Update 58 Discussion

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49

#36300412800 02/23/2008 00:45:50 Re:Update 58 Discussion
Pylat wrote:
I've been a hacker for over a year and I think the change to Hyper Deflect is bad. If a hacker gets the jump on you then you are toast. I always saw VD Debuffs as a nice balance to the constant Hyper deflect and even though it was frustrating to see people bounce everything off there were other times where everything hit and I'd win a duel without the other person hitting me once.

With Hyper Deflect no longer permanent it's going to be too easy for a hacker to maul someone if they get the jump on them, you'll be able to hit disruption field and even if they do turn on hyper deflect their viral defense is gonna be down by about 80 points anyway and you'll be able to hit them with all the follow up moves. Or they can hit you with powerless and slam you with a pile of hacks while you can't even turn on Hyper Deflect. No players asked for only 1 hyper at a time, we all were saying any two hypers of our choice, Melee/Ballistic or Viral/Thrown, or leave them the way they are. I don't know why you chose the last option which was, by far, the least popular among the players.

Nearly all the players adapted to Perma hyper deflect and this change is DEFINITELY gonna make hackers OP for quite some time, if not forever. One big complaint about MKT's is the fact they can get the jump on you and clean you out soon after, now that hackers can too, with all those tasty debuffs and AOE attacks I really think this is a BAD idea.

Devs PLEASE PLEASE PLEASE PLEASE PLEASE don't make that change. Clearly the player base doesn't want it (Judging by the less than enthusiastic response) and to do it anyway is just rude.

I agree.  The best course would be that we could have two active.  My suggestion would be to make it in pairs, so you would get your choice of Viral or Thrown And Melee or Ballistic. 
#36300412810 02/23/2008 01:15:17 Re:Update 58 Discussion
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?

#36300412813 02/23/2008 01:21:02 Re:Update 58 Discussion
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


I do, but usually I don't make it as high a priority due to a lower amount of hackers in PVP. But I don't keep it too high because they usually debuff my resistance anyway.
#36300412818 02/23/2008 01:34:29 Re:Update 58 Discussion
I usually keep all my resistances around 140-160 and will change on the run depending on who I am fighting. I can push any individual one to around 200 while keeping the other 3 still respectable.
If you are reading this my sig didn't work T_T
#36300412827 02/23/2008 01:50:26 Re:Update 58 Discussion
The whole hyper deflect change is good for Ballistas, Network Hackers, Etc. since they actually now have a fair shot at attacking somebody.

But for Destroyer and Howizers and their AoE hacks, your basically forcing everybody to sacrifice everything for using Hyper Deflect all the time or they will get mowed down very quickly.


But yay for the other patch notes. Not having your enemies leave your place for someone else = happydance.


#36300412828 02/23/2008 01:51:43 Re:Update 58 Discussion
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


I did some testing tonight. And I got my Viral Resistance up to 233. And with Viral Defense bonus around 78%. Things were still getting through pretty easily. Maybe 7/8 made it through in one batch of testing. Although, the hacks only did around 200. A logic Canon 2.0 did around 400.

So things still go through, just doesnt hurt that much.

I also found some interesting things that I'm going to pursue, and I think I'll be fine after the update. SMILEY<img src=

Edit: I thought I would mention that I would totally have to change my standard loadout to be fine against a hacker.


#36300412835 02/23/2008 02:06:21 Re:Update 58 Discussion
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?

As a gunman I wear all viral resist/def stuff (Area K, Quiksilver gloves, Sakura, seraphims, BA(3%) pants).  The only things I wear that dont have anything protecting me from hackers are the shirt (Squad Leader's) which I can substitute with a Machello that has viral resist, and my eyewear (EC goggles or WM lenses).
#36300412836 02/23/2008 02:06:54 Re:Update 58 Discussion
Mercio wrote:
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


I did some testing tonight. And I got my Viral Resistance up to 233. And with Viral Defense bonus around 78%. Things were still getting through pretty easily. Maybe 7/8 made it through in one batch of testing. Although, the hacks only did around 200. A logic Canon 2.0 did around 400.

