Update 58 Discussion

531 posts · 2008-02-21 13:15:07 to 2008-03-06 09:17:49

#36300415151 02/26/2008 20:26:11 Re:Update 58 Discussion
Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x SMILEY<img mce_tsrc=">

Yup better join the lagfest and make your billions while you can


I'm on it!  SMILEY<img mce_tsrc=" />

Remember I pay good for the kills Solid... mwahahaha

We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!

Fortunately it's a server variable we can update at any time. =)

*hand hovers over the $info nerf button*

Hm... Maybe I could do that...but then add new super data taps that exist only in Datamine and drop if you're killed while carrying one, and there'd only be a few available. HmmMm...

#36300415155 02/26/2008 20:36:28 Re:Update 58 Discussion
Rarebit wrote:
Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x SMILEY<img mce_tsrc=">

Yup better join the lagfest and make your billions while you can


I'm on it!  SMILEY<img mce_tsrc=" />

Remember I pay good for the kills Solid... mwahahaha

We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!

Fortunately it's a server variable we can update at any time. =)

*hand hovers over the $info nerf button*

Hm... Maybe I could do that...but then add new super data taps that exist only in Datamine and drop if you're killed while carrying one, and there'd only be a few available. HmmMm...

Poke the Dracomet in his cage and tell him to make more spawns.
#36300415156 02/26/2008 20:37:19 Re:Update 58 Discussion
Hm... I wasn't going to have these new taps make spawns. Or did you mean Agent spawns?

#36300415161 02/26/2008 20:41:02 Re:Update 58 Discussion
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them, but not related to the super tap thingamajig. Just new spawns that pop out with data mining. The super data tap sounds kinda cool though, but what would it do?
#36300415168 02/26/2008 20:46:56 Re:Update 58 Discussion
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.

#36300415169 02/26/2008 20:51:38 Re:Update 58 Discussion
Sounds good, especially the questy stuff. Interested to see what kind of quests we would have there...

Make sure you leave it at 10x til you get the new taps out though (awesome idead though). Cuz i wanna be able to level all the abilities on my main! SMILEY
#36300415170 02/26/2008 20:53:08 Re:Update 58 Discussion
How would you know if someone had one of these data taps on them?
#36300415172 02/26/2008 20:54:01 Re:Update 58 Discussion
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?
#36300415173 02/26/2008 20:57:49 Re:Update 58 Discussion
MotorZ wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?


Hopefully, there would be a way to know that someone has one without having to alter your load.
#36300415186 02/26/2008 21:15:08 Re:Update 58 Discussion
Mathalos wrote:
MotorZ wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?


Hopefully, there would be a way to know that someone has one without having to alter your load.
A great big target painted on their back when they carry one SMILEY .
#36300415187 02/26/2008 21:15:10 Re:Update 58 Discussion
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.

#36300415211 02/26/2008 21:57:51 Re:Update 58 Discussion
Questy type Node spawns?


...


YES PLEASE SMILEY
#36300415213 02/26/2008 22:02:54 Re:Update 58 Discussion
I'd just as soon leave the datamining payout where it's at. I'm sure there are plenty of gank squads running around that will take care of the whole sitting next to reds and sucking the place dry, won't mention any names though.
I have my reservations when it comes to certain engagement protocols, but once again, it's probably only me.

-MT
#36300415223 02/26/2008 22:17:40 Re:Update 58 Discussion

Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.

#36300415230 02/26/2008 22:31:22 Re:Update 58 Discussion
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.

(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
#36300415247 02/26/2008 22:58:37 Re:Update 58 Discussion
Please don't nerf the Info.  KTHXBYE!
#36300415248 02/26/2008 22:58:37 Re:Update 58 Discussion
ShiXinFeng wrote:

Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.


Being a trauma surgeon, like you were, is like having a big bullseye on your back. That's why you only lasted 4 seconds. Also, I noticed most of the people I was pvping against were simply jumping away when they were attacked. Might of lasted longer if they hadn't of run away.
#36300415250 02/26/2008 23:00:46 Re:Update 58 Discussion
Zudrag wrote:
ShiXinFeng wrote:

Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.


Being a trauma surgeon, like you were, is like having a big bullseye on your back. That's why you only lasted 4 seconds. Also, I noticed most of the people I was pvping against were simply jumping away when they were attacked. Might of lasted longer if they hadn't of run away.

Yea, some of us where there to DM, not fight SMILEY
#36300415255 02/26/2008 23:14:35 Re:Update 58 Discussion
Bayamos wrote:
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.

(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
By large scale you mean you and your team running around trying to gank people before they turn on Master shadow right? SMILEY
#36300415258 02/26/2008 23:21:23 Re:Update 58 Discussion
Pylat wrote:
Bayamos wrote:
I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.

