Hovercraft Battles

442 posts · 2007-08-29 08:37:55 to 2009-05-15 04:18:45

#36300313120 08/29/2007 08:37:55 Hovercraft Battles
In the last weeks, Machine operatives of the Syntax division helped me define the rules of engagement for simulating hovercraft combat in the real. As we all know, the war rages both in the real and in the Matrix and it is essential for operatives to take an active part in both.

In the following days, instructions will be given on how to take part in this war in the real in a more official way, and how ships from all organizations can advance in rank thanks to their skills in strategy, tactics, but also teamwork. More details will come soon, but for now, operatives interested in taking a part in such battles are instructed to familiarize themselves with the rules, available here.

If you have any questions or you think that the rules need clarifications, don't hesitate to ask.

Edmund Vogt



Registration and rules are available on http://01network.awardspace.com/hovercrafts/






#36300313129 08/29/2007 08:53:57 Re:Hovercraft Battles
Yet again Vogt, I am very impressed by your endeavours.

I take it there will be a thread detailing each -movement- by ships in the real?
#36300313132 08/29/2007 08:57:04 Re:Hovercraft Battles
BlueCode wrote:
Yet again Vogt, I am very impressed by your endeavours.

I take it there will be a thread detailing each -movement- by ships in the real?

More details will come in the following days.
#36300313137 08/29/2007 09:08:30 Re:Hovercraft Battles
May the Zion curse hold true.
#36300313140 08/29/2007 09:18:51 Re:Hovercraft Battles
I notice the Mon Cher's Children are never mentioned.  How fitting.
#36300313177 08/29/2007 10:25:48 Re:Hovercraft Battles
Chemuel wrote:
I notice the Mon Cher's Children are never mentioned.  How fitting.

Nor do the masked and EPN. They will still be able to take part in this.
#36300313278 08/29/2007 12:36:52 Re:Hovercraft Battles
I cant wait for this, sounds fun.

if anyone is has interest in setting up an actual team, let me know, cause I'm in.
#36300313370 08/29/2007 15:01:17 Re:Hovercraft Battles
NightTrace wrote:
I cant wait for this, sounds fun.

if anyone is has interest in setting up an actual team, let me know, cause I'm in.
It been happening on Syntax for about a month now, it is fun!, most teams are usually faction based.


#36300313409 08/29/2007 15:30:07 Re:Hovercraft Battles

((B-b-but... the Asimov's EMP sheilding. SMILEY))

((Fine. Extremely interesting idea, and it definitly goes on the list of "Reasons Io should play on syntax"SMILEY)

#36300313459 08/29/2007 17:19:11 Re:Hovercraft Battles
Iovai wrote:

((B-b-but... the Asimov's EMP sheilding. SMILEY" />))

((Fine. Extremely interesting idea, and it definitly goes on the list of "Reasons Io should play on syntax"SMILEY" />)

Iovai.... come now you can participate on any server. The rules are already made in pdf format. Just someone has to update the game board so you could do it cross server if you wanted as you simply state your moves via tell.

Unless they are making new rules...
#36300313476 08/29/2007 18:09:57 Re:Hovercraft Battles
The war in the real doesn't depend on such things as instances. This is definitely not something intended only for Syntax.
#36300313572 08/29/2007 22:17:27 Re:Hovercraft Battles
I volunteer to act as General for Zion. 
#36300313619 08/30/2007 01:53:21 Hovercraft Battles
Dont know why but i was expecting in game content when i read the topic title not pen and paper battleships, never mind.
#36300314033 08/30/2007 15:00:42 Re:Hovercraft Battles
GypsyJuggler wrote:
I volunteer to act as General for Zion. 

So you'll take full responsibility for Zion's loss?
#36300314239 08/30/2007 21:03:04 Re:Hovercraft Battles
Pfft no, that's going straight to my subordinates ;)
#36300314371 08/31/2007 06:10:09 Re:Hovercraft Battles

Fun game

For the testing of the game, we played zion... and we lost.