So things still go through, just doesnt hurt that much.

I also found some interesting things that I'm going to pursue, and I think I'll be fine after the update. SMILEY<img mce_tsrc=

Edit: I thought I would mention that I would totally have to change my standard loadout to be fine against a hacker.

You do know resistancehas nothing to do with your defense right Mercio??

I keep my hacker resistance around the 140.
If you make that change at least implement zen master so we don't get the hacker infinite chain thing like in QA server...
#36300412837 02/23/2008 02:09:46 Re:Update 58 Discussion
There were always ways to get around peoples defense as a hacker. If you couldn't fit at least ONE Defense Debuff or Upgrade attacks into your loadout you were doing something very, very wrong.

Again, although the super defense of an MA was annoying, quite frankly they were needed to keep hackers in check. With hacker I can obliterate most classes, especially if I take Howitzer/Destroyer to large PvP. The MA's are needed to suppress Howie's cause there's nothing worse than being in IL with an MA when you have Howie loaded.

Again this change will easily make Hackers the the Alpha class again, but this time there's no way to defend against them without getting owned by other classes. At least in CR 1 after you loaded your VD it was there to stay and you could focus on other things.
If you are reading this my sig didn't work T_T
#36300412841 02/23/2008 02:13:37 Re:Update 58 Discussion
It seems to me that the HyperDeflect change is in the best interest of balance and what people are really worried about is the added vulnerability while they're busy with a target.  No one should have an insurmountable defense against every class at once but a strong player should be able to take out an opponent and have a good chance at another and it's not clear wether this will continue to be the case. 
#36300412850 02/23/2008 02:24:07 Re:Update 58 Discussion
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


I run around with around 200-210 resistence in three types at all times.    m/v/b - m/t/b - b/t/v are the three I use the most in PvP.

I'm just a sad panda because it'll be even more team-based than ever before.  People that like to PvP or even play with PvE by themselves are kinda getting the shaft.  I'm sure it'll still be workable, and I'm probably over-reacting.  Or maybe I should make friends and play a MMO with people.  D'oh.

The ability to decently defend yourself against more than one tree/style is small right now.  After the patch, it looks like it'll be nil.

Even after all that, I'm still looking forward to the patch.  New area, bug fixes, pleasant email changes.  And if nothing else, it'll make me and others learn some new things. 

#36300412854 02/23/2008 02:28:37 Re:Update 58 Discussion

double post ftl.  Sorry messa tiredz

#36300412855 02/23/2008 02:28:47 Re:Update 58 Discussion

Im really looking forward to this update, monday is so far away SMILEY.

The only thing i dont like is the Hyper-Deflect part, we should be able to load VD with another Defense.

#36300412864 02/23/2008 02:52:17 Re:Update 58 Discussion

For what its worth, i support the deflect change. Its far more logical to me (i never understood why one class was being descriminated like that, i suppose it was a carry over from the hacker unbalance in CR1.0 but, as this patch demonstrates, there are far more effective and behind the scenes changes that can be made to balance a class then really obvious defence destriminations. lol. )

Oh and *hides behind flame shield* *runs away from mob thread*

Besides, cant we all just rejoice in the 0,0,0 fix? xD

#36300412880 02/23/2008 03:26:36 Re:Update 58 Discussion
cloudwolf wrote:

For what its worth, i support the deflect change. Its far more logical to me (i never understood why one class was being descriminated like that, i suppose it was a carry over from the hacker unbalance in CR1.0 but, as this patch demonstrates, there are far more effective and behind the scenes changes that can be made to balance a class then really obvious defence destriminations. lol. )

