[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
62 posts · 2008-02-05 20:12:04 to 2008-02-11 09:56:40
#3630040055202/05/2008 20:12:04[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Operatives, this is Agent Griffin's data drop point for the Murphey case. Contact him here if you are able to determine the location where Mr. Murphey found the codes. We expect a full system sweep to locate the codes in approximately 48 hours, but the sooner they can be found, the less risk there will be to the simulation and those within it.
Efficientemente,
Agent Pace System Liaison
~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
UPDATE
Operatives,
0uranos deciphered Murphey's confused speech, and correctly identified the building housing the codes, as can be seen here. With the removal of the codes, the stability threat they posed has been neutralized.
I am appending compiled data scans of the Murphey incident.
Efficientemente,
Agent Pace System Liaison
#3630040055402/05/2008 20:15:10Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Pace, is it possible to get a system log of the things said by Agent Murphey this evening that would be important to finding these codes?
#3630040055502/05/2008 20:15:54Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
((Ooh, sounds interesting. Too bad I have no clue what it's about. Sounds like I missed another event...dang it))
#3630040061902/05/2008 22:47:19Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
I hate it when binary does not translate into binary. It's a mind *CENSORED* for sure.
*edited by admin*
#3630040068502/06/2008 04:12:47Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Verify possible override codes location at Bathary Row (X: -227 Z: 185)
Y: Coordinate is unverifyable, possibly located inside container crates, or underneath the crates inside sewer.. access via sewer entry shown here.
Natasha768 - Machines Disaster Recovery Unit, The Watchmen
#3630040069802/06/2008 04:44:26Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Ok... I can't find the codes but I'm pretty sure of where it's supposed to be.
From what he said :
"Park" & "East" = Park East "Restaurant or lounge" = Deus Lounge "God is in the code" = Gode, a vendor in front of Deus Lounge "Big hole" = a construction site near Deus Lounge "Large corporate signs" = You can see the binary codes inside the advertising.
So I think that's where he put the codes.
#3630040069902/06/2008 04:46:36Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
MotorZ wrote:
((Ooh, sounds interesting. Too bad I have no clue what it's about. Sounds like I missed another event...dang it))
((Indeed. Anyone care to explain?))
#3630040070002/06/2008 04:48:30Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Verify possible override codes location at Uriah Industrial Park (X: 227 Z: 185)
#3630040070802/06/2008 04:57:47Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
0uranos wrote:
Ok... I can't find the codes but I'm pretty sure of where it's supposed to be.
From what he said :
"Park" & "East" = Park East "Restaurant or lounge" = Deus Lounge "God is in the code" = Gode, a vendor in front of Deus Lounge "Big hole" = a construction site near Deus Lounge "Large corporate signs" = You can see the binary codes inside the advertising.
So I think that's where he put the codes.
That's quite a possible location, does the binary tally up to the series of 1's and 0's he jabbered on about? A quick check and I believe it does.. at least on the top line. I think you may be on the money with this...
#3630040071402/06/2008 05:09:33Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
It's for sure in Deus Lounge alright. I went through everything he said and picked out the bits that seemed the most important or pertaining to clues.
"Oh wait. East. Something about East." "And a park. That's right."
-Park East
"You might want to find a reputable restaurant or lounge."
-Deus Lounge
"Gold..." "The code was..."
-The sign there depicts the three binary codes he listed, also in exact order from top to bottom in which he listed them. Not to mention the fact that the sign is gold.
"What...?" "Holes..." "There's nothing..."
-This could quite possibly refer to the Tarah Construction Plaza, but I believe needs a little more looking into.
"There were birds..." "And now there's a big hole..."
-Again this could refer to the construction site but need more looking into.
"God..." "God is in the code."
-The vendor outside is inded named Gode, God+code = Gode, not to mention the name of the club Deus, another common reference to God.
The evidence all lines up, now just to pinpoint the location...
#3630040072302/06/2008 05:23:42Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Congratulations in order to 0uranos who recovered the codes after a system search, 5:15am MCT. Well done...
#3630040072402/06/2008 05:23:53Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Nice job, Ouranos! Looking forward to your final report.
