Update 58 Discussion

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49

#36300412564 02/22/2008 18:00:38 Re:Update 58 Discussion
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.
#36300412565 02/22/2008 18:01:15 Re:Update 58 Discussion
Well done Rare..No viral deflect.Let's all be hackers....Better yet let's all have hybrids:ma with hacker so we can have viral deflection.A great patch went down the drain.
Booooooooooooooo...


TonyJaa
#36300412566 02/22/2008 18:01:46 Re:Update 58 Discussion
Rarebit wrote:
Oh, also QA has approved the update for release, and deployment is set for Monday.


everybody regroups for the sploit hunt!

i gonna focus on 0-0-0

hah!

#36300412568 02/22/2008 18:03:29 Re:Update 58 Discussion
9mmfu wrote:

Or you could a Viral Defense buff from another player if its so much trouble...

But /shurg pardon me while I dodge the falling pieces of the sky.


Lol sensing a bad move? SMILEY

#36300412569 02/22/2008 18:03:57 Re:Update 58 Discussion
Man, and just when hackers were making a comeback in PvP... this will really make them pop out of woodwork...


Oh, the Ravager zergs............. *shudder*

Hurm, this redefines PvP as I personally know it.

...redefines....


We can has concert now? X3
#36300412570 02/22/2008 18:04:32 Re:Update 58 Discussion

BEWARE OF CONCLUSION JUMPERZ!!1  SMILEY

The patch notes clearly state that efforts in balancing the tree have been implemented.  Wait until you've experienced the change before freaking out, guys.

#36300412571 02/22/2008 18:05:28 Re:Update 58 Discussion
Rarebit wrote:
Oh, also QA has approved the update for release, and deployment is set for Monday.

Cool Beans. Apart from the Hyper-Deflect thing of course.
#36300412572 02/22/2008 18:05:35 Re:Update 58 Discussion
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
#36300412573 02/22/2008 18:07:30 Re:Update 58 Discussion
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Why not u just made "hyper-lost".
<./img>
#36300412575 02/22/2008 18:07:38 Re:Update 58 Discussion
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Failure"?

Fixed..


TonyJaa
#36300412576 02/22/2008 18:08:20 Re:Update 58 Discussion
I sense great failure ahead...
#36300412577 02/22/2008 18:08:38 Re:Update 58 Discussion
Brommerz77 wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:

-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.


#36300412578 02/22/2008 18:08:58 Re:Update 58 Discussion

It just means you have an equal chance of defending yourself against every ability, whereas beforehand you were permanently set-up to defend against hacks.  This was for no other reason than a Hacker's firepower out of interlock.  Along that same mode of thinking, you could argue that we should have Hyper-Sense running permanently.  

Yes, some will look to take advantage and switch to Hacker, but tactics and PvP as a whole will balance out, as it always does.   

#36300412579 02/22/2008 18:09:01 Re:Update 58 Discussion
yuenwoping wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Failure"?

Fixed..


TonyJaa
Win
#36300412580 02/22/2008 18:09:01 Re:Update 58 Discussion
exsuscito wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.


That is what I always thought should happen.  That way we can pretect ourselfs from the IL opponent and the most prominant opponent out of IL  But still must make tactical decision.  I am just worried this may cause everyone to avoid IL loads now unless they have someone who can buff them each time they need it.

I do like that thought though, it will give the UM/FE tree more PVP uses.

#36300412582 02/22/2008 18:11:14 Re:Update 58 Discussion
After letting the initial 'shock' wear off a bit, I'm going to take this with a healthy dose of skepticism until I see it in action.  For PvP it might encourage more UM/FM support roles on teams, which would be cool IMO.  For PvE, it might up the challenge a tad.  Shall just have to see the actual impact and any possible hotfix tweaks.

*equips Danger Suit*

"Bring your own weapons.  I've only done this once before..."  =P
#36300412583 02/22/2008 18:11:45 Re:Update 58 Discussion
Rarebit wrote:
Brommerz77 wrote:
Rarebit wrote:
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?

Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:

-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.



Oh yeah, so encourage buffs and buff bots? Epic pvp... that just makes no sense at all.
#36300412584 02/22/2008 18:13:11 Re:Update 58 Discussion
But I must ask then, and forgive me because I do have pneumonia and head is not exactly clear..

All the changes you rattled off Rarebit, will those still give a Viral Defense in addition to the new changes?
If so, then it may have some merit - but if those no longer give Viral Defense bonuses, then I suppose we must get creative to defend against hackers now?