Oh and *hides behind flame shield* *runs away from mob thread*

Besides, cant we all just rejoice in the 0,0,0 fix? xD


Even im starting to think the change will be good, should make pvp alot more interesting. Will take some time getting used to and will need to change my loadout and clothes around.
#36300412888 02/23/2008 03:42:50 Re:Update 58 Discussion
Well if people didn't like the idea of permanent hyper deflect at least allow us to have 2 on at a time.
If you are reading this my sig didn't work T_T
#36300412890 02/23/2008 03:54:50 Re:Update 58 Discussion

In the FFA district is would be sweet to also have Merv Cake and Opera music..

don't ask it's very early /late

>>

#36300412892 02/23/2008 03:57:15 Re:Update 58 Discussion

I love the fact they are making this change with hyperdeflect. I'd have to dig around, but I also said a while back, either make you choose ANY 2 defenses, or remove hyperdeflect from being a standalone defense. I'm glad to see this done, while I'd prefer the dual defense, this makes for much more interesting pvp.

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.

#36300412893 02/23/2008 04:00:23 Re:Update 58 Discussion
Finally. I thought it was supposed to be only 1 hyper at the time from the beginning? So yay!
#36300412901 02/23/2008 04:19:47 Re:Update 58 Discussion
Rarebit wrote:

Additional Update 58 changes:
 
- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

OH SNAP :O BEST BUG FIX EVER.
#36300412912 02/23/2008 04:43:58 Re:Update 58 Discussion
Aquatium. wrote:

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.

Do you use Personal Firewall for that, or one of the resistance abilities in awakened? Cause I think that's impossible to get with clothes.
If you are reading this my sig didn't work T_T
#36300412913 02/23/2008 04:45:01 Re:Update 58 Discussion
Riac wrote:
Rarebit wrote:

Additional Update 58 changes:
 
- An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

OH SNAP :O BEST BUG FIX EVER.

Next up: Clothe and Tactic switching xD
#36300412916 02/23/2008 04:46:39 Re:Update 58 Discussion
All the MAs will moan because they can't steamroll hackers anymore. Haha!
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#36300412921 02/23/2008 04:49:37 Re:Update 58 Discussion
Rarebit wrote:
Brommerz77 wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:

-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.


Trust me Rarebit these things mean NOTHING, absolutely NOTHING. In the heat of a Zerg you have absolutely no time to fanny around with stupid little buffs that only last 10seconds, becuase in a zerg you'll be dead in that time. The only things that matter are the Hyper's (Defense) and your resistence.
At the end of the day that is what it all comes down to in PvP your Defense and your Resistence!

By stopping Hyper-Deflect from being used you are powering up the Hacker tree even more, if you have ever PvP'd you would know that hackers are a huge force to be reconned with, even in interlock hackers can do a craps loads of damage even you are are a full MA.

In short this change is Hyper-Lose, and I hope that I have put my point of view accross. Be sure that there will be a thread about in Development Rountable when the Patch is out.

Just to let you know, the only Buffs that make sense are Combat Tatics and Upgrade Master.
#36300412925 02/23/2008 04:52:33 Re:Update 58 Discussion
Mashoe wrote:
All the MAs will moan because they can't steamroll hackers anymore. Haha!
Too right they will. The whole point of MA, is that it PWN'S in interlock. The whole point of Hacker is that it PWNS outside of interlock. Currently hackers can do both, removing the Hyper Deflect stack makes things a whole lot worse.
#36300412933 02/23/2008 05:26:12 Re:Update 58 Discussion
Pylat wrote:
Aquatium. wrote:

As for Rarebits questions, personally I roll around 200+ on any combination of 3 when I want, or I can have about 200/190/180/170 on all 4 in a few variations.

Do you use Personal Firewall for that, or one of the resistance abilities in awakened? Cause I think that's impossible to get with clothes.
Highly plausible.
#36300412935 02/23/2008 05:29:24 Re:Update 58 Discussion
Noticed an increase of hackers on Vector.. thought it was a little mellow dramatic.. Now I know why.......  SMILEY
#36300412936 02/23/2008 05:34:27 Update 58 Discussion
*digs out his hacks*

O'Rly?
#36300412938 02/23/2008 05:38:28 Re:Update 58 Discussion
Brommerz77 wrote:
That hyper deflect change is just daft.....

