191 posts · 2007-04-19 17:47:02 to 2008-02-14 15:19:11
#3630036450812/03/2007 20:13:23Re:GeForce 8800GTX - Major indoor lag!?
Scolirk wrote:
I'm having an issue with my 8800 GTX. My graphics are good most of the time, but every now and again the models on weapons, characters or interactable items get buggy and look very bad. I cant quite explain what it looks like, sorta like dots.
Sounds like the texture issue on vista with the 8 series cards
#3630036469712/04/2007 03:53:51Re:GeForce 8800GTX - Major indoor lag!?
Kybutra wrote:
Scolirk wrote:
I'm having an issue with my 8800 GTX. My graphics are good most of the time, but every now and again the models on weapons, characters or interactable items get buggy and look very bad. I cant quite explain what it looks like, sorta like dots.
Sounds like the texture issue on vista with the 8 series cards
you run Vista do you? I've never had that problem with XP.
#3630036470512/04/2007 04:09:53Re:GeForce 8800GTX - Major indoor lag!?
I wanted to ask a question. I was thinking of getting a GeForce 8 series card this Christmas, and obviously I will not buy the GTX because it might endanger my MxO game " width="15" height="15" /> but what about the 8 series that are below the 8800? I think they were GeForce 8800 GTS? Is it the entire 8 Series that's causing a problem or just the GTX? Thanks.
*edited by admin*
#3630036470612/04/2007 04:15:13Re:GeForce 8800GTX - Major indoor lag!?
From what I've read it seems like the entire 8000 series unfortunately... else I would've gotten the 8600 already...
#3630037077312/14/2007 12:55Re:GeForce 8800GTX - Major indoor lag!?
This is very lame because it makes mission running very slow and tedious...come on nVidia and Sony---get on this for God's sake! Oh wait...I guess I shouldn't expect much out of Sony. Look at what they did to another game ^_^
#3630037120812/15/2007 11:09Re:GeForce 8800GTX - Major indoor lag!?
Michael1 wrote:
I tried the 8600 and it was ok.
I have a 8600 GTS 512MB and it has horrible lag indoors, even with the newest patches...I guess you got lucky or something.
#3630039201601/23/2008 10:14GeForce 8800GTX - Major indoor lag!?
yeah, I have the same issue, and I run off of the 8800
#3630039509001/28/2008 13:16:11Re:GeForce 8800GTX - Major indoor lag!?
AHAHAHAHAHAHAAAAAAAAAAAAAAHAHAHAHAaaaaa
Went out and got a ATI 2600XT to hold me over....and ITS stuttering indoors too. q_q
#3630039509301/28/2008 13:26:56Re:GeForce 8800GTX - Major indoor lag!?
I cant belive that ATI is having issues now too...
suck.
#3630039514501/28/2008 15:07:36Re:GeForce 8800GTX - Major indoor lag!?
It's DirectX10 cards, not just specific to a company, lol.
#3630039517901/28/2008 16:08:14Re:GeForce 8800GTX - Major indoor lag!?
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)
#3630039522101/28/2008 17:43:48Re:GeForce 8800GTX - Major indoor lag!?
I wonder if it has to do with PCI express drivers instead of videodrivers?
#3630039550801/29/2008 07:26:14GeForce 8800GTX - Major indoor lag!?
I am using DirectX 9.0c and am getting little or no problem on the other games that have HDR and other High rendering programs but i Definaetly notice it on mxo and hopefully when DX10.1 comes out it will solve this prob but whatever the prob in any game will easily be elliminated in the Radeon 3870 because of its massive stream buffer and overhead core clock!!!
#3630039551201/29/2008 07:30:00Re:GeForce 8800GTX - Major indoor lag!?
sonofthree wrote:
I wonder if it has to do with PCI express drivers instead of videodrivers?
I'm running a pair of PCI-E DX9 cards, no problem.
#3630039555701/29/2008 08:47:19Re:GeForce 8800GTX - Major indoor lag!?
Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)
It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine. As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*
For those who want to go "Oh! you're running 10.1!" It doesn't matter
"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade
Remember. DX9 in Vista is not DX9 in XP. Different files and the like. To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.
Its still just the 8 series cards & their XP driver.
#3630039580201/29/2008 13:57:58Re:GeForce 8800GTX - Major indoor lag!?
It's not just the 8 series, because people with ATI cards are having problems too. What all new features do the 8's or high end ATI's have compared to a 7 series? I know I upgraded both my old 7 series card and my current X1600 Pro to DirectX10 to see if it caused a problem, but nothing came up.
#3630039587201/29/2008 15:34:51Re:GeForce 8800GTX - Major indoor lag!?
LtCmdr_Tsusai wrote:
Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)
It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine. As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*
For those who want to go "Oh! you're running 10.1!" It doesn't matter
"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade
Remember. DX9 in Vista is not DX9 in XP. Different files and the like. To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.
Its still just the 8 series cards & their XP driver.
Are you running Vista or XP SP2 Tsusai? As I ran a preliminary test with a HD3850 on XPSP2 and experienced some of the same issues as with the 8xxx series Nvidia cards.
#3630039612001/29/2008 22:31:04Re:GeForce 8800GTX - Major indoor lag!?
9mmfu wrote:
LtCmdr_Tsusai wrote:
Vinia wrote:
Well that leads to a serious new point. It seems to be DirectX 10 or the new generation graphics cards way of dealing with it which doesn't bode well for peoples hopes of a fix for the subsequent series... I thought DirectX was supposed to be backwards compatible? If it is backwards compatible, then structure of the cards are preventing it... or something (note: not a tech head...)
It has really nothing to do with DX10 completely, I run a DX10.1 ATi card (HD3850) on my portable game computer, and indoors run just fine. As for the 2600XT, beats me, you might want to driver clean your nvidia stuff off *shrug*
For those who want to go "Oh! you're running 10.1!" It doesn't matter
"The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently." http://www.theinquirer.net/en/inqui...ith-101-upgrade
Remember. DX9 in Vista is not DX9 in XP. Different files and the like. To even take advantage of 10.1 stuff, you have to develop the application for Vista using 10.1 API calls.
Its still just the 8 series cards & their XP driver.
Are you running Vista or XP SP2 Tsusai? As I ran a preliminary test with a HD3850 on XPSP2 and experienced some of the same issues as with the 8xxx series Nvidia cards.
HD3850 & XPSP2 had no lag on my end. I moved it from one machine to another, so I could use an 8800GT in my more powerful setup, and I still have no lag on the second machine. I use that machine for LE and missioning right now.
And to clarify, by "no lag", yes there is a initial spike when that building loads, but after 5-10 sec, its gone and doesn't come back, where the 8800GT of mine is a continual lag that won't die.
#3630039612701/29/2008 23:13:00GeForce 8800GTX - Major indoor lag!?
Thank you LtCmdr_Tsusai
if you could check my spec on my xfire profile and tell whether the IceQ3 3870 running on my comp wud cause any lag that wud be great!!!
ID love you and maybe pay you!
#3630039627301/30/2008 07:40:35GeForce 8800GTX - Major indoor lag!?
Previous MxO Rig w/ same 3850 (nothing was overclocked at that time) E6750 Asus P5N-E SLI (Nvidia 650i) (2x) 1GB DDR2 800 RAM (2x) 80GB SATA HDD (RAID 0)
#3630039734101/31/2008 17:47:46Re:GeForce 8800GTX - Major indoor lag!?
ok devs...what changes between inside and outside when it comes to rendering rules?
Are "outside" walls different from "inside" walls? When an area is "indoors" does it attempt to render/load all textures/polygons "in" the "indoor" area.
Obviously there is something...different about inside areas when compared to outside ones. I don't mean to sound harsh, but its pretty obvious this is where the rendering engine is having an issue. Not with DX10 cards as a whole or even with the 8800 series as a whole. The bug only shows up under specific conditions and is thus most likely inside the code and not inside the drivers?
