Storyline rant

92 posts · 2008-04-01 18:39:25 to 2008-07-24 17:18:52

#36300434793 04/01/2008 18:39:25 Storyline rant
[19:13] [Masked]MetaLogic: I hate this mission so much
[19:14] Zippy the Squirrel: Which one? I've likely done them all at this point.
[19:15] [Masked]MetaLogic: 5.3.4
[19:15] Zippy the Squirrel: Sounds like .. Unlimit?
[19:15] [Masked]MetaLogic: Yep, and Im trying to kill them all in an ambush
[19:16] Zippy the Squirrel: Effectuator pop in to say something when it happened?
[19:16] [Masked]MetaLogic: No
[19:16] Zippy the Squirrel: Ah, hm, so it's a generic Too Many Unlimit mission.
[19:16] Zippy the Squirrel: Yeah, those are **CENSORED**.
[19:17] [Masked]MetaLogic: Yea
[19:17] [Masked]MetaLogic: Dont these missions have timers?
[19:20] [Masked]MetaLogic: Well i got it down to one....I hope
[19:24] Zippy the Squirrel: Each phase has a timer, I think.
[19:24] [Masked]MetaLogic: Well I got done with this mission
[19:28] Zippy the Squirrel: I think my virus scanner crashed.
[19:28] Zippy the Squirrel:  But I don't want to try to turn it off to test it..
[19:28] [Masked]MetaLogic: yea
[19:36] [Masked]MetaLogic: I hate the unlimits so *CENSORED* much.....

[19:37] Zippy the Squirrel: Ah, the good ol' days, back when the game had challenge,  the Orgs would compete, and.. there were more players.

[19:38] [Masked]MetaLogic: and pew pew lasers
[19:42] Zippy the Squirrel: You can mock Pew Pew all you want, but you turn right around and stare at the fact that the Machines and Zion haven't actually fought in a war since Locke disappeared and that multiple people made of GLOWING NEON WIRES are current rampaging across the city -- and yet nobody's drowned in their pods *just* yet.
[19:42] Zippy the Squirrel: Anome had skin. You can't beat that.

[19:42] [Masked]MetaLogic: Hmmm.....
[19:42] [Masked]MetaLogic: That is strange

[19:42] Zippy the Squirrel: By the way, put Dr. Cox's voice in that rant.
[19:42] [Masked]MetaLogic: Yea, I think re-starting the war was a great start, but they didnt follow through on it.

[19:43] Zippy the Squirrel: HAHAHAHAHAHAHAHA!
[19:43] Zippy the Squirrel: When do they EVER?!
[19:43] Zippy the Squirrel: MxO's story has been one plot twist after another. Seriously. Look it up.

[19:43] [Masked]MetaLogic: Yep
[19:43] [Masked]MetaLogic: They need to hire real writers
[19:45] [Masked]MetaLogic: Paul and Rarebit do not know how to write! >.<

[19:46] Zippy the Squirrel: They do fine on their own, only they have serious flaws that were never corrected.
[19:47] Zippy the Squirrel: Chadwick made the story into a comic-book-like thing. Pew pew, wireframe, etc.

[19:47] [Masked]MetaLogic: I thought Rarebit was responsible for wireframe man.

[19:48] Zippy the Squirrel: Whereas Rarebit doesn't actually care about the storyline, and has actually admitted to that on numerous occasions. He's also the personal author of some PlayerRP ball kicks / Major Plotholes. [NOTE: The beginning of every rant I come up with starts out with angry half-truths spouted as a warm-up. Most of the time I know when I'm being ignorant, so I'm only highlighting things I hold my convictions to.]
[19:48] [Masked]MetaLogic: Yea, Reinsertion being a lie was a HUGE ball kick.

[19:49] Zippy the Squirrel: Rarebit "sidewinded" Chadwick (knowing the story about his contract not being renewed casts another light on that) at some point in the story (probably around when Unlimit was cut), and that did help the storyline.. for a while.

[19:50] [Masked]MetaLogic: Hmm, how much do you want to bet that more than just The W Brothers worked on the Matrix Script.

[19:50] Zippy the Squirrel: I suspect he only had a hand in speeding through / skipping several otherwise too-long story chapters like Anome's death and Unlimit.
[19:51] [Masked]MetaLogic: Yea, but Wireframe seems to be going on too long, so many hints but not enough answers.

[19:51] Zippy the Squirrel: Lord knows without Rarebit's help the General would be dead, but so would some ACTUAL MAJOR CHARACTERS. Remember at the beginning, when a major character died?

[19:51] [Masked]MetaLogic: Yep, Morpheus

[19:52] Zippy the Squirrel: I'm still browsing through my unusually slow computer trying to install C&C3 so I can play Kane's Wrath, so I can't look up the post, but quite a few other people were slated to be put under the ground.
[19:52] [Masked]MetaLogic: I read about what was GOING to happen to Cryptos and the Cypherite Org after Seraph uncovered the overwriting
[19:53] [Masked]MetaLogic: I am glad we didnt go down that path.

[19:53] Zippy the Squirrel: I'm not, actually.
[19:53] Zippy the Squirrel: We need some permanent story changes.

[19:53] [Masked]MetaLogic: Why not?  I mean why get rid of the Cypherite Org and keep EPN?

[19:54] Zippy the Squirrel: Sure, Cryptos is now Void Zero [Editor's note: Void Lite was already taken] (I'll get to EPN), but think about the Cyph org with Veil in charge after Cryptos defects.
[19:54] Zippy the Squirrel: EPN probably would have gone away with the breaking of the Truce.

[19:55] [Masked]MetaLogic: Cryptos was the only person keeping Veil in line
[19:55] [Masked]MetaLogic: With him out of the picture....

[19:55] Zippy the Squirrel: Exactly. [Editor's note: I love when I can make a point without actually stating the point]
[19:55] [Masked]MetaLogic: Awww man
[19:55] [Masked]MetaLogic: We couldve had a more awesome org!

[19:55] Zippy the Squirrel: *leans back with a smug sneer*
[19:55] [Masked]MetaLogic: I would LOVE to be in an org with Veil as sole leader!
[19:55] Zippy the Squirrel: Cypherites would actually live up to their evil stereotype.

[19:55] [Masked]MetaLogic: We wouldve been awesome!
[19:56] Zippy the Squirrel: EPN would fizzle into the Kid and Shimada being some Zion heroes or dead or whatever.

[19:56] [Masked]MetaLogic: *CENSORED* balance.....

[19:56] Zippy the Squirrel: Machines would maintain that they're still playing Guardians over the Human Race, without looking overly evil as they've been portrayed in the chapters before and after the Intruder intro.

[19:56] [Masked]MetaLogic: Sometimes things need to be unbalance

[19:57] Zippy the Squirrel: Because that's the second biggest thing that unsettles me in this story - Rarebit's been playing the Machines as secretive monsters.
[19:57] Zippy the Squirrel: The game should be about the Machines versus Zion with side-Orgs each claiming a piece of the action in their own unique way.
[19:57] Zippy the Squirrel: Emphasis on unique.

[19:58] [Masked]MetaLogic: Yep
[19:59] [Masked]MetaLogic: Whos idea was it to have Reinsertion be a lie?
[19:59] Zippy the Squirrel: Rarebit.
[19:59] [Masked]MetaLogic: Why?  That makes no sense...
[19:59] [Masked]MetaLogic: Wasnt someone reinserted in the Matrix comic?

[19:59] Zippy the Squirrel: He did something else, too, but I can't quite remember.
[19:59] Zippy the Squirrel: ...Oh, yes, 1999.

[19:59] [Masked]MetaLogic: The movie said sometimes in the 20th century
[19:59] [Masked]MetaLogic: It never gave a specific year
[20:00] Zippy the Squirrel: Well, actually, the movies did give specic years if you paid attention.
[20:00] Zippy the Squirrel: year*s*
[20:00] [Masked]MetaLogic: Well you said YearS I said Year
[20:00] Zippy the Squirrel: Operative word. Time progressed normally in the Matrix -- Rarebit's version... uughhhh
[20:00] [Masked]MetaLogic: The Ws brothers need to come back to the franchise

[20:01] Zippy the Squirrel: You can look that up, though I think The Kid made a post about Neo's Awakening on his anniverssary somewhere.
[20:01] Zippy the Squirrel: The Wachowskis? Only to make a prequel to the Matrix movies.
[20:01] Zippy the Squirrel: It would be cool if they did a sequel based on MxO.

[20:01] [Masked]MetaLogic: Without Anome or Wireframe >.<

[20:02] Zippy the Squirrel: No, no, no, see, people with that kind of thinking irritate me. You can tweak minor details about the two and they would be okay.

[20:02] [Masked]MetaLogic: What would you tweak?

[20:02] Zippy the Squirrel: Anome - no pew pew, just more Agent/Neo-like.

[20:02] [Masked]MetaLogic: k
[20:02] Zippy the Squirrel: Wireframe - Have skin, with the wireframe as little white veins in their skin.

[20:03] [Masked]MetaLogic: That wouldve look more natural and wouldnt upset the bluepills

[20:03] [Masked]MetaLogic: as much
[20:03] Zippy the Squirrel: *doodles Halborn with a face with little lines criss-crossing it*
[20:03] Zippy the Squirrel: Like they were scars or something.