(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)
By large scale you mean you and your team running around trying to gank people before they turn on Master shadow right? SMILEY" />
Nah. There was lots of ganking stragglers, but also genuine large-scale battles with both sides in it to PvP. There were bigger fights than this (more Zion), but I didn't screen them.

Archived image unavailable: screenshot1716fp2.html
#36300415300 02/27/2008 02:18:09 Re:Update 58 Discussion
Rarebit wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.

Great for pics!!!

EDIT: Hey 8ayamo I also have a macro called tap...
#36300415320 02/27/2008 03:28:17 Re:Update 58 Discussion
macro Tap FTW, who taps without this macro? SMILEY
#36300415323 02/27/2008 03:35:12 Re:Update 58 Discussion
DucKKeRR wrote:
macro Tap FTW, who taps without this macro? SMILEY


I believe I should get royalties, or some sort of tribute for the macro tap idea! SMILEY

#36300415446 02/27/2008 09:45:17 Re:Update 58 Discussion

The 1st night in Datamine was great. Ganking on a large scale great cq the 1st night. Now last night it was hard to get as much cq as i did the 1st time even with mkt loaded they either A.) go into master shadow as soon as they see you. or B.) hyperjump 3 times in a row. O well guess its just gonna be somethin were gonna have to deal with lol

#36300415449 02/27/2008 09:53:29 Re:Update 58 Discussion
I would like to address the talk of "nerfing" the info, mainly because people aren't fighting as much as they should be in a FFA.  Now Rarebit says that he might nerf it to x5 the normal rate and then provide a Super tap that'll get x10, but the Super Tap will be rare.  My highest tap in Datamine was 189,000 info.  Yes a large amount, if you nerf it to x5 then it comes out at 94,500 (I took 189,000 and divided it by 2).  Personally if it's nerfed that much then what would be the point to data mine in the Datamine construct?  I can get that much at Creston Heights without the danger of someone ganking me or Agents spawning.  Now I understand that the construct is a FFA, I'm not complaining about being ganked.  However, I precieved the construct's purpose as two-fold.  It provides FFA which everyone enjoys (even me, and I am building a better load bwhahahaha!) and to make some easy info that is higher than the normal amount.  

Now, many people want the info nerfed, some think that the high amount will crash MxO's economy, other thinks it's ridiciouls that you can now get 100 mil in just four hours when back before this construct, it took alot of selling of items, opporunities, and "hard" work.  I can understand where these people are coming from and I can appericate their position.  That's why I think we should look at several options beside nerfing.

There are some of my ideas, you can critque them if you want.  

1.  Make Data Spawn appear more often.  Now it is true that all you have to do is HJ up and they dissapear, but that's doesn't happen all the time.  Sometimes they chase you and sometimes just HJ straight up and back down doesn't get rid of them.  It would make the Data mining alittle bit harder and tust make people work harder for the x10 info rate.  

2.  Allow the "ripple" affect not only make agents appear but clue other redpills in on your location.  Yes, this will probably turn into a gank fest, but once again, it is a FFA and it does make it harder to get the info.  

3.  If the devs are going to go with the Super Data Tap idea, then I would suggest a Pandora Box, Area K, Patchers 'dana style of mission to get this Super Data Tap.  I don't really know what they mean by making it "rare", are we talking FM-1500 rare, Assassin mask rare, or are we talking more in line with Patcher's 'dana, Area K or the drops from Pandora's box rare?  I think if we impliment the Super Data Tap in a quest style mission where you have to work hard to get it, then I think alot of us would be willing to do the quest just to get it lol.

4.  Finally, if we are going down the Nerf road, instead of nerfing it to x5, couldn't we instead do x7 or x6?  

Anyways, that's my thought, you guys can take it or leave it.
#36300415521 02/27/2008 11:39:20 Re:Update 58 Discussion
AOE heals really shouldn't work in FFA, because all other buffs and heals (that aren't restricted to team) don't.
#36300415594 02/27/2008 13:51:01 Re:Update 58 Discussion
Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.

So like Rare SMILEY

When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
#36300415611 02/27/2008 14:05:56 Re:Update 58 Discussion
Mona wrote:
Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.

So like Rare SMILEY:D

When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.

#36300415615 02/27/2008 14:10:44 Re:Update 58 Discussion
Nooooo... Leave mah phat data loot alone....  SMILEY
#36300415622 02/27/2008 14:23:33 Re:Update 58 Discussion
Rarebit wrote:
Mona wrote:
Rarebit wrote:
Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.