#3630039771602/01/2008 08:04:38GeForce 8800GTX - Major indoor lag!?
there shud be something major done about this i know alot of people wudn't want to but im thinking of starting some sort of fund to get mxo fixed of this problem even tho im getting a IceQ3 3870!
#3630039909202/03/2008 17:54:28Re:GeForce 8800GTX - Major indoor lag!?
sonofthree wrote:
ok devs...what changes between inside and outside when it comes to rendering rules?
Are "outside" walls different from "inside" walls? When an area is "indoors" does it attempt to render/load all textures/polygons "in" the "indoor" area.
Obviously there is something...different about inside areas when compared to outside ones. I don't mean to sound harsh, but its pretty obvious this is where the rendering engine is having an issue. Not with DX10 cards as a whole or even with the 8800 series as a whole. The bug only shows up under specific conditions and is thus most likely inside the code and not inside the drivers?
I think it has something to do with hidden-face-culling (calculating which polys not to draw because they can't be seen)... if only because that was a BIG change in the way the render pipelines changed for the 8000 series cards.
I would assume its probably having to perform excessive culling calculations on the outside world, taking longer than if it just drew the polys.
#3630039925202/03/2008 21:29:09GeForce 8800GTX - Major indoor lag!?
*CENSORED*?
I understoood that. good.
well phi if you had more time id like to get some sort of fix on this but i know you dont. (new job on its way!!!)
#3630040170202/07/2008 10:16:37Re:GeForce 8800GTX - Major indoor lag!?
Alright I have an Nvidia 8800GTX and I'm having the same issue.
Runs very smooth outside, but as soon as I go inside a building I get un-playable lag, like 1 frame a second or less at times. Some of the smaller buildings get that 5-10 second lag, then they are OK, but still not as smooth as the outside world.
It also does not seem to go away after a couple of seconds.
I've got an EVGA/Nvidia 680i motherboard, 2gb of DDR2 RAM, the 8800GTX w/ 768mb of RAM and a 15,000 RPM Sata Drive and an Intel Quad core 2.66MHZ CPU.
I ran this game on 1GB of ram with an Old ATI video card when the game first came out and didn't experience lag like this.
I've installed the latest drivers from Nvidia and still no help.
Other games like Battlefield 2142, Team Fortress 2, WoW all run smooth as silk on this machine at maximum graphics settings.
Seems the rendering engine in combination with the new hardware just doesn't work with whatever code they are using inside of buildings. This appears to be a big issue, judging from the number of posts, will we get some love on this?
#3630040197402/07/2008 16:08:37Re:GeForce 8800GTX - Major indoor lag!?
I'm not so sure it's an Nvidia fault like a handful of posters seem to be angry about. Nvidia make the cards more powerful with more and different technology in them to play games which demand more power from the graphics.
Unfortunatley MXO is an old game so I don't think it'll be high on Nvidias list to fix their drivers.
I wish they would, but don't hold your breath. Where they do work with games developers to provide the best experience possible, MXO dev's probably need to do more their end and would probably be quicker.
Anyway I want this fixed as much as anyone else, I'm semi-new to MXO and can't play indoors at all because of my new 8800GT.
-vod
#3630040202602/07/2008 17:07:17Re:GeForce 8800GTX - Major indoor lag!?
I guess if they want people with newer hardware to be able to play the game. The MXO devs will need to do some work. Even if it's something that Nvidia needs to change, the MXO devs will need to drive it, reproduce it and follow up to get the fix in.
I really like the game and would play it for a bit more, but the indoor lag makes it un-playable.
#3630040206002/07/2008 17:34:18Re:GeForce 8800GTX - Major indoor lag!?
You guys are looking at it as if the Devs haven't done anything with this. A lot of dev time has been wasted trying to find a setting that could get MxO to work with the 8000 series. Unfortunately, none of our devs know anything about the graphics engines, and are not trained to know how to fix it either. They've exhausted all possibilities on their end, and we have to hope Nvidia can find something on theirs.
#3630040217302/07/2008 19:38:36GeForce 8800GTX - Major indoor lag!?