#3630040072702/06/2008 05:28:59Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
0uranos wrote:
Ok... I can't find the codes but I'm pretty sure of where it's supposed to be.
From what he said :
"Park" & "East" = Park East "Restaurant or lounge" = Deus Lounge "God is in the code" = Gode, a vendor in front of Deus Lounge "Big hole" = a construction site near Deus Lounge "Large corporate signs" = [image] You can see the binary codes inside the advertising.
So I think that's where he put the codes.
Bella spetacolo, operative 0uranos! With the codes found and removed, the risk of gradual corruption to the local simulation has been nullified. You have our gratitude.
Grazie,
Agent Pace System Liaison
#3630040073102/06/2008 05:40:11Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Report from 0uranos, navigator of the Antares, flagship of the Glitch Society:
It's one of those days when everything works perfectly... A few clues, a location, a little bit of luck and I find the codes. It seems that they were inside the billboard "Code X-change". I received an e-mail from "System Search" with the codes inside. This is what I got:
7x Accelerator bit : can speed up every friendly target in the area. 7x Deccelerator bit : can slow down hostile targets in the area. 7x Runtime bit : can spawn accelerated machine programs to hostile targets in the area."
This threat is now over. The codes are in good hands, and I promise to use them only when it's really necessary.
#3630040073202/06/2008 05:44:19Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Good job 0uranos!
#3630040073802/06/2008 06:05:18Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Good work, 0uranos.
#3630040075402/06/2008 06:31:04Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Goodness me. I still have no idea what's going on, but brilliant work, Ouranos! Chalk one up for the Glitch Society, foo's.
Now then. As second-in-command of the Glitch Society, I demand you hand over one of those Runtime Bits. Dash can have one too, I guess.
#3630040075902/06/2008 06:37:42Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Very well done, indeed! Two thumbs up, sweets.
#3630040076202/06/2008 06:45:01Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Procurator wrote:
Goodness me. I still have no idea what's going on, but brilliant work, Ouranos! " width="15" height="15" /> Chalk one up for the Glitch Society, foo's.
Now then. As second-in-command of the Glitch Society, I demand you hand over one of those Runtime Bits. Dash can have one too, I guess. " width="15" height="15" />
That's already marked in my book, sir.
#3630040076402/06/2008 06:57:05Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Procurator wrote:
Goodness me. I still have no idea what's going on, but brilliant work, Ouranos! " /> Chalk one up for the Glitch Society, foo's.
Now then. As second-in-command of the Glitch Society, I demand you hand over one of those Runtime Bits. Dash can have one too, I guess. " />
And what's with me?
Gratulations 0uranos. You did an awesome job!
#3630040076902/06/2008 07:06:18Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Grats, Ouranos! Murphey was definitely a wierd little guy. I hope we get more "mini-events" like this!
#3630040077202/06/2008 07:10:16Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
It sure sounded like it was fun, whatever it was!
#3630040077702/06/2008 07:12:02Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Yes, well done Ouranos, excellent work. It is a very good skill to have to pick out the correct information from a lot of superflous chatter.
#3630040078402/06/2008 07:31:23Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Congratulations to 0uranos, but also to the other operatives who helped us with this investigation.
#3630040078502/06/2008 07:31:51Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Thanks a lot everybody.
((For those of you that are interested, the Runtime Bits spawn a level 53 Accelerated Machine Program, 3 chevrons. I had some fun with it on ViralMarauder at Mara C hehe.))
#3630040083502/06/2008 09:47:02Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
0uranos wrote:
((For those of you that are interested, the Runtime Bits spawn a level 53 Accelerated Machine Program, 3 chevrons. I had some fun with it on ViralMarauder at Mara C hehe.))
((Wish it would of been tougher.. like 55-60 ))
#3630040084002/06/2008 09:50:15Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
(('nother goodie for the Mechs >_>
Gratz to 0uranos, though.))
#3630040085002/06/2008 09:59:16Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
0uranos wrote:
Thanks a lot everybody.
((For those of you that are interested, the Runtime Bits spawn a level 53 Accelerated Machine Program, 3 chevrons. I had some fun with it on ViralMarauder at Mara C hehe.))
