Pandora's Box missions and the Archive Missions.  Why? Because with the PB missions you have a really solid and really interesting story arc.  And the Archive missions are great for referencial purposes.  The goodies you get from both are just added bonuses in my opinion.

What I'd like to see instead of more gear to grind for, is more storyline based content.  Even little things like file drops from missions like sontag mentioned.

I like the added lowbie content, and the addition of the additional Mercury mission.  I'd like to see more Neighborhood Contact missions, flesh these guys out more.  Those are wonderfully immersive of Mega City.  Anything storyline-based or even just immersive in the sense of fleshing out Mega City would be great.

If we now have the ability to add new constructs, maybe the next one should be entirely information or storyline based rather than gear based.  I always thought the Archivist Society themselves were prime material to mine.  I always suspected the Main Library in Chelsea was never made accessible because the original devs thought that might make a great place for further development.  Imagine going to the Main Library and having the ability to access the Archivist Society's archives directly, in a sepearte construct or whatever.  The possibilities for story-based content are limitless!

So in summation, hopefully we can take a break from Gear-Based content for a while and take a look at Storyline-Based content for a change.  As it stands the only storyline based new content we have are crits and LEs and that's it.

#36300481889 07/24/2008 16:11:32 Re:Re:Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Villemar_MxO wrote:

Just want to address this in light of having just done 10.3.5.

The Merovingian has been sitting pretty as of late.  No internecine fighing, no sub-orgs, no insurrections since Invalesco. 


   Drasyn and his group attempted to rebel in the 2.3 missions, unless I'm mistaken.  And I seem to recall a small Lupine revolt somewhere in chapter three, but I may be wrong about that one.
#36300481903 07/24/2008 17:18:52 Re:Re:Re:Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Othinn1 wrote:
Villemar_MxO wrote:

Just want to address this in light of having just done 10.3.5.

The Merovingian has been sitting pretty as of late.  No internecine fighing, no sub-orgs, no insurrections since Invalesco. 


   Drasyn and his group attempted to rebel in the 2.3 missions, unless I'm mistaken.  And I seem to recall a small Lupine revolt somewhere in chapter three, but I may be wrong about that one.
Correct, I'm talking about major storyline rebellions as opposed to little revolts here and there that tend to get quashed quickly.