We became real zionite hovercraft captains for a short while.

You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300315396 09/02/2007 02:25:32 Re:Hovercraft Battles

((This is a really cool idea, and very well thought out.  I can tell this is going to be a real good time.  My question, though, is how can you play it online?  It's all pen and paper, right?  What stops someone from cheating and fudging rolls?  Is someone coming up with some kind of program or some kind of visual representation for this...?

Is there a place online you can get that hex board?))

#36300315436 09/02/2007 06:03:41 Re:Hovercraft Battles
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.
#36300315811 09/02/2007 22:38:24 Re:Hovercraft Battles
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY))

#36300315963 09/03/2007 08:34:25 Re:Hovercraft Battles
Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY" width="15" height="15" />))

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY

I'm a clever, sneaky bastard.

#36300316297 09/03/2007 22:11:22 Re:Hovercraft Battles
Archangel wrote:
Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY<img src=" width="15" height="15">SMILEY)

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY" width="15" height="15" />

I'm a clever, sneaky bastard.

Glad we're on the same side now.  SMILEY
#36300316365 09/04/2007 04:17:59 Re:Hovercraft Battles
Fen wrote:
Archangel wrote:
Fen wrote:
Procurator wrote:
Teams send their moves in secret (/tell) to one person who acts as battle co-ordinator. This person then makes all the moves, calling for people to perform rolls if they collide, fire on each other, use an EMP, etc. He then updates the game board (an image online) with the new positions of the craft, as well as the stats of the ships after this round.

Battle co-ordinator is a tough job. I don't envy whoever does it.

Oh, and you can't cheat on rolls because the in-game /e command leaves a full stop at the end, whereas the /roll command doesn't. You can highlight the line to make sure they weren't masking their roll inside a longer /e as well.

It certainly works online, but it can take time. Ideally we'd have a Web interface, and I'd love to write one myself, but I don't have the time.


((Ooooh, that's very cool then.  My main issue was being able to visually represent what was going on so that everyone is on the same page.

This could be really cool.  I think I'll start designing my hovercraft icon to use in the battles.  SMILEY<img src=" width="15" height="15">SMILEY" width="15" height="15" />)

Oh my God! This is going to be awesome. This is just like the old Star Wars online strategy game I used to play, except when combat ensued, it was played out utilizing the games Jedi Knight or X-Wing Vs. TIE Fighter.

All I can say is...watch out for me, cause my side dominated that game. As in, being reduced to nothing but a squad of A-Wings and losing a Star Destroyer and my planet at the very beginning to coming back and cleaning house with the largest fleet in the game. SMILEY<img src=" width="15" height="15">

I'm a clever, sneaky bastard.

Glad we're on the same side now.  SMILEY" width="15" height="15" />
I attribute most of it to my sneakiness and my main pilot's unrivaled understanding of the X-Wing Vs. TIE Fighter mission editor. He understood it better than anyone I ever met and could custom tailor our fleet orders in battle to match the system perfectly and make AI fly circles around any craft. We could do things with a single squad of fighters and a shuttle loaded with explosives that made everyone else say W-T-F???
#36300316997 09/04/2007 21:52:10 Re:Hovercraft Battles

As a neutral broker of peace and reconciliation, I have begun collecting reports of Hovercraft battles that have come to pass in The Real so as to convey the sheer barbarism of The War. May God pity us and show us mercy. I can only hope that these reports will help to discourage Captains from seeking out their rivals for combat as the gravity of the destruction dawns on them.

((Ok, we need to start doing this stuff on Recursion. I'm willing to sacrifice myself for the Greater Good and be a Battle Co-ordinator. In high school, I spent most of my time refereeing Warhammer 40,000 campaigns so the organization and rules side to these Hovercraft battles won't be too much trouble. Those Recursion Captains interested in having battles, PM me with your in-game handles, crew and org, plus a bit of additional information. Additional information being if you already have an opponent lined up, if there's a storyline that needs to be woven in and if you have any unique traits to your Hovercraft that could be expressed through the rules. Please keep in mind that, on the last point, the trick you have in mind has to be balanced and your opponent will have to agree to it. So no giant über Tesla Cannons of Destruction.))

