Update 47 Discussion Thread

88 posts · 2006-10-04 16:36:22 to 2006-10-15 22:31:32

#36300065751 10/06/2006 10:43:37 Re:Update 47 Discussion Thread
I can't login to verify but based on Walrus' other post the mission problem should be fixed.
#36300066104 10/06/2006 19:33:36 Re:Update 47 Discussion Thread

#36300066134 10/06/2006 19:56:25 Re:Update 47 Discussion Thread

I appreicate fixing the patcher sims.  I noticed they don't give out a firewall buff, at least mine didn't.

MrMatador

#36300066139 10/06/2006 20:04:36 Re:Update 47 Discussion Thread
not too shabby, just make sure not to make a mess on the next update

EDIT: Oh yea its also *CENSORED* since you have to leave the white hallways and re-enter into the Zion Construct just to respawn ANOTHER training program. Please fix this and make it so we can respawn without leaving the white hallways and re-entering it again
#36300066267 10/07/2006 01:05:05 Re:Update 47 Discussion Thread
1:00 AM on Oct. 7th and still havn't received critical mission 6.1.
#36300066968 10/08/2006 02:39:33 Re:Update 47 Discussion Thread

Although not the greatest of updates, it was overall pretty much bug free or caused very little problems as i hardly consider the mission problem a serious one as it was sorted out very fast.  Shows the game is stabalising. 

#36300067074 10/08/2006 08:19:28 Update 47 Discussion Thread
Typical, I spend 4/5 months bugging you about making the Patch Sims buff as well as just heal, then it's finally done once I bugger off to university and pretty much stop playing SMILEY
#36300067091 10/08/2006 09:12:01 Re:Update 47 Discussion Thread
fix the stacking exploit
#36300067151 10/08/2006 11:04:59 Re:Update 47 Discussion Thread

I don't know if this was intentional...but when you lads made the Story items sellable (Marketplace)...you also made them items which clog up our inventory and cannot be deleted.  The ones already in our Code Archive can stay there but can't be put back in if you take them out.  We already have quite a heavy constraint on our inventory...

#36300067159 10/08/2006 11:15:26 Re:Update 47 Discussion Thread
redalibi wrote:
fix the stacking exploit

It's back?
#36300067325 10/08/2006 15:58:15 Re:Update 47 Discussion Thread
yes.  the game is so broken you can exploit just by playing the game normally.  it's rampant, and so easy to do i'm sure you do it yourself, frequently, without even knowing it.  but if you know the trick you can amplify the effects and make yourself extremely powerful.
#36300067347 10/08/2006 16:44:23 Re:Update 47 Discussion Thread
Well, I don't know and never did how to stack, and if I did, I wouldn't intentionally do it.

Have you /ccr'ed the method yet?
#36300067402 10/08/2006 18:18:34 Re:Update 47 Discussion Thread
i have, but until it's fixed it looks like the only way you can be sure you're in a fair fight is if it's against an NPC.

like steroids in baseball, i say we all just go ahead and cheat to make it even...
#36300067403 10/08/2006 18:20:38 Re:Update 47 Discussion Thread
"Patch Daemons now cast buffs as well as heals."

This is a huge improvement for Utility Masters.  Thanks!  One problem, though.  As someone already mentioned, the buffs the Daemon dishes out disappear when the Daemon dies or is deactivated.  But this only happens for the Daemon owner.  Anyone else who received buffs gets to keep them!
#36300067482 10/08/2006 19:48:51 Re:Update 47 Discussion Thread

If a sim is deactivated, everyone's buff should disaapear.  Otherwise it might be considered an exploit.  There should be a way for the game to differentiate between a sim getting killed and deactivated so the owner can keep the buffs if it is killed.

MrMatador

#36300067737 10/09/2006 04:14:22 Re:Update 47 Discussion Thread
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*
#36300067820 10/09/2006 06:36:13 Re:Update 47 Discussion Thread
HighAngel_Recursion wrote:
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*
Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet
#36300068048 10/09/2006 12:07:40 Re:Update 47 Discussion Thread
I love the fact that the patcher sim can heal.  It makes for some interesting builds.  I thought it was hilarious when my patcher used Delete Upgrades on somebody.  SMILEY
#36300069370 10/11/2006 00:00:28 Re:Update 47 Discussion Thread

O great.  Now we don't just have to watch for Unlimits in downtown killing us with our code bits.  They're all over Mega City waiting to catch us decompiling and writing code at any satellite.  Thanks, Sony SMILEY  And collecting red frags is so much harder SMILEY

BTW: You do understand that the Marketplace is filled by us Coders, right? LOL

#36300069413 10/11/2006 01:40:37 Re:Update 47 Discussion Thread

 Raviola Wrote:

      Thanks, Sony

Your welcome! I don't work for Sony but I do own one of their DVD players so i think I have the right to answer for them. And I only tend to answer when people are needlessly bitching. LOLS Go out have some fun, fight some Unlimits. SMILEY

Laters

#36300069417 10/11/2006 01:49:12 Re:Update 47 Discussion Thread

Yeah, I have their Monitors and System Units (plural) in my home network too.  Good company for hardware, not so great for software (Matrix) SMILEY

I killed a few Unlimits and their loot wasn't even worth it SMILEY

#36300069566 10/11/2006 06:35:53 Re:Update 47 Discussion Thread

Unlimits spawn like I suppose Agents would have before the Truce. I like it. It makes the Matrix a 'dangerous' place again. SMILEY

#36300069598 10/11/2006 07:18:32 Re:Update 47 Discussion Thread
BloodWork wrote:
HighAngel_Recursion wrote:
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*
Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet


yeah a 2.4k snipershot and i got 190 resistance for ballistic is getting a tad annoying, then they follow up with a 1.1k normal attack.

once confronted.

