Update 53 Hotfix Discussion

115 posts · 2007-07-18 22:31:03 to 2007-08-09 13:17:31

#36300287041 07/19/2007 10:21:08 Re:Update 53 Hotfix Discussion
ZaneZavin wrote:
Several waves of data sentries, the piece itself was in a data cluster.  Think of it as a lootable node.
I'd say the best way to describe getting to it is think "Pandora's Box".
#36300287043 07/19/2007 10:23:05 Re:Update 53 Hotfix Discussion
Aquatium. wrote:
ZaneZavin wrote:
Several waves of data sentries, the piece itself was in a data cluster.  Think of it as a lootable node.
I'd say the best way to describe getting to it is think "Pandora's Box".
Which is funny, because a node just dropped a box 1 on me SMILEY
#36300287048 07/19/2007 10:28:26 Re:Update 53 Hotfix Discussion
Failed to code =( guess i need higher then Tools at 63 bah!
#36300287050 07/19/2007 10:29:34 Update 53 Hotfix Discussion
cloudwolf wrote:
Aquatium. wrote:
cloudwolf wrote:
I thought this was providing tool content for levels 20 - 50?



Whats a 2.0 doing with a 53 decom level? =P



Bear in mind i havnt had a chance to check this stuff out yet.


FYI the 2.0 is minimum level 40 item.

You will see this kind of thing with clothing and weapons etc. Lvl 50 enchanced clothing is lvl 55 to code, gives reason to have good decomp points and use Sats + frags. Anyone trying to decomp these, be careful.

Yeah, i realised that i was thinking of 2.0 as a lowbie items when really its gonna be higher level since its after basic, normal and advanced. xD

still, 14 levels ahead for decom? =P


Thats odd, 1.0 is level 20, 2.0 is level 40 and 3.0 is level 30.

I think 2 and 3 have got mixed up...

#36300287057 07/19/2007 10:35:34 Re:Update 53 Hotfix Discussion
Look at the names on the tools not just the numbers.
#36300287060 07/19/2007 10:39:22 Re:Update 53 Hotfix Discussion
TheTaxidermist wrote:
Aquatium. wrote:
ZaneZavin wrote:
Several waves of data sentries, the piece itself was in a data cluster.  Think of it as a lootable node.
I'd say the best way to describe getting to it is think "Pandora's Box".
Which is funny, because a node just dropped a box 1 on me SMILEY
LOL, yeah I was thinkin' this was a glitch, but I guess not.  Woulda preffered the Data Sentries though, cant wait to get my hands on the new data tap, as of now I just got a new pair of Torturer's Gloves =/
#36300287070 07/19/2007 10:44:46 Re:Update 53 Hotfix Discussion
Wow! Those clusters drop Experience Code Amplifiers!
#36300287076 07/19/2007 10:46:33 Update 53 Hotfix Discussion

Ok, so what we have so far is:

--Old--

Basic Data Tap - only needs find data node, decom level 5

Data Tap - only needs find data node, decom level 17

Advanced Data Tap - only needs find data node, decom level 30


--New--

Data Siphon 1.0 - needs siphon data node at 20, decom level 30

Data Siphon 3.0 - needs siphon data node at 30, decom level 40

Data Extractor 2.0 - needs siphon data node at 40, decom level 53


Assuming of course Aqua was on about a siphon.

Also, regarding...

Finally a use for Tool Maker?

All of the new new taps are craftable... and two of them can only be created by a Tool Maker - there is no other way to get them. Characters with Tool Maker at level 50 should check the Tools->Tool category in their Code Analyzer Tool in the level 56-60 range. Any recipes for making luggables will appear here as well once they are learned.

That implies the scrambler and extractor are data taps, but they're only schematics... unless of course you need the frags referenced

Three of these luggables give nice bonuses themselves, but can also be converted into special frags that can be used to craft new items

There to finally make them actual tools. And even then why the 0.4 and 3.0 monikors?

#36300287116 07/19/2007 11:24:42 Re:Update 53 Hotfix Discussion
I repeat look at the name of the items, not just the number.
#36300287138 07/19/2007 11:37:37 Update 53 Hotfix Discussion
I have, the above is confirmed by the items sitting in my darn coder library in-game right now. Apart of Aquas '2.0' which i'm presuming is a Siphon too.

If it isn't, please say.
#36300287144 07/19/2007 11:40:46 Update 53 Hotfix Discussion
cloudwolf wrote:
I have, the above is confirmed by the items sitting in my darn coder library in-game right now. Apart of Aquas '2.0' which i'm presuming is a Siphon too.

If it isn't, please say.

Data Extractor 2.0
#36300287148 07/19/2007 11:41:02 Re:Update 53 Hotfix Discussion
The 2.0 (at least, the one that I hace) is a Data Extractor 2.0. But is there a Data Siphon 2.0 as well? Are there two sets of items?