[20:03] [Masked]MetaLogic: Yea
[20:04] <metalogic stopped playing The Matrix Online>
[20:04] Zippy the Squirrel: What else... *taps pencil against snout*
[20:04] Zippy the Squirrel: I wouldn't change the Assassin.

[20:04] [Masked]MetaLogic: Hmm
[20:04] [Masked]MetaLogic: What about Reinsertion?

[20:04] Zippy the Squirrel: Come on, a man made of flies? That just screams awesome Horror-style.
[20:04] Zippy the Squirrel: Reinsertion?
[20:05] Zippy the Squirrel: I wouldn't touch it.

[20:05] [Masked]MetaLogic: The overwriting of bluepills and redpills?

[20:05] Zippy the Squirrel: Leave the Cypherites believing but never actually say if its feasible.
[20:05] Zippy the Squirrel: I would probably remove the bluepill one and say that they were programs all along.
[20:05] Zippy the Squirrel: Cryptos would be the single overwritten redpill.
[20:06] Zippy the Squirrel: But you're getting too far ahead for one sequel.

[20:06] [Masked]MetaLogic: We could get Denzel Washington to be Cryptos
[20:06] Zippy the Squirrel: You can only fit one major story element into a movie..
[20:06] Zippy the Squirrel: So the first sequel would be all about Morpheus.
[20:06] Zippy the Squirrel: Maybe a final showdown between Niobe and the Assassin, ba ba ba...

[20:07] [Masked]MetaLogic: Hehehe, that would be awesome
[20:07] Zippy the Squirrel: No insecticide, that's lame.
[20:08] Zippy the Squirrel: Although without it I can't really think of a good way to kill him off without Niobe emptying everything she had on every last fly..

[20:08] [Masked]MetaLogic: Hmm
[20:08] [Masked]MetaLogic: Electric gun?

[20:08] Zippy the Squirrel: *rubs eyebrows*
[20:09] Zippy the Squirrel: Flies can drown, she'll probably end up dumping the trash pile he's on into the river, with it landing on top of the bastard as the flies drown.
[20:09] Zippy the Squirrel: Yes.... images of a slowly spreading pool of dead flies in the Aqueduct rolling in my eyes.

[20:09] [Masked]MetaLogic: Hmmm nice

[20:10] Zippy the Squirrel: Movie would end with Morpheus's funeral...

[20:10] [Masked]MetaLogic: The assasination of Morpheus should be done in slow motion and with alot of blood....

[20:10] Zippy the Squirrel: Close in on Morpheus's eye as the mourners leave...
[20:10] Zippy the Squirrel: It opens and the pupil turns into a fly that flies away.

[20:11] [Masked]MetaLogic: Nice
[20:11] [Masked]MetaLogic: I nominate Zippy for MxO writer! :D
[20:11] Zippy the Squirrel: As you can see, I've had a stick up my bum about the story for a while. ;)
#36300434794 04/01/2008 18:40:14 Re:Storyline rant(Warnings: Long post; Rarebit, don't read if in bad mood)

[20:11] [Masked]MetaLogic: So what do you think Chapter 10 will bring?

[20:12] Zippy the Squirrel: Someone's gotta die, though knowing Rarebit it will just be Halborn or--twist--Carlyne.
[20:12] Zippy the Squirrel: I'm hoping the Oracle will bite it.

[20:12] [Masked]MetaLogic: Me too
[20:12] [Masked]MetaLogic: I'm not a big fan of her

[20:12] Zippy the Squirrel: Let's say there's no new character introduction. The possibilities are thus:
[20:13] Zippy the Squirrel: Halborn kills the Oracle when she reveals she doesn't have the program.
[20:13] Zippy the Squirrel: Carlyne kills Halborn and takes the program from the Oracle.
[20:13] Zippy the Squirrel: Carlyne kills both and gets the program.
[20:13] Zippy the Squirrel: The Oracle kills Halborn with the program.
[20:13] Zippy the Squirrel: The Oracle kills Carlyne with the program.

[20:13] [Masked]MetaLogic: Or they do a Jonestown
[20:14] Zippy the Squirrel: Now, if there were new character introductions, the single most likely possiblity is a small army of Intruders showing up.

[20:14] [Masked]MetaLogic: Oh God...

[20:14] Zippy the Squirrel: As a mini-org of super-powerful beings and their... non-unique NPCs.

[20:14] [Masked]MetaLogic: *starts to bang haed against wall*
[20:14] Zippy the Squirrel: Another bug - no unique baddies NPCs.

[20:14] [Masked]MetaLogic: Can we just please get back to the war?
[20:14] [Masked]MetaLogic: Pleaes?

[20:14] Zippy the Squirrel: Copy paste, slap a ball of animation on it.

[20:15] Zippy the Squirrel: The war?
[20:15] [Masked]MetaLogic: That arc was going so well!

[20:15] Zippy the Squirrel: What w..
[20:15] Zippy the Squirrel: *shudder*
[20:15] Zippy the Squirrel: It was, wasn't it?
[20:15] Zippy the Squirrel: Although Rarebit realized he couldn't go any further without killing somebody off.

[20:15] [Masked]MetaLogic: and events where they had orgs facing off orgs like Recursion Cyph facing off Recursion EPN

[20:15] Zippy the Squirrel: Maybe that's what Colt's for.

[20:15] [Masked]MetaLogic: That what we should've been doing!

[20:16] Zippy the Squirrel: Lemme see, what were we doing when there was a war...

[20:16] [Masked]MetaLogic: Nothing?

[20:16] Zippy the Squirrel: Merv was investigating the possibility of multiple Machine cities.

[20:16] [Masked]MetaLogic: That went no where

[20:16] Zippy the Squirrel: Zion was buffing up defense and plotting attacks on the Machine big wire things.
[20:16] Zippy the Squirrel: That was going to go somewhere, but the Intruder interrupted.
[20:17] Zippy the Squirrel: -_-
[20:17] Zippy the Squirrel: The Machines were being bad *CENSORED* and pwning everyone in sight..

[20:17] [Masked]MetaLogic: EPN was trying to attack 01

[20:17] Zippy the Squirrel: I automatically loop EPN and Zion together, sorry.

[20:17] [Masked]MetaLogic: Which would've been hailarious if they actually carried it out
[20:17] [Masked]MetaLogic: Can we say Epic Pwnage by the machines?

[20:17] Zippy the Squirrel: Lessee, Cypherites were... uh... being...

[20:18] [Masked]MetaLogic: Half emo and half crazy?

[20:18] Zippy the Squirrel: That one.

[20:18] Zippy the Squirrel: Crazy emo.
[20:18] Zippy the Squirrel: No wonder Ebola fits in so well.
[20:18] Zippy the Squirrel: *shifty eyes*
[20:18] [Masked]MetaLogic: We should get rid of Cryptos -_-

[20:18] Zippy the Squirrel: I still don't understand how Veil could have let him back in.

[20:18] [Masked]MetaLogic: I want my crazy Veil org
[20:18] [Masked]MetaLogic: Because INS
[20:18] [Masked]MetaLogic: Its In The Script

[20:18] Zippy the Squirrel: Of course.

[20:19] [Masked]MetaLogic: Nothing has to make sense if you're the one writing the story

[20:19] Zippy the Squirrel: Black is white, up is orange, Sarah Edmotons died two years ago.
[20:19] Zippy the Squirrel: Yes!
[20:19] Zippy the Squirrel: That's it!
[20:19] Zippy the Squirrel: *brainstorm*
[20:19] Zippy the Squirrel: That's what could have been the focus of the War.

[20:20] [Masked]MetaLogic: If it was me, I would've left the "pew pew" stuff out
[20:20] [Masked]MetaLogic: from the Anome arc
[20:20] Zippy the Squirrel: EPN's attack failed

[20:20] [Masked]MetaLogic: Have Anome have a more glorious death than what he's gotten

[20:20] Zippy the Squirrel: So they go looking for Neo or  Morpheus and somebody goes "Hey, what about Sarah?"
[20:20] Zippy the Squirrel: Didn't Sarah's friend get Awakened some time ago?

[20:20] [Masked]MetaLogic: Yea she did
[20:20] [Masked]MetaLogic: Apparently the promise her that she'll find Sarah in the real;

[20:20] Zippy the Squirrel: Anome should have been the cause of his own death IMO

[20:21] [Masked]MetaLogic: Drank the wrong vial?

[20:21] Zippy the Squirrel: No..
[20:21] Zippy the Squirrel: I mean the whole Mother revelation should have made him go crazy
[20:21] Zippy the Squirrel: ..ier than he was

[20:21] [Masked]MetaLogic: Oh yea
[20:21] [Masked]MetaLogic: We should've seen massive attacks on the city

[20:21] Zippy the Squirrel: We *did*

[20:21] [Masked]MetaLogic: The Matrix code going crazy

[20:21] Zippy the Squirrel: People got tired of that.
[20:22] Zippy the Squirrel: I like the idea of the Runtime Bit. Putting in NPCs that spawn other NPCs until they die? Brilliant.

