[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

58 posts · 2007-08-21 21:51:11 to 2007-08-28 14:16:45

#36300308064 08/21/2007 21:51:11 [8.1.5] How we can really fight the Machines - Syntax - 8/20/07


Everyone,

It's going to be tough, but I think we may be on to something--something that could take a lot of the fight out of the Machines. We've got to try something, anyway. They're too strong in the Matrix right now; I'm not so much worried about us directly, but I don't know how much more of it Zion can take.

Michael

#36300308071 08/21/2007 22:00:28 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
No worries Michael. We will figure this one out. Even if it means meeting back with the Frenchman. Seems like we are following in His footsteps since we have to meet with the Merovingian..
#36300308093 08/21/2007 23:01:42 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Every aspect of your meeting was surveilled and reported to Agent Gray, terrorists. We were present at the Club and the Dame before you were. Do not think you can win this war. But yes, go to the Real, and meet our Sentinels.
#36300308106 08/21/2007 23:37:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Good luck with arranging a meeting with Persephone, She has her own problems and interests that we are assisting in patching up right now.
Patriarch of the Familia Grigori
Leader of the Aeria Gloris
Photobucket
#36300308115 08/22/2007 00:20:33 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Bayamo wrote:
Every aspect of your meeting was surveilled and reported to Agent Gray, terrorists. We were present at the Club and the Dame before you were. Do not think you can win this war. But yes, go to the Real, and meet our Sentinels.

You mean, "Meet their sentinels." Sentinels work for the machines. Not the machinists. Machinists, like the sentinels, work for the machines.

I know you like to group yourselves together, but newsflash, you're in a truce. Maybe you'll be more careful about it than Zion was, but it's the same deal. One wrong move and you're out. So enjoy your "truce" but don't forget that the machines own you. They'll kill you if you don't do as they say. That's sure not a partnership.

So be careful about volunteering other soldiers of the machines when, in their eyes, you are just as and possibly more expendable.
 

#36300308123 08/22/2007 00:32:19 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Speak for yourself there, Neonite. It takes people who have worked for the Machines to realize what they can offer and what they can do for the ones who work for them, as well what we can do for them. You act like you've worked for them before, which is highly doubtful - seeing as how your wearing the EPN tag and following The Kid like a lost pup in trying to defend your Zion counterparts in a broken Truce that YOUR deity brokered to make sure we wouldn't have to fight anymore. Neo brokered that Truce for everyone one, but Zion spit on it. You're choice.
- I'm not about to argue with who's right and who's wrong in this conflict. I only wished to state that it takes one who has worked for the Machines to realize what it's like. From what I draw, Zion never wanted the Truce and only used it as an excuse to build the new city.
But oh well, have it your way. And oh, not just the Sentinels...expect us out there too. We have hovercraft, they're armed and armored, as well as, manned by skilled crews that are apt at using gun turrets.


#36300308134 08/22/2007 01:00:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

EPN's going to take it upon themselves to take down the Machine City.

Cute.

*edited by admin*
#36300308158 08/22/2007 01:32:53 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
That's right...keep squabbling...


*steals Zion Mainframe and Machine City Mainframe codes while no one is looking*
#36300308199 08/22/2007 03:19:24 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Ballak wrote:

EPN's going to take it upon themselves to take down the Machine City.

Cute.

I like New Zion. The city the Machines cannot reach. That's why we go to them.
#36300308228 08/22/2007 04:31:50 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
((I want a gray bandana...stupid NPC-specific clothing))
#36300308230 08/22/2007 04:40:57 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
kkthnx i feel so involved with my org...
#36300308231 08/22/2007 04:53:31 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07



For I minute I read "Hey. This is poyntblancery."
#36300308245 08/22/2007 05:20:54 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

((Why does Michael always look like he's dancing when he's fighting?))

Peculiar. Very peculiar.

#36300308249 08/22/2007 05:36:01 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

It would be wiser to focus on staying alive rather than attacking that which cannot be destroyed.

#36300308257 08/22/2007 06:21:40 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
[[Looked like a decent event, only complaint is the Liaison who apparently thinks that he can be even more dark and brooding if he SPEAKS IN BLACK, hard to read, and not necessary]]
#36300308268 08/22/2007 06:42:40 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

They're really going to try it? Attacking the Machines in the real?

Haha!! Ahahahahaha!!

#36300308271 08/22/2007 06:51:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
My thoughts entirely, amigo.

Wanna place some bets Tranta? I'll give them 500-1 they'll die.
#36300308299 08/22/2007 08:00:21 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Popper has a record of doing instead of thinking. And he can't do either very well.

Anyways, if it's going for a RW war, I hope enough Cyphies are killed by both sides. That would finally make them shut up. Bunch of kiddos.
#36300308309 08/22/2007 08:16:50 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

500 to 1, huh? I'll take those odds. Personally, I think it is much more of a long shot than that.