So like Rare SMILEY<img src=" width="15" height="15">

When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.



Don't react to the complaints of those who will always find something to complain about.  The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does).  You know this to be true.

I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off.  Don't go all screaming sirens on it just because of a few constant whines.

#36300415628 02/27/2008 14:31:39 Re:Update 58 Discussion
Oh I'm monitoring what people are taking in, don't you worry.

#36300415631 02/27/2008 14:34:30 Re:Update 58 Discussion

I've ganked quite a lot of reds data mining in there, it's very easy. Because, they've hybrid there build and there accuracy is terrible..

SPHATISFACTION DROP! (bulldogSMILEY)

#36300415632 02/27/2008 14:37:28 Re:Update 58 Discussion
exsuscito wrote:
Rarebit wrote:
Mona wrote:
Rarebit wrote:
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.

So like Rare SMILEY<img mce_tsrc=" width="15" height="15">

When shall we expect these changes to come into play? Is the $info nerf going to be at the server restart tomorrow.
Not tomorrow. Possibly when the Anniversary Event goes out, which I think is a few weeks before chapter 10.1 comes along. If necessary to SAVE THE ECONOMY! we may have to reduce $info payout before then, but eh until that happens, enjoy the fat data loot.



Don't react to the complaints of those who will always find something to complain about.  The worries about the economy are unfounded and overzealous, it'll balance out soon enough (as it always does).  You know this to be true.

I figured the info would be progressively lowered to accomodate the economy and for the novelty wearing off.  Don't go all screaming sirens on it just because of a few constant whines.

Don't worry i'll be enjoying the ganking of the ones who mine better then the $info. So we have something else to look forward to as well as the anniversary event. I think the luggable will be brilliant, the chase will be on to find the person with it.  Just to disrupte their mad farming skillz! And this questy type stuff you speak of, i'm liking the sound of that already and i don't even know whats in store.

Hats off to you and the team Rare. SMILEY

(O and Ex i don't know if you was referring to me as a complainer but your mistaken. I love this new patch it rocks the socks!!)

Gank or be Ganked people!!! That is all SMILEY
#36300415636 02/27/2008 14:41:08 Re:Update 58 Discussion

I'm sure you are, Rare.  However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill. 

The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it.  I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet.  I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop.  It is called 'Datamine' after all.

Perhaps I just like having infoz for once.

(Not at all, Lilac.  I've only seen positive comments from you.)

#36300415638 02/27/2008 14:45:02 Re:Update 58 Discussion
Wait 250 mill for a headgear? Thats it? *CENSORED*?!?!
#36300415640 02/27/2008 14:47:59 Re:Update 58 Discussion
exsuscito wrote:

I'm sure you are, Rare.  However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill. 

The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it.  I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet.  I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop.  It is called 'Datamine' after all.

Perhaps I just like having infoz for once.

(Not at all, Lilac.  I've only seen positive comments from you.)

I can farm 50 mil within much less than 3 hours. That good fact for ya? Shift in the economy always occurs when a new source of money/$info is introduced without the black hole like the orgkeys. The shift will happen no doubt and it's actually a good one, since in other games lvling abilities compared to expensive items there is a similar difference, so this will helps many of the players who keep lacking info until they are about lvl 45.
#36300415641 02/27/2008 14:49:17 Re:Update 58 Discussion
NightTrace wrote:
Wait 250 mill for a headgear? Thats it? *CENSORED*?!?!


Yeah, Recursion goes buck-wild for those things, to the tune of 500mill+ from what I've seen.  No clue why. 

#36300415644 02/27/2008 14:50:47 Re:Update 58 Discussion
Sphairo wrote:

I've ganked quite a lot of reds data mining in there, it's very easy. Because, they've hybrid there build and there accuracy is terrible..

SPHATISFACTION DROP! (bulldogSMILEY" />)

QFT!! Some of the time they have spawns on them too, which makes it all the more fun SMILEY
#36300415649 02/27/2008 14:53:48 Re:Update 58 Discussion
The Leo wrote:
exsuscito wrote:

I'm sure you are, Rare.  However, the true state of the economy won't be revealed until things such as Headgears go for the same 250, or an inflated 500mill. 

The only reason there'd be to change the drop is to appease the members of the community who have somehow found a way to complain about it.  I understand the important of being proactive, but there's no evidence to support a shift in the economy, as of yet.  I'm not saying I oppose it being lowered, just to doing so dramatically, and in one fell swoop.  It is called 'Datamine' after all.

Perhaps I just like having infoz for once.

(Not at all, Lilac.  I've only seen positive comments from you.)

