Update 58 Discussion

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49

#36300413580 02/24/2008 11:17:21 Re:Update 58 Discussion
SolidRevolver wrote:

Now the the heat has died down I'll go back to my last question.

Seeing as Personal Firewall now gives health when it finishes, do you still get the health when you cancel it manually or it is removed with 'Delete Upgrade' as that would work as a free mini health pill.  And if your lucky enough to have Mobius Code too things would look rather peachy for you SMILEY" />


Indeed and don't forget the others which give you +10 or +25 IS back ^^
#36300413582 02/24/2008 11:21:43 Re:Update 58 Discussion
Oh and before I forget:

I would also be worried about the Hyper change but there is one major reason why I'm not!

Ability versus ability does not know Defense. And we all know most people spam down their abs like water on a hot day.

Edit: When you use an ability you automatically delete one thing from the round and that is your own defense. Attack is the best defense for those that lack it. Normal vs Ab = Acc vs Acc, Ab vs Ab = Acc vs Acc, Normal vs Normal = Acc&Def vs Acc&Def
#36300413616 02/24/2008 13:06:57 Re:Update 58 Discussion

One of the reasons why I would be against only being able to load 1 hyper is that I usually don't  have any room on my hotbar to put up all my Hypers to switch on the occassion.  ESPECIALLY while using Spy and Hacker.

That's why I load up hyper deflect and one other so I don't have to go back all of the time to switch, and so I can have more room on my hotbar.

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#36300413645 02/24/2008 14:32:12 Re:Update 58 Discussion
GoDGiVeR wrote:
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>
Yes changing them universally by that amount minus the hacker abilities wouldn't change anything but the hacker match ups ability in interlock

And yes for 10 seconds it would be godly defense...for 10 seconds....enough time to get into interlock from range I dunno maybe 6 to 8 seconds would be more realistic?

And coming from an MA I know you can't understand the frustration of trying to kite someone around as the debuff timers are currently Mashoe on syntax is the only one who Ive seen do it consistently.

I dunno anything would be better than having most players with strong defense against three trees (a universal nerf to all trees). The single hyper is definitely a step in the right direction. Balance through buffs not nerfs
#36300413720 02/24/2008 18:14:54 Re:Update 58 Discussion
Single hyper is epic fail, especially with the stupid-*CENSORED* stuff that they have done to try and balance it out. I felt that it was one of the things that actually kept hackers in-check and kept the game balanced. I'll be interested to see what effect it has. Other than that, not fussed about the extra additions. The patrolling npc's not going to 0, 0, 0 is nice though.
#36300413768 02/24/2008 21:03:14 Re:Update 58 Discussion
Single Hyper = More Power to the zerg = Epic Failure.

Well done, PvP against a superior force has been discouraged even more.
If you are reading this my sig didn't work T_T
#36300413807 02/24/2008 23:33:36 Re:Update 58 Discussion
Pylat wrote:
Single Hyper = More Power to the zerg = Epic Failure.

Well done, PvP against a superior force has been discouraged even more.
Pff, I'm not backing down......
#36300413812 02/24/2008 23:52:03 Re:Update 58 Discussion

Just a little over 2 hours till patch........ and I have to work, and won't see till tomorrow night. /cry

...I won't be able to sleep. o.O

#36300413819 02/25/2008 00:18:00 Re:Update 58 Discussion
Phluff wrote:

Just a little over 2 hours till patch........ and I have to work, and won't see till tomorrow night. /cry

...I won't be able to sleep. o.O


so patch starts up at 2am PST??? I thought it's the normal hours of 4am PST?

#36300413832 02/25/2008 01:25:01 Re:Update 58 Discussion

Ah!  you're right... I was rushing it. hehe  /blush

...I still can't sleep.  *sigh*

#36300413836 02/25/2008 01:46:01 Re:Update 58 Discussion

I'm at work right now!

Plus it's someone's birthday, so no doubt I'll be dragged out for drinks later.

I'm at a minimum of 8 hours until next login (*CENSORED*, I sound like an addict! lol)

#36300413839 02/25/2008 01:52:42 Re:Update 58 Discussion
sonofthree wrote:
And coming from an MA I know you can't understand the frustration of trying to kite someone around as the debuff timers are currently Mashoe on syntax is the only one who Ive seen do it consistently.
Thanks, but I've played all trees, so I do understand more than well.
#36300413871 02/25/2008 04:30:00 Re:Update 58 Discussion
Overall it sounds like a great update.  There have been alot of people dying for new content and or areas in the game....and finally it's here.  It actually make me want to play on a regular basis again. 
#36300413904 02/25/2008 05:16:05 Re:Update 58 Discussion
Guh, are the servers up yet? SMILEY
#36300413905 02/25/2008 05:17:25 Re:Update 58 Discussion
MxO-Insertion wrote:
Guh, are the servers up yet? SMILEY" width="15" height="15" />


On Monday, February 25th at 4:00 AM Pacific Time the servers will go offline for the update and should return to service within 3 hours of shut down.