But that is what EPN is all about, eh? Taking risks, daring to do what no one else will. . .

I have no doubt the madame was holding something back from us. A pity we couldn't get it out of her. . .

#36300308313 08/22/2007 08:22:14 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

Well, it's EPN's funeral...

I'm just thankful they're not going to attack the fields.

Illyria

#36300308314 08/22/2007 08:22:59 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Yay, more fighting....!
#36300308327 08/22/2007 08:34:18 [8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Regardless of the outcome, it seems even more clear to me now that the Kid is not the smartest apple to fall out of the tree by far.
#36300308368 08/22/2007 09:29:53 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
((I think It's time the EPN liaison's on Syntax, except one, start bucking there Idea's up. They are barely around.))
#36300308379 08/22/2007 09:45:24 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Everyone,

It's going to be tough, but I think we may be on to something--something that could take a lot of the fight out of the Machines. We've got to try something, anyway. They're too strong in the Matrix right now; I'm not so much worried about us directly, but I don't know how much more of it Zion can take.

Michael

Michael.....we can take care of ourself, but running this war by yourself is pretty bad. Maybe it would be a good for you, to seek the old lady with cookies for some advice?

img>
#36300308383 08/22/2007 09:48:11 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.
#36300308395 08/22/2007 10:04:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Travi wrote:
Speak for yourself there, Neonite. It takes people who have worked for the Machines to realize what they can offer and what they can do for the ones who work for them, as well what we can do for them. You act like you've worked for them before, which is highly doubtful - seeing as how your wearing the EPN tag and following The Kid like a lost pup in trying to defend your Zion counterparts in a broken Truce that YOUR deity brokered to make sure we wouldn't have to fight anymore. Neo brokered that Truce for everyone one, but Zion spit on it. You're choice.
- I'm not about to argue with who's right and who's wrong in this conflict. I only wished to state that it takes one who has worked for the Machines to realize what it's like. From what I draw, Zion never wanted the Truce and only used it as an excuse to build the new city.
But oh well, have it your way. And oh, not just the Sentinels...expect us out there too. We have hovercraft, they're armed and armored, as well as, manned by skilled crews that are apt at using gun turrets.



(( Sidenote: Expect you there too? Since when do the machines allow any hovercrafts, even machinists in? If I missed something, fill me in. Otherwise, the fact that the machinists can't go near the city could only be used to further my IC argument about how the machines are just using machinists >.> ))
#36300308401 08/22/2007 10:11:18 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Havocide wrote:
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.

You are going to call Neo?? (j/k)

I hope the rest of EPN is following your idea Havo....or else i just wish you good luck out there.

img>
#36300308417 08/22/2007 11:06:54 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Shi+Xin+Feng wrote:

500 to 1, huh? I'll take those odds. Personally, I think it is much more of a long shot than that.

But that is what EPN is all about, eh? Taking risks, daring to do what no one else will. . .

I have no doubt the madame was holding something back from us. A pity we couldn't get it out of her. . .

I may be pestimistic...but this idea is flat out stupid, *CENSORED* and a number of other things. Its a sucide mission.


Gee, and all this time I thought we was trying to achive something more than dying for a cause..
#36300308423 08/22/2007 11:15:14 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
((

I took one look at that picture where Kid beats on the Silver Dragon while raising his arms...and I instantly remember the new Oxy Face cleaner commercial with the faith healer...LET THE EVIL BE GONE!



Mind you I have the photoshop skills of a 8 year old. >.>

))
#36300308439 08/22/2007 11:33:24 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

Anything is worth a shot out there, Of course im With Havo and what every Idea he comes up with, But we Never know what can be done enless it is tryed, So lets see what the kid comes up with ay....

((this is going to be Interesting))

#36300308448 08/22/2007 11:40:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Havocide wrote:
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.
Teim wiIl Tell...
#36300308455 08/22/2007 11:45:22 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
RetroX wrote:
Shi+Xin+Feng wrote:

500 to 1, huh? I'll take those odds. Personally, I think it is much more of a long shot than that.

But that is what EPN is all about, eh? Taking risks, daring to do what no one else will. . .

I have no doubt the madame was holding something back from us. A pity we couldn't get it out of her. . .

I may be pestimistic...but this idea is flat out stupid, *CENSORED* and a number of other things. Its a sucide mission.


Gee, and all this time I thought we was trying to achive something more than dying for a cause..

Then do the rest of EPN a favor, and jump ship back to Zion. Maybe they could use someone with your talent for sitting on your hands and doing nothing during a war.
#36300308456 08/22/2007 11:46:08 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Reeverb wrote:
Havocide wrote:
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.
Teim wiIl Tell...