I'm not wanting to sound rude, but I may not be seeing (or thinking entirely clear on this), so an answer to that question would be appreciated.
Thanks.


#36300412585 02/22/2008 18:13:11 Re:Update 58 Discussion
RoganClark wrote:
I sense great failure ahead...
You smell change. As always, don't knock it til you try it.

To me, if damage was nerfed all around, then things would be really balanced and picking one out of four defenses would have a lot more meaning, if not more significance... If that makes sense.

#36300412588 02/22/2008 18:15:00 Re:Update 58 Discussion
ZippyTheSquirrel wrote:
RoganClark wrote:
I sense great failure ahead...
You smell change. As always, don't knock it til you try it.

To me, if damage was nerfed all around, then things would be really balanced and picking one out of four defenses would have a lot more meaning, if not more significance... If that makes sense.

I have been playing mxo for a while i know fail when i see it
#36300412589 02/22/2008 18:16:26 Re:Update 58 Discussion
I too feel that deflect/sense - block/dodge method would have been better but overall I have to say this patch is rather incredible.  Thanks for all the hard work guys and thanks also for keeping us so well informed. 
#36300412590 02/22/2008 18:16:27 Re:Update 58 Discussion
Travi wrote:
But I must ask then, and forgive me because I do pneumonia and head is not exactly clear..

All the changes you rattled off Rarebit, will those still give a Viral Defense in addition to the new changes?
If so, then it may have some merit - but if those no longer give Viral Defense bonuses, then I suppose we must get creative to defend against hackers now?

I'm not wanting to sound rude, but I may not be seeing (or thinking entirely clear on this), so an answer to that question would be appreciated.
Thanks.


Pretty sure they do, since the changes noted are noted as "additional." I haven't run this stuff myself, but the others all felt those notes were accurate. So yes, I think you have it right.

#36300412592 02/22/2008 18:17:41 Re:Update 58 Discussion
Hyper Deflect aside the new patch looks pretty epic
#36300412595 02/22/2008 18:18:49 Re:Update 58 Discussion
Ok, then this may have merit to it, as people have noted, may increase the importance of doctors and buffers.
Thank you for the reply.
#36300412596 02/22/2008 18:18:56 Re:Update 58 Discussion
Swg = combat based on buffing.

We gunna see the introduction of an entertainer race?

..........
#36300412599 02/22/2008 18:20:43 Re:Update 58 Discussion
Travi wrote:
 may increase the importance of doctors and buffers.

That's one potential I'd like not to be realised.
#36300412601 02/22/2008 18:22:29 Re:Update 58 Discussion
Brommerz77 wrote:
Swg = combat based on buffing.

We gunna see the introduction of an entertainer race?

..........
Hm... Like



?

EDIT: OMG now that you mention it I think I see a Jawa in there. 8O

EDIT 2: Wait... That might just be Wesker. Phew.

#36300412602 02/22/2008 18:24:13 Re:Update 58 Discussion
Rarebit wrote:
Brommerz77 wrote:
Swg = combat based on buffing.

We gunna see the introduction of an entertainer race?

..........
Hm... Like



?

EDIT: OMG now that you mention it I think I see a Jawa in there. 8O

LOL
#36300412603 02/22/2008 18:24:42 Re:Update 58 Discussion
Well, with things working out this way, it may become a mainstay. May as well get used to the fact you'll have to protect your doctors and such now, as field medics will be a treasure now.
So in the end, as long as things balance out ok, I'm sure we'll adapt.

EDIT: For Rarebit's screenshot, perfect 10.0 landing on my part.

#36300412604 02/22/2008 18:24:59 Re:Update 58 Discussion
Rarebit wrote:
Brommerz77 wrote:
Swg = combat based on buffing.

We gunna see the introduction of an entertainer race?

..........
Hm... Like



?

EDIT: OMG now that you mention it I think I see a Jawa in there. 8O

EDIT 2: Wait... That might just be Wesker. Phew.


Argument lost?
#36300412609 02/22/2008 18:27:56 Re:Update 58 Discussion
Will Personal Firewall still give the heal if you delete it manually, as it will sort of work as a free weak Health pill... add that to a Mobious Code if you have it (which I dont >_<SMILEY then some people get pretty good health bonus.
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#36300412613 02/22/2008 18:29:01 Re:Update 58 Discussion
You really have to mess everything up......Forget this!!!