I can farm 50 mil within much less than 3 hours. That good fact for ya? Shift in the economy always occurs when a new source of money/$info is introduced without the black hole like the orgkeys. The shift will happen no doubt and it's actually a good one, since in other games lvling abilities compared to expensive items there is a similar difference, so this will helps many of the players who keep lacking info until they are about lvl 45.


I understand the concept of a shift in any given economy.  My point is that it's nowhere near the doomsday scenario posited by so many on these forums.

A progressive phasing of the info loot would accomodate both long-term players looking to boost their bank, and the low levels who would've otherwise found themselves behind.

Tis all Rare's call, regardless.  I'm sure it'll be fine.  Changes in MxO are never anywhere near as bad as the community makes them out to be.

Edit: 'Boost their bank'?  I went a little street there, yo.  I blame faction chat.

#36300415785 02/27/2008 18:26:33 Re:Update 58 Discussion
The hotfix wins this patch by far.....


TonyJaa
#36300415825 02/27/2008 19:54:14 Re:Update 58 Discussion
I'd suggest the Super Tap also have a slightly better than normal chance of tapping successfully. 
#36300415865 02/27/2008 21:46:03 Re:Update 58 Discussion
Needs more Smith Virus Virion luggables in my opinion.

<_<
#36300415903 02/27/2008 23:15:08 Re:Update 58 Discussion

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

#36300415971 02/28/2008 00:34:28 Re:Update 58 Discussion
Zudrag wrote:
Needs more Cowbell.

<_<

Fixed! SMILEY
#36300416034 02/28/2008 02:44:41 Re:Update 58 Discussion
Dripping-Cheese wrote:
Zudrag wrote:
Needs more Cowbell.

<_<

Fixed! SMILEY<img mce_tsrc=

No. Just no.
#36300416068 02/28/2008 04:18:16 Re:Update 58 Discussion
Rarebit wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.


I want Sykin or Pyraci to make a pic of how someone might shine like the sun with all the smurfs chasing after em  SMILEY
#36300416085 02/28/2008 04:38:14 Re:Update 58 Discussion
papajustice wrote:

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

The point of the construct is to inject some more entertaining and varied ways of making info than standard missioning, hence the FFA pvp, countering the promise of great info with the threat of being ganked by anyone and everyone.

Either way at your level all you really need info for is to level abilities.  It's once you get to the higher levels, especially level 50 that you need bucketloads of info.  Between the price of the multitude of items we need, levelling other trees, maintaining our inventory and so on being a 50 is actually drastically more expensive than levelling up to 50.
#36300416101 02/28/2008 05:08:15 Re:Update 58 Discussion
papajustice wrote:

Great Patch... Shows you can add areas in the future. And alter current items that we were originally told it would be very hard to. My kudos to all involved. Its even brought players back from hiding which is very nice to see. SMILEY

 However... 

To some the construct is amazing... to others a dread...  its great for the pvpers to go for cq points....  great for money IF your a lvl 45 and up or need to buy that CR1 item or headgear.  Also makes it nice to be able to go thru HL's without lag due to pvp.

But for people around 30 and under this new area is a pain in the *** and a waste of time. Can make more money running missions.  The equipment we have to use is nothing compared to whats available to lvl 45 and up. We dont get near as much info. Most I got was 112k. Average 75k. Not to mention every one is immediately after you as soon as u log in. You cant use MS like lvl 50's can. And there are only 2 zones where you can tap the nodes without it saying over your ability to tap. And yes there are zones Nice feature i might add on the map. SMILEY

All in all a great patch keep more like this coming. But it sux that either I have to grin to 50 or miss out on making booku bucks like everyone else. I mean who wouldnt want to make 120 mil in a day of playing without the tedious task of the headgear quests. Especially since lvling to 50 is what costs you mioney not being lvl 50.

Farm lot's of Sakuras, Widows moor caps, shades, Yuki gloves and other drops in the other constructs when your a low level.. you will make a BUCK load of information from that, guarenteed
Then go into Datamine when your a little higher and farm like there's no tomorrow:D
#36300416114 02/28/2008 05:52:03 Re:Update 58 Discussion
Zudrag wrote:
Dripping-Cheese wrote:
Zudrag wrote:
Needs more Cowbell.

<_<

Fixed! SMILEY<img mce_tsrc=

No. Just no.

Needs moar cowbell.
#36300416117 02/28/2008 05:53:44 Re:Update 58 Discussion
Atem wrote:
Rarebit wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.


I want Sykin or Pyraci to make a pic of how someone might shine like the sun with all the smurfs chasing after em  SMILEY" />

It's easy, paint a large sun and in the middle one black shape, which would be the tool in MS, abusing a game feature.