[20:22] [Masked]MetaLogic: Yep
#36300434795 04/01/2008 18:40:37 Re:Storyline rant(Warnings: Long post; Rarebit, don't read if in bad mood)

[20:24] Zippy the Squirrel: Looks like Agent Griffin will be the Third Agent. Finally picked someone, did they? [Editor's note, was browsing LE boards around this time]

[20:26] Zippy the Squirrel: I think I'll save this chat window and post it somewhere, see how it flies by the other forum trolls. >SMILEY
[20:28] [Masked]MetaLogic: Ok, back
[20:31] [Masked]MetaLogic: Hmm Agent Griffin looks like Gray's younger brother
[20:31] [Masked]MetaLogic: You know, I don't like how quickly Gray recovered....
[20:31] [Masked]MetaLogic: I mean comon!

[20:32] Zippy the Squirrel: I was hoping for at least a return to his Smith-like ways.
[20:32] Zippy the Squirrel: I mean.. talk about Plothole / kick in the balls.

[20:32] [Masked]MetaLogic: I know
[20:32] [Masked]MetaLogic: Ebola and I were talking about that too
[20:33] [Masked]MetaLogic: It would've been awesome to see more Smith like qualities in Gray.

[20:33] Zippy the Squirrel: I think Ebola's the only player in the game who's more of a hardcore Smith fan than me SMILEY
[20:33] [Masked]MetaLogic: Yea, Smith is awesome
[20:36] Zippy the Squirrel: Did I cover all the storyline BS? I'm in a fairly ranty mood. SMILEY
[20:37] [Masked]MetaLogic: You covered Wireframe, Anome, Reinsertion, Cypherite and EPN, Gray, hmm
[20:37] [Masked]MetaLogic: the War
[20:37] [Masked]MetaLogic: a sequal based on MxO

[20:37] Zippy the Squirrel: Oh, I know... Program "BackUp Files"
[20:37] Zippy the Squirrel: **bullcrud**
[20:37] Zippy the Squirrel: *in a fairly Colbert-like manner*

[20:37] [Masked]MetaLogic: Why is it **bullcrud**?

[20:38] Zippy the Squirrel: Because, thanks to EJP and Backup files, NOBODY CAN DIE ANYMORE
[20:38] Zippy the Squirrel: Silver rebelled against the Merv. He dead now, bish.
[20:38] Zippy the Squirrel: No, wait, nvm, backup.
[20:39] Zippy the Squirrel: Agent Gray got his *CENSORED* handed to him, with no real way of backing him up if you know your Agent Gray Backstory.
[20:39] Zippy the Squirrel: No, wait, nvm.
[20:39] Zippy the Squirrel: Hypatia, backed up.
[20:39] Zippy the Squirrel: It's like everyone gets a free green mushroom.

[20:39] [Masked]MetaLogic: Who isn't back up?  Beside the random NPC programs.....

[20:39] Zippy the Squirrel: The Trainman, for one.
[20:39] Zippy the Squirrel: Now *that* was a good story arc.

[20:39] [Masked]MetaLogic: I guess he's not high enough on the Merv. ladder
[20:40] [Masked]MetaLogic: They did a great job on the Trainman's look

[20:40] Zippy the Squirrel: I personally believe he's dead, but eh, nobody can really prove it.

[20:40] [Masked]MetaLogic: Yea, I see what you mean, alot of people should've died

[20:40] Zippy the Squirrel: He collapsed from mortal wounds, but in his own construct, where he is I quote "God."
[20:40] Zippy the Squirrel: It could be anyone's call.

[20:40] [Masked]MetaLogic: Silver, Hypthia, Gray....

[20:40] Zippy the Squirrel: Yes, they should all be dead or at least for Gray severely corrupted.
[20:41] Zippy the Squirrel: *wags and stabs his finger as he speaks*

[20:41] [Masked]MetaLogic: It should've been very HARD to reconstruct gray
[20:41] [Masked]MetaLogic: given his Smith codings

[20:41] Zippy the Squirrel: Yeah, it should have been left to the Players to find a way to reconstruct him.
[20:41] Zippy the Squirrel: Like with the Procurator virus.
[20:41] Zippy the Squirrel: Another good story item from the War arc.

[20:41] [Masked]MetaLogic: Yep
[20:42] [Masked]MetaLogic: and you know, it would've been awesome to see Cryptos join up with The Kid to kill The General

[20:42] [Masked]MetaLogic: Just because we would get "Veil's Crazy/Bi-Polar Org" SMILEY
[20:42] [Masked]MetaLogic: and hey, if you want to put this chat on DN1, go ahead, I have no problem with it
[20:46] [Masked]MetaLogic: SMILEY
[21:00] Zippy the Squirrel: It's gonna take a while to seperate our text to make it understandable.. SMILEY
[21:00] [Masked]MetaLogic: lol
[21:00] [Masked]MetaLogic: Sometimes I think we should contact Bill Gates
[21:01] [Masked]MetaLogic: and see if Microsoft Aces Studio will buy MxO
[21:02] Zippy the Squirrel: They're too busy working on a Halo MMO
[21:02] Zippy the Squirrel: Yay, CnC is installing! SMILEY
[21:02] [Masked]MetaLogic: Yay!
[21:02] Zippy the Squirrel: Finally, Kane's Wrath here I come.. after I'm done with this too long post.
[21:03] [Masked]MetaLogic: lol
[21:05] [Masked]MetaLogic: I wonder if we could make a petition for Rarebit to hire at least one Cyberpunk/Futurtistic writer.....
[21:05] Zippy the Squirrel: If we had the funds.
[21:06] Zippy the Squirrel: Which we do not, if you've been follwing the recent news.
[21:06] Zippy the Squirrel: Oh, yes, I wonder how they'll work around the lack of new cinematics.

[21:06] [Masked]MetaLogic: With The Sential apparently....

[21:06] Zippy the Squirrel: It better be an Epic Event (not Live) with something massive happening across all three servers.
[21:06] Zippy the Squirrel: No.. Sentinel article is boring.

[21:06] [Masked]MetaLogic: Oh God...I'm not a big fan of the Epic Event
[21:07] [Masked]MetaLogic: my computer lagged on the Smith event Recursion had
[21:07] Zippy the Squirrel: I don't mean an epic event, it's just a title.

[21:07] [Masked]MetaLogic: and it's a top of the line machine
[21:07] Zippy the Squirrel: I mean like a bunch of NPC spawns and a mission that puts you in the action that the cinematic would normally deal with.

[21:08] [Masked]MetaLogic: It sucks that SoE didn't seem to think to give us the same budget as last year when we had Chadwick and Cinematics so that we can at least hire another writer or a programmer.
[21:08] Zippy the Squirrel: I don't think we had the budget even when we had Chadwick. That's why he was let go.
[21:09] Zippy the Squirrel: His contract expired and we didn't have the money to renew it.
[21:09] Zippy the Squirrel: It seems odd that they'd throw away the Cinematic Animator, too.
[21:09] [Masked]MetaLogic: Too bad I wasn't playing in the Monolith Days...
[21:09] Zippy the Squirrel: The only Monolithic event I ever attended was Blue Sky.
[21:09] Zippy the Squirrel: I *loved* it.

[21:10] [Masked]MetaLogic: I was there too
[21:10] [Masked]MetaLogic: It was awesome

[21:10] Zippy the Squirrel: Blue Sky's the only reason that I've stuck with MxO so long.
[21:10] Zippy the Squirrel: I know, it sounds sad.
[21:10] Zippy the Squirrel: One event buys two years? But yes, that's how awesome it was.

[21:10] [Masked]MetaLogic: I'm just here because I'm hoping the story would get better...
[21:11] [Masked]MetaLogic: and every time I see a glimmer of hope
[21:11] [Masked]MetaLogic: I get a kick in the balls

[21:12] Zippy the Squirrel: *comical shrug*
[21:12] [Masked]MetaLogic: I was hoping we'd get a Blue Sky style event this year.....

[21:12] Zippy the Squirrel: Being a Smithling I enjoyed the Anniversary.

[21:12] Zippy the Squirrel: Too bad my new work schedule prevented me from actually ATTENDING IT.
[21:13] Zippy the Squirrel: *sigh*
[21:13] [Masked]MetaLogic: Yea but it's nothing special about it, It's just like the Holiday event or the Halloween event

[21:13] Zippy the Squirrel: You're saying you didn't enjoy Winter?
[21:13] Zippy the Squirrel: I love the concept of seasonal holidays.

[21:13] [Masked]MetaLogic: No, winter is awesome
[21:13] Zippy the Squirrel: Seasonal events*

[21:13] [Masked]MetaLogic: but comon it's Anniversary
[21:13] [Masked]MetaLogic: You should always do something special on Anniversary

[21:14] Zippy the Squirrel: Yeah!
[21:14] Zippy the Squirrel: Totally!
[21:14] Zippy the Squirrel: Like make with an awesome update!

[21:14] Zippy the Squirrel: That includes... stuff like...

[21:14] Zippy the Squirrel: A new area to roam!

[21:14] Zippy the Squirrel: With a lot of new content!

[21:14] [Masked]MetaLogic: lol
[21:14] Zippy the Squirrel: Like awesome data mining!

