Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?


Oh, also QA has approved the update for release, and deployment is set for Monday.
everybody regroups for the sploit hunt!
i gonna focus on 0-0-0
hah!

Or you could a Viral Defense buff from another player if its so much trouble...
But /shurg pardon me while I dodge the falling pieces of the sky.



BEWARE OF CONCLUSION JUMPERZ!!1 ![]()
The patch notes clearly state that efforts in balancing the tree have been implemented. Wait until you've experienced the change before freaking out, guys.

Oh, also QA has approved the update for release, and deployment is set for Monday.Cool Beans. Apart from the Hyper-Deflect thing of course.
Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.

Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
<./img>Hm... Maybe we could just combine them all into one ability called "Hyper-Failure"?Fixed..

Rarebit wrote:Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
It just means you have an equal chance of defending yourself against every ability, whereas beforehand you were permanently set-up to defend against hacks. This was for no other reason than a Hacker's firepower out of interlock. Along that same mode of thinking, you could argue that we should have Hyper-Sense running permanently.
Yes, some will look to take advantage and switch to Hacker, but tactics and PvP as a whole will balance out, as it always does.
Rarebit wrote:WinHm... Maybe we could just combine them all into one ability called "Hyper-Failure"?Fixed..
TonyJaa
Rarebit wrote:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?
Stacking any two, at any time would be perfect-world, though I don't know how you'd legislate against the stacking of all four.
That is what I always thought should happen. That way we can pretect ourselfs from the IL opponent and the most prominant opponent out of IL But still must make tactical decision. I am just worried this may cause everyone to avoid IL loads now unless they have someone who can buff them each time they need it.
I do like that thought though, it will give the UM/FE tree more PVP uses.

Brommerz77 wrote:Rarebit wrote:Oh I dunno if it's quite that simple. Like a lot of stuff Dracomet does, it's all based on math and scary stuff like that... Anyway, let's not forget about this and this and this and this and this and this:Hm... Maybe we could just combine them all into one ability called "Hyper-Win"?Or make it so you can actually have group pvp. Not not continue to make trees like Duelist or MA useless. Because all that happens now, and from the next patch, will get worse is; Interlock....get zerged by knifes and guns and not have any defense to it. And now hacker added on top. Like ex said, interlock now becomes a deathtrap and you push pvp and combat to use spy and hacker to win. Taking it further away from the matrixy feel.
-- Deflect Bullets 1.0 has an additional 0.48 points of throw defense per level and adds +10 concentration.
-- Deflect Virus 1.0 has an additional 0.48 points of melee defense per level and adds a 4% negative condition sweep pulse per aura pulse.
-- Personal Firewall 1.0 adds an additional +10 resistance to non-viral damage types and heals about 75 health when terminated.
-- Personal Firewall 2.0 adds an additional +20 resistance to non-viral damage types and heals about 250 health when terminated.
-- Network Firewall 1.0 adds +5 defense to non-viral defense types and restores about 10 IS when terminated.
-- Viral Shielding adds 0.24 defense per level to non-viral defense types and restores about 25 IS when terminated.

I sense great failure ahead...You smell change. As always, don't knock it til you try it.

RoganClark wrote:I have been playing mxo for a while i know fail when i see itI sense great failure ahead...You smell change. As always, don't knock it til you try it.
To me, if damage was nerfed all around, then things would be really balanced and picking one out of four defenses would have a lot more meaning, if not more significance... If that makes sense.
But I must ask then, and forgive me because I do pneumonia and head is not exactly clear..Pretty sure they do, since the changes noted are noted as "additional." I haven't run this stuff myself, but the others all felt those notes were accurate. So yes, I think you have it right.
All the changes you rattled off Rarebit, will those still give a Viral Defense in addition to the new changes?
If so, then it may have some merit - but if those no longer give Viral Defense bonuses, then I suppose we must get creative to defend against hackers now?
I'm not wanting to sound rude, but I may not be seeing (or thinking entirely clear on this), so an answer to that question would be appreciated.
Thanks.


may increase the importance of doctors and buffers.

Swg = combat based on buffing.Hm... Like
We gunna see the introduction of an entertainer race?
..........


Brommerz77 wrote:LOLSwg = combat based on buffing.Hm... Like
We gunna see the introduction of an entertainer race?
..........
?
EDIT: OMG now that you mention it I think I see a Jawa in there. 8O

Brommerz77 wrote:Swg = combat based on buffing.Hm... Like
We gunna see the introduction of an entertainer race?
..........
?
EDIT: OMG now that you mention it I think I see a Jawa in there. 8O
EDIT 2: Wait... That might just be Wesker. Phew.

then some people get pretty good health bonus.