Now along with the other hypers, it makes group pvp just suicidal. Defense against one thing, and get raped by everything else.....


/agree

At least you won't have to ask for lube! SMILEY
#36300412948 02/23/2008 06:20:44 Re:Update 58 Discussion
Rarebit wrote:
Ooh I have another question. How many of you hacker-fearing-folk wear much in the way of viral-resistant clothing at the moment?


i had about 146 resist...and a few clothes that add resit bonus and defense bonus

gonie get ripped to shreds off hackers if IL with someone else like a MA or MKT

#36300413061 02/23/2008 12:19:20 Re:Update 58 Discussion
yuenwoping wrote:
Mona wrote:
Woot everyones gonna be hacker again like in before cr2!!
Welcome to Hackers Online...


TonyJaa
NOOOO MKT online sounds so much better ;(

Oh and if this is true then I sense zen master or CR2.5 or 3.0 mwahahahaha
#36300413077 02/23/2008 12:34:49 Re:Update 58 Discussion
this will change things deffintly but i wonder if this means zen master may come back as well and finally thanks for fixing the 0,0,0 bug this will make archives so much easier now. i lost count how many times i had to redo those with that bug 
#36300413098 02/23/2008 13:15:58 Re:Update 58 Discussion

i also found out tat in Guardian Patcher, the Quick Recovery ability level 50 has 10% sweep bonus and 23% max health bonus, should tat be at 25%?

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Photobucket
#36300413110 02/23/2008 13:56:14 Re:Update 58 Discussion
Where is my fix to see WHEN I get stated in system chat btw??
#36300413120 02/23/2008 14:16:10 Re:Update 58 Discussion
The Leo wrote:
The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.


By that I assume you mean a kung fu/aikido ability activating and the person switching to karate to up damage?

It shames me to say I am a bit confused by that fix.

#36300413135 02/23/2008 14:41:27 Re:Update 58 Discussion
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.
#36300413138 02/23/2008 14:43:28 Re:Update 58 Discussion
Shinryu wrote:
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.
Even as a hacker, I think that'd be a good addition. Getting in interlock sucks when there's multiple enemies around.
#36300413159 02/23/2008 15:19:06 Re:Update 58 Discussion
TheShickle wrote:
The Leo wrote:
The underpowered spies needed this for sure
Disable Security Devices, Bull Dog, and Find Data Node now have memory costs of 1.

Oh and woot no more *CENSORED* karate I hope:
Executing instant abilities while in the wrong style will now change styles and invoke the ability.


By that I assume you mean a kung fu/aikido ability activating and the person switching to karate to up damage?

It shames me to say I am a bit confused by that fix.

You assume wrong, and it would take a while to explain the current bug.
#36300413218 02/23/2008 17:09:07 Re:Update 58 Discussion
all the more reason for me to hold up my viral def and sneak in punts.  Thumbs up to this patch!
#36300413321 02/23/2008 23:20:56 Re:Update 58 Discussion
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?


*CENSORED* are you on about? If they remove Taunt I'm going to kick your *CENSORED*. It's extremely helpful in PvE
#36300413324 02/23/2008 23:30:24 Re:Update 58 Discussion
MotorZ wrote:
Shinryu wrote:
Equinoriox wrote:

and can they get rid of Sharpshooter, Taunt and Multi-fighting side abilities in Soldier tree and replace them with something else for future patches?

Hopefully something to help out IL based classes in terms of defense against attacks coming from outside of IL.
Even as a hacker, I think that'd be a good addition. Getting in interlock sucks when there's multiple enemies around.