[21:14] [Masked]MetaLogic: Yes yes, Datamine is awesome
[21:14] Zippy the Squirrel: CAN YOU TELL I'M BEING SARCASTIC?!

[21:15] Zippy the Squirrel: Datamine's your Anniverssary event. Like it or love it.

[21:15] [Masked]MetaLogic: Don't make me get the Squirrel traps, and no it's not the humane one.
[21:15] Zippy the Squirrel: I don't care, I always have to keep from ultra-flaming the DN1 posts complaining about Smithversary.
[21:15] Zippy the Squirrel: So ignorant..
[21:16] [Masked]MetaLogic: Yes yes I am ignorant SMILEY
[21:16] [Masked]MetaLogic: Ok ok, so I admit that Datamine is awesome
[21:17] [Masked]MetaLogic: and I do appericate the work that went into it

[21:18] Zippy the Squirrel: Can you appreciate that Rarebit put so much of his time into it that he couldn't do anything about the temp-content of Aniverssary?

[21:18] [Masked]MetaLogic: Yes

[21:18] Zippy the Squirrel: Repeat after me: "Permanent content > Temporary content"

[21:18] [Masked]MetaLogic: I will if you promise not to include this portion in your DN1 post
[21:19] Zippy the Squirrel: I probably might have to... I'm highling each of our posts a different color and I'm noticing a distinct Rarebit flaming attitude in mine..
[21:19] [Masked]MetaLogic: "Pemanent Content > Temporary Content"
[21:19] Zippy the Squirrel: SMILEY
[21:19] [Masked]MetaLogic: lol
[21:19] [Masked]MetaLogic: Yay so we both get Rarebit's scorn

[21:22] Zippy the Squirrel: Normally I wouldn't care, but take note, Rarebit's in charge of the story now.

[21:22] [Masked]MetaLogic: Good or bad?

[21:24] Zippy the Squirrel: Hmm....
[21:24] Zippy the Squirrel: Good.
[21:25] Zippy the Squirrel: He's at least easy to offer criticisms of the story he writes, which I'm doing in this ranty post.
[21:25] Zippy the Squirrel: Easy = Open*

[21:25] [Masked]MetaLogic: Cool

[21:26] Zippy the Squirrel: Don't get me wrong, Chadwick's open, too. Back when he was the guy in charge of the story, Rarebit was sort of our liaison to him.
[21:26] Zippy the Squirrel: For that, Rarebit gets donuts.

[21:27] [Masked]MetaLogic: and Cheesecake
[21:27] Zippy the Squirrel: And I mean Dunk'n Donuts. None of that crappy greasy stuff Wal~Mart sells.
[21:27] Zippy the Squirrel: But that's a whole nother rant.
[21:27] [Masked]MetaLogic: Krispy Kreme is better
#36300434797 04/01/2008 18:40:58 Re:Storyline rant(Warnings: Long post; Rarebit, don't read if in bad mood)
LONG POST IS LONG


Now, if you don't mind, I'm going to go play Kane's Wrath or go lie down. Yeah, maybe lie down.
#36300434798 04/01/2008 18:42:35 Re:Storyline rant(Warnings: Long post; Rarebit, don't read if in bad mood)
To the Mods: ZippyTheSquirrel has my consent to post this.  SMILEY
#36300434800 04/01/2008 18:50:05 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Oh Zippy, you're so impatient.

#36300434801 04/01/2008 18:51:34 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
Oh Zippy, you're so impatient.

I'm a squirrel, I have ADD. Plus I twitch a lot.


...and hide nuts.


...and then forget where I hid them.
#36300434805 04/01/2008 19:05:31 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Hmm...I wasn't gonna post anything more today (sub runs out tonight), but this had me intrigued. One thing I do wonder with Ch 10-12 is if any slight changes will still be made, considering nothing like cinematics have to be made long beforehand.

Also, I've always wondered why things like Sarah Edmontons or where Neo's/Morpheus's body is have never been resolved. It is difficult to put a movie storyline into a continuously moving story that has to be written as if it is never-ending (until Rarebit hears otherwise). Still, maybe it'd be better to resolve things before we take huge strides forward.
#36300434815 04/01/2008 19:25:11 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?

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#36300434984 04/02/2008 03:56:18 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

Aww you 2 are nuts (wonder how zippy will work that...)

I think there's been some very good moments in the story, however at the same time I'd have to agree with the issues you've pulled up here.

I'll reply to the problem about Sarah Edmontons story... and I hope that the response remains.... the thing before was that Sarah Edmontons was a specific character that Paul Chadwick wanted created. So the thing about that is that Rarebit wouldn't have been able to do much with that storyline while Paul was working on the game incase he'd put Sarah there for a specific reason. That's equally why when the name Sarah Edmontons was mentioned again, it was her friend and you'll notice that when you read through it her friend hardly touches on how she knows Sarah and is careful about giving out certain bits of information...

Anyway, I guess it will be Rarebit's choice now if that's developed further or not.

#36300435018 04/02/2008 05:33:45 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

I dont even think i could comprehend most of that...

The story has had its good points and one thing i have to say is about anome and "pew pew" Now i donno about you but i still think the best animation out there is the code eyes, maybe its patially because we know we wont see it unless berin shows his ugly mug. On top of that, meatwad... I dont know about you but the most enjoyable event i ever had was chasing Anome around downtown on vector. As shite as lazers etc is it made for a great in game event and for that it doesnt matter that its lazers (:

Sarah: The character was created and mentioned and we havent heard of her since. Now lin the movies clues to the end plot twist are shown throughout the film. As this story is as you said continuous story plot clues are given constantly... Unfortunatly not as often any more since events tend to be created in a short view point in the future. But i guess all we can do it wait for it to be resolved sometime in the future.

Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.

According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.

#36300435030 04/02/2008 05:58:49 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

#36300435047 04/02/2008 06:29:00 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Danger_Frog1471 wrote:

Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.

According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.

This is, I admit, a sticking point... it did interfere with a lot of peoples RP but, for someone like myself who has watched the movies, the animatrix, played the games (not read the comics or graphic stories, perhaps I should) All I 'know' is that reinsertion is talked about but never shown. Perhaps it should have continued as one of those aspects that wasn't focused on, then again the deeper you go the more you find out, doesn't mean you'll like the truth. As you said you need to play along with the storyline and with this story what you 'know' may not necessarily be correct.

#36300435053 04/02/2008 06:52:31 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Vinia wrote:
Danger_Frog1471 wrote:

Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.

According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.

This is, I admit, a sticking point... it did interfere with a lot of peoples RP but, for someone like myself who has watched the movies, the animatrix, played the games (not read the comics or graphic stories, perhaps I should) All I 'know' is that reinsertion is talked about but never shown. Perhaps it should have continued as one of those aspects that wasn't focused on, then again the deeper you go the more you find out, doesn't mean you'll like the truth. As you said you need to play along with the storyline and with this story what you 'know' may not necessarily be correct.

It's shown in the Matrix comics, which the canon of was never brought into question until MxO contradicted it.  In my own RP, reinsertion's possible and the fact that Gray said it isn't is just another Machine lie.  I don't really consider MxO canon, though.  The storyline's more like an elaborate fan fiction than it is an extension of the Matrix.
#36300435065 04/02/2008 07:17:48 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Fen wrote:
It's shown in the Matrix comics, which the canon of was never brought into question until MxO contradicted it.  In my own RP, reinsertion's possible and the fact that Gray said it isn't is just another Machine lie.  I don't really consider MxO canon, though.  The storyline's more like an elaborate fan fiction than it is an extension of the Matrix.
I've heard (from somewhere, sure it was on DN1 somewhere, and don't ask me what parts as I haven't read them myself) that some bits of the comics contradict each other or some bit contradicted the movies... Like I said, I should probably read them for myself...
#36300435129 04/02/2008 09:37:56 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

Alright, here's my buck o' five on why the MxO storyline is looked down upon or loses the community interest at points. Please realize this is a criticism and is not intended to be a flame of any sort, but rather a guideline of what I think could be changed to better retain a playerbase interested in the storyline.

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody. Same with the General before his defeat. He was the cocky arrogant sumbitch who had lots of Sentinel soldiers and wanted to destroy the Matrix for no good reason. See a pattern? Now, look at Halborn and Carlyne... Cocky arrogant sumbitches who don't give a *CENSORED* about the Matrix, are pursuing the Oracle and, in a result, making everyone want to kill them. It's tiresome, and, as we saw with Anome, no one really cared when he died. It was like "Oh, he's dead now? Thanks." And really, if you want an even more prime example, look at Danielle Wright. That was a waste of a chapter in my eyes. Furthermore, there's the Apothecary, who lasted for what, a week?

This is the problem that we've run into since the second Matrix movie. Too many new characters without enough background with too many new powers. It gets the audience lost, especially when they already have a perfectly sizeable and suitable cast of characters in front of them. (I know the first time I saw Reloaded I went "Wait, who the hell are all of these vampire and ghosty people and the french dude? On top of that, why is Smith alive and why can he clone himself. Furthermore, who's the asian guy protecting the Oracle all of a sudden? Didn't she used to have an apartment with little kids who bent spoons?) Surely exceptions can be made in the way of Cryptos, Veil, Kid (well, he was already in the movies), Shimada, Gray, Pace, Malphas, Ookami, and even Colt. The Effectuator's stretching it, but I think we can deal with him, too. That's widening the stage. But your Anomes, Unlimits, Halborns, and Carlynes... They don't do anything for the audience.