Well im getting a Radeon IceQ3 3870 so its all ending for me!
#3630040233802/08/2008 02:47:04GeForce 8800GTX - Major indoor lag!?
1stAnomaly wrote:
Well im getting a Radeon IceQ3 3870 so its all ending for me!
I wouldnt class it as definitely ending as my Powercolor HD3870 lags indoors too
#3630040240802/08/2008 06:42:13Re:GeForce 8800GTX - Major indoor lag!?
MotorZ wrote:
You guys are looking at it as if the Devs haven't done anything with this. A lot of dev time has been wasted trying to find a setting that could get MxO to work with the 8000 series. Unfortunately, none of our devs know anything about the graphics engines, and are not trained to know how to fix it either. They've exhausted all possibilities on their end, and we have to hope Nvidia can find something on theirs.
I'm not saying they haven't tried, I just think waiting for Micro$oft or Nvidia to fix the problem is kind of a cop out.
If it were a problem Nvidia needed to fix I would think there would be a problem throughout the whole game, it wouldn't only happen indoors. I can also go into buildings where this problem does not happen. When it does happen though, (which is in most buildings), it makes the game unplayable.
It appears that this problem happens on other video cards too, but is most prevalent on the Nvidia cards, so again blaming it on Nvidia seems like smoke and mirrors to me.
The letter about the issue from MXO came out in December, has there been any update since then, or are they just hoping this will go away?
I can tell you I won't be buying a new video card just to play MXO, I'll be taking the other option.
#3630040246502/08/2008 10:10:02Re:GeForce 8800GTX - Major indoor lag!?
MotorZ wrote:
You guys are looking at it as if the Devs haven't done anything with this. A lot of dev time has been wasted trying to find a setting that could get MxO to work with the 8000 series. Unfortunately, none of our devs know anything about the graphics engines, and are not trained to know how to fix it either. They've exhausted all possibilities on their end, and we have to hope Nvidia can find something on theirs.
It's not that, I've not read the entire 25 page thread but I have seen dev's post trying to resolve the issue which is appreciated by everyone.
The point is that this thread is getting on for being a year old and still no fix is an awful long time for a serious bug like this to exist, and if what the above poster says is true that they acknowledged the issue in a december newsletter then thats is fairly bad customer service response to something that has been reported many months before.
If what you call 'our' dev's know about the graphics engine then I really hope they have other dev's that do, or how did they ever produce the game in the first place?
I'm not pointing the finger at anyone here, I'm technical in my job too and I know how difficult it is to keep on top of things and sometimes you do get weeks if not months behind but over 6 months is quite embarrasing. It's actually getting on for 10 months since reported but granted very few people had DX10 or 8800 cards or whatever is causing the issue back then so it was never isolated in a timely manner.
Dev's, It would be very much appreciated if you took some more time on this as you seem to be the only ones who can.
#3630040438102/11/2008 19:36Re:GeForce 8800GTX - Major indoor lag!?
Just tried this, no effect.
#3630040482102/12/2008 10:25Re:GeForce 8800GTX - Major indoor lag!?
Marias wrote:
Hope springs eternal. I've just received word from a beta tester in my faction that the new Vista update will eliminate all known graphical issues with MxO, that has to do with the 8800's. I've seen screenshots for confirmation while he was running Vista, and it looks to be legit. I'll find a few and post them if I can.
Sorry, not wasting my graphic design programs for a switch to vista for MxO.
I talked to 9mm in game, said nvidea told them "We will look into it" So my best idea is bug the hell out of Nvidea and thank our dev team for trying so hard.
Now, time to call nvidea and pitch a fit... >.>
#3630040482302/12/2008 10:26Re:GeForce 8800GTX - Major indoor lag!?
MotorZ wrote:
You guys are looking at it as if the Devs haven't done anything with this. A lot of dev time has been wasted trying to find a setting that could get MxO to work with the 8000 series. Unfortunately, none of our devs know anything about the graphics engines, and are not trained to know how to fix it either. They've exhausted all possibilities on their end, and we have to hope Nvidia can find something on theirs.