Indeed.
#36300308461 08/22/2007 11:51:03 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Tsurai wrote:
((

I took one look at that picture where Kid beats on the Silver Dragon while raising his arms...and I instantly remember the new Oxy Face cleaner commercial with the faith healer...LET THE EVIL BE GONE!



Mind you I have the photoshop skills of a 8 year old. >.>

))
:)

Bonus points for the sig Hamlet quote.
#36300308462 08/22/2007 11:51:04 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Reeverb wrote:
Havocide wrote:
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.
Time will tell...

*cough*

((This event made me angry))

#36300308503 08/22/2007 12:39:53 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Illyria22 wrote:

Well, it's EPN's funeral...

I'm just thankful they're not going to attack the fields.

Illyria


Well, I'd rather not want to use -that- to survive if the fields are attacked. *sigh*

I just wonder though if the Machines realize that the drastic increase in bluepill death is only due their increase in Agent and police / tactical security usage, which results all too often in a bloodbath on both sides and we all know, bluepills do not possess EJPs in their pods (Well, not that I'm in a bluepill, so that allows me to have one, I guess. *shrug*). I wonder how they are able to keep the active policemen list above a normal value. So many people need to be reprogrammed just to fill the ranks of the dead. War is gruesome, indeed.
#36300308516 08/22/2007 13:01:02 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Shi+Xin+Feng wrote:
Reeverb wrote:
Havocide wrote:
Yeah well Its an Idea. Maybe something short term.

I've got a better Idea.
Teim wiIl Tell...

Indeed.
Glad you guys agree, SMILEY
#36300308547 08/22/2007 13:55:19 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Rarebit wrote:
Tsurai wrote:
((

I took one look at that picture where Kid beats on the Silver Dragon while raising his arms...and I instantly remember the new Oxy Face cleaner commercial with the faith healer...LET THE EVIL BE GONE!



Mind you I have the photoshop skills of a 8 year old. >.>

))
SMILEY

Bonus points for the sig Hamlet quote.
Win.
#36300308574 08/22/2007 14:44:23 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Rarebit wrote:
SMILEY

Bonus points for the sig Hamlet quote.

Can I cash in said points for Perp. Seraphim Eyes? SMILEY
#36300308602 08/22/2007 15:29:50 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

I love that picture... Makes me laugh. It can't beat the hovercraft Shortbus, though.

You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300308784 08/22/2007 20:14:28 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Nephilix wrote:
Travi wrote:
Speak for yourself there, Neonite. It takes people who have worked for the Machines to realize what they can offer and what they can do for the ones who work for them, as well what we can do for them. You act like you've worked for them before, which is highly doubtful - seeing as how your wearing the EPN tag and following The Kid like a lost pup in trying to defend your Zion counterparts in a broken Truce that YOUR deity brokered to make sure we wouldn't have to fight anymore. Neo brokered that Truce for everyone one, but Zion spit on it. You're choice.
- I'm not about to argue with who's right and who's wrong in this conflict. I only wished to state that it takes one who has worked for the Machines to realize what it's like. From what I draw, Zion never wanted the Truce and only used it as an excuse to build the new city.
But oh well, have it your way. And oh, not just the Sentinels...expect us out there too. We have hovercraft, they're armed and armored, as well as, manned by skilled crews that are apt at using gun turrets.



(( Sidenote: Expect you there too? Since when do the machines allow any hovercrafts, even machinists in? If I missed something, fill me in. Otherwise, the fact that the machinists can't go near the city could only be used to further my IC argument about how the machines are just using machinists >.> ))
(Another sidenote: Whoever said we'd be near the city? Read next time please. This furthers my own IC argument about how we do make a difference outside the city. We defend 01 before EPN even gets there. Out there means in the Real, perhaps not at the city, but in the Real - where your own hovercraft reside. In the end, we all work for our own orgs, and therefore being 'used' somewhat - otherwise, if you didn't agree to be 'used' to complete necessary assignments, or 'used' to prevent someone from blah blah blah, then why even play the game? You're being 'used' by EPN to even fathom attacking 01. Just to clearify...)
#36300308913 08/23/2007 04:34:18 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Bayamo wrote:
Every aspect of your meeting was surveilled and reported to Agent Gray, terrorists. We were present at the Club and the Dame before you were. Do not think you can win this war. But yes, go to the Real, and meet our Sentinels.

Yes it makes *so* much sense for Zion/epn to hold your meetings in the Matrix now the truce is gone.... the mind boggles, what next parties .... oh wait SMILEY
#36300308949 08/23/2007 06:06:31 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Tytanya_MxO wrote:
Bayamo wrote:
Every aspect of your meeting was surveilled and reported to Agent Gray, terrorists. We were present at the Club and the Dame before you were. Do not think you can win this war. But yes, go to the Real, and meet our Sentinels.