A phantastic job Ouranos!
/phormalcurtsey
((And LOL!!))
#3630040088402/06/2008 11:08:09Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
If only we had looked up all those times we passed club Deus. Damnit.
Nice find.
#3630040088802/06/2008 11:11:38Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
0uranos wrote:
Thanks a lot everybody.
((For those of you that are interested, the Runtime Bits spawn a level 53 Accelerated Machine Program, 3 chevrons. I had some fun with it on ViralMarauder at Mara C hehe.))
I want one!
#3630040089902/06/2008 11:40:29Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Excellent work, Ouranos. And to think, Deus is one of my favourite clubs... I know I've seen that sign before too. *chuckles*
#3630040092002/06/2008 12:14:05Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Good work, 0uranos and those who also participated in this investigation.
_Luca
#3630040095202/06/2008 13:56:57Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Events like these would be so much better with help of "droppable mini items." Where after finding the location, You can actually grab say a Suitcase prop items in game. =)
Gratz Ouranos
#3630040102502/06/2008 15:56:05Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
This was a really cool idea for an event. I hope there can be a Zion event similar to this sometime. Congratulations to Ouranos.
I noticed a few people referring to them as "binary codes," which seems kind of silly to me. When someone says "1424204985," you don't refer to that as a "decimal code," do you? They're just numbers.
"There are only 10 types of people in the world: Those who understand binary, and those who don't."
#3630040103102/06/2008 16:01:58Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
No, but a series of just 0's and 1's puts you almost straight away into the mind that it's Binary. Only after it didn't make sense did many of us turn to concentrate on the words. 0uranos just had the vision to see the location from the rambling of 'Agent' Murphey and the binary was the confirmation (it was the backing of the gold Code X Change sign) It represented Binary even though it didn't actually turn out to be anything special.
#3630040106702/06/2008 16:54:01Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
I know that. My only point is that it makes more sense to call them "binary numbers" instead of "binary codes." Not that it really matters, it's just kind of a pet peeve of mine.
#3630040109302/06/2008 17:57:51Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Well done. I was busy being distracted by things that weren't there.
#3630040119402/06/2008 20:23:44Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
(I just wish it hadn't been a machine event, My character isn't willing to help the machines. Maybe in future things like this, there can be a way for me to participate without breaking character. Perhaps multiple org drop boxes or something like that. Anyhow, puzzle events are good. Good job to everyone.)
#3630040129602/07/2008 00:04:11Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
I should really read the forums for these live events more. Saw that sign last night at 11pm central thought hmm that looks like code. Then thought hrmm its prob a item on the ground..dee dee dee
#3630040131802/07/2008 01:17:08Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Omega0 wrote:
I know that. My only point is that it makes more sense to call them "binary numbers" instead of "binary codes." Not that it really matters, it's just kind of a pet peeve of mine.
They're called codes because, once separated into bytes, they usually represent ASCII characters. A byte is just a value, a number, but it's essentially a coded form of ASCII in these cases.
#3630040195502/07/2008 15:27:42Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Procurator wrote:
Omega0 wrote:
I know that. My only point is that it makes more sense to call them "binary numbers" instead of "binary codes." Not that it really matters, it's just kind of a pet peeve of mine.
They're called codes because, once separated into bytes, they usually represent ASCII characters. A byte is just a value, a number, but it's essentially a coded form of ASCII in these cases.
It's not very accurate to say that. What a binary number represents is entirely dependent on the context (and they are not always separated into bytes). They can be used to represent many different things, including integers, floating points, addresses, boolean values, ASCII characters, or any other information that a computer might need. (I've learned about this stuff in college.) In this context, they don't represent anything, they're just clues. I think that people were calling them codes because they don't realize that binary is just another way to represent a number (before I became an electrical engineer, I didn't realize that either).
#3630040217802/07/2008 19:41:38Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Omega0 wrote:
Procurator wrote:
Omega0 wrote:
I know that. My only point is that it makes more sense to call them "binary numbers" instead of "binary codes." Not that it really matters, it's just kind of a pet peeve of mine.