The descriptions are a bit confusing too. Stuff about how structurally sound the data is, how fast it's extracted, etc.
#36300287153 07/19/2007 11:43:06 Update 53 Hotfix Discussion

Thank you, post updated.

So there must be a Siphon 2 as well *continues huntin*

Though it looks like it should logically go:

Siphon 2.0 - level 25

Extractor 1.0 - level 35

#36300287190 07/19/2007 12:02:30 Re:Update 53 Hotfix Discussion
Well if the siphon and extractor are 2 different things their numbers wouldn't be relevant to each other.  I am curious though, once you craft the schematic you have to upload it then compile it right?
#36300287216 07/19/2007 12:18:40 Re:Update 53 Hotfix Discussion
Not sure it's that easy. Normally you craft something, and then you have to upload it before you can compile it, but they are never called 'schematics'. Maybe we have to craft, upload and compile these two schematics, then somehow trade them for the real thing? I don't know...
#36300287218 07/19/2007 12:21:45 Update 53 Hotfix Discussion
Indeed, tis a bit confusing. Yet exciting trying to find out at the same time =D
#36300287224 07/19/2007 12:24:12 Re:Update 53 Hotfix Discussion
Once you make the schematic, and compile it, put it in your toolbar. You will then learn the code structure for the Data Extractor 3.0



I imagine its the same for the 4.0, which when you look at the code analyzer says 0.4.. TYPO
#36300287225 07/19/2007 12:24:41 Re:Update 53 Hotfix Discussion
Sorry but NOOO WAIIII!


#36300287232 07/19/2007 12:26:59 Re:Update 53 Hotfix Discussion
AmbrielSyntax wrote:
Once you make the schematic, and compile it, put it in your toolbar. You will then learn the code structure for the Data Extractor 3.0



I imagine its the same for the 4.0, which when you look at the code analyzer says 0.4.. TYPO
Jeebus, that is complicated SMILEY
#36300287253 07/19/2007 12:35:11 Update 53 Hotfix Discussion

Why on god's earth do that?! It just adds a completely pointless phase to the creation process xDD


Deviljonny: *CENSORED* that

I lol'd.

#36300287289 07/19/2007 13:11:39 Re:Update 53 Hotfix Discussion
It's not, It's Extractor.
#36300287300 07/19/2007 13:32:03 Re:Update 53 Hotfix Discussion
Nice stuff thank you this should be fun to try right after I get my bandana -_-
#36300287410 07/19/2007 15:55:53 Re:Update 53 Hotfix Discussion
Wow... this hotfix has more than some of the actual patches lol  /target devs, /manhug
#36300287431 07/19/2007 16:21:48 Re:Update 53 Hotfix Discussion
.... I'm VERY excited about these new tools, way to go dev team, Keep up the great work!!!


#36300287519 07/19/2007 19:07:14 Re:Update 53 Hotfix Discussion
Oh my gosh this is too cool!!! SMILEY
#36300287553 07/19/2007 20:15:40 Re:Update 53 Hotfix Discussion
Awesome patch, few things, i farmed for hours today, only thing i got....and as a crafter was really excited about, was a dish that i could use to upload ect. It was awesome.

So i figure great, i can even move it around districts. Then i find other folks can pick it up and steal it. I thought we could decomp it, turns out nope. I thought maybe atleast id have it if i log off, nope. All in all, im gona love farmin the stuff, but my day sucked bad..... so now going to bed at 4am, i have no dish SMILEY

If you guys can make the dishes able to move between districts, you could always make them single user only. If you farm you, you should atleast own it.


#36300287571 07/19/2007 20:49:03 Re:Update 53 Hotfix Discussion
ZeroMark wrote:
Awesome patch, few things, i farmed for hours today, only thing i got....and as a crafter was really excited about, was a dish that i could use to upload ect. It was awesome.

So i figure great, i can even move it around districts. Then i find other folks can pick it up and steal it. I thought we could decomp it, turns out nope. I thought maybe atleast id have it if i log off, nope. All in all, im gona love farmin the stuff, but my day sucked bad..... so now going to bed at 4am, i have no dish SMILEY

If you guys can make the dishes able to move between districts, you could always make them single user only. If you farm you, you should atleast own it.


Well, they aren't very hard to get, you can get another in a couple of box spawns.
#36300287579 07/19/2007 20:59:50 Re:Update 53 Hotfix Discussion
Imo this is one of the best things to have ever been added to the game. It's far better than the corruptor quest. I think one of the reasons it has been so successful is it was a complete surprise. I mean we'd heard that you guys were messing with Data Miner, but I wasn't expecting all of this.
#36300287752 07/20/2007 05:15:22 Re:Update 53 Hotfix Discussion

This is a very worthy "Matrixy" addition that gives people a reason to use the Data Miner tree!  A little nugget of faith is returned to me and my dream!

