Brommerz77 wrote:Numbers and math aside dear friend, you must understand the ramifications of this change on not only level 50s, but every level character, especially solo. Most people when they first join the game want to try Martial Arts or Guns, fact. Hacker is kind of a backstep, and if they join a faction they'll know it's killer on IS at the beginning if played inadequately.Rarebit wrote:Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.
-Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.-
If you were to add just the Hyper Deflect change, then only high level PvP would be affected on a large scale, but these two changes together make the game even deadlier for a lowbie missioning on hard. I don't know if you've ever missioned as a pistol/karate low level, but it's bad as is without being equipped by higher levels or getting insanely lucky with resistance drops beforehand. Obviously the most who will complain are the ones who like to run inside a zerg and take out one person before getting destroyed, which would include people like myself.
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