Motivation, or the lack thereof. Often there's no real motivation behind an organization's jump to hostilities with some entity, or, in many cases, that entity's jump to hostilities with everyone else. With the Assassin, Zion had cause to want him dead because of the assassination of Morpheus. The Machines, to a lesser degree, had justification due to the termination of Skinner and support for Zion (though, really, I think this would have been better painted as a feint - "Oh we care... But we're going to look over here and just not interfere".) Really, the only thing that brought them into the scenario was when the Assassin went loco and tried to destroy the Matrix, which was against their interests, though, really, there was no reason for the Assassin to go loco and try to destroy the Matrix. It was a deus ex machina to write him out, which was lame. Especially since the Merv justification was entirely manufactured as "OMG he randomly attacked Ookami! Killz him!" It's been this way for a while, too. Anome had a reason to try and take control the way he did, because he was a a crazy power-hungry bastard, and is sort of the exception, but the General, after having disappeared, returns out of the blue, trying to seek vengeance on Zion for not helping him out decides to try and destroy the whole Matrix? It just didn't make sense. And now we have two wireframe titans who are motivated by a BIP, for which I do give some sort of props to the storyline team there. However...

Supervillains don't listen to reason. Not ever. Halborn and Carylne will never stop to listen to an opinion. Neither did Anome. Neither did the General. I highly doubt they ever will. It's incredibly disinteresting being a part of a live event trying to gather information from a character who's predisposed to not giving out such information. And so, it makes interacting with these characters like talking to a brick.

Spontaneous Generation. I kind of touched on this in the motivation section, but really, most of MxO's villains show up out of the blue. The Effectuator has simply always been. Anome's some random nutbar that got appointed Niobe's controller. The General disappears for a while (why?) then reappears out of nowhere (also why? Just random chaos? I totally didn't buy it). Halborn and Carlyne, I guess we're still seeing, but honestly, it's taking too long, and I, at least, am losing interest.

Plot Mechanics that kill player RP. Read: Reinsertion. I honestly don't have a problem with there being no such procedure as reinsertion. However, the problem lies in that there has been no explanation of what happened to people who had been "reinserted." I had a blast with a semi-player RP in where I convinced Festaneve, a Cypherite member of LESIG, to get himself reinserted (and in, turn, write his character out). A big thank you goes out to him wherever he is now for letting me have such an influence on his character. I have always wondered, with the advent of reinsertion being a lie, what has happened to his character. If it were simply explained in a timely manner what really happened to those reinserted, I think there would've been far less disapproval of this mechanic. The same happened with Tick Tock's 1999 explanation, wherein afterward falacies were noticed by the playerbase but not acknowledged by the storyline. All that would've needed to happen would've been a return appearance by Tick Tock to clear that up by talking to another player, but there's this sort of... Stubbornness I've noticed on the development side to concede canonical defeat in the form of rephrasing or reorganizing certain concepts. It's very, very frustrating, and I think it would mean a lot to the players if sometimes concessions were made.

Hey you, look! Over there! The distraction principle. THIS IS NOT A GOOD PLOT DEVICE EVER. And yet, it happens all the time in MxO. Morpheus and Zion want the body of Neo returned to them. Suddenly Morpheus gets assassinated and Niobe declares war on the Merovingian. Result? Everyone has forgotten about Neo's body. Anome fries Niobe out of the blue, Niobe is quite randomly saved by the Merovingian. Result? Looks like the war on the Merv's over. The Machines ask for access to Zion's mainframe, Zion in return asks for access to the Machine mainframe. Tensions heighten. But OUT OF NOWHERE the General reappears and wreaks havoc on the Mega City. A war starts, suddenly this wireframe guy shows up and the Machines retreat. This makes the story appear unrealistic and makes its progression illogical in the eyes of the audience. What we really need is a focus more on the main conflict between Zion and the Machines (which extends out into Cypherites and EPN as well) without massive, generally unrelated, side stories getting in the way all of the time. MxO has had a sidestory mechanism built in since its inception, and that is the Merovingian storyline. Anything further is excessive. Yes, this includes Blue Sky which was another random organization of calamatous intent with no background that vanished as soon as it came that I've yet to mention.

And now a man who will fake his own death. Too many characters from MxO die only to come back a month later or so. Even Morpheus's death is hollow in that there is a simulacrum in his image roaming the streets now. Don't get me wrong, the initial idea of the simulacrum was good - it played along with many people's hopes and Morpheus's words far earlier in the storyline. But when it was revealed that it was a sim, I really think it would've been better for the story if it had terminated itself upon request (the only thing this would have countered would have been the signal locks on veteran operatives - which could have been rewritten to after the fall of Zion when Lock encountered machines. They would have kidnapped him and used his brain signal then, which makes more sense than an imposter Morpheus to me...). But following Morpheus, Niobe should have been dead (pew pew lazhurs and a construct cop out), followed by Searph (who apparently became aquaman by way of cheat vials - an extrapolation of an already hated chapter), Cryptos (I still don't buy Veil letting him be leader following his memory restoration - it would have been perfectly within her nature to murder his *CENSORED* in cold blood), and recently, Agent Gray and Hypatia among others I'm simply not recalling. I would have liked it if Lock died, too, but I can believe his survival for all of the others who died trying to save him. Feigned deaths cheapen the story because we come to expect death to be far less than permanent whenever somebody gets hit with a bullet, or even has their jack pulled now.

Sit down, let's have a chat. The storyline progresses too slowly. Much of the cause of this is the number of insignificant events that happen on a regular basis. We don't need to have an event where Pace just talks to Machinsts, really. Nor do we need to have an event where organizational heads talk to a throwaway exile contact, give him whatever crap he needs for information, then proceed to destroy white puffballs and crackheads for an hour or so. That doesn't progress the storyline. With a more manageable sentinel in place of cinematics, it would be nice if the event for each day actually had an impact. For example, instead of having such meetings with Pace, the Machine organization would track down Halborn in the middle of his search for the BIP and either give him a lead, trying to get him away from some sort of residential area. Instead of simply stumbling upon accelerated exiles, Zion could have stumbled upon Halborn and began the initial questioning of who he was and what he wanted. Plot progression optimally would be revealed through each live event. By making each event contribute to plot progression, not only would they be far more interesting to the playerbase (honestly, there's no comparing giving a pair of commando goggles to some exile and fighting a swarm of accelerated exiles to seeing Seraph punch Cryptos and reveal that he's an overwrite - it's an imbalance), but chapters could move along more quickly, resulting in far less slows and stops which lose players.

I'm sure there's more that I could add to this, but that's all I feel I need to write for now... And I really do hope that with Rarebit completely and entirely at the helm, that some of these concerns will be addressed, changed, or circumvented in the future. Or that, at the very least, they are not taken lightly or disregarded.

#36300435142 04/02/2008 09:53:53 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
We're all impatient for the most part anymore, insinuating that we should just keep waiting isn't going to fix that. You could ask Void how long every single conversation we've had has made reference to the fact that we're just waiting for change.

And Zippy, you just put everything I've thought lately out there with 300x less swearing, so thanks. But do watch out, a couple...dozen more threads like this and you'll be labeled Excessively Negative and the Devs won't speak to you anymore. heh.
#36300435153 04/02/2008 10:05:05 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

There's nothing terribly wrong with the pacing of the story.  I think it comes down to players being bored inbetween advancements.  You have to consider that as an MMO, MxO is meant to go on for a long time, years...maybe even a decade.  Therefore they can't throw everything out there just to keep us busy.  Things must be drawn out. 

It's irritating, believe me, I understand, but it's necessary.  In regards to some things being poorly written...yeah, some things seemed a bit odd.  Nothing is ever perfect.  Personally I was most disappointed in how many of the good story elements were just dropped during the SOE/Lith transition.  I understand the reasoning but can't help but still feel miffed about it all.

Personally, I think that if we had more than just one developer and his merry team of volunteers progressing the storyline, then we'd be drenched in much more than we are now.  Maybe now that SOE isn't fitting such a bill for Chadwick they can hire out some more help. :S

#36300435156 04/02/2008 10:08:54 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

Very well said, Neoteny.

We need to get rid of this villain of the week idea.  I, as a player and as a character, am wholly disinterested in Halborn and Carlyne.  There is a -war- going on.  Why is Zion dropping everything to investigate these two jokers?  Why are we not focusing on the war and taking advantage of the fact that these two jokers have the Machines distracted.

It's frustrating.