 "all dmg clothes and power you must have crap res's"

explain to them a normal SS dmg on me which they were doing normally to me 2weeks ago, and they said "the tree must have got a buff"

so yeah a bit annoying

#36300069802 10/11/2006 13:35:14 Re:Update 47 Discussion Thread

DROP RATE IS **bullcrud**

1-30 my *CENSORED*

garg kills going on 52 no drop

#36300069803 10/11/2006 13:36:37 Re:Update 47 Discussion Thread
eliXor wrote:

DROP RATE IS poppycock

1-30 my *CENSORED*

garg kills going on 52 no drop

its an average of 30 over 10000kills+....he dont drop EVERY 30

so once time it could be on the 60th kill next it could be on the 4h kill
#36300069818 10/11/2006 13:56:29 Re:Update 47 Discussion Thread

yay gonna get *CENSORED* outta another construct cuz this game sucks *CENSORED*

I DO NOT FEEL IM GETTING MY MONEYS WORTH OUTTA THIS POS GAME, DROPS MORE THEN ANYTHING.

they should fix the drop rate so it is 1-60 id feel much better knowing i have a good chance to get one while im in the lvl range.

wouldnt doubt soon as i leave the *CENSORED* will drop one.

#36300069822 10/11/2006 14:02:05 Re:Update 47 Discussion Thread
eliXor wrote:

yay gonna get *CENSORED* outta another construct cuz this game sucks *CENSORED*

I DO NOT FEEL IM GETTING MY MONEYS WORTH OUTTA THIS POS GAME, DROPS MORE THEN ANYTHING.

they should fix the drop rate so it is 1-60 id feel much better knowing i have a good chance to get one while im in the lvl range.

wouldnt doubt soon as i leave the *CENSORED* will drop one.

I got 6 widows drops on syntax  4male 2 female  after 203kills.....  so theres nothing wrong with the drops
#36300069824 10/11/2006 14:05:52 Re:Update 47 Discussion Thread

well no wonder that syntax/recursion, the devs favorite server.

either the system is selective or its BS on vector.

yay 75 kills nothing yet.

I've been robbed

#36300069832 10/11/2006 14:13:26 Re:Update 47 Discussion Thread
eliXor wrote:

well no wonder that recursion, the devs favorite server.

either the system is selective or its BS on vector.

yay 75 kills nothing yet.

I've been robbed


anyway you might be lucky he might drop 2 or 3 drops very close together, but it is on average 1 every 30 kills.....remember they take an average of over 10000 kills   so they may of got one of the 300kill  301kill  900kill 1000kill 1005kill 1007kill  e.t.c  but its an average....but hey dont moan they could have kept it every 120 so you wait 4x on average!! longer
#36300069834 10/11/2006 14:15:10 Re:Update 47 Discussion Thread
ya i fixed the server thing.
#36300069837 10/11/2006 14:17:13 Re:Update 47 Discussion Thread

Would it be possible to exclude an area near satelites for Unlimt Reactors not to spawn? 

MrMatador 

#36300069844 10/11/2006 14:23:04 Re:Update 47 Discussion Thread

if they kept it at 120 i wouldnt even bother

but ya i grip cuz i never get *poop* from these constructs, 2nd character and still nothing. so i have a right to grip since beta on not getting *poop* from them.

#36300069870 10/11/2006 15:09:12 Re:Update 47 Discussion Thread
i killed gargoyle literally 1000 times.  got 1 drop.  that was when it was 1/120.

it's probability.  you have a 1 in 30 chance of getting a drop.  so it's possible that you'll NEVER get a drop in a million kills, and it's possible that you'll get a million drops in a million kills.  killing him 10 times doesn't change the probability because each kill is independent of the last.  it's always 1 in 30.  so you're just a bit unlucky, but nowhere near as bad off as others used to be.
#36300070022 10/11/2006 18:45:26 Re:Update 47 Discussion Thread
Since there's not a 47.1 discussion thread yet, I'll just say thanks for fixing the stacking bug here. SMILEY
#36300070058 10/11/2006 20:05:08 Re:Update 47 Discussion Thread
Thanks for the hotfix. SMILEY
#36300070150 10/11/2006 23:22:53 Re:Update 47 Discussion Thread

Thank you.

Laters

#36300072917 10/15/2006 22:12:16 Re:Update 47 Discussion Thread
IgnitionX wrote:
Org-Construct Training Simulacra
The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!


Does this mean ALL orgs get the sim tommarrow? I thought they said ONLY Zion would get first. If were all getting them then I am very pleased.
I've fought the Sim in the Strongholds already, Don't be to happy.. It never respawned, so I had to restart and all 3 times; he dropped 10k or less, an enhanced lvl 45 gun, and lvl 40 and below clothes.
#36300072921 10/15/2006 22:31:32 Re:Update 47 Discussion Thread
Capt.Cipher wrote:
IgnitionX wrote:
Org-Construct Training Simulacra
The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!


Does this mean ALL orgs get the sim tommarrow? I thought they said ONLY Zion would get first. If were all getting them then I am very pleased.

I've fought the Sim in the Strongholds already, Don't be to happy.. It never respawned, so I had to restart and all 3 times; he dropped 10k or less, an enhanced lvl 45 gun, and lvl 40 and below clothes.

When Rarebit originally agreed to put the NPCs in the Org Areas, he said 1) the NPCs would not have above average loot, 2) only 1 NPC could spawn per mission. It's just a novelty item, get to kill Morpheus or a Twin.