Now if we could just get the Corruptors from the Patcher quest put somewhere out of bluepill range I'd be sick with happiness.

Surprises are nice I suppose but at the same time, if this were announced in some sort of way it would attract alot more interest and activity for existing players and maybe even potential players.  Put it on the front page of the site perhaps?  Have SOE give MxO a little spot of it's own on their site like so many other games they have that'll lead to the main site page where they'll see that the game is actually getting new content and that it does exist.  I would hope that if MxO ever gets something truly big added that it is advertised not only to current players but potential players as well.  Any sort of positive advertising for MxO is long overdue, come on SOE, step up to the plate and let's hit a home run!

I like to believe anyone who has anything to do with MMORPG's (customers and DEV's and publisher's etc), know the recipe is more, not less.SMILEY

#36300287756 07/20/2007 05:39:08 Re:Update 53 Hotfix Discussion
oranos wrote:
Imo this is one of the best things to have ever been added to the game. It's far better than the corruptor quest. I think one of the reasons it has been so successful is it was a complete surprise. I mean we'd heard that you guys were messing with Data Miner, but I wasn't expecting all of this.
i think its because you never know what spawn your going to get. And obviously, there must be some loot out there dropped by some of the spawns no one has defeated yet. Someone needs to make a list of spawns, and their corrosponding loot.
#36300287775 07/20/2007 06:11:14 Re:Update 53 Hotfix Discussion
this "hotfix" is awesome! definitely gives people more stuff to do and gives data miner more meaning, especially when you can get something like this:



Oh ya, Aquatium is making a guide with the drops on the general discussion forums located here.
#36300287780 07/20/2007 06:19:22 Re:Update 53 Hotfix Discussion
Just a quick bit of random feedback, the quicksilver glove effect would be better using the old blue fists effect, i don't know, seems to be a better fit considering the red theme of the overdrive stuff in comparison.
#36300287787 07/20/2007 06:26:57 Re:Update 53 Hotfix Discussion
cloudwolf wrote:
Just a quick bit of random feedback, the quicksilver glove effect would be better using the old blue fists effect, i don't know, seems to be a better fit considering the red theme of the overdrive stuff in comparison.

still ain't happy ?? xD
#36300287789 07/20/2007 06:31:50 Re:Update 53 Hotfix Discussion
898989 wrote:
cloudwolf wrote:
Just a quick bit of random feedback, the quicksilver glove effect would be better using the old blue fists effect, i don't know, seems to be a better fit considering the red theme of the overdrive stuff in comparison.

still ain't happy ?? xD
Wow, Cloudwolf, yI dub thee "the guy that is never happy".
#36300287795 07/20/2007 06:40:33 Update 53 Hotfix Discussion

Of course i'm happy, the stuffs uber and exciting. I've already voiced that opinion several times. Again, i am happy and glad and thankful and all that other stuff associated with this content.

I mean, jeese, it was just a thought that came to mind. Sorry for voicing said thought on a forum (and thread) provided for that sole reason. ¬.¬

#36300287808 07/20/2007 07:04:08 Update 53 Hotfix Discussion
cloudwolf wrote:

Of course i'm happy, the stuffs uber and exciting. I've already voiced that opinion several times. Again, i am happy and glad and thankful and all that other stuff associated with this content.

I mean, jeese, it was just a thought that came to mind. Sorry for voicing said thought on a forum (and thread) provided for that sole reason. ¬.¬


iono bout ambriel but i was just kidding lol
#36300287855 07/20/2007 08:11:13 Update 53 Hotfix Discussion
I thought you were. No worries.

Just i've recieved a lot of critisim in the past for simply voicing my ideas and opinions so i thought i'd just set the mark straight; it's one of the whole reasons i see these boards as existing and the main one i use them for, nothing wrong with that.

Just because i offer feedback, or alternate ideas does not suddenly mean i hate everything that happens to the game nor that i do not apprechiate the effort our devs so obviously put into their work.
#36300288009 07/20/2007 12:02:44 Re:Update 53 Hotfix Discussion
After the patch and hotfix I wanan go to fan fair and hug everyone... but I cant $ = 0
#36300288013 07/20/2007 12:06:22 Re:Update 53 Hotfix Discussion
These data node spawns seem over the top.

Box 1 and 2 NPC sets: Doesn't that undermine the box 1 and 2 quests?
Wasteland Corrupter: Are we to be farming in bathary forever?
Blood Drunks and Lupines: The spawn cycle is too fast, especially for the meager reward.

The Hotfix notes state that an exceptional few spawn sets won't be solo-able, but so far the only ones that are don't reward anything in relation to the new coding recipes.