Almost as frustrating as when the organization's leaders do something that is very much against popular opinion of the org as a whole.  The players' feelings towards an action need to be taken into consideration...  if for any other reason just to make us feel like we're involved and have an impact on the story.  Zion working with the General in chapter 3 is a perfect example of this.  The entire community had been made aware of the General's relation to the LED Agents, proof was given showing the Commandos were sentinel programs MONTHS, if not a year before it was revealed by Pace...  and yet Zion still agreed to work with him?  That's one of the reasons I left Zion way back.  My faction did months of work pulling information together about the General.  When he showed up with his commandos, all the information we had gathered was sent to Niobe...  old clippings from the Sentinel, coordinates showing every helipad location in Downtown, etc...  and we basically got the cold shoulder and told that Niobe knows what's she's doing.

The storyline needs to be somewhat flexible in this regard.  It's like Neoteny said...  talking to storyline characters now feels like talking to a brick wall.  They're so stubborn in their desicions, which leaves us, the players, feel like spectators instead of movers and shakers.

#36300435158 04/02/2008 10:13:03 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
pre-post submission edit: Never mind, I was going to reference Garu's post and then comment on lack of actual rules/quality control regarding the "merry band of volunteers" but I'm tired of beating the hell out of that dead horse, and I'm tired of being blue in the face.
#36300435160 04/02/2008 10:21:55 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
#36300435172 04/02/2008 10:51:47 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I trust Rarebit knows what he's doing.

So, my opinion if it's of any value: Please carry on.
#36300435174 04/02/2008 10:58:52 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Some of the storyline elements I have found less than satisfactory, but you can't please 100% of the people 100% of the time.
#36300435176 04/02/2008 11:01:18 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p

#36300435180 04/02/2008 11:05:16 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Without a major conflict things would be boring. I think the idea of "Zionites are getting pwned by everything" is a little tired, imo.
#36300435183 04/02/2008 11:07:48 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
He was, he also was taken out by "The One" and seeing as "The One" doesn't come back every year, it is very odd that "The Ones" equation counter-balance would keep popping up.
#36300435184 04/02/2008 11:08:48 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p
Naaa that was the Twins. Smith spawned all 3 films he was the major antagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.

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#36300435185 04/02/2008 11:11:44 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
odj wrote:
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p
Naaa that was the Twins. Smith spawned all 3 films he was the major protagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.
HAHAHA WAT

O LAWD
#36300435187 04/02/2008 11:16:53 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I vomit every time someone mentions the reinsertion conflict.  Go read Plato's Republic!
#36300435188 04/02/2008 11:17:11 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I haven't read all your post yet 'cos I'm in a hurry, but...

Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody. Same with the General before his defeat. He was the cocky arrogant sumbitch who had lots of Sentinel soldiers and wanted to destroy the Matrix for no good reason. See a pattern? Now, look at Halborn and Carlyne... Cocky arrogant sumbitches who don't give a *CENSORED* about the Matrix, are pursuing the Oracle and, in a result, making everyone want to kill them. It's tiresome, and, as we saw with Anome, no one really cared when he died. It was like "Oh, he's dead now? Thanks." And really, if you want an even more prime example, look at Danielle Wright. That was a waste of a chapter in my eyes. Furthermore, there's the Apothecary, who lasted for what, a week?

I have to disagree regarding the General. He's been around right from the start (or thereabouts), mucking around in the background and bringing a well needed sense of mystery to MxO. It's taken ages to track him down and get rid of him, and his downfall was brought on by a multi pronged attack that I don't think has happened with any other enemy, save perhaps the Assassin. Of course, after he was defeated he's become little more than a joke, but before that he definitely stood out from the other badguys.

I agree with what you're saying about all the other badguys though. Oh, except for the fact that Danielle Wright's not dead. >_>
#36300435191 04/02/2008 11:18:43 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
ThePigeonKing wrote:
odj wrote:
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p
Naaa that was the Twins. Smith spawned all 3 films he was the major protagonist (like Lex Luthor and Superman), the twins were what you could call villain of the week, and should have never been brought back IMO. Cool that they are back, but totaly contradicts with the films.
HAHAHA WAT

O LAWD
I'm stupid, sue me. SMILEY

4 8 15 16 23 42
#36300435201 04/02/2008 11:41:09 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

The General was a *CENSORED* cool bad guy.

It seemed as if almost every event we had, he had his hands in.  Just as Smith was the main antagonist in the movies, the General should have been the main antagonist (and has been, for the most part) of MxO.

He and Veil are definitely my two favorite "bad guys".  BTW, I liked the Cypherites much better when they were a mysterious group of masked men and women.

#36300435234 04/02/2008 12:28:21 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Some very good points/emotions touched upon in the original post.

MxO really just lacks the whole "the future of the Matrix is in your hands" thing. I think the MxO team should step into a meeting together, and spend about three hours fleshing out how they can implement that. Currently, we have absolutely no contribution to the storyline directly, besides our comments from the forums and ingame (from what I see). If player A does something, incorporate him into the storyline directly.

I don't see much of a problem with Rare doing all the Critical missions, while leaving some of them open to change throughout the 6 week period. We have a server restart every thursday... I can't see a mission pack being too hard to squeeze in with a hotfix type of deal. New missions, items, and such would be able to be patched into the game to reflect the events of one week in the Matrix.
#36300435251 04/02/2008 12:55:18 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I like you Insertion, you're still idealistic.
#36300435254 04/02/2008 12:59:14 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
MxO-Insertion wrote:
Some very good points/emotions touched upon in the original post.
Umm.. wait... I was linked to Neoteny's post. >.>

<--- forum nub.


Anywhos... I'm idealistic? *looks up word*

Ooooh, cool! SMILEY
#36300435259 04/02/2008 13:10:25 Storyline
I'm just hoping that the sentinel can pull things together.  The reinsertion was a lie thing is brilliant.  How many things in mxo have really changed how you watched the films?  They would tell Cypher whatever he wanted to hear.  I like it because it logically makes sense.  Once awakened to the truth, it is impossible to forget.  The 1999 thing to me is a different story.  It defies logic.  The Machines had no other way to keep the technology from advancing too much?  Yet, at the same time it adds another layer of creepiness.  If they can lie to the mind that well, what else are they capable of?

What I want to see is more things ingame to reflect what is going on in the story.  In this chapter, we could have accelerated or whatever enemies all around the city or at least in certain areas, not just when an event is happening.  The sentinel would have warnings of unusual gang activity and large outbreaks of violence in those areas.  They would tell the blue pills to avoid it at all costs.

Bring the story to life.
#36300435274 04/02/2008 13:21:00 Storyline
ZaneZavin wrote:
I'm just hoping that the sentinel can pull things together.  The reinsertion was a lie thing is brilliant.  How many things in mxo have really changed how you watched the films?  They would tell Cypher whatever he wanted to hear.  I like it because it logically makes sense.  Once awakened to the truth, it is impossible to forget.  The 1999 thing to me is a different story.  It defies logic.  The Machines had no other way to keep the technology from advancing too much?  Yet, at the same time it adds another layer of creepiness.  If they can lie to the mind that well, what else are they capable of?

What I want to see is more things ingame to reflect what is going on in the story.  In this chapter, we could have accelerated or whatever enemies all around the city or at least in certain areas, not just when an event is happening.  The sentinel would have warnings of unusual gang activity and large outbreaks of violence in those areas.  They would tell the blue pills to avoid it at all costs.

Bring the story to life.

Agreed.  Subchapters would be one thing, but since a chapter lasts about 3 months I think it would be great to have some sort of system set up like, players being attacked be accelerated programs.  It would be really great if we could have some sort of collection to go with this, just to offer temporary slightly unique content each chapter.  For example, spawning enemies drop X item, item can be turned in to collector/Liason/something for some reward (org rewards would be great)

But yea, I'm basically agreeing that changes in storyline should affect changes in-game.  Things like Sky turning red-for Sati and having enemies spawn on you makes it feel a lot more like there is a story aside from a few times during the month.
#36300435387 04/02/2008 14:31:17 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
TheUnknownShadow wrote:

Aww you 2 are nuts (wonder how zippy will work that...)

I think there's been some very good moments in the story, however at the same time I'd have to agree with the issues you've pulled up here.

I'll reply to the problem about Sarah Edmontons story... and I hope that the response remains.... the thing before was that Sarah Edmontons was a specific character that Paul Chadwick wanted created. So the thing about that is that Rarebit wouldn't have been able to do much with that storyline while Paul was working on the game incase he'd put Sarah there for a specific reason. That's equally why when the name Sarah Edmontons was mentioned again, it was her friend and you'll notice that when you read through it her friend hardly touches on how she knows Sarah and is careful about giving out certain bits of information...

Anyway, I guess it will be Rarebit's choice now if that's developed further or not.

I don't think I brushed upon Edmontons' topic enough. I like the concept of a mysterious ("Is she the next One?") figure that always seems to be a few steps ahead of everyone that might be looking for her. Actually, now that I think about it, I do like that every once in a while we're reminded of her existence and left to ponder where or who she is. In fact, I'm going to go ahead and chalk the Edmontons story up as a Win, minus the Peter Foree bit (only because I'm not aware if that part of the story ever finished).

Danger_Frog1471 wrote:

I dont even think i could comprehend most of that...