#36300317695 09/05/2007 22:23:18 Re:Hovercraft Battles
Tiango wrote:
GypsyJuggler wrote:
I volunteer to act as General for Zion. 

So you'll take full responsibility for Zion's loss?
rofl
    "The End is Near, the Time is Now." | W4rbl4de | Reviled Restoration-CYPHERITES
#36300318026 09/06/2007 11:23:08 Re:Hovercraft Battles
Hovercraft operators are instructed to register their ship at the following site:

http://01network.awardspace.com/hov...rafts/index.php

Many additional features will be added in the following days. Don't mind the graphical interface; I'm not an artist.

Some elements of note:

-Starting ships can be customized. While the default ship has 1 in Shield, Ballistic and Energy and 3 in Hull, it is possible for captains to modify this. Each ship has 6 points to distribute in the four attributes, corresponding to the various modifications made to their ship. It is important to note however that these values can't be modified. So choose well.

-While the battles in the real don't take into account such things as instances, their captains do. Each captain can only register one ship on one instance. Battles will be held between ships assigned to operatives on the same instance of the Matrix. Such limitation is to allow easier flow of the battles and to allow the granting of military rank medals to the operatives in the Matrix.

The instructions on how all this will work and how it will be possible to gain ranks will come soon. Additionally, operatives interested in making a test run can visit me on the Syntax instance.

#36300318195 09/06/2007 15:58:28 Re:Hovercraft Battles
Oooh. How big is this gonna become? Will it be a full-blown automatic battle simulator, or will it still need images to be manually created and uploaded?
#36300318213 09/06/2007 16:48:37 Re:Hovercraft Battles
Procurator wrote:
Oooh. How big is this gonna become? Will it be a full-blown automatic battle simulator, or will it still need images to be manually created and uploaded?
For the first weeks, it will work with images. If popularity is high enough, I might invest the resources to have this automated.
#36300318227 09/06/2007 17:18:42 Re:Hovercraft Battles
I'll be glad to help you out with that... if I have the time.
#36300318235 09/06/2007 17:45:02 Re:Hovercraft Battles

The Shickle has sent in his registration for these... battles. 

I am eager to see how this all plays out

- 867

((h0p3fu11y 1 c4n w1n 7h15 g00d))

#36300318404 09/07/2007 04:48:47 Re:Hovercraft Battles
I assume the Energy attribute is the one that affects speed? My ship is known for being fast more than anything else.
#36300318406 09/07/2007 04:59:36 Re:Hovercraft Battles
Archangel wrote:
I assume the Energy attribute is the one that affects speed? My ship is known for being fast more than anything else.

The Energy attribute, added to the dice roll, indicates the number of actions available each turn. A ship with high Energy will be more maneuverable and thus faster, but will be weaker on other aspects.
#36300318863 09/08/2007 07:15:50 Re:Hovercraft Battles
Iovai wrote:

((B-b-but... the Asimov's EMP sheilding. SMILEY" />))

How does such a thing work, exactly?
#36300318968 09/08/2007 13:01:20 Re:Hovercraft Battles
Fatmop wrote:
Iovai wrote:

((B-b-but... the Asimov's EMP sheilding. SMILEY<img mce_tsrc=" />SMILEY)

How does such a thing work, exactly?

Can you rephrase your question?
#36300319019 09/08/2007 15:33:33 Re:Hovercraft Battles
Vogt wrote:
Fatmop wrote:
Iovai wrote:

((B-b-but... the Asimov's EMP sheilding. SMILEY<img mce_tsrc=" />SMILEY" />)

How does such a thing work, exactly?