1h45 to go ! :p

#36300413907 02/25/2008 05:18:24 Re:Update 58 Discussion
BLEHHHHH!

3 friggin hours...

*sigh*

Guess I ought to go to class, now.
#36300413908 02/25/2008 05:19:23 Re:Update 58 Discussion
0uranos wrote:
MxO-Insertion wrote:
Guh, are the servers up yet? SMILEY<img mce_tsrc=" width="15" height="15" />


On Monday, February 25th at 4:00 AM Pacific Time the servers will go offline for the update and should return to service within 3 hours of shut down.

1h45 to go ! :p


You sound like things will go to plan SMILEY  the servers are not coming back up for another 4 hours!!! Just cause thats when I will be getting home from work
#36300413938 02/25/2008 05:46:39 Re:Update 58 Discussion
I think i just died a little. from reading how hyper-deflect wont work anymore with Hyper-dodge and such. =(
#36300413943 02/25/2008 05:50:53 Re:Update 58 Discussion
Lol better late then never SMILEY
But now your really gonna have to chose which ones to sacrafice.
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#36300413952 02/25/2008 06:06:53 Re:Update 58 Discussion
Servers are up!
#36300413953 02/25/2008 06:08:35 Re:Update 58 Discussion
HIT THE *CENSORED* ABORT BUTTON! WE'VE GOT A BIG *CENSORED* PROBLEM WITH THIS PATCH, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
*edited by admin*
#36300413979 02/25/2008 06:33:30 Re:Update 58 Discussion
I think I know what content Datamine needs, Data Tap buffed clothing, I am failing 8/10 times SMILEY
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300413994 02/25/2008 06:41:42 Re:Update 58 Discussion
I think the point is to fail most of the time since the $info has been increased.
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#36300414034 02/25/2008 07:43:43 Re:Update 58 Discussion
I saw the patch was up, and I was all liek...

But then I came through Midian park East on Syntax and was bald and naked and I was all liek...

#36300414043 02/25/2008 07:57:54 Re:Update 58 Discussion
Because you don't get classed as flagged in Datamine (no icon under your pic) people can find you using /point and I am sure I am getting waypoints added on me as where ever I go I am being found.
Darkhawk's Gallery | Section 9's Past | Metal Gear?! It's already active?!
There can only be room for one Snake, and one Big Boss!
#36300414050 02/25/2008 08:11:37 Re:Update 58 Discussion
Evidently the hunt is on. SMILEY
#36300414062 02/25/2008 08:34:18 Re:Update 58 Discussion
Procurator wrote:
Evidently the hunt is on. SMILEY

Apparently Natasha has a crush on me. Every time she sees me she follows and tries to kill me.

/tstktk

Little kids.
#36300414063 02/25/2008 08:35:19 Re:Update 58 Discussion
GoDGiVeR wrote:
Procurator wrote:
Evidently the hunt is on. SMILEY

Apparently Natasha has a crush on me. Every time she sees me she follows and tries to kill me.

/tstktk

Little kids.

Here's a thought:

Maybe it's because you're attackable?
#36300414067 02/25/2008 08:41:55 Re:Update 58 Discussion
SolidRevolver wrote:
I think I know what content Datamine needs, Data Tap buffed clothing, I am failing 8/10 times SMILEY" />
 whisper to 9mmfu>I do have one question.. Why is it that I'm failing to tap nodes when all my abs are at lvl max.  Seems like i fail more than I tap?

9mmfu whispers>you are getting x10 the return? its a bit tougher also see Rarebits image post in the IR topic 2 weeks ago for datanode level dispersion


#36300414071 02/25/2008 08:49:31 Re:Update 58 Discussion
Also i thought there was meant to be no NPC's...what about yon ones guarding the lobby of one of them there buildings?!?