Side note : Be careful with the term wasted. As it was not a waste.
#3630040589402/13/2008 19:10:31Re:GeForce 8800GTX - Major indoor lag!?
... it sounds too good to be true.
#3630040589502/13/2008 19:11:50GeForce 8800GTX - Major indoor lag!?
*CENSORED* STRAIGHT 9mmFU
i know this is hard to fix! But what everybody is trying to say in there own twisted ways is that:
The problem exists and we want a fix SOE shud be doing all they can to fix this and if it means paying you devs more or contacting nVidia or telling Microsoft to get off their arses! and the same goes for every company out there its a triad of companies not putting in the effort they promise/should and then falling on the devs shoulders. Now they naive people cant see passed the two immediate parts of the chain and they have to blame someone instead of getting off their arse's and doing something to change it like im doing (getting the Radeon 3870 which has no problem and is kickarse).
I respect the devs for what they are doing especially rarebit who has given mxo and this issue a good bash and keeps our game interesting. I dont like SOE's view of this game as a little cash flow on the side. But i thank them for not shutting it down a while ago. I dont like Windows not putting there best into a product that they claimed to be the best OS in a long time! and nVidia not living up to there name of making mxo they way it meant to be played! So it is alot of problems and people not living up to their names and everyone getting ancy at a problem thats not going away soon!
#3630040618602/14/2008 08:31:57GeForce 8800GTX - Major indoor lag!?
1stAnomaly wrote:
Now they naive people cant see passed the two immediate parts of the chain and they have to blame someone instead of getting off their arse's and doing something to change it like im doing (getting the Radeon 3870 which has no problem and is kickarse).
So, I bought this brand new computer, and it is my naivitivity that I didnt look up every possible game forum to check whether my 8800 is supported or not ? And, to make things better, you really expect us (including me in this case) to throw this, again, brand new 8800 in the bin and get another..oh yes, brand new card?
Reality Check?
I'm having no problems whatsoever with other games, so please explain to me again why I should get off my arse and get a new graphics card for one single, not too new game ?
It's sometimes easy to lay blame, sometimes not. Here, I cant really say who's to blame but for certain not the player-base.
#3630040619602/14/2008 08:48:41GeForce 8800GTX - Major indoor lag!?
1stAnomaly wrote:
*CENSORED* STRAIGHT 9mmFU
i know this is hard to fix! But what everybody is trying to say in there own twisted ways is that:
The problem exists and we want a fix SOE shud be doing all they can to fix this and if it means paying you devs more or contacting nVidia or telling Microsoft to get off their arses! and the same goes for every company out there its a triad of companies not putting in the effort they promise/should and then falling on the devs shoulders. Now they naive people cant see passed the two immediate parts of the chain and they have to blame someone instead of getting off their arse's and doing something to change it like im doing (getting the Radeon 3870 which has no problem and is kickarse).
I respect the devs for what they are doing especially rarebit who has given mxo and this issue a good bash and keeps our game interesting. I dont like SOE's view of this game as a little cash flow on the side. But i thank them for not shutting it down a while ago. I dont like Windows not putting there best into a product that they claimed to be the best OS in a long time! and nVidia not living up to there name of making mxo they way it meant to be played! So it is alot of problems and people not living up to their names and everyone getting ancy at a problem thats not going away soon!
You *CENSORED* amaze me, how about you shut up and get out of this thread if your not going to contribute to it. I dont care if your buying the Radeon 3870, this thread is about the 8000 series cards and their problems.
#3630040621902/14/2008 09:17:00Re:GeForce 8800GTX - Major indoor lag!?
Dial it back a few notches folks.
As it is I think I am going to clean up this thread for non relavent posts.
#3630040645202/14/2008 15:19:11Re:GeForce 8800GTX - Major indoor lag!?
Locking this thread due to all the off topic flaming and personal attacks.
Feel free to start a new thread on this topic, but if the flaming and personal attacks continue we will be forced to remove peoples forum access.