The story has had its good points and one thing i have to say is about anome and "pew pew" Now i donno about you but i still think the best animation out there is the code eyes, maybe its patially because we know we wont see it unless berin shows his ugly mug. On top of that, meatwad... I dont know about you but the most enjoyable event i ever had was chasing Anome around downtown on vector. As shite as lazers etc is it made for a great in game event and for that it doesnt matter that its lazers (:

Sarah: The character was created and mentioned and we havent heard of her since. Now lin the movies clues to the end plot twist are shown throughout the film. As this story is as you said continuous story plot clues are given constantly... Unfortunatly not as often any more since events tend to be created in a short view point in the future. But i guess all we can do it wait for it to be resolved sometime in the future.

Reinsertion: Ouch...that has to be the worst plot twist ever. Now... i dont know where it came from... but can we point the finger at someone? ...more importantly, should we? As far as RolePlaying goes you play along with the story. As far as im aware there was reinsertions in the past matrix storyline, yet not anymore? The question i ask is really you can't include yourself as anything much different than what your told you should.

According to the matrix storyline, we are all redpills. You choose to create a different or unique background story you have to be aware of EVERY detail of the story and to do that is impossible. I mean ok its not like you shouldnt RolePlay but you must be able to accept consequences of an evolving story especially if your background is based on a branch of the Giant tree we call the Matrix Universe. Ofcourse i didnt effect me but thats partially because i tend to stick small when it comes to created characters.

I agree with that. A noob entering the Matrix world for the first time shouldn't have to know everything about everything going on so that he can immerse himself seamlessly into the world. It alienates potential Role Players. Major plot twists like Reinsertion is the best example I can think of relating to this problem. You ought to be whatever you want in this world. In fact, isn't that one of the original concepts?

Fen wrote:
It's shown in the Matrix comics, which the canon of was never brought into question until MxO contradicted it.  In my own RP, reinsertion's possible and the fact that Gray said it isn't is just another Machine lie.  I don't really consider MxO canon, though.  The storyline's more like an elaborate fan fiction than it is an extension of the Matrix.
The issue to me, and it's an issue that I've recognized for a while, is that Rarebit is only one man/cheesed toast. He can't handle the kind of load one should expect from a dedicated Story Developement Team. That team would probably keep notes on all Matrix-related stories, including the movies (duh), the comics (for reference) and even character stories. That's what LESIG ought to be - a group of Matrix story nerds that Rarebit checks on whenever he has a story idea or question on what happened where and when and how. Ooh, that reminds me, I need to rant about LESIG/A:B.

Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction.

My issue with that is that there's no main deaths in the storyline anymore. I'll tell you, some of the minor deaths could have at least had a bigger impact on the game. For example, suppose Flood really fell for the Apothecary? Or what will the Merv do without the Trainman?

That brings me to another rant: Love. Remember when Agent Pace had a crush on NightTrace and later Ghost? Obviously, for NightTrace nothing would be expected to happen =p, but there's always that little spark between the Agent and the Human. Niobe loved Morpheus. I would think the Merovingian would still be on her death list even after saving her life.

As far as I'm concerned, the Effectuator's the perfect character for a person like Rarebit. I mean, no offense, but I've noticed that Rarebit falls into the category of a person who is affected personally, even a little, by something someone says to him IC. I'm not saying he's a bad actor, no, that's what makes good actors, the ability to get into your character so much that you share their feelings. If we had just one person assigned to LET to split the workload with Rarebit, we might not get so many abrupt /ignores or moody developers immediately after an Event.

Supervillains don't listen to reason. Not ever.

That's a Script issue. I never did like Scripted Events. I know Rarebit has to follow a guideline, but a little improv or flexibility in reaction to things players do during events - example again, NightTrace and Pace's crush. I liked that little bit.

Spontaneous Generation.

I disagree, Anome had some good introduction and foreshadowing leading up to his revolution. The General, well, I can't really remember everything about his return, so I can't say about that. My skepticism of the Wireframed Man I think I made clear enough. ;)

Hey you, look! Over there!

Agreed. The main concept of a new Story Arc in MxO is "Whaaat a tweest! Forget what we were doing just now, concentrate on that!" The exception to that is the end of Unlimit, in the critical mission where you had to finish off the last bunch. That was a nice end.

And now a man who will fake his own death. Niobe should have been dead (pew pew lazhurs and a construct cop out), followed by Searph (who apparently became aquaman by way of cheat vials - an extrapolation of an already hated chapter), Cryptos (I still don't buy Veil letting him be leader following his memory restoration - it would have been perfectly within her nature to murder his *CENSORED* in cold blood), and recently, Agent Gray and Hypatia among others I'm simply not recalling. I would have liked it if Lock died, too, but I can believe his survival for all of the others who died trying to save him. Feigned deaths cheapen the story because we come to expect death to be far less than permanent whenever somebody gets hit with a bullet, or even has their jack pulled now.

No, not Niobe, if she had died by Anome it would have been very cheap and I'd be complaining about it now. But yes, major character death was brought to us by Morpheus and ironically taken away by the very same ghost.


Sit down, let's have a chat. 

A good ol' chat session between players and a LE character (or group of characters *eyes Agent Griffin*) would likely be a good event. Plus, it would give Rarebit himself an opportunity to practice or flesh out each Org Hero's unique style of being. I must say that in my opinion, Rarebit is very good at playing a character (see above). I never think of Agent Gray as "Rarebit as Agent Gray."

I'm sure there's more that I could add to this, but that's all I feel I need to write for now... And I really do hope that with Rarebit completely and entirely at the helm, that some of these concerns will be addressed, changed, or circumvented in the future. Or that, at the very least, they are not taken lightly or disregarded.

Oh, yes, that's what I like about Rarebit being totally in charge now. He's very open to ideas and how to kick said ideas in the nuts. I mean, implement them. ;) I kid, I kid. *hides from Rarebit's meatwad*

NightTrace wrote:
We're all impatient for the most part anymore, insinuating that we should just keep waiting isn't going to fix that. You could ask Void how long every single conversation we've had has made reference to the fact that we're just waiting for change.

And Zippy, you just put everything I've thought lately out there with 300x less swearing, so thanks. But do watch out, a couple...dozen more threads like this and you'll be labeled Excessively Negative and the Devs won't speak to you anymore. heh.

Trust me, I think I learned how NOT to approach a subject from you. :)

 I confess, though, that the prospect of being the editor of your rants is an exciting idea.


Zudrag wrote:
Some of the storyline elements I have found less than satisfactory, but you can't please 100% of the people 100% of the time.

I can enjoy a part of the story and still have criticisms for said part, can't I? Love your avatar, by the way.


EDIT: I think I said "issue" too many times. Well, they can't all be gems. =p

#36300435420 04/02/2008 14:45:13 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Procurator wrote:
I haven't read all your post yet 'cos I'm in a hurry, but...

I have to disagree regarding the General. He's been around right from the start (or thereabouts), mucking around in the background and bringing a well needed sense of mystery to MxO. It's taken ages to track him down and get rid of him, and his downfall was brought on by a multi pronged attack that I don't think has happened with any other enemy, save perhaps the Assassin. Of course, after he was defeated he's become little more than a joke, but before that he definitely stood out from the other badguys.

I agree with what you're saying about all the other badguys though. Oh, except for the fact that Danielle Wright's not dead. >_>

Oh, no, I agree. He's one of the greater MxO characters with a good deal of backstory. The problem came about in the fact that he disappeared for quite a while, without a word, only to return an angry somebitch who wanted to destroy the Matrix for no good reason. Logical character progression was essentially put on the back burner, only to be seen again (in a reduced capacity) when he was thwarted. I do love the reluctance, arrogance, and lip we still see out of him in Merv live events. But for the chapter, he was a supervillain with all of the hallmarks (everyone trying to kill him, random malicious intent [i.e. no real motivation], an army of faceless goons, etc.).

If Danielle Wright's not dead, I'll be pissed, because she'll be a part of the And now a man who will fake his own death category, which is also overplayed.

Rarebit wrote:

Smith wasn't a villain of the week in the movies? =p

Well, Rare, if we're looking at it that way, the movies only spanned one week and I'll be damned if Smith didn't kill the interest of quite a few people who had gone to see the original Matrix. But I'm sure if they had made trilogies upon trilogies of new movies with new supervillains, there would be an exponential decrease in the number of tickets to such movies sold. And that's very much the case here. I think most people rather enjoyed the Assassin chapter, and even his death. But when forces emerged after that event and carried their plans out in the exact same pattern, it lost community interest. And in the future, I would estimate that it will continue to do so (as it's already happened multiple times). That's just the way it seems to be. Supervillainy has gotten repetative, and the majority of the community would tell you that their interest lies far more in how their organizationas are dealing with the war (and are quite miffed that most are ignoring it).

#36300435462 04/02/2008 14:58:26 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
I'm all for the idea of Zippy editting NightTrace rants.  If he can cut out the obsessive negativity and swearing, people might actually listen.
#36300435759 04/02/2008 18:34:45 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?

#36300435762 04/02/2008 18:39:46 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?