They're called codes because, once separated into bytes, they usually represent ASCII characters. A byte is just a value, a number, but it's essentially a coded form of ASCII in these cases.
It's not very accurate to say that. What a binary number represents is entirely dependent on the context (and they are not always separated into bytes). They can be used to represent many different things, including integers, floating points, addresses, boolean values, ASCII characters, or any other information that a computer might need. (I've learned about this stuff in college.) In this context, they don't represent anything, they're just clues. I think that people were calling them codes because they don't realize that binary is just another way to represent a number (before I became an electrical engineer, I didn't realize that either).
#3630040219702/07/2008 20:00:18Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
So one tracked... Perhaps Pace can enlighten us to the reason these are so damned important?
#3630040228802/07/2008 23:14:10Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Updated with compiled data scans of the Murphey incident.
Efficientemente,
Agent Pace System Liaison
#3630040230402/08/2008 00:08:50Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Omega0 wrote:
It's not very accurate to say that. What a binary number represents is entirely dependent on the context (and they are not always separated into bytes). They can be used to represent many different things, including integers, floating points, addresses, boolean values, ASCII characters, or any other information that a computer might need. (I've learned about this stuff in college.) In this context, they don't represent anything, they're just clues. I think that people were calling them codes because they don't realize that binary is just another way to represent a number (before I became an electrical engineer, I didn't realize that either).
I know it's dependent on the context, which was why I said 'once separated into bytes' and 'usually represent ASCII characters'. And whenever binary comes up around here it's invariably a sequence of ASCII characters. Anywhere else they could be numbers or codes with any meaning possible, but here they're always codes, so we might as well call them that.
#3630040251102/08/2008 12:13:49Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Poor guy - I hope we can help him get back to his senses.
#3630040253102/08/2008 12:41:41Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Procurator wrote:
Omega0 wrote:
It's not very accurate to say that. What a binary number represents is entirely dependent on the context (and they are not always separated into bytes). They can be used to represent many different things, including integers, floating points, addresses, boolean values, ASCII characters, or any other information that a computer might need. (I've learned about this stuff in college.) In this context, they don't represent anything, they're just clues. I think that people were calling them codes because they don't realize that binary is just another way to represent a number (before I became an electrical engineer, I didn't realize that either).
I know it's dependent on the context, which was why I said 'once separated into bytes' and 'usually represent ASCII characters'. And whenever binary comes up around here it's invariably a sequence of ASCII characters. Anywhere else they could be numbers or codes with any meaning possible, but here they're always codes, so we might as well call them that.
No, they're not. There is no reason to separate these binary numbers into bytes, but if you did that with the first number, you would get this:
01010100 11100011 10100100 10111001
or 84 227 164 185 (decimal).
Except for the first byte, none of those can be ASCII, because ASCII only represents 128 characters. (You obviously haven't done your homework.) These numbers did not have to be translated or converted into anything to solve the puzzle. Therefore, they're not codes.
#3630040253602/08/2008 12:51:09Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
You missed my point, and your attitude isn't helping anyone.
#3630040255002/08/2008 13:28:59Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
Then why don't you explain it to me? Why do you think that whenever binary comes up around here it's invariably a sequence of ASCII characters? I've done a lot of work with binary numbers, and I can't think of any reason why that would be the case.
(Also, I think it's kind of hypocritical of you to talk about my attitude. I've seen you make posts where all you say is that you laughed at someone. Do you think that attitude helps anyone?)
#3630040268602/08/2008 17:16:25Re:[9.2.4] "The ersatz Agent Murphey" - Syntax - 2/5/08
No, it doesn't, but I'm rarely outright insulting someone, nor am I taking a holier-than-thou approach when I do so.
All I see from your last few posts is 'I've worked a lot with binary numbers,' 'I know binary numbers,' 'I did computing in college.' Yes. Excellent. I'm glad you have the capacity for study. So do a lot of other people here. It's the Matrix Online, for pity's sake - probably the majority of the player base has an interest in computers.
The reason that binary is invariable binary code around here has nothing to do with the nature of binary. It's the nature of the game! When puzzles like this come up, we get codes in god knows how many forms: hex, binary, encoded in many different ways. It's a simple fact.