<./img>You really have to mess everything up......Forget this!!!
TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.
You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.

yuenwoping wrote:It's really, really not. Maybe so on Recursion or Syntax. But not Vector.You really have to mess everything up......Forget this!!!
TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.

always something *beep* has to come with the patches
if this does come through, im not gonna come back anymore, not worth 15 crappy bucks a month to get on to a even more *CENSORED* up game
exsuscito wrote:yuenwoping wrote:It's really, really not. Maybe so on Recursion or Syntax. But not Vector.You really have to mess everything up......Forget this!!!
TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.
The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether. Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one.
This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.

Brommerz77 wrote:The zergs will always zerg, but what you're saying is it's down to us to not get zerged? Yeah..let me go sit in the loading area while the zerg is at mara, because thats fun.exsuscito wrote:yuenwoping wrote:It's really, really not. Maybe so on Recursion or Syntax. But not Vector.You really have to mess everything up......Forget this!!!
TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.
The zergs will zerg whether all Hypers are granted concurrently, or removed from the game altogether. Unfortunately, it does give more power to the aforementioned herd, but that just puts the onus on the individual not to get caught up in one.This may well be the justification chronic hyperjumpers were looking for, especially when the novelty is fresh and Mara C is awash with DOT's.
if they wanna IMPROVE the game....
give the new area
leave hypers alone
fix hackers
new tree atleast like for shotguns
or fix the entire thing for a change
yuenwoping wrote:I got hit by hackers enough, not to mention Hyper Deflect was a great extra buff incase Machine Gun Fist hit us.You really have to mess everything up......Forget this!!!
TonyJaa
It's just another adjustment. Everyone will adapt, as we always do.You want to PvP so you /who, access the situation and plan accordingly. In that regard, nothing's changed. The comfort of permanent Deflect has gone so your previous tactics must change slightly. That's it.
Ex when u do decide to come onto vector (normally JUST for events now) u'r a sniper. What about MA's and gunners. We're out in the open, no sneak to hide us. Its just makin the game even more like sneak online.
Just to clarify, I was MA for a lot longer than I've been Sniper, and I have MA alts on two servers. My perspective includes all builds. As for the attack at the beginning, well that was altogether pointless.
MA's and IL-based gunman will suffer the most out of anyone, especially on Vector. The theory of 'sneak online' is one I had also considered, and it's a worry that could very well be warranted if Vector goes Hacker-crazy. That being said, I'm trying not to condemn the change before anyone's had a chance to test it. I'm hoping that if we can survive a massive combat restructure, we can adapt to and cope with this. If it does turn out to be an error in judgement, then (again) hopefully it will be identified as such and dealt with accordingly.
I'm speaking up in its favour because so many are ready to riot, and riots are full of loud noises, tridents and hand-grenades.
I really like the patch notes.
Not so much the additional notes.
I'm trying not to jump to conclusions but I'm not liking the sound of this.
It's bad enough you can only defend against hackers and one other tree at a time. It's bad enough you can only get three resistences up to a decent enough level so you don't die in seconds.
IL is bad enough when you're outnumbered. This goes for PvP and PvE.
I know this is old news, dead-horse and all that, but with CR2, doing anything with a lot of people/NPCs attacking you became a lot tougher. CR2 is so much more about team team team. And that's fine. I mean, it is considered an MMO and everything.
But not everyone is constantly on a team, just recently, and in this thread (I think) you mentioned something like, "maybe we wanted to give those people without a team the slightest chance." I know that was in regards to the FFA zone, but with taking away hyper-deflect with the other hypers and adding on more defenses to the team AoE buffs.. you just made it worse. A LOT worse.
PvP is about numbers. We all know this. I guess thanks for making it even more so. Thanks for making everyone waste even more IS on changing hypers while fighting different people. IS regen needs some love, without sacrificing so much.
(And it's a shame viral debuffs won't stack anymore for certain situations ((destroyer and insidious were probably the only thing over-powered with hacker in cr2 to be honest, but at least destroyer has a long re-use timer)) - but thank god they don't anymore without being able to defend against hackers and someone else at the same time.)
I think I'd be in fair company if I asked what the reason was behind this Hyper change?Because people complained that only Hyper Defense stacked, and asked that everything should equally stack. Now nothing does.
I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change. Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were.
Hope that isn't taken the wrong way, it's just a genuine bit of curiosity. Thanks! =D
Oh, and my guess to the blue rez questions earlier in this thread..
They changed it now so people can rez people in the FFA zones.
Last night on vector they made 01 FFA. U couldn't rez any1Oh, and my guess to the blue rez questions earlier in this thread..
They changed it now so people can rez people in the FFA zones.
and only area heals (team heals) worked.