TonyJaa
#36300412620 02/22/2008 18:39:03 Re:Update 58 Discussion
I'll have to try it and see how it pans out and maybe i may have over reacted, but I just dont like the sound of it and how pvp will now pan out. We'll see from monday onwards i guess -.-
#36300412622 02/22/2008 18:40:41 Re:Update 58 Discussion
Great patch...

apart from the one thing. WTH no hyper deflect. Right i knew yous would fix it but i though that would bn allow any 2 hypers. Not down to 1. Rare u's thought about zergs???

There is normally 1 of each out there. 1 hyper ain't gonna do jack *poop*

We're gonna die in half a sec rather than 2. Yeah i have to say, the game is gonna suck now and i can see me not loggin in as much and doin what i like doin which is pvp. Yous have just ruined it now.

Tonight there was 4 hackers plus 16 others. We were losin but takin down some. U see us takin down any now???
The game is now becomin more about duels than pvp. How this gonna affect the new area???

Own faction member puttin out hax that will kill u in 2 secs. Man that suxs.

MA is gonna b useless now. We need in il to do moves, we need to take dmg to get in il. By the time we get in il now we're gonna well be below half health :/

Anyways can't wait till the new area but i just don't see me loggin on as much anymore.

Seriously just make it any 2 hypers, helps us that are against the zerg rather than helpin them.
98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with Metal, put this in your signature. :P +1
#36300412623 02/22/2008 18:40:54 Re:Update 58 Discussion
ON WARD! LETS ALL GANK ROGAN IN HIS FA THONG!!!!
<./img>
#36300412629 02/22/2008 18:45:07 Re:Update 58 Discussion
yuenwoping wrote:
You really have to mess everything up......Forget this!!!

TonyJaa


It's just another adjustment.  Everyone will adapt, as we always do.

You want to PvP so you /who, access the situation and plan accordingly.  In that regard, nothing's changed.  The comfort of permanent Deflect has gone so your previous tactics must change slightly.  That's it. 

#36300412638 02/22/2008 18:47:31 Re:Update 58 Discussion
exsuscito wrote:
yuenwoping wrote:
You really have to mess everything up......Forget this!!!

TonyJaa


It's just another adjustment.  Everyone will adapt, as we always do.

You want to PvP so you /who, access the situation and plan accordingly.  In that regard, nothing's changed.  The comfort of permanent Deflect has gone so your previous tactics must change slightly.  That's it. 

It's really, really not. Maybe so on Recursion or Syntax. But not Vector.
#36300412640 02/22/2008 18:51:14 Re:Update 58 Discussion

always something *beep* has to come with the patches

if this does come through, im not gonna come back anymore, not worth 15 crappy bucks a month to get on to a even more *CENSORED* up game

Photobucket
#36300412641 02/22/2008 18:52:39 Re:Update 58 Discussion
Brommerz77 wrote:
exsuscito wrote:
yuenwoping wrote:
You really have to mess everything up......Forget this!!!

TonyJaa


It's just another adjustment.  Everyone will adapt, as we always do.

You want to PvP so you /who, access the situation and plan accordingly.  In that regard, nothing's changed.  The comfort of permanent Deflect has gone so your previous tactics must change slightly.  That's it. 

It's really, really not. Maybe so on Recursion or Syntax. But not Vector.


The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether.  Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one. 

This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.

#36300412642 02/22/2008 18:52:50 Re:Update 58 Discussion
Disappointed with the hyper change, has anything been changed with npc balance?  If not, the game just got harder for PvE.  I really wish we could still have two activated at a time.
#36300412645 02/22/2008 18:54:59 Re:Update 58 Discussion
exsuscito wrote:
Brommerz77 wrote:
exsuscito wrote:
yuenwoping wrote:
You really have to mess everything up......Forget this!!!

TonyJaa


It's just another adjustment.  Everyone will adapt, as we always do.

You want to PvP so you /who, access the situation and plan accordingly.  In that regard, nothing's changed.  The comfort of permanent Deflect has gone so your previous tactics must change slightly.  That's it. 

It's really, really not. Maybe so on Recursion or Syntax. But not Vector.


The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether.  Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one. 

This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.