*goes to general discussion to let everyone know that Rarebit is implementing promises Hovercraft Battles in the game engine for the patch tomorrow*

...ok not really.  I've got to get off these forums and finish my paper, I'm driving myself crazy.
#36300435770 04/02/2008 18:55:47 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p


Not really, because He was an important part of the storyline.  He was Neo's negative, his Omega to his Alpha, etc.  Plus, Smith has been in all three movies.  A Villain Of The Week would've been a new bad person in all three films that is fun to watch and fight, but contributes very little (if anything) to the overall story.  It's like the Spiderman movies, or Batman movies.  They had a new Villain in every new movie that came onto the scene, did some dastardly deed, Hero shows up, they fight, Hero win, Rinse and Repeat.

The Assassin ~ He contributed to the Storyline, he was the one who killed Morpheus, something that can still be felt even today with the Sim.
The General ~ Eh he did affect the story a little, he did try to re-start the war, but so far I haven't seen any long term effects.
Anome ~ A Classic case of "Villain of the week", he shows up, steals the vials (Dastardly Deed), Zion and Machines fight him (Hero's show up) Anome gets crazier, and is killed by Agents (Hero's win).
Halborn & Carlyne ~ Eh, remains to be seen. 

I guess I'm the kind of person who is more interested in the stories between the orgs and the members of those orgs than I am of the "Big Bad Baddy". 
#36300435812 04/02/2008 19:43:46 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
odj wrote:
Rarebit wrote:
...you're so impatient.
...there is cool stuffs coming with the story soon plz?
Dunno. How good are you at hovercraft battles?

Decent up and comer?
#36300435822 04/02/2008 19:57:55 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.

I'll read the rest of your post later, but I wanted to pick out this particular part. Anome and the following had no depth whatsoever because they weren't in the movie. We knew Morpheus, we knew his capabilities, his inner conscience. Anome was just.. introduced. Hell, how long have we had someone like Veil, yet we know not much about her?

I don't honestly think Rarebit is capable of creating character depth parallel to the amounts we hope for, having so many characters; but they are a necessary evil. I believe that was your point, right?
#36300435833 04/02/2008 20:21:52 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Roukan wrote:
Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.

I'll read the rest of your post later, but I wanted to pick out this particular part. Anome and the following had no depth whatsoever because they weren't in the movie. We knew Morpheus, we knew his capabilities, his inner conscience. Anome was just.. introduced. Hell, how long have we had someone like Veil, yet we know not much about her?

I don't honestly think Rarebit is capable of creating character depth parallel to the amounts we hope for, having so many characters; but they are a necessary evil. I believe that was your point, right?
I dunno.  I think it's  hard in any video game, especially an MMO, to create a lot of depth the characters that you aren't interacting with on a frequent basis.  With most of our badies, events involved trying to kill them or their minions.  This is where the Intruder badies seem to be heading, but over a long period of time and with lots of interaction with Hal and Carl, I'd say they have a fair amount of depth to them (and still mystery).  Perhaps over the last subchapter they've become a lot more "Rawr!  Fight the programs, fight the wireframe!" But I think that was intended as Carlyne's introduction forced Hal to get a lot more aggressive.  Some part of me greatly assumes though, that these characters are probably only going to be around for another chapter at the most...Maybe I'm wrong though, we'll see.
#36300436066 04/03/2008 05:09:05 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
-Collbard- wrote:
Roukan wrote:
Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.

I'll read the rest of your post later, but I wanted to pick out this particular part. Anome and the following had no depth whatsoever because they weren't in the movie. We knew Morpheus, we knew his capabilities, his inner conscience. Anome was just.. introduced. Hell, how long have we had someone like Veil, yet we know not much about her?

I don't honestly think Rarebit is capable of creating character depth parallel to the amounts we hope for, having so many characters; but they are a necessary evil. I believe that was your point, right?
I dunno.  I think it's  hard in any video game, especially an MMO, to create a lot of depth the characters that you aren't interacting with on a frequent basis.  With most of our badies, events involved trying to kill them or their minions.  This is where the Intruder badies seem to be heading, but over a long period of time and with lots of interaction with Hal and Carl, I'd say they have a fair amount of depth to them (and still mystery).  Perhaps over the last subchapter they've become a lot more "Rawr!  Fight the programs, fight the wireframe!" But I think that was intended as Carlyne's introduction forced Hal to get a lot more aggressive.  Some part of me greatly assumes though, that these characters are probably only going to be around for another chapter at the most...Maybe I'm wrong though, we'll see.
One thing we need to recall(I'm just replying to this part in particular, I've not read the whole thread yet so forgive me if it's already been mentioned) is the missions in which Anome was sometimes the controller. I felt there was a fairly significant depth added to his character through those along with some of the further depth introduced during the Unlimit period. (Particularly, the stuff about his mother) Perhaps the stuff during the unlimit period came a little too close to his death for it to be taken in properly at the time, I dunno, but I think there is a fairly significant depth to Anomes character.
#36300436091 04/03/2008 05:56:23 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)

Good post by Neoteny. 

We need to be able to convince ourselves events matter, we need characters we care about, we need to feel our character has some part to play (however minor) and isnt just simply a dialogue foil.

We need both consequence and reward to drive us forward as players but most importantly as characters to give the story resonance. Organisations need identity, there needs to be both benefits and consequence to this choice of who you work for to emphasise this identity.

Charismatic and iconic characters from the movies need to be hyped up, not backgrounded, we already care about most of them, exploit that emotion. The set up from Revolutions was the perfect one for any mmo, take a leaf from that book and build on the foundations we have already had to accept, stop trying to reinvent the wheel as every reinvention undermines our ability to be convinced of the value of the current one.

Story and game are currently out of step and it is badly hurting both. We have content that make no sense in the context of the Matrix franchise and has no connection with story events, we have story events which are incredibly important that the game engine simply cannot credibly reflect. There has to be some consideration and conscession between these elements or the story collapses under a sea of ludicrous contradiction and the game becomes a souless run around.

----------

BTW I think the General and the manner in which we actually got the Sentinels into the Matrix for us to meet was the best thing the story has given us to date...the matrix we know yet presented in a manner that fits the way we interact with the game, an example of just how something like that should be done imo.

#36300436134 04/03/2008 07:23:59 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p


Cypher was certainly. Actually, I remember, when first seeing the Matrix (I wasn't aware of sequels yet), I was even disappointed that the entire second half revolved around this "specific" Cypher / Morpheus abduction plot, whereas, after the first half of "revealing" the truth behind the world, I had expected some major conflict against the system or something (like in "Equilibrium", for comparison).
#36300436160 04/03/2008 07:54:50 Re:Storyline rant(Warnings: Multiple-post rant; Rarebit, don't read if in bad mood)
Yasamuu1 wrote:
-Collbard- wrote:
Roukan wrote:
Neoteny wrote:

Too many characters are written in AND too many are written out very soon after their introduction. Yeah, it was earth-shattering when Morpheus, a well-established character from the movies was felled by the bullet of a Masked Assassin who then went loco and was hunted down by all three organizations for no good reason (but I'll get to that later). However, it was not earth-shattering when Anome died, because he really had no character depth. He was that arrogant sumbitch from Zion that, much like the Assassin, went crazy and was wanted dead by everybody.

I'll read the rest of your post later, but I wanted to pick out this particular part. Anome and the following had no depth whatsoever because they weren't in the movie. We knew Morpheus, we knew his capabilities, his inner conscience. Anome was just.. introduced. Hell, how long have we had someone like Veil, yet we know not much about her?

I don't honestly think Rarebit is capable of creating character depth parallel to the amounts we hope for, having so many characters; but they are a necessary evil. I believe that was your point, right?
I dunno.  I think it's  hard in any video game, especially an MMO, to create a lot of depth the characters that you aren't interacting with on a frequent basis.  With most of our badies, events involved trying to kill them or their minions.  This is where the Intruder badies seem to be heading, but over a long period of time and with lots of interaction with Hal and Carl, I'd say they have a fair amount of depth to them (and still mystery).  Perhaps over the last subchapter they've become a lot more "Rawr!  Fight the programs, fight the wireframe!" But I think that was intended as Carlyne's introduction forced Hal to get a lot more aggressive.  Some part of me greatly assumes though, that these characters are probably only going to be around for another chapter at the most...Maybe I'm wrong though, we'll see.
One thing we need to recall(I'm just replying to this part in particular, I've not read the whole thread yet so forgive me if it's already been mentioned) is the missions in which Anome was sometimes the controller. I felt there was a fairly significant depth added to his character through those along with some of the further depth introduced during the Unlimit period. (Particularly, the stuff about his mother) Perhaps the stuff during the unlimit period came a little too close to his death for it to be taken in properly at the time, I dunno, but I think there is a fairly significant depth to Anomes character.
I always thought Anome's death was messed up. That was probably a defining moment in Anome's character development, that the sight of his mother could send him over the edge; literally. That's why I liked cinematics Collbard, it added that extra depth to the characters. I don't do the critical missions, and I can never make it to events. The Cinematics let me see the emotions and characters develop, then the comic style came and I just couldn't see it anymore. Downward spiral ensues.

Rarebit wrote:
MetaLogic wrote:
Can we at least get rid of the "Villain of the week"?  Please Rarebit, let's have a more "natural" storyline, lets go back to the War Arc....
Smith wasn't a villain of the week in the movies? =p


We need more than just a villain of the week. You guys tried with the General but myah~... that wasn't so good.