Update 47 Discussion Thread
88 posts · 2006-10-04 16:36:22 to 2006-10-15 22:31:32

I appreicate fixing the patcher sims. I noticed they don't give out a firewall buff, at least mine didn't.
MrMatador
EDIT: Oh yea its also *CENSORED* since you have to leave the white hallways and re-enter into the Zion Construct just to respawn ANOTHER training program. Please fix this and make it so we can respawn without leaving the white hallways and re-entering it again
Although not the greatest of updates, it was overall pretty much bug free or caused very little problems as i hardly consider the mission problem a serious one as it was sorted out very fast. Shows the game is stabalising.

I don't know if this was intentional...but when you lads made the Story items sellable (Marketplace)...you also made them items which clog up our inventory and cannot be deleted. The ones already in our Code Archive can stay there but can't be put back in if you take them out. We already have quite a heavy constraint on our inventory...
fix the stacking exploit
It's back?
Have you /ccr'ed the method yet?
like steroids in baseball, i say we all just go ahead and cheat to make it even...
This is a huge improvement for Utility Masters. Thanks! One problem, though. As someone already mentioned, the buffs the Daemon dishes out disappear when the Daemon dies or is deactivated. But this only happens for the Daemon owner. Anyone else who received buffs gets to keep them!
If a sim is deactivated, everyone's buff should disaapear. Otherwise it might be considered an exploit. There should be a way for the game to differentiate between a sim getting killed and deactivated so the owner can keep the buffs if it is killed.
MrMatador
I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet

O great. Now we don't just have to watch for Unlimits in downtown killing us with our code bits. They're all over Mega City waiting to catch us decompiling and writing code at any satellite. Thanks, Sony
And collecting red frags is so much harder 
BTW: You do understand that the Marketplace is filled by us Coders, right? LOL
Raviola Wrote:
Thanks, Sony
Your welcome! I don't work for Sony but I do own one of their DVD players so i think I have the right to answer for them. And I only tend to answer when people are needlessly bitching. LOLS Go out have some fun, fight some Unlimits. 
Laters
Yeah, I have their Monitors and System Units (plural) in my home network too. Good company for hardware, not so great for software (Matrix) 
I killed a few Unlimits and their loot wasn't even worth it 
Unlimits spawn like I suppose Agents would have before the Truce. I like it. It makes the Matrix a 'dangerous' place again. 
HighAngel_Recursion wrote:I say devs did a great job no serious bugs cept the stackin but not supposed to talk about that in the forums publicly... *pats devs on back*Well stacking has been back before this patch, so the only problem is, they haven't fixed it yet
yeah a 2.4k snipershot and i got 190 resistance for ballistic is getting a tad annoying, then they follow up with a 1.1k normal attack.
once confronted.
"all dmg clothes and power you must have crap res's"
explain to them a normal SS dmg on me which they were doing normally to me 2weeks ago, and they said "the tree must have got a buff"
so yeah a bit annoying
DROP RATE IS **bullcrud**
1-30 my *CENSORED*
garg kills going on 52 no drop
its an average of 30 over 10000kills+....he dont drop EVERY 30DROP RATE IS poppycock
1-30 my *CENSORED*
garg kills going on 52 no drop
so once time it could be on the 60th kill next it could be on the 4h kill
yay gonna get *CENSORED* outta another construct cuz this game sucks *CENSORED*
I DO NOT FEEL IM GETTING MY MONEYS WORTH OUTTA THIS POS GAME, DROPS MORE THEN ANYTHING.
they should fix the drop rate so it is 1-60 id feel much better knowing i have a good chance to get one while im in the lvl range.
wouldnt doubt soon as i leave the *CENSORED* will drop one.
I got 6 widows drops on syntax 4male 2 female after 203kills..... so theres nothing wrong with the dropsyay gonna get *CENSORED* outta another construct cuz this game sucks *CENSORED*
I DO NOT FEEL IM GETTING MY MONEYS WORTH OUTTA THIS POS GAME, DROPS MORE THEN ANYTHING.
they should fix the drop rate so it is 1-60 id feel much better knowing i have a good chance to get one while im in the lvl range.
wouldnt doubt soon as i leave the *CENSORED* will drop one.
well no wonder that syntax/recursion, the devs favorite server.
either the system is selective or its BS on vector.
yay 75 kills nothing yet.
I've been robbed
well no wonder that recursion, the devs favorite server.
either the system is selective or its BS on vector.
yay 75 kills nothing yet.
I've been robbed
anyway you might be lucky he might drop 2 or 3 drops very close together, but it is on average 1 every 30 kills.....remember they take an average of over 10000 kills so they may of got one of the 300kill 301kill 900kill 1000kill 1005kill 1007kill e.t.c but its an average....but hey dont moan they could have kept it every 120 so you wait 4x on average!! longer
Would it be possible to exclude an area near satelites for Unlimt Reactors not to spawn?
MrMatador
if they kept it at 120 i wouldnt even bother
but ya i grip cuz i never get *poop* from these constructs, 2nd character and still nothing. so i have a right to grip since beta on not getting *poop* from them.
it's probability. you have a 1 in 30 chance of getting a drop. so it's possible that you'll NEVER get a drop in a million kills, and it's possible that you'll get a million drops in a million kills. killing him 10 times doesn't change the probability because each kill is independent of the last. it's always 1 in 30. so you're just a bit unlucky, but nowhere near as bad off as others used to be.


Thank you.
Laters
Org-Construct Training SimulacraI've fought the Sim in the Strongholds already, Don't be to happy.. It never respawned, so I had to restart and all 3 times; he dropped 10k or less, an enhanced lvl 45 gun, and lvl 40 and below clothes.
The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!
Does this mean ALL orgs get the sim tommarrow? I thought they said ONLY Zion would get first. If were all getting them then I am very pleased.
IgnitionX wrote:Org-Construct Training SimulacraI've fought the Sim in the Strongholds already, Don't be to happy.. It never respawned, so I had to restart and all 3 times; he dropped 10k or less, an enhanced lvl 45 gun, and lvl 40 and below clothes.
The org-specific White Hallway missions now include combat training simulacra. Activate the marked computer in the area to spawn the simulacra. The simulacra are very powerful, so be careful!
Does this mean ALL orgs get the sim tommarrow? I thought they said ONLY Zion would get first. If were all getting them then I am very pleased.
When Rarebit originally agreed to put the NPCs in the Org Areas, he said 1) the NPCs would not have above average loot, 2) only 1 NPC could spawn per mission. It's just a novelty item, get to kill Morpheus or a Twin.