Since both Compel Combat (Force Combat) and Gaussian Blur (Evade Combat) are both useless (shield breaks down at most 3 tries, only the used tactics change a thing there), I want the devs to make them actually worth loading by making them actually DO SOMETHING for same levels (they seems only to make a difference in a fight between different levels).
#36300413373 02/24/2008 01:33:43 Re:Update 58 Discussion
It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.
#36300413422 02/24/2008 03:37:23 Re:Update 58 Discussion
The Leo wrote:
yuenwoping wrote:
Mona wrote:
Woot everyones gonna be hacker again like in before cr2!!
Welcome to Hackers Online...


TonyJaa
NOOOO MKT online sounds so much better ;(

Oh and if this is true then I sense zen master or CR2.5 or 3.0 mwahahahaha

It would only make sense to give us the Trojan Horse and Citadel Coder at the same time SMILEY
#36300413429 02/24/2008 03:55:59 Re:Update 58 Discussion
Dxy wrote:
It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.
Or allow us to have any 2 different Hypers on at a time. That seems to make the most sense to me.
If you are reading this my sig didn't work T_T
#36300413438 02/24/2008 04:12:03 Re:Update 58 Discussion
Pylat wrote:
Dxy wrote:
It seems we're just going to be destined to continue wasting IS activating Hypers on the fly.

Suggestion to rectify this massive case of fail.

Drastically reduce IS cost.
Or allow us to have any 2 different Hypers on at a time. That seems to make the most sense to me.
Guh.. how I'd looove that.

Then again, at that point.. it kind of defeats the purpose of having defensive buffs like hypers and stuff. SMILEY
#36300413485 02/24/2008 06:41:57 Re:Update 58 Discussion
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)

#36300413486 02/24/2008 06:42:11 Re:Update 58 Discussion

Hi, everyone!

Wow! Looks like an great update, typical I had to be away for it! I've not had an in depth look at it as my internet access time is quite short but from what I've seen it seems like a lot of work been put in from all the Dev's!

Have fun... and don't break MxO while I'm gone!

#36300413518 02/24/2008 08:29:26 Re:Update 58 Discussion
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>
#36300413556 02/24/2008 10:18:20 Re:Update 58 Discussion
GoDGiVeR wrote:
sonofthree wrote:
It would seem to me that a single hyper at a time is more balanced, is it more fun? I'm not sure.

I say a better solution than the two hypers leaving a player "weak" against a single tree that keeps hackers the king of free fire and MAs king of interlock. Is:

Boost +interlock accuracy of Gunmen, MA, and MKT MA moves (hell add 10 or 20 points or something).
Shorten the buff timer to 10 seconds on serene calm and boost the + defense to 100 on all defenses
Maybe change Iron Body to a self debuff wipe (instead of limited + resistance ability for duels)
Increase the debuff timers for hacker everyones out of interlock abilities to keep people out of interlock  (it should be possible to kite someone around in this game without getting a perfect set of hacks/shots/and to a lesser extent knives (they tend to be a little more reliable) landing)


lol I doubt you know what you're talking about. All these bonuses you want to change are influencable.

Changing IL move acc boosts by adding 10 or even 20 pts of acc to all moves will have a dramatic impact on everything. Though it would be nice to know WHEN IL abs get influenced (do they get influenced and the added to the influenced base acc or do they get added to the base acc and then that result will be influenced? that does make a big difference!)

Serene calm boost all +100 def? You crazy? After influencing +100 def gets to 150-190 def, MA then could max out ALL defenses including Throw def just by activating Serene calm.

Increasing debuff timers? Oh thanks BUT NO THANKS.


I seriously doubt you are serious about this. Srlsly. >_>

#36300413571 02/24/2008 10:57:21 Re:Update 58 Discussion

Now the the heat has died down I'll go back to my last question.

Seeing as Personal Firewall now gives health when it finishes, do you still get the health when you cancel it manually or it is removed with 'Delete Upgrade' as that would work as a free mini health pill.  And if your lucky enough to have Mobius Code too things would look rather peachy for you SMILEY

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