Yes it makes *so* much sense for Zion/epn to hold your meetings in the Matrix now the truce is gone.... the mind boggles, what next parties .... oh wait SMILEY<img src="%20/>
A%20concentration%20of%20dozen%20Hovercrafts%20is%20*so*%20difficult%20to%20find,%20eh?

((There is no place in the game which can't be penetrated to eavesdroping. Even the org-constructs can be penetrated to listen. Being able to listen through walls is a -quite- bad aspect of RP in this game))
#36300308969 08/23/2007 06:39:24 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
GoDGiVeR wrote:
A concentration of dozen Hovercrafts is *so* difficult to find, eh?

((There is no place in the game which can't be penetrated to eavesdroping. Even the org-constructs can be penetrated to listen. Being able to listen through walls is a -quite- bad aspect of RP in this game))

The Mechs managed to miss an entire city out there, feel free to attach speakers and flashing neon signs to any floatilla.

((in the context of the truce, the Matrix was a credible place to hold meetings, now it certainly is not - the story has taken us to a place that this mmo cannot follow with any conviction!))

#36300308976 08/23/2007 06:47:30 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Bayamo wrote:
Every aspect of your meeting was surveilled and reported to Agent Gray, terrorists. We were present at the Club and the Dame before you were. Do not think you can win this war. But yes, go to the Real, and meet our Sentinels.
Ooh! Yeah and we're all shaking in our boots, fascist. The same people that ended up saving all of our @sses before the truce met and planned here when there wasn't such a luxury. The machine isn't omniscient nor omnipotent, and we know it. For years, we have met and planned where we need to whether the machine allowed it or not, and we will continue to do so.

Tytanya_MxO wrote:


Yes it makes *so* much sense for Zion/epn to hold your meetings in the Matrix now the truce is gone.... the mind boggles, what next parties .... oh wait SMILEY" />
As a matter of fact, just because they're focusing on us at the moment, doesn't mean the Merovingians are exactly above being spied on and intercepted. Sit on the sidelines if you wish, but remember; Even if the almighty, benevolent machine eliminates the evil terrorist movement, you'd be a fool to think your mob won't be next on the list.

- Ezechiel
#36300309036 08/23/2007 09:08:30 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

EPN going up against the Machines = the penultimate example of "go fight City Hall".

#36300309106 08/23/2007 10:41:03 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Whew... Poppers, you make me laugh sometimes. Attacking the machines in the real... cracked me up, man.
You just never know if you're RP wife is a psychologically insane IC axe murderer. :/
#36300309244 08/23/2007 13:36:21 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
GoDGiVeR wrote:

((There is no place in the game which can't be penetrated to eavesdroping. Even the org-constructs can be penetrated to listen. Being able to listen through walls is a -quite- bad aspect of RP in this game))
You're quite right about there being no real protection against eavesdropping in the game--even to the extent of players copying and pasting snippets of private team chat to their RL buddies, etc. In theory I could try to maximize potential privacy by holding all such meetings in extremely remote places like org areas, or low-level PVP constructs, but that 1) is a real pain to set up all the time and 2) would quickly become repetitive and boring. So the reality of the situation is that "private" event meetings will be sometimes be held in less remote locations that are still not just on the street, such as inside or on top of buildings, and the story will still assume that they are "private," unless eavesdropping is specifically called for by the story (which is very rare).

I'm not sure in what way you intended "bad aspect of RP" to be taken; my own feeling is that those who really wish to RP will respect the "privacy" role-play of other groups by playing along with the idea that their conversation really was private; ie "bad RP" would be trying to role-play with information gained by taking advantage of the game's mechanical limitations in preventing eavesdropping, while "good RP" would not make direct use of such information. I tend to be of the opinion that genuine "role-play" does require a good deal of "playing along" with the communal story in order to realize its full potential.
#36300309245 08/23/2007 13:41:15 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07
Ransom says hi2u Rarebit.

Yes...I taught him to speak <.<

Edit to make this on topic: I'm interested to see where this arch of the storyline goes. It just seems....a bit stupid to try and strike the mechs in the real. Unless their going to go after the pod towers, which would almost certainly be protected, and counter-productive to EPN's goals.
#36300309247 08/23/2007 13:45:18 Re:[8.1.5] How we can really fight the Machines - Syntax - 8/20/07

I tend to agree with Rarebits post there. Long has privacy been missing from events, equally if you have alts in other orgs, keeping things to yourself if you participate in an event should be like a common courtesy aswel as "good rp".

However, Rarebit, wouldn't you say that by posting some recaps up here that maybe some, granted a small amount but still some, meetings that should be quite secretive or discuss important details for a specific org are revealed a little too easily in regards to how things might seep out in The Matrix?