#36300414075 02/25/2008 09:01:54 Re:Update 58 Discussion
Whuh-? I thought we weren't even supposed to get inside.
#36300414076 02/25/2008 09:02:15 Re:Update 58 Discussion
Hoooray for the 100k+ for every tap.
Photobucket
#36300414077 02/25/2008 09:05:10 Re:Update 58 Discussion
Procurator wrote:
Whuh-? I thought we weren't even supposed to get inside.
There's one building you can get into, the one with the helipad on the roof SMILEY
#36300414083 02/25/2008 09:19:45 Re:Update 58 Discussion
Dulux wrote:
Procurator wrote:
Whuh-? I thought we weren't even supposed to get inside.
There's one building you can get into, the one with the helipad on the roof SMILEY
2 you can enter.  lone one at one end.. forget which end...
#36300414131 02/25/2008 10:14:14 Re:Update 58 Discussion
GoDGiVeR wrote:
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>
"To kite someone around this game." Dear god men, we have a serious case of World of Warcraftitis in the near vicinity of this person.
*edited by admin*
#36300414164 02/25/2008 10:56:41 Re:Update 58 Discussion

I have a favor to ask of you all that are mining and fighting in the new construct. Please send updates about epic battles and anything fun and exciting going on in the new construct. I'm stuck at work and I'll be here for awhile. I'll have to live through the forums until I get home. I got a little taste of it this morning before work and now I want more. Thanks again.

Word

#36300414186 02/25/2008 11:18:34 Re:Update 58 Discussion

What kind of XP do these new nodes give in Datamine??  For lower levels I mean.  Is it a big improvement just like the increased $i ?   Anybody know? SMILEY

Thanks!

#36300414204 02/25/2008 11:36:25 Re:Update 58 Discussion
Phluff wrote:

What kind of XP do these new nodes give in Datamine??  For lower levels I mean.  Is it a big improvement just like the increased $i ?   Anybody know? SMILEY" width="15" height="15" />

Thanks!

Just an Info boost, you should still get the same xp
#36300414207 02/25/2008 11:39:33 Re:Update 58 Discussion
9mmfu wrote:
Phluff wrote:

What kind of XP do these new nodes give in Datamine??  For lower levels I mean.  Is it a big improvement just like the increased $i ?   Anybody know? SMILEY<img src=" width="15" height="15">

Thanks!

Just an Info boost, you should still get the same xp


well shoot...  it was worth a try. lol

#36300414220 02/25/2008 12:19:44 Re:Update 58 Discussion
Datamine (Syntax) = lag for me


#36300414229 02/25/2008 12:51:25 Re:Update 58 Discussion
I have to wait another 4.5 hours! *Cries*
#36300414233 02/25/2008 12:59:42 Re:Update 58 Discussion
I just logged in after jacking out inside Datamine and I've lost all my hotbars...
#36300414241 02/25/2008 13:28:41 Re:Update 58 Discussion
odj wrote:
I just logged in after jacking out inside Datamine and I've lost all my hotbars...

NO!! SMILEY  ...yuck.   This happen to anyone else??
#36300414245 02/25/2008 13:39:21 Re:Update 58 Discussion
Phluff wrote:
odj wrote:
I just logged in after jacking out inside Datamine and I've lost all my hotbars...

NO!! SMILEY" />  ...yuck.   This happen to anyone else??
Luckily I have a backup. SMILEY
#36300414254 02/25/2008 13:52:38 Re:Update 58 Discussion
odj wrote:
Phluff wrote:
odj wrote:
I just logged in after jacking out inside Datamine and I've lost all my hotbars...

NO!! SMILEY<img src=">  ...yuck.   This happen to anyone else??
Luckily I have a backup. SMILEY" width="15" height="15" />
Ima noob... tell me how to backup my hotbar? pwease?
#36300414256 02/25/2008 13:53:46 Re:Update 58 Discussion
The new construct fails a lot... literally... even system chat says so...
#36300414257 02/25/2008 13:54:39 Re:Update 58 Discussion
They are saved locally in your game install under your profiles > accountname > UI so if you just copy the UI folder that'll keep the settings on your hotbar from the point. (any changes after that will not be backed up)
#36300414261 02/25/2008 13:59:29 Re:Update 58 Discussion

Loving the way the story's going.

 I like the datamine - I'm making more per (successfull) tap than I do on a mission. Beautful, too.

 As for the bluepills/guards in the buildings, Rarebit said they'd be removed with the *next* patch, if memory serves.

#36300414262 02/25/2008 14:00:20 Re:Update 58 Discussion
Oh btw the datamine will probs ruin the mxo economy, but who cares...
#36300414265 02/25/2008 14:05:15 Re:Update 58 Discussion
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x SMILEY