The zergs will always zerg, but what you're saying is it's down to us to not get zerged? Yeah..let me go sit in the loading area while the zerg is at mara, because thats fun.
#36300412650 02/22/2008 18:58:29 Re:Update 58 Discussion
Ex when u do decide to come onto vector (normally JUST for events now) u'r a sniper. What about MA's and gunners. We're out in the open, no sneak to hide us. Its just makin the game even more like sneak online.
#36300412655 02/22/2008 19:02:17 Re:Update 58 Discussion

if they wanna IMPROVE the game....

 give the new area

leave hypers alone

fix hackers

new tree atleast like for shotguns

or fix the entire thing for a change

#36300412656 02/22/2008 19:07:05 Re:Update 58 Discussion
exsuscito wrote:
yuenwoping wrote:
You really have to mess everything up......Forget this!!!

TonyJaa


It's just another adjustment.  Everyone will adapt, as we always do.

You want to PvP so you /who, access the situation and plan accordingly.  In that regard, nothing's changed.  The comfort of permanent Deflect has gone so your previous tactics must change slightly.  That's it. 

I got hit by hackers enough, not to mention Hyper Deflect was a great extra buff incase Machine Gun Fist hit us.

Worst change I've seen in this game by far.
#36300412657 02/22/2008 19:08:54 Re:Update 58 Discussion
The_Bruceter wrote:
Ex when u do decide to come onto vector (normally JUST for events now) u'r a sniper. What about MA's and gunners. We're out in the open, no sneak to hide us. Its just makin the game even more like sneak online.


Just to clarify, I was MA for a lot longer than I've been Sniper, and I have MA alts on two servers.  My perspective includes all builds.  As for the attack at the beginning, well that was altogether pointless. 

MA's and IL-based gunman will suffer the most out of anyone, especially on Vector.  The theory of 'sneak online' is one I had also considered, and it's a worry that could very well be warranted if Vector goes Hacker-crazy.  That being said, I'm trying not to condemn the change before anyone's had a chance to test it.  I'm hoping that if we can survive a massive combat restructure, we can adapt to and cope with this.  If it does turn out to be an error in judgement, then (again) hopefully it will be identified as such and dealt with accordingly.

I'm speaking up in its favour because so many are ready to riot, and riots are full of loud noises, tridents and hand-grenades.      

#36300412659 02/22/2008 19:09:35 Re:Update 58 Discussion

I really like the patch notes.

Not so much the additional notes. 

I'm trying not to jump to conclusions but I'm not liking the sound of this.

It's bad enough you can only defend against hackers and one other tree at a time.  It's bad enough you can only get three resistences up to a decent enough level so you don't die in seconds.

IL is bad enough when you're outnumbered.  This goes for PvP and PvE.

I know this is old news, dead-horse and all that, but with CR2, doing anything with a lot of people/NPCs attacking you became a lot tougher.  CR2 is so much more about team team team.  And that's fine.  I mean, it is considered an MMO and everything.

But not everyone is constantly on a team, just recently, and in this thread (I think) you mentioned something like, "maybe we wanted to give those people without a team the slightest chance."  I know that was in regards to the FFA zone, but with taking away hyper-deflect with the other hypers and adding on more defenses to the team AoE buffs.. you just made it worse.  A LOT worse.

PvP is about numbers.  We all know this.  I guess thanks for making it even more so. Thanks for making everyone waste even more IS on changing hypers while fighting different people.  IS regen needs some love, without sacrificing so much.

(And it's a shame viral debuffs won't stack anymore for certain situations ((destroyer and insidious were probably the only thing over-powered with hacker in cr2 to be honest, but at least destroyer has a long re-use timer)) - but thank god they don't anymore without being able to defend against hackers and someone else at the same time.)

#36300412661 02/22/2008 19:12:32 Re:Update 58 Discussion
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
#36300412663 02/22/2008 19:13:48 Re:Update 58 Discussion
LoTekGhost wrote:
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
Because people complained that only Hyper Defense stacked, and asked that everything should equally stack. Now nothing does.

The complaint was in regards to MKTs.
#36300412671 02/22/2008 19:18:54 Re:Update 58 Discussion

Oh, and my guess to the blue rez questions earlier in this thread..

They changed it now so people can rez people in the FFA zones.

#36300412675 02/22/2008 19:25:09 Re:Update 58 Discussion
Delicho wrote:

Oh, and my guess to the blue rez questions earlier in this thread..

They changed it now so people can rez people in the FFA zones.

Last night on vector they made 01 FFA. U couldn't rez any1 SMILEY and only area heals (team heals) worked.