Can you rephrase your question?

I think Kellner was asking how does the "EMP Shielding" on Iovai ship work.
#36300319123 09/08/2007 20:27:08 Re:Hovercraft Battles

It was easy enough to catch despite that little factor, Iovai.

The Saltpillar is registered, and will be going after any and all Cypherite ships, but will also engage any other hostiles who initiate combat.

#36300319138 09/08/2007 21:17:21 Re:Hovercraft Battles

HvCFT Chaos registered and ready for battle.

((Ugh at my choice of crew name when creating the crew long ago :p))

#36300319152 09/08/2007 22:30:37 Re:Hovercraft Battles
Hey Vogt, what about captains that are registered on more than one instance, such as myself and Yasamuu?  I registered under Recursion, but I'm on Syntax as well.
#36300319159 09/08/2007 22:45:56 Re:Hovercraft Battles
Fen wrote:
Hey Vogt, what about captains that are registered on more than one instance, such as myself and Yasamuu?  I registered under Recursion, but I'm on Syntax as well.
You will have to register under 2 instances, or focus on a single one.
#36300319269 09/09/2007 09:21:35 Re:Hovercraft Battles
Fatmop wrote:
Iovai wrote:

((B-b-but... the Asimov's EMP sheilding. SMILEY<img src=">SMILEY)

How does such a thing work, exactly?

((In simplest terms;

Copper. Lots of copper. But it's really not of consequence now that Dr. Foxo's on the Transom. It wouldn't be efficient to EMP-proof the Transom, because it would increase the weight by several tons. Besides, Trace is already a lousy driver. We don't need the extra weight confusing him.))

#36300319878 09/10/2007 13:42:13 Re:Hovercraft Battles
In a very close future, operatives will have to register to scheduled battles in advance via the website. For now, this section of the website isn't finished. The first official battle is however scheduled:

Instance: Syntax
Organizations : EPN vs Machines
Number of Ships : 3/side max
Scenario : Pitched Battle
Time : Tuesday September 11, 5 PM MCT (5 PST, 8 EST, 12 GMT)

This battle, like any official battle, will contribute to get points for the ranking system. The details about their implementation will also be posted soon.

Ships interested in taking part in this battle should announce it here. The first 3 registered ships on each side will be required to present in the Matrix at the set time.




#36300319907 09/10/2007 14:07:29 Re:Hovercraft Battles
((Just to be certain - what are the penalties for loosing a non-simulated battle?))
Starschwar
#36300319923 09/10/2007 14:18:36 Re:Hovercraft Battles
There are no penalties. Here are how experience points are awarded:

1 point for participating in the battle
1 point for being on the winning side
1 point for surviving the battle


#36300319939 09/10/2007 14:44:58 Re:Hovercraft Battles

HvCFT Mambo - Machines would like to participate in this battle.

#36300319972 09/10/2007 15:57:39 Re:Hovercraft Battles
The HvCFT Galidus will be allying with HvCFT Mambo for this fight, Vogt.
*edited by admin*
#36300320057 09/10/2007 18:34:51 Re:Hovercraft Battles
If no EPN ship is registered at the time of the battle, it will be an instant win for the Machines, and thus, free experience points.
#36300320142 09/10/2007 20:01:01 Re:Hovercraft Battles
Maybe EPN are scared?.... *shrugs*
#36300320164 09/10/2007 20:20:21 Re:Hovercraft Battles
Or just not interested?

#36300320392 09/11/2007 06:11:10 Re:Hovercraft Battles
...Or that.
#36300320621 09/11/2007 12:33:32 Re:Hovercraft Battles

for now, there is 1 ship from WinterBrood that will represent EPN in the battle.  Captain LuciousBrujah of the Hvrcft Rig.

#36300320639 09/11/2007 12:58:10 Re:Hovercraft Battles
HvCFT Olympia is ready to support our Machine brothers in tonights battle.