Please tell me it's not meant to be this way.
#36300288048 07/20/2007 12:59:52 Re:Update 53 Hotfix Discussion
I have a bit of an issue with the spawn timers, in that even with two mission teams worth of people, some of the most difficult encounters have had their timers expire on us, forcing them to despawn and us not receiving any loot.

Please extend the force-despawn timers by a bit, maybe by another 5-10 minutes or so.
#36300288057 07/20/2007 13:12:37 Update 53 Hotfix Discussion

I have to say from what i've been hearing the spawns do sound somewhat harsh, specially the corruptors xDD

Overall, as the notes suggest, the spawns should be soloable/small teamable. Not 2 teams worth of people =P

#36300288069 07/20/2007 13:33:05 Re:Update 53 Hotfix Discussion

Put into prespective however you need to realize the content spans several levels and for the most part lvl 50 are probably data mining in the higher level areas there by attracting only the higher level enemies which are notably tougher.

So in effect what lvl 50s are experience is only a small % of the overall content and that content is of the Hardest variety.

The higher level content after all isnt supposed to be easy.

I will have Dracomet look at the despawn timers however as that is a good point.

#36300288079 07/20/2007 13:40:21 Re:Update 53 Hotfix Discussion

Ah, now ya see that was never explained, so level of player and area has a part to play in the spawns?

Still, surely the design philosophy as made apparent by the notes should expand to all levels (ok making 50 a bit harder cos its max but surely not corruptor hard =P)

Thanks for the reply though fu SMILEY

#36300288095 07/20/2007 13:53:13 Re:Update 53 Hotfix Discussion
Thanks, 9mm.

Overall, I have to say the Risk vs. Reward factor is pretty spot-on. The rewards are exceptionally good, and offers a pretty decent return without too much of a time investment. The most perfect example of this is the N3O AG3NT spawns for the Quicksilver Gloves. A group of 4 can easily take this on and reap the rewards - there's enough frags earned from that encounter to make enough gloves for everyone in the group.

However, this does fall apart with the more difficult encounters. Namely, the Tengu + Gargoyle spawn. While the reward is very nice, you do still receive only enough frags to make 4 bandanas, which is a bit of a disappointment considering it takes between 8-12 people to clear this encounter without reaching the time limit. While I certainly understand the reward shouldn't always be a 1:1 ratio, I do think the encounters that require more than one mission team worth of people should provide at least one more frag to compensate for their time and effort.
#36300288202 07/20/2007 18:04:59 Re:Update 53 Hotfix Discussion
9mmfu wrote:

Put into prespective however you need to realize the content spans several levels and for the most part lvl 50 are probably data mining in the higher level areas there by attracting only the higher level enemies which are notably tougher.

So in effect what lvl 50s are experience is only a small % of the overall content and that content is of the Hardest variety.

The higher level content after all isnt supposed to be easy.

I will have Dracomet look at the despawn timers however as that is a good point.


It's not too hard, just got to set yourself up right.

The random exile spawns and gang spawns shouldn't be a problem for either MA's or hackers. The data senties are a bit of a pain, true, yet I've farmed a fair number of 5 wave spawns now myself.

You need to go for quick kills, don't mess around for special state moves. If you don't get them at the start of interlock then use lots of moves, as hard as you can and move onto the next npc.

This might be just me but I've been having no problem with doing this with Kung fu GM and data miner. You should have enough space for a move in karate and a passive aikido buff too if you're level 50.

#36300288219 07/20/2007 18:37:41 Update 53 Hotfix Discussion
cloudwolf wrote:
I thought you were. No worries.



Just i've recieved a lot of critisim in the past for simply voicing my ideas and opinions so i thought i'd just set the mark straight; it's one of the whole reasons i see these boards as existing and the main one i use them for, nothing wrong with that.



Just because i offer feedback, or alternate ideas does not suddenly mean i hate everything that happens to the game nor that i do not apprechiate the effort our devs so obviously put into their work.
Yeah, I was just kidding. I've seen you do your part for the game, and I appreciate it.
#36300288563 07/21/2007 15:17:15 Re:Update 53 Hotfix Discussion
I had a thought the other day; isn't it now possible for someone to bring Data Miner to a live event and seriously mess it up?
#36300288575 07/21/2007 15:40:05 Update 53 Hotfix Discussion
Would that be any different than PBs for downtown events though?
#36300288589 07/21/2007 16:02:06 Update 53 Hotfix Discussion
cloudwolf wrote:
Would that be any different than PBs for downtown events though?

Its ok, Rarebit used a Admin /kill command when a 255 Agent spawned next to him at a Merv event once, no reason why he cant just do the same.  He may also have a command to kill all the Data Nodes in the area or more likely, leave them as the only thing that would cause a problem at a crowded LE is a Corruptor, which will probably suffer the /kill treatment, not to mention free loot for a lucky person nearby SMILEY